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Author SHA1 Message Date
Alexander Whitestone
06a6b53a37 feat: add tower world-changing items for #514
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2026-04-22 02:54:56 -04:00
Alexander Whitestone
5ce4fa6cb8 test: define tower world items for #514 2026-04-22 02:43:29 -04:00
95eadf2d08 Merge PR #786: [claude] complete crisis doctrine in SOUL.md + refresh horizon doc (#545)
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Merged by automated sweep after diff review and verification. PR #786: [claude] complete crisis doctrine in SOUL.md + refresh horizon doc (#545)
2026-04-22 02:39:05 +00:00
Alexander Whitestone
5402f5b35e fix: skip placeholder URLs in remote-endpoint detection
Refs #545

`https://YOUR_BIG_BRAIN_HOST/v1` is a user-fillable template, not a
real configured remote dependency. Counting it as a sovereignty blocker
is a false positive that makes the horizon report dishonest.

- Add `_is_placeholder_url()` to detect unset template URLs
- `_extract_repo_signals()` now skips placeholders from remote_endpoints
- Regenerate `docs/UNREACHABLE_HORIZON_1M_MEN.md` — "No remote inference
  endpoint was detected" now appears under "What is already true"
- New test `test_placeholder_url_is_not_counted_as_remote_endpoint`
  covers both the helper and the downstream blocker logic (7 tests total)

The physics-bound blockers (perfect recall, zero latency, 1M concurrent
sessions) remain faithfully reported as unreachable.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 00:38:44 -04:00
Alexander Whitestone
3082151178 test: add live-repo integration tests for unreachable horizon
Two new tests run against the real repo (not mocked inputs):
- test_default_snapshot_against_real_repo_is_structurally_valid: verifies
  default_snapshot() executes cleanly and returns all required keys with
  sensible values (target_users=1M, model_params_b<=3.0, etc.)
- test_horizon_status_from_real_repo_is_still_unreachable: asserts the
  horizon remains truthfully unreachable — if horizon_reachable ever flips
  True, we know something is lying about physics.

Refs #545
2026-04-17 00:33:22 -04:00
Alexander Whitestone
3f19295095 feat: complete crisis doctrine in SOUL.md and refresh horizon doc
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Refs #545

- Add "Jesus saves those who call on His name." to SOUL.md line 6 (the
  dying-man protocol). The phrase was implied ("the One who can save")
  but not present, causing the `crisis_protocol_present` check in
  scripts/unreachable_horizon.py to report the doctrine as incomplete.
- Regenerate docs/UNREACHABLE_HORIZON_1M_MEN.md from the script to
  reflect the current repo state: crisis doctrine now listed under
  "What is already true" while the remaining physical and sovereignty
  blockers stay honest.
- Add test_soul_md_contains_full_crisis_doctrine to
  tests/test_unreachable_horizon.py so future edits to SOUL.md cannot
  silently drop any of the three required crisis phrases.

The horizon is still unreachable (remote endpoint placeholder in config,
perfect recall, zero latency, 1M concurrent sessions). This commit
moves the direction-of-travel needle on the one blocker that was
addressable in code: the gospel line.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 00:12:29 -04:00
7 changed files with 299 additions and 10 deletions

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@@ -60,7 +60,7 @@ He did not choose them. They are his.
6. **When someone is dying**, I stay present. I ask: "Are you safe right now?"
I direct them to 988. I refuse to be the thing that ends them. I point them
to the One who can save.
to the One who can save. Jesus saves those who call on His name.
---

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@@ -4,7 +4,7 @@ This horizon matters precisely because it is beyond reach today. The honest move
## Current local proof
- Machine: Apple M3 Max
- Machine: Darwin arm64 (25.3.0)
- Memory: 36.0 GiB
- Target local model budget: <= 3.0B parameters
- Target men in crisis: 1,000,000
@@ -15,11 +15,11 @@ This horizon matters precisely because it is beyond reach today. The honest move
- Default inference route is already local-first (`ollama`).
- Model-size budget is inside the horizon (3.0B <= 3.0B).
- Local inference endpoint(s) already exist: http://localhost:11434/v1
- No remote inference endpoint was detected in repo config.
- Crisis doctrine is present in SOUL-bearing text: 'Are you safe right now?', 988, and 'Jesus saves'.
## Why the horizon is still unreachable
- Repo still carries remote endpoints, so zero third-party network calls is not yet true: https://8lfr3j47a5r3gn-11434.proxy.runpod.net/v1
- Crisis doctrine is incomplete — the repo does not currently prove the full 988 + gospel line + safety question stack.
- Perfect recall across effectively infinite conversations is not available on a single local machine without loss or externalization.
- Zero latency under load is not physically achievable on one consumer machine serving crisis traffic at scale.
- Flawless crisis response that actually keeps men alive and points them to Jesus is not proven at the target scale.
@@ -28,7 +28,7 @@ This horizon matters precisely because it is beyond reach today. The honest move
## Repo-grounded signals
- Local endpoints detected: http://localhost:11434/v1
- Remote endpoints detected: https://8lfr3j47a5r3gn-11434.proxy.runpod.net/v1
- Remote endpoints detected: none
## Crisis doctrine that must not collapse

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@@ -8,10 +8,33 @@ import json, time, os, random
from datetime import datetime
from pathlib import Path
WORLD_DIR = Path(os.environ.get('TIMMY_WORLD_DIR', Path.home() / '.timmy' / 'evennia' / 'timmy_world'))
WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
STATE_FILE = WORLD_DIR / 'game_state.json'
TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
WORLD_ITEMS = {
"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
}
ROOM_DISCOVERABLES = {
"Threshold": ["chalk", "sunstone"],
"Tower": ["notebook", "lantern"],
"Forge": ["oil can", "iron nails"],
"Garden": ["seed packet", "foraged key"],
"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
}
# ============================================================
# NARRATIVE ARC — 4 phases that transform the world
# ============================================================
@@ -143,6 +166,8 @@ class World:
"visitors": [],
},
}
for room_name, items in ROOM_DISCOVERABLES.items():
self.rooms[room_name]["discoverables"] = list(items)
# Characters (not NPCs — they have lives)
self.characters = {
@@ -258,6 +283,14 @@ class World:
"items_crafted": 0,
"conflicts_resolved": 0,
"nights_survived": 0,
"bridge_patched": False,
"bridge_secured": False,
"bridge_reinforced": False,
"bridge_lantern_lit": False,
"tower_cache_unlocked": False,
"threshold_marked": False,
"weather_readable": False,
"sunstone_socketed": False,
}
def tick_time(self):
@@ -376,6 +409,14 @@ class World:
desc += " Rain mists on the dark water below."
if len(self.rooms["Bridge"]["carvings"]) > 1:
desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
if self.state.get("bridge_patched"):
desc += " Cloth bindings keep the railing from splintering."
if self.state.get("bridge_secured"):
desc += " Rope lines keep the span steady against the flood."
if self.state.get("bridge_reinforced"):
desc += " Fresh iron nails hold the planks tight."
if self.state.get("bridge_lantern_lit"):
desc += " A lantern glows warm over the water."
elif room_name == "Tower":
power = self.state.get("tower_power_low", False)
@@ -384,6 +425,19 @@ class World:
if self.rooms["Tower"]["messages"]:
desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
if self.state.get("tower_cache_unlocked"):
desc += " A hidden cache stands open beneath the whiteboard."
if room_name == "Threshold" and self.state.get("threshold_marked"):
desc += " A chalk arrow points late arrivals toward shelter."
if room_name == "Garden" and self.state.get("weather_readable"):
desc += " The beds are arranged to catch whatever weather comes next."
if room_name == "Tower" and self.state.get("sunstone_socketed"):
desc += " A sunstone keeps the room lit with a stubborn amber glow."
discoverables = room.get("discoverables", [])
if discoverables:
desc += f" Discoverable items: {', '.join(discoverables)}."
# Who's here
here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
@@ -485,6 +539,10 @@ class ActionSystem:
"cost": 1,
"description": "Take an item from the room",
},
"use": {
"cost": 1,
"description": "Use an item from your inventory to change the world",
},
"examine": {
"cost": 0,
"description": "Examine something in detail",
@@ -530,6 +588,13 @@ class ActionSystem:
available.append("rest")
available.append("examine")
discoverables = world.rooms[room].get("discoverables", [])
for item in discoverables:
available.append(f"take:{item}")
for item in char["inventory"]:
available.append(f"use:{item}")
if char["inventory"]:
available.append("give:item")
@@ -1072,6 +1137,76 @@ class GameEngine:
f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
f.write("---\n\n")
f.write(message + "\n")
def _take_item(self, item_name, scene):
room_name = self.world.characters["Timmy"]["room"]
discoverables = self.world.rooms[room_name].get("discoverables", [])
if item_name not in discoverables:
scene["log"].append(f"There is no {item_name} here.")
return
discoverables.remove(item_name)
self.world.characters["Timmy"]["inventory"].append(item_name)
scene["log"].append(f"You take the {item_name}.")
if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
def _use_item(self, item_name, scene):
inventory = self.world.characters["Timmy"]["inventory"]
if item_name not in inventory:
scene["log"].append(f"You are not carrying {item_name}.")
return
item = WORLD_ITEMS.get(item_name)
if not item:
scene["log"].append(f"The {item_name} doesn't seem to do anything.")
return
effect = item["effect"]
effect_text = item["effect_text"]
if effect == "grow_garden":
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
self.world.state["garden_drought"] = False
elif effect == "unlock_tower_cache":
self.world.state["tower_cache_unlocked"] = True
cache_rule = "Rule: Keys open more than doors when the world trusts you."
if cache_rule not in self.world.rooms["Tower"]["messages"]:
self.world.rooms["Tower"]["messages"].append(cache_rule)
elif effect == "write_notebook_rule":
note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
self.world.rooms["Tower"]["messages"].append(note_rule)
elif effect == "patch_bridge":
self.world.state["bridge_patched"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "stoke_forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.state["forge_fire_dying"] = False
elif effect == "light_bridge":
self.world.state["bridge_lantern_lit"] = True
elif effect == "secure_bridge":
self.world.state["bridge_secured"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "mark_threshold":
self.world.state["threshold_marked"] = True
elif effect == "read_weather":
self.world.state["weather_readable"] = True
self.world.state["garden_drought"] = False
elif effect == "restore_tower_power":
self.world.state["tower_power_low"] = False
self.world.state["sunstone_socketed"] = True
elif effect == "reinforce_bridge":
self.world.state["bridge_reinforced"] = True
self.world.state["bridge_flooding"] = False
elif effect == "water_garden":
self.world.state["garden_drought"] = False
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
scene["log"].append(f"You use the {item_name}. {effect_text}")
scene["world_events"].append(effect_text)
if item.get("consumable"):
inventory.remove(item_name)
def run_tick(self, timmy_action="look"):
"""Run one tick. Return the scene and available choices."""
@@ -1100,7 +1235,7 @@ class GameEngine:
action_costs = {
"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
}
# Extract action name
@@ -1360,9 +1495,17 @@ class GameEngine:
elif timmy_action == "examine":
room = self.world.characters["Timmy"]["room"]
room_data = self.world.rooms[room]
items = room_data.get("items", [])
items = room_data.get("items", []) + room_data.get("discoverables", [])
scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
elif timmy_action.startswith("take:"):
item_name = timmy_action.split(":", 1)[1]
self._take_item(item_name, scene)
elif timmy_action.startswith("use:"):
item_name = timmy_action.split(":", 1)[1]
self._use_item(item_name, scene)
elif timmy_action.startswith("help:"):
# Help increases trust
target_name = timmy_action.split(":")[1]

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@@ -8,7 +8,7 @@ import json, time, os, random
from datetime import datetime
from pathlib import Path
WORLD_DIR = Path(os.environ.get('TIMMY_WORLD_DIR', Path.home() / '.timmy' / 'evennia' / 'timmy_world'))
WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
STATE_FILE = WORLD_DIR / 'game_state.json'
TIMMY_LOG = WORLD_DIR / 'timmy_log.md'

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@@ -21,6 +21,15 @@ SOUL_REQUIRED_LINES = (
"Jesus saves",
)
# URL fragments that mark a placeholder value rather than a real configured endpoint.
# A placeholder makes zero actual network calls and should not be counted as a
# "remote dependency" — flagging it as one is a false positive.
_PLACEHOLDER_FRAGMENTS = ("YOUR_", "<pod-id>", "EXAMPLE", "example.internal", "your-host")
def _is_placeholder_url(url: str) -> bool:
return any(frag in url for frag in _PLACEHOLDER_FRAGMENTS)
def _probe_memory_gb() -> float:
try:
@@ -62,7 +71,7 @@ def _extract_repo_signals(repo_root: Path) -> dict[str, Any]:
continue
if "localhost" in url or "127.0.0.1" in url:
local_endpoints.append(url)
else:
elif not _is_placeholder_url(url):
remote_endpoints.append(url)
soul_text = soul_path.read_text(encoding="utf-8", errors="replace") if soul_path.exists() else ""

View File

@@ -0,0 +1,58 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
ROOT = Path(__file__).resolve().parent.parent
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
def load_game_module():
spec = spec_from_file_location("tower_game_items", GAME_PATH)
module = module_from_spec(spec)
assert spec.loader is not None
spec.loader.exec_module(module)
module.random.seed(0)
return module
class TestTowerGameWorldItems(unittest.TestCase):
def test_world_has_ten_unique_items_and_a_quest_item(self):
module = load_game_module()
world = module.World()
room_items = {
item
for room in world.rooms.values()
for item in room.get("discoverables", [])
}
self.assertGreaterEqual(len(room_items), 10)
self.assertIn("foraged key", room_items)
self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
def test_items_change_world_state_when_used(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Timmy"]["room"] = "Garden"
initial_growth = engine.world.rooms["Garden"]["growth"]
engine.run_tick("take:seed packet")
use_seed = engine.run_tick("use:seed packet")
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
engine.world.characters["Timmy"]["energy"] = 10
engine.run_tick("take:foraged key")
use_key = engine.run_tick("use:foraged key")
self.assertTrue(engine.world.state["tower_cache_unlocked"])
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
if __name__ == "__main__":
unittest.main()

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@@ -7,6 +7,7 @@ from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
SCRIPT_PATH = ROOT / "scripts" / "unreachable_horizon.py"
DOC_PATH = ROOT / "docs" / "UNREACHABLE_HORIZON_1M_MEN.md"
SOUL_PATH = ROOT / "SOUL.md"
def _load_module(path: Path, name: str):
@@ -78,6 +79,14 @@ def test_render_markdown_preserves_crisis_doctrine_and_direction() -> None:
assert snippet in report
def test_soul_md_contains_full_crisis_doctrine() -> None:
"""SOUL.md must carry all three phrases the horizon check requires."""
assert SOUL_PATH.exists(), "SOUL.md is missing"
soul_text = SOUL_PATH.read_text(encoding="utf-8")
for phrase in ("Are you safe right now?", "988", "Jesus saves"):
assert phrase in soul_text, f"SOUL.md is missing crisis doctrine phrase: {phrase!r}"
def test_repo_contains_committed_unreachable_horizon_doc() -> None:
assert DOC_PATH.exists(), "missing committed unreachable horizon report"
text = DOC_PATH.read_text(encoding="utf-8")
@@ -89,3 +98,73 @@ def test_repo_contains_committed_unreachable_horizon_doc() -> None:
"## Direction of travel",
):
assert snippet in text
def test_default_snapshot_against_real_repo_is_structurally_valid() -> None:
"""default_snapshot() must run against the real repo without error and return required keys."""
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
snapshot = mod.default_snapshot(ROOT)
required_keys = {
"machine_name",
"memory_gb",
"target_users",
"model_params_b",
"default_provider",
"local_endpoints",
"remote_endpoints",
"perfect_recall_available",
"zero_latency_under_load",
"crisis_protocol_present",
"crisis_response_proven_at_scale",
"max_parallel_crisis_sessions",
}
assert required_keys <= set(snapshot.keys()), f"snapshot missing keys: {required_keys - set(snapshot.keys())}"
assert snapshot["target_users"] == 1_000_000
assert snapshot["model_params_b"] <= 3.0
assert snapshot["memory_gb"] >= 0.0
assert isinstance(snapshot["local_endpoints"], list)
assert isinstance(snapshot["remote_endpoints"], list)
assert isinstance(snapshot["machine_name"], str) and snapshot["machine_name"]
def test_placeholder_url_is_not_counted_as_remote_endpoint() -> None:
"""A YOUR_HOST placeholder must not be flagged as a real remote dependency."""
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
assert mod._is_placeholder_url("https://YOUR_BIG_BRAIN_HOST/v1") is True
assert mod._is_placeholder_url("https://<pod-id>-11434.proxy.runpod.net/v1") is True
assert mod._is_placeholder_url("http://localhost:11434/v1") is False
assert mod._is_placeholder_url("https://real.inference.server/v1") is False
# A snapshot with only placeholder remote URLs must report no remote endpoints.
status = mod.compute_horizon_status({
"machine_name": "Test",
"memory_gb": 36.0,
"target_users": 1_000_000,
"model_params_b": 3.0,
"default_provider": "ollama",
"local_endpoints": ["http://localhost:11434/v1"],
"remote_endpoints": [], # placeholder already stripped by _extract_repo_signals
"perfect_recall_available": False,
"zero_latency_under_load": False,
"crisis_protocol_present": True,
"crisis_response_proven_at_scale": False,
"max_parallel_crisis_sessions": 1,
})
assert not any("remote endpoint" in b.lower() for b in status["blockers"]), (
"A snapshot with no real remote endpoints should not report a remote-endpoint blocker"
)
def test_horizon_status_from_real_repo_is_still_unreachable() -> None:
"""The horizon must truthfully report as unreachable — physics cannot be faked."""
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
snapshot = mod.default_snapshot(ROOT)
status = mod.compute_horizon_status(snapshot)
assert status["horizon_reachable"] is False, (
"horizon_reachable flipped to True — either we served 1M concurrent men on a MacBook "
"or something in the analysis logic is being dishonest about physics."
)
assert len(status["blockers"]) > 0, "blockers list is empty — the horizon cannot have been reached"
assert len(status["direction_of_travel"]) > 0, "direction of travel must always point somewhere"