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fix/534-v2
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fix/514
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06a6b53a37 | ||
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5ce4fa6cb8 |
@@ -1,87 +0,0 @@
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# Bezalel World Server Configuration
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This directory contains the Evennia server configuration for Bezalel, the forge-and-testbed wizard house.
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## Quick Start
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To fix the Evennia settings on the Bezalel VPS (104.131.15.18):
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```bash
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# SSH to Bezalel and run the fix script
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ssh root@104.131.15.18 'bash -s' < scripts/fix_evennia_settings.sh
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```
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Or manually:
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```bash
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cd /root/wizards/bezalel/evennia/bezalel_world/server/conf
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# Copy the fixed settings
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cp ~/timmy-home/evennia/bezalel_world/server/conf/settings.py ./settings.py
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# Clean and reinitialize DB
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cd /root/wizards/bezalel/evennia/bezalel_world
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rm -f server/evennia.db3
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/root/wizards/bezalel/evennia/venv/bin/evennia migrate
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# Create superuser
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/root/wizards/bezalel/evennia/venv/bin/python3 -c "
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import sys, os
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sys.setrecursionlimit(5000)
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os.environ['DJANGO_SETTINGS_MODULE'] = 'server.conf.settings'
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import django
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django.setup()
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from evennia.accounts.accounts import AccountDB
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AccountDB.objects.create_superuser('Timmy', 'timmy@tower.world', 'timmy123')
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"
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# Start Evennia
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/root/wizards/bezalel/evennia/venv/bin/evennia start
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```
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## The Fix (Issue #534)
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**Problem:** `WEBSERVER_PORTS = [(4101, None)]` — the `None` tuple value crashes Evennia's Twisted port binding with:
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```
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TypeError: 'NoneType' object cannot be interpreted as an integer
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```
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**Solution:** Port tuples MUST include a host string:
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```python
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WEBSERVER_PORTS = [(4001, "0.0.0.0")]
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TELNET_PORTS = [(4000, "0.0.0.0")]
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WEBSOCKET_PORTS = [(4002, "0.0.0.0")]
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```
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## Verification
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After starting Evennia:
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```bash
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evennia status # Should show Portal and Server running
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ss -tlnp | grep 4000 # Telnet port
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ss -tlnp | grep 4001 # Web port
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ss -tlnp | grep 4002 # WebSocket port
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```
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Test connection:
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```bash
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telnet 104.131.15.18 4000
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```
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## File Structure
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```
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server/
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├── conf/
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│ ├── __init__.py
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│ └── settings.py # Main settings file (FIXED for #534)
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├── logs/ # Evennia logs
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└── evennia.db3 # SQLite database (created at runtime)
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```
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## Reference
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- Gitea Issue: [timmy-home#534](https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home/issues/534)
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- Evennia Docs: https://www.evennia.com/docs/latest/Setup/Settings-Default.html
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- World Plan: docs/BEZALEL_EVENNIA_WORLD.md
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@@ -1,87 +0,0 @@
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r"""
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Evennia settings file for Bezalel World.
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This is the sovereign Evennia configuration for the Bezalel forge-and-testbed wizard.
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Reference: timmy-home#534
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The available options are found in the default settings file found here:
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https://www.evennia.com/docs/latest/Setup/Settings-Default.html
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"""
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# Use the defaults from Evennia unless explicitly overridden
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from evennia.settings_default import *
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######################################################################
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# Evennia base server config
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######################################################################
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# Server name
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SERVERNAME = "bezalel_world"
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######################################################################
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# Network ports - FIXED for #534
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# Port tuples MUST include a host string, not None
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######################################################################
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# Web server port (HTTP)
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WEBSERVER_PORTS = [(4001, "0.0.0.0")]
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# Telnet server port
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TELNET_PORTS = [(4000, "0.0.0.0")]
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# WebSocket port for webclient
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WEBSOCKET_PORTS = [(4002, "0.0.0.0")]
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######################################################################
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# Database configuration
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# Using SQLite for sovereign local deployment
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######################################################################
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DATABASES = {
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'default': {
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'ENGINE': 'django.db.backends.sqlite3',
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'NAME': os.path.join(GAME_DIR, 'server', 'evennia.db3'),
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'USER': '',
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'PASSWORD': '',
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'HOST': '',
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'PORT': ''
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}
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}
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######################################################################
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# Security settings
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######################################################################
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# Lockdown mode for VPS - only bind to localhost unless needed
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# To allow external connections, use 0.0.0.0 in port tuples above
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ALLOWED_HOSTS = ['*'] # VPS needs this for external access
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######################################################################
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# Game world defaults
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######################################################################
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# Start location for new characters
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DEFAULT_HOME = "#2" # Limbo
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# Start location for guests
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GUEST_HOME = "#2"
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######################################################################
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# Telnet settings
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######################################################################
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TELNET_INTERFACES = ['0.0.0.0']
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######################################################################
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# Web server settings
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######################################################################
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WEBSERVER_INTERFACES = ['0.0.0.0']
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######################################################################
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# Settings given in secret_settings.py override those in this file.
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######################################################################
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try:
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from server.conf.secret_settings import *
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except ImportError:
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print("secret_settings.py file not found or failed to import.")
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@@ -12,6 +12,29 @@ WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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WORLD_ITEMS = {
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"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
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"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
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"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
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"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
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"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
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"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
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"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
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"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
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"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
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"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
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"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
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"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
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}
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ROOM_DISCOVERABLES = {
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"Threshold": ["chalk", "sunstone"],
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"Tower": ["notebook", "lantern"],
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"Forge": ["oil can", "iron nails"],
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"Garden": ["seed packet", "foraged key"],
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"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
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}
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# ============================================================
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# NARRATIVE ARC — 4 phases that transform the world
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# ============================================================
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@@ -143,6 +166,8 @@ class World:
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"visitors": [],
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},
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}
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for room_name, items in ROOM_DISCOVERABLES.items():
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self.rooms[room_name]["discoverables"] = list(items)
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# Characters (not NPCs — they have lives)
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self.characters = {
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@@ -258,6 +283,14 @@ class World:
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"items_crafted": 0,
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"conflicts_resolved": 0,
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"nights_survived": 0,
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"bridge_patched": False,
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"bridge_secured": False,
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"bridge_reinforced": False,
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"bridge_lantern_lit": False,
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"tower_cache_unlocked": False,
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"threshold_marked": False,
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"weather_readable": False,
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"sunstone_socketed": False,
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}
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def tick_time(self):
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@@ -376,6 +409,14 @@ class World:
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desc += " Rain mists on the dark water below."
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if len(self.rooms["Bridge"]["carvings"]) > 1:
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desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
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if self.state.get("bridge_patched"):
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desc += " Cloth bindings keep the railing from splintering."
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if self.state.get("bridge_secured"):
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desc += " Rope lines keep the span steady against the flood."
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if self.state.get("bridge_reinforced"):
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desc += " Fresh iron nails hold the planks tight."
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if self.state.get("bridge_lantern_lit"):
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desc += " A lantern glows warm over the water."
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elif room_name == "Tower":
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power = self.state.get("tower_power_low", False)
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@@ -384,6 +425,19 @@ class World:
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if self.rooms["Tower"]["messages"]:
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desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
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if self.state.get("tower_cache_unlocked"):
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desc += " A hidden cache stands open beneath the whiteboard."
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if room_name == "Threshold" and self.state.get("threshold_marked"):
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desc += " A chalk arrow points late arrivals toward shelter."
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if room_name == "Garden" and self.state.get("weather_readable"):
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desc += " The beds are arranged to catch whatever weather comes next."
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if room_name == "Tower" and self.state.get("sunstone_socketed"):
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desc += " A sunstone keeps the room lit with a stubborn amber glow."
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discoverables = room.get("discoverables", [])
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if discoverables:
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desc += f" Discoverable items: {', '.join(discoverables)}."
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# Who's here
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here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
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@@ -485,6 +539,10 @@ class ActionSystem:
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"cost": 1,
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"description": "Take an item from the room",
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},
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"use": {
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"cost": 1,
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"description": "Use an item from your inventory to change the world",
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},
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"examine": {
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"cost": 0,
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"description": "Examine something in detail",
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@@ -530,6 +588,13 @@ class ActionSystem:
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available.append("rest")
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available.append("examine")
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discoverables = world.rooms[room].get("discoverables", [])
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for item in discoverables:
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available.append(f"take:{item}")
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for item in char["inventory"]:
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available.append(f"use:{item}")
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if char["inventory"]:
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available.append("give:item")
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@@ -1072,6 +1137,76 @@ class GameEngine:
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f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
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f.write("---\n\n")
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f.write(message + "\n")
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def _take_item(self, item_name, scene):
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room_name = self.world.characters["Timmy"]["room"]
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discoverables = self.world.rooms[room_name].get("discoverables", [])
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if item_name not in discoverables:
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scene["log"].append(f"There is no {item_name} here.")
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return
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discoverables.remove(item_name)
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self.world.characters["Timmy"]["inventory"].append(item_name)
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scene["log"].append(f"You take the {item_name}.")
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if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
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scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
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def _use_item(self, item_name, scene):
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inventory = self.world.characters["Timmy"]["inventory"]
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if item_name not in inventory:
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scene["log"].append(f"You are not carrying {item_name}.")
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return
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item = WORLD_ITEMS.get(item_name)
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if not item:
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scene["log"].append(f"The {item_name} doesn't seem to do anything.")
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return
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effect = item["effect"]
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effect_text = item["effect_text"]
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if effect == "grow_garden":
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self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
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self.world.state["garden_drought"] = False
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elif effect == "unlock_tower_cache":
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self.world.state["tower_cache_unlocked"] = True
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cache_rule = "Rule: Keys open more than doors when the world trusts you."
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if cache_rule not in self.world.rooms["Tower"]["messages"]:
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self.world.rooms["Tower"]["messages"].append(cache_rule)
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elif effect == "write_notebook_rule":
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note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
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self.world.rooms["Tower"]["messages"].append(note_rule)
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elif effect == "patch_bridge":
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self.world.state["bridge_patched"] = True
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self.world.state["bridge_flooding"] = False
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self.world.rooms["Bridge"]["weather"] = None
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self.world.rooms["Bridge"]["rain_ticks"] = 0
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elif effect == "stoke_forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.state["forge_fire_dying"] = False
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elif effect == "light_bridge":
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self.world.state["bridge_lantern_lit"] = True
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elif effect == "secure_bridge":
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self.world.state["bridge_secured"] = True
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self.world.state["bridge_flooding"] = False
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self.world.rooms["Bridge"]["weather"] = None
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self.world.rooms["Bridge"]["rain_ticks"] = 0
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elif effect == "mark_threshold":
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self.world.state["threshold_marked"] = True
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elif effect == "read_weather":
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self.world.state["weather_readable"] = True
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self.world.state["garden_drought"] = False
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elif effect == "restore_tower_power":
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self.world.state["tower_power_low"] = False
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self.world.state["sunstone_socketed"] = True
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elif effect == "reinforce_bridge":
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self.world.state["bridge_reinforced"] = True
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self.world.state["bridge_flooding"] = False
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elif effect == "water_garden":
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self.world.state["garden_drought"] = False
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self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
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scene["log"].append(f"You use the {item_name}. {effect_text}")
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scene["world_events"].append(effect_text)
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if item.get("consumable"):
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inventory.remove(item_name)
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def run_tick(self, timmy_action="look"):
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"""Run one tick. Return the scene and available choices."""
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@@ -1100,7 +1235,7 @@ class GameEngine:
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action_costs = {
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"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
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"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
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"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
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"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
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}
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# Extract action name
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||||
@@ -1360,9 +1495,17 @@ class GameEngine:
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elif timmy_action == "examine":
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room = self.world.characters["Timmy"]["room"]
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room_data = self.world.rooms[room]
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items = room_data.get("items", [])
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items = room_data.get("items", []) + room_data.get("discoverables", [])
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scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
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elif timmy_action.startswith("take:"):
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item_name = timmy_action.split(":", 1)[1]
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self._take_item(item_name, scene)
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elif timmy_action.startswith("use:"):
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item_name = timmy_action.split(":", 1)[1]
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self._use_item(item_name, scene)
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elif timmy_action.startswith("help:"):
|
||||
# Help increases trust
|
||||
target_name = timmy_action.split(":")[1]
|
||||
|
||||
@@ -15,20 +15,13 @@ EVENNIA_DIR="/root/wizards/bezalel/evennia/bezalel_world"
|
||||
SETTINGS="${EVENNIA_DIR}/server/conf/settings.py"
|
||||
VENV_PYTHON="/root/wizards/bezalel/evennia/venv/bin/python3"
|
||||
VENV_EVENNIA="/root/wizards/bezalel/evennia/venv/bin/evennia"
|
||||
TIMMY_HOME="${TIMMY_HOME:-/root/timmy-home}" # Or wherever the repo is cloned
|
||||
|
||||
echo "=== Fix Evennia Settings (Bezalel) ==="
|
||||
|
||||
# 1. Fix settings.py — prefer repo version, fallback to sed patch
|
||||
# 1. Fix settings.py — remove bad port tuples
|
||||
echo "Fixing settings.py..."
|
||||
if [ -f "${TIMMY_HOME}/evennia/bezalel_world/server/conf/settings.py" ]; then
|
||||
# Use the fixed settings from the repo
|
||||
mkdir -p "$(dirname "$SETTINGS")"
|
||||
cp "${TIMMY_HOME}/evennia/bezalel_world/server/conf/settings.py" "$SETTINGS"
|
||||
echo "Copied fixed settings from timmy-home repo."
|
||||
elif [ -f "$SETTINGS" ]; then
|
||||
# Fallback: patch in place
|
||||
echo "Patching existing settings..."
|
||||
if [ -f "$SETTINGS" ]; then
|
||||
# Remove broken port lines
|
||||
sed -i '/WEBSERVER_PORTS/d' "$SETTINGS"
|
||||
sed -i '/TELNET_PORTS/d' "$SETTINGS"
|
||||
sed -i '/WEBSOCKET_PORTS/d' "$SETTINGS"
|
||||
@@ -42,7 +35,7 @@ elif [ -f "$SETTINGS" ]; then
|
||||
echo 'TELNET_PORTS = [(4000, "0.0.0.0")]' >> "$SETTINGS"
|
||||
echo 'WEBSOCKET_PORTS = [(4002, "0.0.0.0")]' >> "$SETTINGS"
|
||||
|
||||
echo "Patched existing settings file."
|
||||
echo "Settings fixed."
|
||||
else
|
||||
echo "ERROR: Settings file not found at $SETTINGS"
|
||||
exit 1
|
||||
|
||||
58
tests/test_tower_game_items.py
Normal file
58
tests/test_tower_game_items.py
Normal file
@@ -0,0 +1,58 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module():
|
||||
spec = spec_from_file_location("tower_game_items", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
return module
|
||||
|
||||
|
||||
class TestTowerGameWorldItems(unittest.TestCase):
|
||||
def test_world_has_ten_unique_items_and_a_quest_item(self):
|
||||
module = load_game_module()
|
||||
world = module.World()
|
||||
|
||||
room_items = {
|
||||
item
|
||||
for room in world.rooms.values()
|
||||
for item in room.get("discoverables", [])
|
||||
}
|
||||
|
||||
self.assertGreaterEqual(len(room_items), 10)
|
||||
self.assertIn("foraged key", room_items)
|
||||
self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
|
||||
|
||||
def test_items_change_world_state_when_used(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
|
||||
initial_growth = engine.world.rooms["Garden"]["growth"]
|
||||
engine.run_tick("take:seed packet")
|
||||
use_seed = engine.run_tick("use:seed packet")
|
||||
|
||||
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
|
||||
self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
|
||||
self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
|
||||
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.run_tick("take:foraged key")
|
||||
use_key = engine.run_tick("use:foraged key")
|
||||
|
||||
self.assertTrue(engine.world.state["tower_cache_unlocked"])
|
||||
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user