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Author SHA1 Message Date
Alexander Whitestone
06a6b53a37 feat: add tower world-changing items for #514
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2026-04-22 02:54:56 -04:00
Alexander Whitestone
5ce4fa6cb8 test: define tower world items for #514 2026-04-22 02:43:29 -04:00
6 changed files with 209 additions and 190 deletions

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@@ -1,96 +0,0 @@
# Bezalel Tailscale Bootstrap
Refs #535
This is the repo-side operator packet for installing Tailscale on the Bezalel VPS and verifying the internal network path for federation work.
Important truth:
- issue #535 names `104.131.15.18`
- older Bezalel control-plane docs also mention `159.203.146.185`
- the current source of truth in this repo is `ansible/inventory/hosts.ini`, which currently resolves `bezalel` to `67.205.155.108`
Because of that drift, `scripts/bezalel_tailscale_bootstrap.py` now resolves the target host from `ansible/inventory/hosts.ini` by default instead of trusting a stale hardcoded IP.
## What the script does
`python3 scripts/bezalel_tailscale_bootstrap.py`
Safe by default:
- builds the remote bootstrap script
- writes it locally to `/tmp/bezalel_tailscale_bootstrap.sh`
- prints the SSH command needed to run it
- does **not** touch the VPS unless `--apply` is passed
When applied, the remote script does all of the issues repo-side bootstrap steps:
- installs Tailscale
- runs `tailscale up --ssh --hostname bezalel`
- appends the provided Mac SSH public key to `~/.ssh/authorized_keys`
- prints `tailscale status --json`
- pings the expected peer targets:
- Mac: `100.124.176.28`
- Ezra: `100.126.61.75`
## Required secrets / inputs
- Tailscale auth key
- Mac SSH public key
Provide them either directly or through files:
- `--auth-key` or `--auth-key-file`
- `--ssh-public-key` or `--ssh-public-key-file`
## Dry-run example
```bash
python3 scripts/bezalel_tailscale_bootstrap.py \
--auth-key-file ~/.config/tailscale/auth_key \
--ssh-public-key-file ~/.ssh/id_ed25519.pub \
--json
```
This prints:
- resolved host
- host source (`inventory:<path>` when pulled from `ansible/inventory/hosts.ini`)
- local script path
- SSH command to execute
- peer targets
## Apply example
```bash
python3 scripts/bezalel_tailscale_bootstrap.py \
--auth-key-file ~/.config/tailscale/auth_key \
--ssh-public-key-file ~/.ssh/id_ed25519.pub \
--apply \
--json
```
## Verifying success after apply
The script now parses the remote stdout into structured verification data:
- `verification.tailscale.self.tailscale_ips`
- `verification.tailscale.self.dns_name`
- `verification.peers`
- `verification.ping_ok`
A successful run should show:
- at least one Bezalel Tailscale IP under `tailscale_ips`
- `ping_ok.mac = 100.124.176.28`
- `ping_ok.ezra = 100.126.61.75`
## Expected remote install commands
```bash
curl -fsSL https://tailscale.com/install.sh | sh
tailscale up --ssh --hostname bezalel
install -d -m 700 ~/.ssh
touch ~/.ssh/authorized_keys && chmod 600 ~/.ssh/authorized_keys
tailscale status --json
```
## Why this PR does not claim live completion
This repo can safely ship the bootstrap script, host resolution logic, structured proof parsing, and operator packet.
It cannot honestly claim that Bezalel was actually joined to the tailnet unless a human/operator runs the script with a real auth key and real SSH access to the VPS.
That means the correct PR language for #535 is advancement, not pretend closure.

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@@ -14,7 +14,6 @@ Quick-reference index for common operational tasks across the Timmy Foundation i
| Agent scorecard | fleet-ops | `python3 scripts/agent_scorecard.py` |
| View fleet manifest | fleet-ops | `cat manifest.yaml` |
| Run nightly codebase genome pass | timmy-home | `python3 scripts/codebase_genome_nightly.py --dry-run` |
| Prepare Bezalel Tailscale bootstrap | timmy-home | `python3 scripts/bezalel_tailscale_bootstrap.py --auth-key-file <path> --ssh-public-key-file <path> --json` |
## the-nexus (Frontend + Brain)

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@@ -12,6 +12,29 @@ WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
STATE_FILE = WORLD_DIR / 'game_state.json'
TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
WORLD_ITEMS = {
"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
}
ROOM_DISCOVERABLES = {
"Threshold": ["chalk", "sunstone"],
"Tower": ["notebook", "lantern"],
"Forge": ["oil can", "iron nails"],
"Garden": ["seed packet", "foraged key"],
"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
}
# ============================================================
# NARRATIVE ARC — 4 phases that transform the world
# ============================================================
@@ -143,6 +166,8 @@ class World:
"visitors": [],
},
}
for room_name, items in ROOM_DISCOVERABLES.items():
self.rooms[room_name]["discoverables"] = list(items)
# Characters (not NPCs — they have lives)
self.characters = {
@@ -258,6 +283,14 @@ class World:
"items_crafted": 0,
"conflicts_resolved": 0,
"nights_survived": 0,
"bridge_patched": False,
"bridge_secured": False,
"bridge_reinforced": False,
"bridge_lantern_lit": False,
"tower_cache_unlocked": False,
"threshold_marked": False,
"weather_readable": False,
"sunstone_socketed": False,
}
def tick_time(self):
@@ -376,6 +409,14 @@ class World:
desc += " Rain mists on the dark water below."
if len(self.rooms["Bridge"]["carvings"]) > 1:
desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
if self.state.get("bridge_patched"):
desc += " Cloth bindings keep the railing from splintering."
if self.state.get("bridge_secured"):
desc += " Rope lines keep the span steady against the flood."
if self.state.get("bridge_reinforced"):
desc += " Fresh iron nails hold the planks tight."
if self.state.get("bridge_lantern_lit"):
desc += " A lantern glows warm over the water."
elif room_name == "Tower":
power = self.state.get("tower_power_low", False)
@@ -384,6 +425,19 @@ class World:
if self.rooms["Tower"]["messages"]:
desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
if self.state.get("tower_cache_unlocked"):
desc += " A hidden cache stands open beneath the whiteboard."
if room_name == "Threshold" and self.state.get("threshold_marked"):
desc += " A chalk arrow points late arrivals toward shelter."
if room_name == "Garden" and self.state.get("weather_readable"):
desc += " The beds are arranged to catch whatever weather comes next."
if room_name == "Tower" and self.state.get("sunstone_socketed"):
desc += " A sunstone keeps the room lit with a stubborn amber glow."
discoverables = room.get("discoverables", [])
if discoverables:
desc += f" Discoverable items: {', '.join(discoverables)}."
# Who's here
here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
@@ -485,6 +539,10 @@ class ActionSystem:
"cost": 1,
"description": "Take an item from the room",
},
"use": {
"cost": 1,
"description": "Use an item from your inventory to change the world",
},
"examine": {
"cost": 0,
"description": "Examine something in detail",
@@ -530,6 +588,13 @@ class ActionSystem:
available.append("rest")
available.append("examine")
discoverables = world.rooms[room].get("discoverables", [])
for item in discoverables:
available.append(f"take:{item}")
for item in char["inventory"]:
available.append(f"use:{item}")
if char["inventory"]:
available.append("give:item")
@@ -1072,6 +1137,76 @@ class GameEngine:
f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
f.write("---\n\n")
f.write(message + "\n")
def _take_item(self, item_name, scene):
room_name = self.world.characters["Timmy"]["room"]
discoverables = self.world.rooms[room_name].get("discoverables", [])
if item_name not in discoverables:
scene["log"].append(f"There is no {item_name} here.")
return
discoverables.remove(item_name)
self.world.characters["Timmy"]["inventory"].append(item_name)
scene["log"].append(f"You take the {item_name}.")
if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
def _use_item(self, item_name, scene):
inventory = self.world.characters["Timmy"]["inventory"]
if item_name not in inventory:
scene["log"].append(f"You are not carrying {item_name}.")
return
item = WORLD_ITEMS.get(item_name)
if not item:
scene["log"].append(f"The {item_name} doesn't seem to do anything.")
return
effect = item["effect"]
effect_text = item["effect_text"]
if effect == "grow_garden":
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
self.world.state["garden_drought"] = False
elif effect == "unlock_tower_cache":
self.world.state["tower_cache_unlocked"] = True
cache_rule = "Rule: Keys open more than doors when the world trusts you."
if cache_rule not in self.world.rooms["Tower"]["messages"]:
self.world.rooms["Tower"]["messages"].append(cache_rule)
elif effect == "write_notebook_rule":
note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
self.world.rooms["Tower"]["messages"].append(note_rule)
elif effect == "patch_bridge":
self.world.state["bridge_patched"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "stoke_forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.state["forge_fire_dying"] = False
elif effect == "light_bridge":
self.world.state["bridge_lantern_lit"] = True
elif effect == "secure_bridge":
self.world.state["bridge_secured"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "mark_threshold":
self.world.state["threshold_marked"] = True
elif effect == "read_weather":
self.world.state["weather_readable"] = True
self.world.state["garden_drought"] = False
elif effect == "restore_tower_power":
self.world.state["tower_power_low"] = False
self.world.state["sunstone_socketed"] = True
elif effect == "reinforce_bridge":
self.world.state["bridge_reinforced"] = True
self.world.state["bridge_flooding"] = False
elif effect == "water_garden":
self.world.state["garden_drought"] = False
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
scene["log"].append(f"You use the {item_name}. {effect_text}")
scene["world_events"].append(effect_text)
if item.get("consumable"):
inventory.remove(item_name)
def run_tick(self, timmy_action="look"):
"""Run one tick. Return the scene and available choices."""
@@ -1100,7 +1235,7 @@ class GameEngine:
action_costs = {
"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
}
# Extract action name
@@ -1360,9 +1495,17 @@ class GameEngine:
elif timmy_action == "examine":
room = self.world.characters["Timmy"]["room"]
room_data = self.world.rooms[room]
items = room_data.get("items", [])
items = room_data.get("items", []) + room_data.get("discoverables", [])
scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
elif timmy_action.startswith("take:"):
item_name = timmy_action.split(":", 1)[1]
self._take_item(item_name, scene)
elif timmy_action.startswith("use:"):
item_name = timmy_action.split(":", 1)[1]
self._use_item(item_name, scene)
elif timmy_action.startswith("help:"):
# Help increases trust
target_name = timmy_action.split(":")[1]

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@@ -16,14 +16,11 @@ import argparse
import json
import shlex
import subprocess
import re
from json import JSONDecoder
from pathlib import Path
from typing import Any
DEFAULT_HOST = "67.205.155.108"
DEFAULT_HOST = "159.203.146.185"
DEFAULT_HOSTNAME = "bezalel"
DEFAULT_INVENTORY_PATH = Path(__file__).resolve().parents[1] / "ansible" / "inventory" / "hosts.ini"
DEFAULT_PEERS = {
"mac": "100.124.176.28",
"ezra": "100.126.61.75",
@@ -69,37 +66,6 @@ def parse_tailscale_status(payload: dict[str, Any]) -> dict[str, Any]:
}
def resolve_host(host: str | None, inventory_path: Path = DEFAULT_INVENTORY_PATH, hostname: str = DEFAULT_HOSTNAME) -> tuple[str, str]:
if host:
return host, "explicit"
if inventory_path.exists():
pattern = re.compile(rf"^{re.escape(hostname)}\s+.*ansible_host=([^\s]+)")
for line in inventory_path.read_text().splitlines():
match = pattern.search(line.strip())
if match:
return match.group(1), f"inventory:{inventory_path}"
return DEFAULT_HOST, "default"
def parse_apply_output(stdout: str) -> dict[str, Any]:
result: dict[str, Any] = {"tailscale": None, "ping_ok": {}}
text = stdout or ""
start = text.find("{")
if start != -1:
try:
payload, _ = JSONDecoder().raw_decode(text[start:])
if isinstance(payload, dict):
result["tailscale"] = parse_tailscale_status(payload)
except Exception:
pass
for line in text.splitlines():
if line.startswith("PING_OK:"):
_, name, ip = line.split(":", 2)
result["ping_ok"][name] = ip
return result
def build_ssh_command(host: str, remote_script_path: str = "/tmp/bezalel_tailscale_bootstrap.sh") -> list[str]:
return ["ssh", host, f"bash {shlex.quote(remote_script_path)}"]
@@ -123,9 +89,8 @@ def parse_peer_args(items: list[str]) -> dict[str, str]:
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description="Prepare or execute Tailscale bootstrap for the Bezalel VPS.")
parser.add_argument("--host")
parser.add_argument("--host", default=DEFAULT_HOST)
parser.add_argument("--hostname", default=DEFAULT_HOSTNAME)
parser.add_argument("--inventory-path", type=Path, default=DEFAULT_INVENTORY_PATH)
parser.add_argument("--auth-key", help="Tailscale auth key")
parser.add_argument("--auth-key-file", type=Path, help="Path to file containing the Tailscale auth key")
parser.add_argument("--ssh-public-key", help="SSH public key to append to authorized_keys")
@@ -151,7 +116,6 @@ def main() -> None:
auth_key = _read_secret(args.auth_key, args.auth_key_file)
ssh_public_key = _read_secret(args.ssh_public_key, args.ssh_public_key_file)
peers = parse_peer_args(args.peer)
resolved_host, host_source = resolve_host(args.host, args.inventory_path, args.hostname)
if not auth_key:
raise SystemExit("Missing Tailscale auth key. Use --auth-key or --auth-key-file.")
@@ -162,31 +126,28 @@ def main() -> None:
write_script(args.script_out, script)
payload: dict[str, Any] = {
"host": resolved_host,
"host_source": host_source,
"host": args.host,
"hostname": args.hostname,
"inventory_path": str(args.inventory_path),
"script_out": str(args.script_out),
"remote_script_path": args.remote_script_path,
"ssh_command": build_ssh_command(resolved_host, args.remote_script_path),
"ssh_command": build_ssh_command(args.host, args.remote_script_path),
"peer_targets": peers,
"applied": False,
}
if args.apply:
result = run_remote(resolved_host, args.remote_script_path)
result = run_remote(args.host, args.remote_script_path)
payload["applied"] = True
payload["exit_code"] = result.returncode
payload["stdout"] = result.stdout
payload["stderr"] = result.stderr
payload["verification"] = parse_apply_output(result.stdout)
if args.json:
print(json.dumps(payload, indent=2))
return
print("--- Bezalel Tailscale Bootstrap ---")
print(f"Host: {resolved_host} ({host_source})")
print(f"Host: {args.host}")
print(f"Local script: {args.script_out}")
print("SSH command: " + " ".join(payload["ssh_command"]))
if args.apply:

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@@ -2,12 +2,9 @@ from scripts.bezalel_tailscale_bootstrap import (
DEFAULT_PEERS,
build_remote_script,
build_ssh_command,
parse_apply_output,
parse_peer_args,
parse_tailscale_status,
resolve_host,
)
from pathlib import Path
def test_build_remote_script_contains_install_up_and_key_append():
@@ -81,46 +78,3 @@ def test_parse_peer_args_merges_overrides_into_defaults():
"ezra": "100.126.61.76",
"forge": "100.70.0.9",
}
def test_resolve_host_prefers_inventory_over_stale_default(tmp_path: Path):
inventory = tmp_path / "hosts.ini"
inventory.write_text(
"[fleet]\n"
"ezra ansible_host=143.198.27.163 ansible_user=root\n"
"bezalel ansible_host=67.205.155.108 ansible_user=root\n"
)
host, source = resolve_host(None, inventory)
assert host == "67.205.155.108"
assert source == f"inventory:{inventory}"
def test_parse_apply_output_extracts_status_and_ping_markers():
stdout = (
'{"Self": {"HostName": "bezalel", "DNSName": "bezalel.tailnet.ts.net", "TailscaleIPs": ["100.90.0.10"]}, '
'"Peer": {"node-1": {"HostName": "ezra", "TailscaleIPs": ["100.126.61.75"]}}}'
"\nPING_OK:mac:100.124.176.28\n"
"PING_OK:ezra:100.126.61.75\n"
)
result = parse_apply_output(stdout)
assert result["tailscale"]["self"]["tailscale_ips"] == ["100.90.0.10"]
assert result["ping_ok"] == {"mac": "100.124.176.28", "ezra": "100.126.61.75"}
def test_runbook_doc_exists_and_mentions_inventory_auth_and_peer_checks():
doc = Path("docs/BEZALEL_TAILSCALE_BOOTSTRAP.md")
assert doc.exists(), "missing docs/BEZALEL_TAILSCALE_BOOTSTRAP.md"
text = doc.read_text()
assert "ansible/inventory/hosts.ini" in text
assert "tailscale up" in text
assert "authorized_keys" in text
assert "100.124.176.28" in text
assert "100.126.61.75" in text
runbook = Path("docs/RUNBOOK_INDEX.md").read_text()
assert "Prepare Bezalel Tailscale bootstrap" in runbook
assert "scripts/bezalel_tailscale_bootstrap.py" in runbook

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@@ -0,0 +1,58 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
ROOT = Path(__file__).resolve().parent.parent
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
def load_game_module():
spec = spec_from_file_location("tower_game_items", GAME_PATH)
module = module_from_spec(spec)
assert spec.loader is not None
spec.loader.exec_module(module)
module.random.seed(0)
return module
class TestTowerGameWorldItems(unittest.TestCase):
def test_world_has_ten_unique_items_and_a_quest_item(self):
module = load_game_module()
world = module.World()
room_items = {
item
for room in world.rooms.values()
for item in room.get("discoverables", [])
}
self.assertGreaterEqual(len(room_items), 10)
self.assertIn("foraged key", room_items)
self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
def test_items_change_world_state_when_used(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Timmy"]["room"] = "Garden"
initial_growth = engine.world.rooms["Garden"]["growth"]
engine.run_tick("take:seed packet")
use_seed = engine.run_tick("use:seed packet")
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
engine.world.characters["Timmy"]["energy"] = 10
engine.run_tick("take:foraged key")
use_key = engine.run_tick("use:foraged key")
self.assertTrue(engine.world.state["tower_cache_unlocked"])
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
if __name__ == "__main__":
unittest.main()