Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
aa69610a9b |
@@ -1059,46 +1059,6 @@ class GameEngine:
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self.log("It will always pulse. That much you know.")
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self.log("")
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self.world.save()
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def _bridge_is_hazardous(self):
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bridge = self.world.rooms["Bridge"]
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return bool(
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self.world.state.get("bridge_flooding")
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or bridge.get("weather") == "rain"
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or bridge.get("rain_ticks", 0) > 0
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)
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def _bridge_crossing_extra_cost(self, current_room, dest):
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if "Bridge" not in (current_room, dest):
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return 0
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return 2 if self._bridge_is_hazardous() else 0
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def _event_dialogue(self, char_name, room_name):
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if char_name == "Bezalel" and room_name == "Forge":
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if self.world.rooms["Forge"]["fire"] == "cold":
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return random.choice([
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"The forge is cold. We cannot work until the fire lives again.",
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"No forging now. The hearth is dead cold.",
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])
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if self.world.state.get("forge_fire_dying"):
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return random.choice([
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"The fire is dying. Tend it before the forge goes dark.",
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"The forge is losing heat. Help me keep it alive.",
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])
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if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
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return random.choice([
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"The Tower power is too low. The servers won't hold a clean study right now.",
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"The LED is flickering. We need steady power before the Tower can be read properly.",
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])
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if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
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return random.choice([
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"The Bridge is slick with rain. Cross carefully or wait it out.",
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"This rain changes the Bridge. Don't treat it like dry stone.",
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])
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return None
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def log(self, message):
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"""Add to Timmy's log."""
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@@ -1134,7 +1094,6 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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# Energy constraint checks
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@@ -1197,17 +1156,8 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
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move_cost = 1 + bridge_extra_cost
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if self.world.characters["Timmy"]["energy"] < move_cost:
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scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
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scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
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scene["here"] = here
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return scene
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= move_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1215,8 +1165,6 @@ class GameEngine:
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# Check for rain on bridge
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if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
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scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
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if bridge_extra_cost:
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scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
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# Check trust changes for arrival
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
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@@ -1362,69 +1310,25 @@ class GameEngine:
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elif timmy_action == "write_rule":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
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scene["log"].append("The power is too low to write a new rule.")
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else:
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "study":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
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scene["log"].append("The power is too low to study the servers.")
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else:
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insights = [
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"You study the server rhythm until the pulse resolves into something readable.",
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"You trace the signal paths and feel the Tower settle into focus.",
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"You study the green LED and the server racks until the pattern becomes clear.",
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]
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insight = random.choice(insights)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["memories"].append(insight)
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scene["log"].append(insight)
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scene["world_events"].append("The Tower answers with a steady hum.")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "forge":
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if self.world.characters["Timmy"]["room"] == "Forge":
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forge_fire = self.world.rooms["Forge"]["fire"]
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if forge_fire == "cold":
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scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
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scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
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else:
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forged_items = [
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f"bridge nail #{self.world.tick}",
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f"tower key blank #{self.world.tick}",
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f"garden trowel #{self.world.tick}",
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]
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forged_item = random.choice(forged_items)
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self.world.rooms["Forge"]["forged_items"].append(forged_item)
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.state["items_crafted"] += 1
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scene["log"].append(f"You forge {forged_item} at the anvil.")
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scene["world_events"].append("The anvil rings and the hearth answers.")
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else:
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scene["log"].append("You are not in the Forge.")
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elif timmy_action == "carve":
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if self.world.characters["Timmy"]["room"] == "Bridge":
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carvings = [
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@@ -1510,11 +1414,7 @@ class GameEngine:
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speech_chance = 0.20
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if random.random() < speech_chance:
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event_line = self._event_dialogue(char_name, room_name)
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if event_line:
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self.world.characters[char_name]["spoken"].append(event_line)
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scene["log"].append(f"{char_name} says: \"{event_line}\"")
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elif char_name == "Marcus":
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if char_name == "Marcus":
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marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
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line = random.choice(marcus_pool)
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self.world.characters[char_name]["spoken"].append(line)
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111
scripts/agent-dispatch.sh
Executable file
111
scripts/agent-dispatch.sh
Executable file
@@ -0,0 +1,111 @@
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#!/bin/bash
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# ============================================================================
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# Agent Dispatch — One-shot prompt generator for fleet workers
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# ============================================================================
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# Refs: timmy-home #512
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#
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# Packages context, token, repo, issue, and Git/Gitea commands into a
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# copy-pasteable prompt for any agent (Claude, Sonnet, Kimi, Grok, etc.).
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#
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# Usage:
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# scripts/agent-dispatch.sh <agent> <repo> <issue#> [<org>]
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#
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# Supported agents:
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# sonnet, claude, kimi, grok, gemini, ezra, bezalel, allegro, timmy
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#
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# Example:
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# scripts/agent-dispatch.sh sonnet the-nexus 844 Timmy_Foundation
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# ============================================================================
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set -euo pipefail
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AGENT="${1:-}"
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REPO="${2:-}"
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ISSUE="${3:-}"
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ORG="${4:-Timmy_Foundation}"
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TOKEN="${GITEA_TOKEN:-$(cat ~/.config/gitea/token 2>/dev/null || true)}"
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FORGE="https://forge.alexanderwhitestone.com"
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if [ -z "$AGENT" ] || [ -z "$REPO" ] || [ -z "$ISSUE" ]; then
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echo "Usage: $0 <agent> <repo> <issue#> [<org>]"
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echo ""
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echo "Supported agents:"
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echo " sonnet — Anthropic Claude Sonnet (cloud, high-reasoning)"
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echo " claude — Anthropic Claude (general)"
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echo " kimi — Moonshot Kimi K2.5 (cloud, long-context)"
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echo " grok — xAI Grok (cloud, real-time)"
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echo " gemini — Google Gemini (cloud, multimodal)"
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echo " ezra — Local archivist house (read-before-write)"
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echo " bezalel — Local artificer house (proof-required)"
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echo " allegro — Local dispatch house (tempo-and-routing)"
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echo " timmy — Local sovereign house (final review)"
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exit 1
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fi
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# Validate agent
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VALID_AGENTS="sonnet claude kimi grok gemini ezra bezalel allegro timmy"
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if ! echo "$VALID_AGENTS" | grep -qw "$AGENT"; then
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echo "ERROR: Unknown agent '$AGENT'"
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echo "Valid agents: $VALID_AGENTS"
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exit 1
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fi
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# Fetch issue details
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if [ -n "$TOKEN" ]; then
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ISSUE_JSON=$(curl -s -H "Authorization: token ${TOKEN}" \
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"${FORGE}/api/v1/repos/${ORG}/${REPO}/issues/${ISSUE}" 2>/dev/null || true)
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ISSUE_TITLE=$(echo "$ISSUE_JSON" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('title',''))" 2>/dev/null || true)
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ISSUE_BODY=$(echo "$ISSUE_JSON" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('body',''))" 2>/dev/null || true)
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else
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echo "WARNING: No Gitea token found. Issue details will be blank."
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ISSUE_TITLE=""
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ISSUE_BODY=""
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fi
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cat <<EOF
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================================================================================
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DISPATCH PROMPT — ${AGENT} → ${ORG}/${REPO}#${ISSUE}
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================================================================================
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Agent: ${AGENT}
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Repo: ${ORG}/${REPO}
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Issue: #${ISSUE}
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Title: ${ISSUE_TITLE}
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--- ISSUE BODY ---
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${ISSUE_BODY}
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--- INSTRUCTIONS ---
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1. Clone the repo:
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git clone --depth 1 "https://\${TOKEN}@forge.alexanderwhitestone.com/${ORG}/${REPO}.git"
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cd ${REPO}
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2. Create branch:
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git checkout -b ${AGENT}/${REPO}-${ISSUE}
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3. Read the issue, implement the fix or feature.
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4. Test your changes locally.
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5. Commit and push:
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git add -A
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git commit -m "[${AGENT}] ${ISSUE_TITLE} (#${ISSUE})"
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git push origin ${AGENT}/${REPO}-${ISSUE}
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6. Open PR via Gitea API:
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curl -X POST \\
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-H "Authorization: token \${TOKEN}" \\
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-H "Content-Type: application/json" \\
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"${FORGE}/api/v1/repos/${ORG}/${REPO}/pulls" \\
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-d '{"title":"[${AGENT}] ${ISSUE_TITLE}","head":"${AGENT}/${REPO}-${ISSUE}","base":"main","body":"Closes #${ISSUE}"}'
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7. File new issues for anything discovered.
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Token: \${GITEA_TOKEN} or ~/.config/gitea/token
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Forge: ${FORGE}
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Sovereignty and service always.
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================================================================================
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EOF
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195
scripts/sonnet-smoke-test.sh
Executable file
195
scripts/sonnet-smoke-test.sh
Executable file
@@ -0,0 +1,195 @@
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#!/bin/bash
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# ============================================================================
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# Sonnet Workforce Smoke Test
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# ============================================================================
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# Refs: timmy-home #512
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#
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# Validates that the Sonnet workforce agent can perform the full
|
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# clone → code → commit → push → PR workflow via Gitea HTTP.
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#
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# Usage:
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# scripts/sonnet-smoke-test.sh [--cleanup]
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#
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# Exit codes:
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# 0 — all checks passed
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# 1 — one or more checks failed
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# ============================================================================
|
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|
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set -euo pipefail
|
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|
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SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
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REPO_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
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TOKEN="${GITEA_TOKEN:-$(cat ~/.config/gitea/token 2>/dev/null || true)}"
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FORGE="https://forge.alexanderwhitestone.com"
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ORG="Timmy_Foundation"
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REPO="timmy-home"
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TEST_BRANCH="smoke/sonnet-$(date +%s)"
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# Colors
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GREEN='\\033[0;32m'
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RED='\\033[0;31m'
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YELLOW='\\033[0;33m'
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NC='\\033[0m'
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PASS=0
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FAIL=0
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log_pass() { echo -e "${GREEN}✓${NC} $1"; PASS=$((PASS + 1)); }
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log_fail() { echo -e "${RED}✗${NC} $1"; FAIL=$((FAIL + 1)); }
|
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log_info() { echo -e "${YELLOW}▶${NC} $1"; }
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|
||||
# ── Prerequisites ──────────────────────────────────────────────────────────────────────────────────────
|
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|
||||
log_info "Checking prerequisites..."
|
||||
|
||||
if [ -z "$TOKEN" ]; then
|
||||
log_fail "Gitea token not found (checked GITEA_TOKEN env and ~/.config/gitea/token)"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! command -v git &>/dev/null; then
|
||||
log_fail "git not installed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! command -v curl &>/dev/null; then
|
||||
log_fail "curl not installed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! command -v python3 &>/dev/null; then
|
||||
log_fail "python3 not installed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
log_pass "Prerequisites OK"
|
||||
|
||||
# ── 1. Clone via Gitea HTTP ───────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
log_info "Step 1: Clone repo via Gitea HTTP..."
|
||||
|
||||
TMPDIR=$(mktemp -d)
|
||||
CLONE_URL="${FORGE}/${ORG}/${REPO}.git"
|
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|
||||
cd "$TMPDIR"
|
||||
if git clone --depth 1 "https://${TOKEN}@${FORGE#https://}/${ORG}/${REPO}.git" smoke-clone 2>/dev/null; then
|
||||
log_pass "Clone via Gitea HTTP"
|
||||
else
|
||||
log_fail "Clone via Gitea HTTP"
|
||||
rm -rf "$TMPDIR"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ── 2. Commit ─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
log_info "Step 2: Create branch and commit..."
|
||||
|
||||
cd "$TMPDIR/smoke-clone"
|
||||
git checkout -b "$TEST_BRANCH" 2>/dev/null || true
|
||||
|
||||
# Make a harmless change
|
||||
printf "# Sonnet smoke test marker\\n# timestamp: %s\\n" "$(date -u +%Y-%m-%dT%H:%M:%SZ)" > SONNET_SMOKE_MARKER.md
|
||||
git add SONNET_SMOKE_MARKER.md
|
||||
|
||||
if git -c user.email="sonnet@timmy.local" -c user.name="Sonnet Smoke Test" \
|
||||
commit -m "test: sonnet smoke test marker" 2>/dev/null; then
|
||||
log_pass "Commit created"
|
||||
else
|
||||
log_fail "Commit failed"
|
||||
rm -rf "$TMPDIR"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ── 3. Push ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
log_info "Step 3: Push branch..."
|
||||
|
||||
if git push origin "$TEST_BRANCH" 2>/dev/null; then
|
||||
log_pass "Push to origin"
|
||||
else
|
||||
log_fail "Push to origin"
|
||||
rm -rf "$TMPDIR"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ── 4. Create PR ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
log_info "Step 4: Create PR via Gitea API..."
|
||||
|
||||
PR_RESPONSE=$(curl -s -X POST \
|
||||
-H "Authorization: token ${TOKEN}" \
|
||||
-H "Content-Type: application/json" \
|
||||
"${FORGE}/api/v1/repos/${ORG}/${REPO}/pulls" \
|
||||
-d "{
|
||||
\"title\": \"test: sonnet smoke test ${TEST_BRANCH}\",
|
||||
\"head\": \"${TEST_BRANCH}\",
|
||||
\"base\": \"main\",
|
||||
\"body\": \"Automated smoke test verifying Sonnet can clone, commit, push, and open a PR.\\n\\nRefs #512\"
|
||||
}" 2>/dev/null)
|
||||
|
||||
PR_NUMBER=$(echo "$PR_RESPONSE" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('number',''))")
|
||||
|
||||
if [ -n "$PR_NUMBER" ] && [ "$PR_NUMBER" != "None" ]; then
|
||||
log_pass "PR created (#${PR_NUMBER})"
|
||||
PR_URL="${FORGE}/${ORG}/${REPO}/pulls/${PR_NUMBER}"
|
||||
echo " URL: $PR_URL"
|
||||
else
|
||||
log_fail "PR creation failed"
|
||||
echo " Response: $PR_RESPONSE"
|
||||
rm -rf "$TMPDIR"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ── 5. Verify PR exists ──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
log_info "Step 5: Verify PR exists via API..."
|
||||
|
||||
PR_CHECK=$(curl -s -H "Authorization: token ${TOKEN}" \
|
||||
"${FORGE}/api/v1/repos/${ORG}/${REPO}/pulls/${PR_NUMBER}" 2>/dev/null)
|
||||
|
||||
PR_STATE=$(echo "$PR_CHECK" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('state',''))")
|
||||
|
||||
if [ "$PR_STATE" = "open" ]; then
|
||||
log_pass "PR verified open via API"
|
||||
else
|
||||
log_fail "PR state is '$PR_STATE', expected 'open'"
|
||||
fi
|
||||
|
||||
# ── Cleanup (optional) ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
if [ "${1:-}" = "--cleanup" ]; then
|
||||
log_info "Cleaning up smoke test artifacts..."
|
||||
curl -s -X PATCH -H "Authorization: token ${TOKEN}" \
|
||||
-H "Content-Type: application/json" \
|
||||
"${FORGE}/api/v1/repos/${ORG}/${REPO}/pulls/${PR_NUMBER}" \
|
||||
-d '{"state":"closed"}' >/dev/null 2>&1 || true
|
||||
git push origin --delete "$TEST_BRANCH" 2>/dev/null || true
|
||||
log_pass "Cleanup complete"
|
||||
fi
|
||||
|
||||
rm -rf "$TMPDIR"
|
||||
|
||||
# ── Summary ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
echo ""
|
||||
echo "================================================================"
|
||||
echo " Sonnet Smoke Test Summary"
|
||||
echo "================================================================"
|
||||
echo -e " Passed: ${GREEN}${PASS}${NC}"
|
||||
echo -e " Failed: ${RED}${FAIL}${NC}"
|
||||
echo ""
|
||||
|
||||
if [ "$FAIL" -gt 0 ]; then
|
||||
echo -e "${RED}RESULT: FAILED${NC}"
|
||||
exit 1
|
||||
else
|
||||
echo -e "${GREEN}RESULT: PASSED${NC}"
|
||||
echo ""
|
||||
echo "Sonnet workforce is verified end-to-end:"
|
||||
echo " ✓ Clone via Gitea HTTP"
|
||||
echo " ✓ Branch + commit"
|
||||
echo " ✓ Push to origin"
|
||||
echo " ✓ Open PR via API"
|
||||
echo " ✓ Verify PR state"
|
||||
exit 0
|
||||
fi
|
||||
@@ -1,7 +1,6 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
from unittest.mock import patch
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
@@ -67,82 +66,6 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
|
||||
self.assertIn("Ezra is already here.", result["log"])
|
||||
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
|
||||
|
||||
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
|
||||
module = load_game_module()
|
||||
|
||||
dry_engine = module.GameEngine()
|
||||
dry_engine.start_new_game()
|
||||
dry_engine.world.update_world_state = lambda: None
|
||||
dry_engine.world.characters["Timmy"]["energy"] = 10
|
||||
dry_result = dry_engine.run_tick("move:south")
|
||||
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
rainy_engine = module.GameEngine()
|
||||
rainy_engine.start_new_game()
|
||||
rainy_engine.world.update_world_state = lambda: None
|
||||
rainy_engine.world.characters["Timmy"]["energy"] = 10
|
||||
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
|
||||
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
|
||||
rainy_engine.world.state["bridge_flooding"] = True
|
||||
rainy_result = rainy_engine.run_tick("move:south")
|
||||
|
||||
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
|
||||
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
|
||||
self.assertTrue(
|
||||
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
|
||||
rainy_result,
|
||||
)
|
||||
|
||||
def test_tower_power_low_blocks_study_and_write_rule(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.world.characters["Timmy"]["room"] = "Tower"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.state["tower_power_low"] = True
|
||||
|
||||
rules_before = list(engine.world.rooms["Tower"]["messages"])
|
||||
study_result = engine.run_tick("study")
|
||||
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
|
||||
study_result,
|
||||
)
|
||||
|
||||
write_result = engine.run_tick("write_rule")
|
||||
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
|
||||
write_result,
|
||||
)
|
||||
|
||||
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.npc_ai.make_choice = lambda _name: None
|
||||
engine.world.characters["Timmy"]["room"] = "Forge"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.characters["Bezalel"]["room"] = "Forge"
|
||||
engine.world.rooms["Forge"]["fire"] = "cold"
|
||||
engine.world.state["forge_fire_dying"] = True
|
||||
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
|
||||
|
||||
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
|
||||
result = engine.run_tick("forge")
|
||||
|
||||
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
|
||||
self.assertTrue(
|
||||
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
|
||||
result,
|
||||
)
|
||||
self.assertTrue(
|
||||
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
|
||||
result,
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
|
||||
@@ -38,6 +38,7 @@ class House(Enum):
|
||||
EZRA = "ezra" # Archivist, reader
|
||||
BEZALEL = "bezalel" # Artificer, builder
|
||||
ALLEGRO = "allegro" # Tempo-and-dispatch, connected
|
||||
SONNET = "sonnet" # Anthropic Claude Sonnet (cloud, high-reasoning)
|
||||
|
||||
|
||||
class Mode(Enum):
|
||||
|
||||
Reference in New Issue
Block a user