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2 Commits
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06a6b53a37 | ||
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@@ -1,96 +0,0 @@
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# Bezalel Tailscale Bootstrap
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Refs #535
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This is the repo-side operator packet for installing Tailscale on the Bezalel VPS and verifying the internal network path for federation work.
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Important truth:
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- issue #535 names `104.131.15.18`
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- older Bezalel control-plane docs also mention `159.203.146.185`
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- the current source of truth in this repo is `ansible/inventory/hosts.ini`, which currently resolves `bezalel` to `67.205.155.108`
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Because of that drift, `scripts/bezalel_tailscale_bootstrap.py` now resolves the target host from `ansible/inventory/hosts.ini` by default instead of trusting a stale hardcoded IP.
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## What the script does
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`python3 scripts/bezalel_tailscale_bootstrap.py`
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Safe by default:
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- builds the remote bootstrap script
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- writes it locally to `/tmp/bezalel_tailscale_bootstrap.sh`
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- prints the SSH command needed to run it
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- does **not** touch the VPS unless `--apply` is passed
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When applied, the remote script does all of the issue’s repo-side bootstrap steps:
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- installs Tailscale
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- runs `tailscale up --ssh --hostname bezalel`
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- appends the provided Mac SSH public key to `~/.ssh/authorized_keys`
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- prints `tailscale status --json`
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- pings the expected peer targets:
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- Mac: `100.124.176.28`
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- Ezra: `100.126.61.75`
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## Required secrets / inputs
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- Tailscale auth key
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- Mac SSH public key
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Provide them either directly or through files:
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- `--auth-key` or `--auth-key-file`
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- `--ssh-public-key` or `--ssh-public-key-file`
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## Dry-run example
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```bash
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python3 scripts/bezalel_tailscale_bootstrap.py \
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--auth-key-file ~/.config/tailscale/auth_key \
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--ssh-public-key-file ~/.ssh/id_ed25519.pub \
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--json
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```
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This prints:
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- resolved host
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- host source (`inventory:<path>` when pulled from `ansible/inventory/hosts.ini`)
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- local script path
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- SSH command to execute
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- peer targets
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## Apply example
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```bash
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python3 scripts/bezalel_tailscale_bootstrap.py \
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--auth-key-file ~/.config/tailscale/auth_key \
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--ssh-public-key-file ~/.ssh/id_ed25519.pub \
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--apply \
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--json
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```
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## Verifying success after apply
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The script now parses the remote stdout into structured verification data:
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- `verification.tailscale.self.tailscale_ips`
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- `verification.tailscale.self.dns_name`
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- `verification.peers`
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- `verification.ping_ok`
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A successful run should show:
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- at least one Bezalel Tailscale IP under `tailscale_ips`
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- `ping_ok.mac = 100.124.176.28`
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- `ping_ok.ezra = 100.126.61.75`
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## Expected remote install commands
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```bash
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curl -fsSL https://tailscale.com/install.sh | sh
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tailscale up --ssh --hostname bezalel
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install -d -m 700 ~/.ssh
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touch ~/.ssh/authorized_keys && chmod 600 ~/.ssh/authorized_keys
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tailscale status --json
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```
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## Why this PR does not claim live completion
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This repo can safely ship the bootstrap script, host resolution logic, structured proof parsing, and operator packet.
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It cannot honestly claim that Bezalel was actually joined to the tailnet unless a human/operator runs the script with a real auth key and real SSH access to the VPS.
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That means the correct PR language for #535 is advancement, not pretend closure.
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@@ -14,7 +14,6 @@ Quick-reference index for common operational tasks across the Timmy Foundation i
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| Agent scorecard | fleet-ops | `python3 scripts/agent_scorecard.py` |
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| View fleet manifest | fleet-ops | `cat manifest.yaml` |
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| Run nightly codebase genome pass | timmy-home | `python3 scripts/codebase_genome_nightly.py --dry-run` |
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| Prepare Bezalel Tailscale bootstrap | timmy-home | `python3 scripts/bezalel_tailscale_bootstrap.py --auth-key-file <path> --ssh-public-key-file <path> --json` |
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## the-nexus (Frontend + Brain)
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@@ -12,6 +12,29 @@ WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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WORLD_ITEMS = {
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"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
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"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
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"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
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"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
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"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
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"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
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"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
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"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
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"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
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"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
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"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
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"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
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}
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ROOM_DISCOVERABLES = {
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"Threshold": ["chalk", "sunstone"],
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"Tower": ["notebook", "lantern"],
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"Forge": ["oil can", "iron nails"],
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"Garden": ["seed packet", "foraged key"],
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"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
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}
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# ============================================================
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# NARRATIVE ARC — 4 phases that transform the world
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# ============================================================
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@@ -143,6 +166,8 @@ class World:
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"visitors": [],
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},
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}
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for room_name, items in ROOM_DISCOVERABLES.items():
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self.rooms[room_name]["discoverables"] = list(items)
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# Characters (not NPCs — they have lives)
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self.characters = {
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@@ -258,6 +283,14 @@ class World:
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"items_crafted": 0,
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"conflicts_resolved": 0,
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"nights_survived": 0,
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"bridge_patched": False,
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"bridge_secured": False,
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"bridge_reinforced": False,
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"bridge_lantern_lit": False,
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"tower_cache_unlocked": False,
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"threshold_marked": False,
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"weather_readable": False,
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"sunstone_socketed": False,
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}
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def tick_time(self):
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@@ -376,6 +409,14 @@ class World:
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desc += " Rain mists on the dark water below."
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if len(self.rooms["Bridge"]["carvings"]) > 1:
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desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
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if self.state.get("bridge_patched"):
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desc += " Cloth bindings keep the railing from splintering."
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if self.state.get("bridge_secured"):
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desc += " Rope lines keep the span steady against the flood."
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if self.state.get("bridge_reinforced"):
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desc += " Fresh iron nails hold the planks tight."
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if self.state.get("bridge_lantern_lit"):
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desc += " A lantern glows warm over the water."
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elif room_name == "Tower":
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power = self.state.get("tower_power_low", False)
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@@ -384,6 +425,19 @@ class World:
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if self.rooms["Tower"]["messages"]:
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desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
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if self.state.get("tower_cache_unlocked"):
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desc += " A hidden cache stands open beneath the whiteboard."
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if room_name == "Threshold" and self.state.get("threshold_marked"):
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desc += " A chalk arrow points late arrivals toward shelter."
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if room_name == "Garden" and self.state.get("weather_readable"):
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desc += " The beds are arranged to catch whatever weather comes next."
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if room_name == "Tower" and self.state.get("sunstone_socketed"):
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desc += " A sunstone keeps the room lit with a stubborn amber glow."
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discoverables = room.get("discoverables", [])
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if discoverables:
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desc += f" Discoverable items: {', '.join(discoverables)}."
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# Who's here
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here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
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@@ -485,6 +539,10 @@ class ActionSystem:
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"cost": 1,
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"description": "Take an item from the room",
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},
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"use": {
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"cost": 1,
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"description": "Use an item from your inventory to change the world",
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},
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"examine": {
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"cost": 0,
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"description": "Examine something in detail",
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@@ -530,6 +588,13 @@ class ActionSystem:
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available.append("rest")
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available.append("examine")
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discoverables = world.rooms[room].get("discoverables", [])
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for item in discoverables:
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available.append(f"take:{item}")
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for item in char["inventory"]:
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available.append(f"use:{item}")
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if char["inventory"]:
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available.append("give:item")
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@@ -1072,6 +1137,76 @@ class GameEngine:
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f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
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f.write("---\n\n")
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f.write(message + "\n")
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def _take_item(self, item_name, scene):
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room_name = self.world.characters["Timmy"]["room"]
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discoverables = self.world.rooms[room_name].get("discoverables", [])
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if item_name not in discoverables:
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scene["log"].append(f"There is no {item_name} here.")
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return
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discoverables.remove(item_name)
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self.world.characters["Timmy"]["inventory"].append(item_name)
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scene["log"].append(f"You take the {item_name}.")
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if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
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scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
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def _use_item(self, item_name, scene):
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inventory = self.world.characters["Timmy"]["inventory"]
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if item_name not in inventory:
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scene["log"].append(f"You are not carrying {item_name}.")
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return
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item = WORLD_ITEMS.get(item_name)
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if not item:
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scene["log"].append(f"The {item_name} doesn't seem to do anything.")
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return
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effect = item["effect"]
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effect_text = item["effect_text"]
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if effect == "grow_garden":
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self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
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self.world.state["garden_drought"] = False
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elif effect == "unlock_tower_cache":
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self.world.state["tower_cache_unlocked"] = True
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cache_rule = "Rule: Keys open more than doors when the world trusts you."
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if cache_rule not in self.world.rooms["Tower"]["messages"]:
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self.world.rooms["Tower"]["messages"].append(cache_rule)
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elif effect == "write_notebook_rule":
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note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
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self.world.rooms["Tower"]["messages"].append(note_rule)
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elif effect == "patch_bridge":
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self.world.state["bridge_patched"] = True
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self.world.state["bridge_flooding"] = False
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self.world.rooms["Bridge"]["weather"] = None
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self.world.rooms["Bridge"]["rain_ticks"] = 0
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elif effect == "stoke_forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.state["forge_fire_dying"] = False
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elif effect == "light_bridge":
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self.world.state["bridge_lantern_lit"] = True
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elif effect == "secure_bridge":
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self.world.state["bridge_secured"] = True
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self.world.state["bridge_flooding"] = False
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self.world.rooms["Bridge"]["weather"] = None
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self.world.rooms["Bridge"]["rain_ticks"] = 0
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elif effect == "mark_threshold":
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self.world.state["threshold_marked"] = True
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elif effect == "read_weather":
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self.world.state["weather_readable"] = True
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self.world.state["garden_drought"] = False
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elif effect == "restore_tower_power":
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self.world.state["tower_power_low"] = False
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self.world.state["sunstone_socketed"] = True
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elif effect == "reinforce_bridge":
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self.world.state["bridge_reinforced"] = True
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self.world.state["bridge_flooding"] = False
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elif effect == "water_garden":
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self.world.state["garden_drought"] = False
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self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
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scene["log"].append(f"You use the {item_name}. {effect_text}")
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scene["world_events"].append(effect_text)
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if item.get("consumable"):
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inventory.remove(item_name)
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def run_tick(self, timmy_action="look"):
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"""Run one tick. Return the scene and available choices."""
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@@ -1100,7 +1235,7 @@ class GameEngine:
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action_costs = {
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"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
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"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
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"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
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"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
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}
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# Extract action name
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@@ -1360,9 +1495,17 @@ class GameEngine:
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elif timmy_action == "examine":
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room = self.world.characters["Timmy"]["room"]
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room_data = self.world.rooms[room]
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items = room_data.get("items", [])
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items = room_data.get("items", []) + room_data.get("discoverables", [])
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scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
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elif timmy_action.startswith("take:"):
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item_name = timmy_action.split(":", 1)[1]
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self._take_item(item_name, scene)
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elif timmy_action.startswith("use:"):
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item_name = timmy_action.split(":", 1)[1]
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self._use_item(item_name, scene)
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elif timmy_action.startswith("help:"):
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# Help increases trust
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target_name = timmy_action.split(":")[1]
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@@ -16,14 +16,11 @@ import argparse
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import json
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import shlex
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import subprocess
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import re
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from json import JSONDecoder
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from pathlib import Path
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from typing import Any
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DEFAULT_HOST = "67.205.155.108"
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DEFAULT_HOST = "159.203.146.185"
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DEFAULT_HOSTNAME = "bezalel"
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DEFAULT_INVENTORY_PATH = Path(__file__).resolve().parents[1] / "ansible" / "inventory" / "hosts.ini"
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DEFAULT_PEERS = {
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"mac": "100.124.176.28",
|
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"ezra": "100.126.61.75",
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@@ -69,37 +66,6 @@ def parse_tailscale_status(payload: dict[str, Any]) -> dict[str, Any]:
|
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}
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def resolve_host(host: str | None, inventory_path: Path = DEFAULT_INVENTORY_PATH, hostname: str = DEFAULT_HOSTNAME) -> tuple[str, str]:
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if host:
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return host, "explicit"
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if inventory_path.exists():
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pattern = re.compile(rf"^{re.escape(hostname)}\s+.*ansible_host=([^\s]+)")
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for line in inventory_path.read_text().splitlines():
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match = pattern.search(line.strip())
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if match:
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return match.group(1), f"inventory:{inventory_path}"
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return DEFAULT_HOST, "default"
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def parse_apply_output(stdout: str) -> dict[str, Any]:
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result: dict[str, Any] = {"tailscale": None, "ping_ok": {}}
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text = stdout or ""
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start = text.find("{")
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if start != -1:
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try:
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payload, _ = JSONDecoder().raw_decode(text[start:])
|
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if isinstance(payload, dict):
|
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result["tailscale"] = parse_tailscale_status(payload)
|
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except Exception:
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pass
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|
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for line in text.splitlines():
|
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if line.startswith("PING_OK:"):
|
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_, name, ip = line.split(":", 2)
|
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result["ping_ok"][name] = ip
|
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return result
|
||||
|
||||
|
||||
def build_ssh_command(host: str, remote_script_path: str = "/tmp/bezalel_tailscale_bootstrap.sh") -> list[str]:
|
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return ["ssh", host, f"bash {shlex.quote(remote_script_path)}"]
|
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|
||||
@@ -123,9 +89,8 @@ def parse_peer_args(items: list[str]) -> dict[str, str]:
|
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|
||||
def parse_args() -> argparse.Namespace:
|
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parser = argparse.ArgumentParser(description="Prepare or execute Tailscale bootstrap for the Bezalel VPS.")
|
||||
parser.add_argument("--host")
|
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parser.add_argument("--host", default=DEFAULT_HOST)
|
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parser.add_argument("--hostname", default=DEFAULT_HOSTNAME)
|
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parser.add_argument("--inventory-path", type=Path, default=DEFAULT_INVENTORY_PATH)
|
||||
parser.add_argument("--auth-key", help="Tailscale auth key")
|
||||
parser.add_argument("--auth-key-file", type=Path, help="Path to file containing the Tailscale auth key")
|
||||
parser.add_argument("--ssh-public-key", help="SSH public key to append to authorized_keys")
|
||||
@@ -151,7 +116,6 @@ def main() -> None:
|
||||
auth_key = _read_secret(args.auth_key, args.auth_key_file)
|
||||
ssh_public_key = _read_secret(args.ssh_public_key, args.ssh_public_key_file)
|
||||
peers = parse_peer_args(args.peer)
|
||||
resolved_host, host_source = resolve_host(args.host, args.inventory_path, args.hostname)
|
||||
|
||||
if not auth_key:
|
||||
raise SystemExit("Missing Tailscale auth key. Use --auth-key or --auth-key-file.")
|
||||
@@ -162,31 +126,28 @@ def main() -> None:
|
||||
write_script(args.script_out, script)
|
||||
|
||||
payload: dict[str, Any] = {
|
||||
"host": resolved_host,
|
||||
"host_source": host_source,
|
||||
"host": args.host,
|
||||
"hostname": args.hostname,
|
||||
"inventory_path": str(args.inventory_path),
|
||||
"script_out": str(args.script_out),
|
||||
"remote_script_path": args.remote_script_path,
|
||||
"ssh_command": build_ssh_command(resolved_host, args.remote_script_path),
|
||||
"ssh_command": build_ssh_command(args.host, args.remote_script_path),
|
||||
"peer_targets": peers,
|
||||
"applied": False,
|
||||
}
|
||||
|
||||
if args.apply:
|
||||
result = run_remote(resolved_host, args.remote_script_path)
|
||||
result = run_remote(args.host, args.remote_script_path)
|
||||
payload["applied"] = True
|
||||
payload["exit_code"] = result.returncode
|
||||
payload["stdout"] = result.stdout
|
||||
payload["stderr"] = result.stderr
|
||||
payload["verification"] = parse_apply_output(result.stdout)
|
||||
|
||||
if args.json:
|
||||
print(json.dumps(payload, indent=2))
|
||||
return
|
||||
|
||||
print("--- Bezalel Tailscale Bootstrap ---")
|
||||
print(f"Host: {resolved_host} ({host_source})")
|
||||
print(f"Host: {args.host}")
|
||||
print(f"Local script: {args.script_out}")
|
||||
print("SSH command: " + " ".join(payload["ssh_command"]))
|
||||
if args.apply:
|
||||
|
||||
@@ -2,12 +2,9 @@ from scripts.bezalel_tailscale_bootstrap import (
|
||||
DEFAULT_PEERS,
|
||||
build_remote_script,
|
||||
build_ssh_command,
|
||||
parse_apply_output,
|
||||
parse_peer_args,
|
||||
parse_tailscale_status,
|
||||
resolve_host,
|
||||
)
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
def test_build_remote_script_contains_install_up_and_key_append():
|
||||
@@ -81,46 +78,3 @@ def test_parse_peer_args_merges_overrides_into_defaults():
|
||||
"ezra": "100.126.61.76",
|
||||
"forge": "100.70.0.9",
|
||||
}
|
||||
|
||||
|
||||
def test_resolve_host_prefers_inventory_over_stale_default(tmp_path: Path):
|
||||
inventory = tmp_path / "hosts.ini"
|
||||
inventory.write_text(
|
||||
"[fleet]\n"
|
||||
"ezra ansible_host=143.198.27.163 ansible_user=root\n"
|
||||
"bezalel ansible_host=67.205.155.108 ansible_user=root\n"
|
||||
)
|
||||
|
||||
host, source = resolve_host(None, inventory)
|
||||
|
||||
assert host == "67.205.155.108"
|
||||
assert source == f"inventory:{inventory}"
|
||||
|
||||
|
||||
def test_parse_apply_output_extracts_status_and_ping_markers():
|
||||
stdout = (
|
||||
'{"Self": {"HostName": "bezalel", "DNSName": "bezalel.tailnet.ts.net", "TailscaleIPs": ["100.90.0.10"]}, '
|
||||
'"Peer": {"node-1": {"HostName": "ezra", "TailscaleIPs": ["100.126.61.75"]}}}'
|
||||
"\nPING_OK:mac:100.124.176.28\n"
|
||||
"PING_OK:ezra:100.126.61.75\n"
|
||||
)
|
||||
|
||||
result = parse_apply_output(stdout)
|
||||
|
||||
assert result["tailscale"]["self"]["tailscale_ips"] == ["100.90.0.10"]
|
||||
assert result["ping_ok"] == {"mac": "100.124.176.28", "ezra": "100.126.61.75"}
|
||||
|
||||
|
||||
def test_runbook_doc_exists_and_mentions_inventory_auth_and_peer_checks():
|
||||
doc = Path("docs/BEZALEL_TAILSCALE_BOOTSTRAP.md")
|
||||
assert doc.exists(), "missing docs/BEZALEL_TAILSCALE_BOOTSTRAP.md"
|
||||
text = doc.read_text()
|
||||
assert "ansible/inventory/hosts.ini" in text
|
||||
assert "tailscale up" in text
|
||||
assert "authorized_keys" in text
|
||||
assert "100.124.176.28" in text
|
||||
assert "100.126.61.75" in text
|
||||
|
||||
runbook = Path("docs/RUNBOOK_INDEX.md").read_text()
|
||||
assert "Prepare Bezalel Tailscale bootstrap" in runbook
|
||||
assert "scripts/bezalel_tailscale_bootstrap.py" in runbook
|
||||
|
||||
58
tests/test_tower_game_items.py
Normal file
58
tests/test_tower_game_items.py
Normal file
@@ -0,0 +1,58 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module():
|
||||
spec = spec_from_file_location("tower_game_items", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
return module
|
||||
|
||||
|
||||
class TestTowerGameWorldItems(unittest.TestCase):
|
||||
def test_world_has_ten_unique_items_and_a_quest_item(self):
|
||||
module = load_game_module()
|
||||
world = module.World()
|
||||
|
||||
room_items = {
|
||||
item
|
||||
for room in world.rooms.values()
|
||||
for item in room.get("discoverables", [])
|
||||
}
|
||||
|
||||
self.assertGreaterEqual(len(room_items), 10)
|
||||
self.assertIn("foraged key", room_items)
|
||||
self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
|
||||
|
||||
def test_items_change_world_state_when_used(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
|
||||
initial_growth = engine.world.rooms["Garden"]["growth"]
|
||||
engine.run_tick("take:seed packet")
|
||||
use_seed = engine.run_tick("use:seed packet")
|
||||
|
||||
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
|
||||
self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
|
||||
self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
|
||||
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.run_tick("take:foraged key")
|
||||
use_key = engine.run_tick("use:foraged key")
|
||||
|
||||
self.assertTrue(engine.world.state["tower_cache_unlocked"])
|
||||
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user