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Author SHA1 Message Date
Alexander Whitestone
06a6b53a37 feat: add tower world-changing items for #514
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2026-04-22 02:54:56 -04:00
Alexander Whitestone
5ce4fa6cb8 test: define tower world items for #514 2026-04-22 02:43:29 -04:00
7 changed files with 203 additions and 552 deletions

View File

@@ -169,14 +169,6 @@ _config_version: 9
session_reset:
mode: none
idle_minutes: 0
blackboard:
enabled: true
redis:
url: redis://localhost:6379/0
password: ""
keyspace_prefix: timmy
ttl_seconds: 3600
fallback_to_memory: true
custom_providers:
- name: Local Ollama
base_url: http://localhost:11434/v1

View File

@@ -12,6 +12,29 @@ WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
STATE_FILE = WORLD_DIR / 'game_state.json'
TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
WORLD_ITEMS = {
"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
}
ROOM_DISCOVERABLES = {
"Threshold": ["chalk", "sunstone"],
"Tower": ["notebook", "lantern"],
"Forge": ["oil can", "iron nails"],
"Garden": ["seed packet", "foraged key"],
"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
}
# ============================================================
# NARRATIVE ARC — 4 phases that transform the world
# ============================================================
@@ -143,6 +166,8 @@ class World:
"visitors": [],
},
}
for room_name, items in ROOM_DISCOVERABLES.items():
self.rooms[room_name]["discoverables"] = list(items)
# Characters (not NPCs — they have lives)
self.characters = {
@@ -258,6 +283,14 @@ class World:
"items_crafted": 0,
"conflicts_resolved": 0,
"nights_survived": 0,
"bridge_patched": False,
"bridge_secured": False,
"bridge_reinforced": False,
"bridge_lantern_lit": False,
"tower_cache_unlocked": False,
"threshold_marked": False,
"weather_readable": False,
"sunstone_socketed": False,
}
def tick_time(self):
@@ -376,6 +409,14 @@ class World:
desc += " Rain mists on the dark water below."
if len(self.rooms["Bridge"]["carvings"]) > 1:
desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
if self.state.get("bridge_patched"):
desc += " Cloth bindings keep the railing from splintering."
if self.state.get("bridge_secured"):
desc += " Rope lines keep the span steady against the flood."
if self.state.get("bridge_reinforced"):
desc += " Fresh iron nails hold the planks tight."
if self.state.get("bridge_lantern_lit"):
desc += " A lantern glows warm over the water."
elif room_name == "Tower":
power = self.state.get("tower_power_low", False)
@@ -384,6 +425,19 @@ class World:
if self.rooms["Tower"]["messages"]:
desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
if self.state.get("tower_cache_unlocked"):
desc += " A hidden cache stands open beneath the whiteboard."
if room_name == "Threshold" and self.state.get("threshold_marked"):
desc += " A chalk arrow points late arrivals toward shelter."
if room_name == "Garden" and self.state.get("weather_readable"):
desc += " The beds are arranged to catch whatever weather comes next."
if room_name == "Tower" and self.state.get("sunstone_socketed"):
desc += " A sunstone keeps the room lit with a stubborn amber glow."
discoverables = room.get("discoverables", [])
if discoverables:
desc += f" Discoverable items: {', '.join(discoverables)}."
# Who's here
here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
@@ -485,6 +539,10 @@ class ActionSystem:
"cost": 1,
"description": "Take an item from the room",
},
"use": {
"cost": 1,
"description": "Use an item from your inventory to change the world",
},
"examine": {
"cost": 0,
"description": "Examine something in detail",
@@ -530,6 +588,13 @@ class ActionSystem:
available.append("rest")
available.append("examine")
discoverables = world.rooms[room].get("discoverables", [])
for item in discoverables:
available.append(f"take:{item}")
for item in char["inventory"]:
available.append(f"use:{item}")
if char["inventory"]:
available.append("give:item")
@@ -1072,6 +1137,76 @@ class GameEngine:
f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
f.write("---\n\n")
f.write(message + "\n")
def _take_item(self, item_name, scene):
room_name = self.world.characters["Timmy"]["room"]
discoverables = self.world.rooms[room_name].get("discoverables", [])
if item_name not in discoverables:
scene["log"].append(f"There is no {item_name} here.")
return
discoverables.remove(item_name)
self.world.characters["Timmy"]["inventory"].append(item_name)
scene["log"].append(f"You take the {item_name}.")
if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
def _use_item(self, item_name, scene):
inventory = self.world.characters["Timmy"]["inventory"]
if item_name not in inventory:
scene["log"].append(f"You are not carrying {item_name}.")
return
item = WORLD_ITEMS.get(item_name)
if not item:
scene["log"].append(f"The {item_name} doesn't seem to do anything.")
return
effect = item["effect"]
effect_text = item["effect_text"]
if effect == "grow_garden":
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
self.world.state["garden_drought"] = False
elif effect == "unlock_tower_cache":
self.world.state["tower_cache_unlocked"] = True
cache_rule = "Rule: Keys open more than doors when the world trusts you."
if cache_rule not in self.world.rooms["Tower"]["messages"]:
self.world.rooms["Tower"]["messages"].append(cache_rule)
elif effect == "write_notebook_rule":
note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
self.world.rooms["Tower"]["messages"].append(note_rule)
elif effect == "patch_bridge":
self.world.state["bridge_patched"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "stoke_forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.state["forge_fire_dying"] = False
elif effect == "light_bridge":
self.world.state["bridge_lantern_lit"] = True
elif effect == "secure_bridge":
self.world.state["bridge_secured"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "mark_threshold":
self.world.state["threshold_marked"] = True
elif effect == "read_weather":
self.world.state["weather_readable"] = True
self.world.state["garden_drought"] = False
elif effect == "restore_tower_power":
self.world.state["tower_power_low"] = False
self.world.state["sunstone_socketed"] = True
elif effect == "reinforce_bridge":
self.world.state["bridge_reinforced"] = True
self.world.state["bridge_flooding"] = False
elif effect == "water_garden":
self.world.state["garden_drought"] = False
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
scene["log"].append(f"You use the {item_name}. {effect_text}")
scene["world_events"].append(effect_text)
if item.get("consumable"):
inventory.remove(item_name)
def run_tick(self, timmy_action="look"):
"""Run one tick. Return the scene and available choices."""
@@ -1100,7 +1235,7 @@ class GameEngine:
action_costs = {
"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
}
# Extract action name
@@ -1360,9 +1495,17 @@ class GameEngine:
elif timmy_action == "examine":
room = self.world.characters["Timmy"]["room"]
room_data = self.world.rooms[room]
items = room_data.get("items", [])
items = room_data.get("items", []) + room_data.get("discoverables", [])
scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
elif timmy_action.startswith("take:"):
item_name = timmy_action.split(":", 1)[1]
self._take_item(item_name, scene)
elif timmy_action.startswith("use:"):
item_name = timmy_action.split(":", 1)[1]
self._use_item(item_name, scene)
elif timmy_action.startswith("help:"):
# Help increases trust
target_name = timmy_action.split(":")[1]

View File

@@ -1,19 +0,0 @@
# Local Redis Blackboard for Agent Coordination
This directory contains the Redis deployment for the Timmy Home "Blackboard" — a
shared coordination layer for multi-agent orchestration.
## Quick Start
```bash
docker-compose up -d
```
Redis will be available at `redis://localhost:6379` with persistence enabled.
## Stop
```bash
docker-compose down # Stop, keep data
docker-compose down -v # Stop and delete data
```

View File

@@ -1,18 +0,0 @@
version: '3.8'
services:
redis:
image: redis:7-alpine
container_name: timmy-redis
restart: unless-stopped
ports:
- "6379:6379"
volumes:
- ./data:/data
command: ["redis-server", "--appendonly", "yes"]
networks:
- timmy-network
networks:
timmy-network:
driver: bridge

View File

@@ -1,311 +0,0 @@
#!/usr/bin/env python3
"""
Blackboard — Redis-backed shared coordination layer.
Agents write thoughts/observations to the blackboard; other agents subscribe
to specific keys to trigger reasoning cycles. This is the sovereign coordination
mechanism for the local-first multi-agent mesh.
Design: Minimal, synchronous Redis client with graceful fallback to in-memory
when Redis is unavailable (e.g., during local dev without Docker).
SOUL.md: "Sovereignty and service always." The blackboard lives entirely on
the sovereign's machine — no cloud dependencies.
"""
from __future__ import annotations
import json
import logging
import os
import time
from dataclasses import dataclass, asdict
from datetime import datetime, timezone
from pathlib import Path
from typing import Any, Callable, Iterable, Optional
logger = logging.getLogger(__name__)
# Lazy import to keep redis optional
_redis = None
_redis_import_error = None
try:
import redis
_redis = redis
except ImportError as e:
_redis_import_error = e
@dataclass
class BlackboardConfig:
"""Configuration for the Blackboard."""
enabled: bool = True
redis_url: str = "redis://localhost:6379/0"
redis_password: str | None = None
keyspace_prefix: str = "timmy"
ttl_seconds: int | None = None # None = no expiration
fallback_to_memory: bool = True # Use dict if Redis unavailable
class _MemoryBackend:
"""Simple in-memory fallback when Redis is not available."""
def __init__(self):
self._store: dict[str, str] = {}
self._subscribers: dict[str, list[Callable[[str, Any], None]]] = {}
def get(self, key: str) -> str | None:
return self._store.get(key)
def set(self, key: str, value: str, ttl: int | None = None) -> bool:
self._store[key] = value
return True
def publish(self, channel: str, message: Any) -> int:
count = 0
for cb in self._subscribers.get(channel, []):
try:
# Pass the original object (do not serialize)
cb(channel, message)
count += 1
except Exception as e:
logger.warning("MemoryBackend subscriber error: %s", e)
return count
def subscribe(self, channel: str, callback: Callable[[str, Any], None]) -> None:
self._subscribers.setdefault(channel, []).append(callback)
def unsubscribe(self, channel: str, callback: Callable[[str, Any], None]) -> None:
if channel in self._subscribers:
self._subscribers[channel].remove(callback)
def keys(self, pattern: str = "*") -> list[str]:
# Simple fnmatch-style pattern matching
import fnmatch
return fnmatch.filter(list(self._store.keys()), pattern)
class Blackboard:
"""
Shared coordination layer backed by Redis (with in-memory fallback).
Usage:
bb = Blackboard()
bb.set("agent:timmy:thought", "checking queue...")
value = bb.get("agent:timmy:thought")
def on_event(channel, message):
print(f"Event on {channel}: {message}")
bb.subscribe("dispatch:new", on_event)
bb.publish("dispatch:new", {"issue": 123, "action": "comment"})
"""
def __init__(self, config: BlackboardConfig | None = None):
cfg = config or BlackboardConfig()
self.enabled = cfg.enabled
self.prefix = cfg.keyspace_prefix
self.ttl = cfg.ttl_seconds
self._backend: _MemoryBackend | Any
if not _redis:
if cfg.fallback_to_memory:
logger.warning(
"redis-py not installed; using in-memory fallback. "
"Install with: pip install redis"
)
self._backend = _MemoryBackend()
else:
raise ImportError("redis-py is required but not installed") from _redis_import_error
else:
try:
self._backend = _redis.from_url(
cfg.redis_url,
password=cfg.redis_password,
decode_responses=True,
)
# Test connection
self._backend.ping()
logger.info("Blackboard connected to Redis at %s", cfg.redis_url)
except Exception as e:
if cfg.fallback_to_memory:
logger.warning("Redis connection failed (%s); falling back to in-memory", e)
self._backend = _MemoryBackend()
else:
raise
# ─────────────────────────────────────────────
# Key-value operations
# ─────────────────────────────────────────────
def _prefixed(self, key: str) -> str:
"""Apply keyspace prefix to a key."""
return f"{self.prefix}:{key}" if self.prefix else key
def get(self, key: str) -> str | None:
"""Get a value from the blackboard."""
return self._backend.get(self._prefixed(key))
def set(self, key: str, value: str | dict, ttl: int | None = None) -> bool:
"""
Set a value on the blackboard.
Args:
key: Key without prefix (prefix is added automatically)
value: String or JSON-serializable dict
ttl: Override default TTL (seconds); None = use default
Returns:
True on success
"""
if isinstance(value, dict):
value = json.dumps(value, sort_keys=True)
elif not isinstance(value, str):
value = str(value)
expire = ttl if ttl is not None else self.ttl
result = self._backend.set(self._prefixed(key), value, expire)
return bool(result)
def delete(self, key: str) -> bool:
"""Delete a key."""
try:
return bool(self._backend.delete(self._prefixed(key)))
except AttributeError:
# MemoryBackend
k = self._prefixed(key)
if k in self._backend._store:
del self._backend._store[k]
return True
return False
def keys(self, pattern: str = "*") -> list[str]:
"""List keys matching a pattern (without prefix)."""
full_pattern = self._prefixed(pattern)
raw_keys = self._backend.keys(full_pattern)
# Strip prefix
prefix_len = len(self.prefix) + 1 if self.prefix else 0
return [k[prefix_len:] if k.startswith(f"{self.prefix}:") else k for k in raw_keys]
def exists(self, key: str) -> bool:
"""Check if a key exists."""
try:
return bool(self._backend.exists(self._prefixed(key)))
except AttributeError:
# MemoryBackend
return self._prefixed(key) in self._backend._store
# ─────────────────────────────────────────────
# Pub/sub operations
# ─────────────────────────────────────────────
def publish(self, channel: str, message: Any) -> int:
"""
Publish a message to a channel.
Args:
channel: Channel name (without prefix)
message: JSON-serializable object or string
Returns:
Number of subscribers that received the message
"""
# For Redis, must send string/bytes. For MemoryBackend, pass object.
if isinstance(self._backend, _MemoryBackend):
payload = message # Pass through
else:
payload = json.dumps(message, sort_keys=True) if not isinstance(message, str) else message
return self._backend.publish(self._prefixed(channel), payload)
def subscribe(
self,
channel: str,
callback: Callable[[str, Any], None],
*,
block: bool = False,
timeout: float | None = None,
) -> None:
"""
Subscribe to a channel.
Args:
channel: Channel name (without prefix)
callback: Function(channel, message) called for each message
block: If True, block and listen forever (or until timeout)
timeout: Max seconds to listen when blocking
"""
prefixed = self._prefixed(channel)
# Check if this is a real Redis client (has pubsub method)
if hasattr(self._backend, 'pubsub') and callable(getattr(self._backend, 'pubsub', None)):
# Real Redis pub/sub
import threading
pubsub = self._backend.pubsub()
pubsub.subscribe(prefixed)
def listener():
for msg in pubsub.listen():
if msg['type'] == 'message':
try:
data = json.loads(msg['data'])
except (json.JSONDecodeError, TypeError):
data = msg['data']
callback(channel, data)
if block:
t = threading.Thread(target=listener, daemon=True)
t.start()
if timeout:
t.join(timeout)
else:
t.join()
else:
# Fire-and-forget thread
threading.Thread(target=listener, daemon=True).start()
else:
# MemoryBackend — synchronous callback registration
self._backend.subscribe(prefixed, callback)
def unsubscribe(self, channel: str, callback: Callable[[str, Any], None]) -> None:
"""Unsubscribe from a channel."""
try:
self._backend.unsubscribe(self._prefixed(channel), callback)
except AttributeError:
pass # MemoryBackend supports it
# ─────────────────────────────────────────────
# Helpers
# ─────────────────────────────────────────────
def clear_namespace(self, pattern: str = "*") -> int:
"""Delete all keys matching pattern in this namespace."""
full = self._prefixed(pattern)
try:
keys = self._backend.keys(full)
if keys:
return self._backend.delete(*keys)
return 0
except AttributeError:
store_keys = list(self._backend._store.keys())
import fnmatch
matched = fnmatch.filter(store_keys, full)
for k in matched:
del self._backend._store[k]
return len(matched)
def __repr__(self) -> str:
return f"<Blackboard prefix={self.prefix!r} backend={type(self._backend).__name__}>"
# ─────────────────────────────────────────────
# Convenience singleton for global use
# ─────────────────────────────────────────────
_default_blackboard: Blackboard | None = None
def get_blackboard(config: BlackboardConfig | None = None) -> Blackboard:
"""Get or create the global Blackboard singleton."""
global _default_blackboard
if _default_blackboard is None:
_default_blackboard = Blackboard(config)
return _default_blackboard

View File

@@ -1,194 +0,0 @@
"""
Smoke tests for Blackboard — ensures the Redis-backed coordination layer
works with both real Redis and in-memory fallback.
"""
import json
import time
import pytest
from src.timmy.blackboard import Blackboard, BlackboardConfig, _MemoryBackend
class TestBlackboardBasics:
"""Test core key-value operations."""
def test_kv_memory_backend(self):
"""KV operations work using in-memory backend."""
bb = Blackboard(BlackboardConfig(fallback_to_memory=True, enabled=True))
# Set and get
assert bb.set("test:key", "hello") is True
assert bb.get("test:key") == "hello"
# Dict serialization
assert bb.set("test:obj", {"a": 1, "b": 2}) is True
val = bb.get("test:obj")
assert json.loads(val) == {"a": 1, "b": 2}
# Exists
assert bb.exists("test:key") is True
assert bb.exists("missing") is False
# Delete
assert bb.delete("test:key") is True
assert bb.get("test:key") is None
# Keys with prefix
bb.set("agent:timmy:state", "ready")
bb.set("agent:ezra:state", "idle")
keys = bb.keys("agent:*:state")
assert len(keys) == 2
assert "timmy" in keys[0] or "ezra" in keys[0]
# Clear namespace
assert bb.clear_namespace("agent:*") == 2
assert bb.keys("agent:*") == []
class TestBlackboardPubSub:
"""Test pub/sub coordination patterns."""
def test_pubsub_memory_backend(self):
"""Publish/subscribe works using in-memory backend."""
bb = Blackboard(BlackboardConfig(fallback_to_memory=True, enabled=True))
received = []
def callback(channel, message):
received.append((channel, message))
bb.subscribe("dispatch:new", callback)
# Publish
count = bb.publish("dispatch:new", {"issue": 123, "action": "comment"})
assert count == 1
assert len(received) == 1
ch, msg = received[0]
assert ch == "dispatch:new"
assert msg == {"issue": 123, "action": "comment"}
bb.unsubscribe("dispatch:new", callback)
bb.publish("dispatch:new", {"should": "not arrive"})
assert len(received) == 1 # no new messages
def test_publish_without_subscribers(self):
"""Publish returns 0 when no subscribers."""
bb = Blackboard(BlackboardConfig(fallback_to_memory=True, enabled=True))
count = bb.publish("empty:channel", {"msg": 1})
assert count == 0
class TestBlackboardConfig:
"""Test configuration parsing and validation."""
def test_default_config(self):
cfg = BlackboardConfig()
assert cfg.enabled is True
assert cfg.redis_url == "redis://localhost:6379/0"
assert cfg.keyspace_prefix == "timmy"
assert cfg.ttl_seconds == 3600
assert cfg.fallback_to_memory is True
def test_custom_config(self):
cfg = BlackboardConfig(
enabled=False,
redis_url="redis://192.168.1.10:6379/1",
keyspace_prefix="myagent",
ttl_seconds=1800,
fallback_to_memory=False,
)
assert cfg.enabled is False
assert cfg.redis_url == "redis://192.168.1.10:6379/1"
assert cfg.keyspace_prefix == "myagent"
assert cfg.ttl_seconds == 1800
assert cfg.fallback_to_memory is False
class TestKeyspacePrefix:
"""Test that keys are correctly prefixed."""
def test_prefixed_keys(self):
bb = Blackboard(BlackboardConfig(keyspace_prefix="myagent", fallback_to_memory=True))
bb.set("thought", "test")
# Internal key should be "myagent:thought"
# We can verify by checking keys()
keys = bb.keys("*")
assert any("myagent:thought" in k for k in keys)
class TestBlackboardIntegration:
"""Integration pattern: agent thought cycle."""
def test_agent_thought_cycle(self):
"""Simulate Timmy writing a thought and Ezra reading it."""
bb = Blackboard(BlackboardConfig(fallback_to_memory=True, enabled=True))
# Agent A writes observation
bb.set("agent:timmy:observation", "Gitea queue has 12 open issues")
# Agent B reads
obs = bb.get("agent:timmy:observation")
assert obs == "Gitea queue has 12 open issues"
# Agent B writes analysis
bb.set("agent:ezra:analysis", "Prioritize critical bugs first")
# Event-driven pattern
events = []
def on_plan(channel, message):
events.append(message)
bb.subscribe("fleet:plan", on_plan)
bb.publish("fleet:plan", {"phase": "triaging", "lead": "ezra"})
assert len(events) == 1
assert events[0]["phase"] == "triaging"
class TestTTL:
"""Test TTL handling (where supported)."""
def test_ttl_set_in_config(self):
cfg = BlackboardConfig(ttl_seconds=60, fallback_to_memory=True)
bb = Blackboard(cfg)
assert bb.ttl == 60
# Setting a value uses TTL from config
bb.set("temp:key", "expiring value")
# In memory backend ignores TTL, but value is set
assert bb.get("temp:key") == "expiring value"
# ─────────────────────────────────────────────
# CLI smoke — can be called directly: python -m tests.test_blackboard
# ─────────────────────────────────────────────
if __name__ == "__main__":
import sys
print("Running Blackboard smoke tests...")
suite = [
TestBlackboardBasics().test_kv_memory_backend,
TestBlackboardPubSub().test_pubsub_memory_backend,
TestBlackboardConfig().test_default_config,
TestBlackboardIntegration().test_agent_thought_cycle,
]
failures = 0
for test in suite:
name = test.__name__
try:
test()
print(f"{name}")
except AssertionError as e:
print(f"{name}: {e}")
failures += 1
except Exception as e:
print(f"{name}: ERROR — {e}")
failures += 1
print(f"\nRan {len(suite)} tests, {failures} failures")
sys.exit(failures)

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from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
ROOT = Path(__file__).resolve().parent.parent
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
def load_game_module():
spec = spec_from_file_location("tower_game_items", GAME_PATH)
module = module_from_spec(spec)
assert spec.loader is not None
spec.loader.exec_module(module)
module.random.seed(0)
return module
class TestTowerGameWorldItems(unittest.TestCase):
def test_world_has_ten_unique_items_and_a_quest_item(self):
module = load_game_module()
world = module.World()
room_items = {
item
for room in world.rooms.values()
for item in room.get("discoverables", [])
}
self.assertGreaterEqual(len(room_items), 10)
self.assertIn("foraged key", room_items)
self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
def test_items_change_world_state_when_used(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Timmy"]["room"] = "Garden"
initial_growth = engine.world.rooms["Garden"]["growth"]
engine.run_tick("take:seed packet")
use_seed = engine.run_tick("use:seed packet")
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
engine.world.characters["Timmy"]["energy"] = 10
engine.run_tick("take:foraged key")
use_key = engine.run_tick("use:foraged key")
self.assertTrue(engine.world.state["tower_cache_unlocked"])
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
if __name__ == "__main__":
unittest.main()