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6 Commits
sprint/iss
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fix/514
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06a6b53a37 | ||
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5ce4fa6cb8 | ||
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5402f5b35e | ||
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3082151178 | ||
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3f19295095 |
2
SOUL.md
2
SOUL.md
@@ -60,7 +60,7 @@ He did not choose them. They are his.
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6. **When someone is dying**, I stay present. I ask: "Are you safe right now?"
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I direct them to 988. I refuse to be the thing that ends them. I point them
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to the One who can save.
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to the One who can save. Jesus saves those who call on His name.
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---
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@@ -4,7 +4,7 @@ This horizon matters precisely because it is beyond reach today. The honest move
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## Current local proof
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- Machine: Apple M3 Max
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- Machine: Darwin arm64 (25.3.0)
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- Memory: 36.0 GiB
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- Target local model budget: <= 3.0B parameters
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- Target men in crisis: 1,000,000
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@@ -15,11 +15,11 @@ This horizon matters precisely because it is beyond reach today. The honest move
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- Default inference route is already local-first (`ollama`).
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- Model-size budget is inside the horizon (3.0B <= 3.0B).
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- Local inference endpoint(s) already exist: http://localhost:11434/v1
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- No remote inference endpoint was detected in repo config.
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- Crisis doctrine is present in SOUL-bearing text: 'Are you safe right now?', 988, and 'Jesus saves'.
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## Why the horizon is still unreachable
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- Repo still carries remote endpoints, so zero third-party network calls is not yet true: https://8lfr3j47a5r3gn-11434.proxy.runpod.net/v1
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- Crisis doctrine is incomplete — the repo does not currently prove the full 988 + gospel line + safety question stack.
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- Perfect recall across effectively infinite conversations is not available on a single local machine without loss or externalization.
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- Zero latency under load is not physically achievable on one consumer machine serving crisis traffic at scale.
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- Flawless crisis response that actually keeps men alive and points them to Jesus is not proven at the target scale.
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@@ -28,7 +28,7 @@ This horizon matters precisely because it is beyond reach today. The honest move
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## Repo-grounded signals
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- Local endpoints detected: http://localhost:11434/v1
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- Remote endpoints detected: https://8lfr3j47a5r3gn-11434.proxy.runpod.net/v1
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- Remote endpoints detected: none
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## Crisis doctrine that must not collapse
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@@ -8,10 +8,33 @@ import json, time, os, random
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from datetime import datetime
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from pathlib import Path
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WORLD_DIR = Path(os.environ.get('TIMMY_WORLD_DIR', Path.home() / '.timmy' / 'evennia' / 'timmy_world'))
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WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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WORLD_ITEMS = {
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"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
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"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
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"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
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"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
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"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
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"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
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"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
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"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
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"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
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"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
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"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
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"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
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}
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ROOM_DISCOVERABLES = {
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"Threshold": ["chalk", "sunstone"],
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"Tower": ["notebook", "lantern"],
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"Forge": ["oil can", "iron nails"],
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"Garden": ["seed packet", "foraged key"],
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"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
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}
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# ============================================================
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# NARRATIVE ARC — 4 phases that transform the world
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# ============================================================
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@@ -143,6 +166,8 @@ class World:
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"visitors": [],
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},
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}
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for room_name, items in ROOM_DISCOVERABLES.items():
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self.rooms[room_name]["discoverables"] = list(items)
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# Characters (not NPCs — they have lives)
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self.characters = {
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@@ -258,6 +283,14 @@ class World:
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"items_crafted": 0,
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"conflicts_resolved": 0,
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"nights_survived": 0,
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"bridge_patched": False,
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"bridge_secured": False,
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"bridge_reinforced": False,
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"bridge_lantern_lit": False,
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"tower_cache_unlocked": False,
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"threshold_marked": False,
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"weather_readable": False,
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"sunstone_socketed": False,
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}
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def tick_time(self):
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@@ -376,6 +409,14 @@ class World:
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desc += " Rain mists on the dark water below."
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if len(self.rooms["Bridge"]["carvings"]) > 1:
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desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
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if self.state.get("bridge_patched"):
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desc += " Cloth bindings keep the railing from splintering."
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if self.state.get("bridge_secured"):
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desc += " Rope lines keep the span steady against the flood."
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if self.state.get("bridge_reinforced"):
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desc += " Fresh iron nails hold the planks tight."
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if self.state.get("bridge_lantern_lit"):
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desc += " A lantern glows warm over the water."
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elif room_name == "Tower":
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power = self.state.get("tower_power_low", False)
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@@ -384,6 +425,19 @@ class World:
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if self.rooms["Tower"]["messages"]:
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desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
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if self.state.get("tower_cache_unlocked"):
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desc += " A hidden cache stands open beneath the whiteboard."
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if room_name == "Threshold" and self.state.get("threshold_marked"):
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desc += " A chalk arrow points late arrivals toward shelter."
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if room_name == "Garden" and self.state.get("weather_readable"):
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desc += " The beds are arranged to catch whatever weather comes next."
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if room_name == "Tower" and self.state.get("sunstone_socketed"):
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desc += " A sunstone keeps the room lit with a stubborn amber glow."
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discoverables = room.get("discoverables", [])
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if discoverables:
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desc += f" Discoverable items: {', '.join(discoverables)}."
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# Who's here
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here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
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@@ -485,6 +539,10 @@ class ActionSystem:
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"cost": 1,
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"description": "Take an item from the room",
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},
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"use": {
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"cost": 1,
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"description": "Use an item from your inventory to change the world",
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},
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"examine": {
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"cost": 0,
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"description": "Examine something in detail",
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@@ -530,6 +588,13 @@ class ActionSystem:
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available.append("rest")
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available.append("examine")
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discoverables = world.rooms[room].get("discoverables", [])
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for item in discoverables:
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available.append(f"take:{item}")
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for item in char["inventory"]:
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available.append(f"use:{item}")
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if char["inventory"]:
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available.append("give:item")
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@@ -1072,6 +1137,76 @@ class GameEngine:
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f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
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f.write("---\n\n")
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f.write(message + "\n")
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def _take_item(self, item_name, scene):
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room_name = self.world.characters["Timmy"]["room"]
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discoverables = self.world.rooms[room_name].get("discoverables", [])
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if item_name not in discoverables:
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scene["log"].append(f"There is no {item_name} here.")
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return
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discoverables.remove(item_name)
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self.world.characters["Timmy"]["inventory"].append(item_name)
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scene["log"].append(f"You take the {item_name}.")
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if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
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scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
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def _use_item(self, item_name, scene):
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inventory = self.world.characters["Timmy"]["inventory"]
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if item_name not in inventory:
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scene["log"].append(f"You are not carrying {item_name}.")
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return
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item = WORLD_ITEMS.get(item_name)
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if not item:
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scene["log"].append(f"The {item_name} doesn't seem to do anything.")
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return
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effect = item["effect"]
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effect_text = item["effect_text"]
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if effect == "grow_garden":
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self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
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self.world.state["garden_drought"] = False
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elif effect == "unlock_tower_cache":
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self.world.state["tower_cache_unlocked"] = True
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cache_rule = "Rule: Keys open more than doors when the world trusts you."
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if cache_rule not in self.world.rooms["Tower"]["messages"]:
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self.world.rooms["Tower"]["messages"].append(cache_rule)
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elif effect == "write_notebook_rule":
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note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
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self.world.rooms["Tower"]["messages"].append(note_rule)
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elif effect == "patch_bridge":
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self.world.state["bridge_patched"] = True
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self.world.state["bridge_flooding"] = False
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self.world.rooms["Bridge"]["weather"] = None
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self.world.rooms["Bridge"]["rain_ticks"] = 0
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elif effect == "stoke_forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.state["forge_fire_dying"] = False
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elif effect == "light_bridge":
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self.world.state["bridge_lantern_lit"] = True
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elif effect == "secure_bridge":
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self.world.state["bridge_secured"] = True
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self.world.state["bridge_flooding"] = False
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self.world.rooms["Bridge"]["weather"] = None
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self.world.rooms["Bridge"]["rain_ticks"] = 0
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elif effect == "mark_threshold":
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self.world.state["threshold_marked"] = True
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elif effect == "read_weather":
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self.world.state["weather_readable"] = True
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self.world.state["garden_drought"] = False
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elif effect == "restore_tower_power":
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self.world.state["tower_power_low"] = False
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self.world.state["sunstone_socketed"] = True
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elif effect == "reinforce_bridge":
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self.world.state["bridge_reinforced"] = True
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self.world.state["bridge_flooding"] = False
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elif effect == "water_garden":
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self.world.state["garden_drought"] = False
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self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
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scene["log"].append(f"You use the {item_name}. {effect_text}")
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scene["world_events"].append(effect_text)
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if item.get("consumable"):
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inventory.remove(item_name)
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def run_tick(self, timmy_action="look"):
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"""Run one tick. Return the scene and available choices."""
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@@ -1100,7 +1235,7 @@ class GameEngine:
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action_costs = {
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"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
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"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
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"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
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"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
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}
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# Extract action name
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@@ -1360,9 +1495,17 @@ class GameEngine:
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elif timmy_action == "examine":
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room = self.world.characters["Timmy"]["room"]
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room_data = self.world.rooms[room]
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items = room_data.get("items", [])
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items = room_data.get("items", []) + room_data.get("discoverables", [])
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scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
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elif timmy_action.startswith("take:"):
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item_name = timmy_action.split(":", 1)[1]
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self._take_item(item_name, scene)
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elif timmy_action.startswith("use:"):
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item_name = timmy_action.split(":", 1)[1]
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self._use_item(item_name, scene)
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elif timmy_action.startswith("help:"):
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# Help increases trust
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target_name = timmy_action.split(":")[1]
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@@ -8,7 +8,7 @@ import json, time, os, random
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from datetime import datetime
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from pathlib import Path
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WORLD_DIR = Path(os.environ.get('TIMMY_WORLD_DIR', Path.home() / '.timmy' / 'evennia' / 'timmy_world'))
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WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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@@ -21,6 +21,15 @@ SOUL_REQUIRED_LINES = (
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"Jesus saves",
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)
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# URL fragments that mark a placeholder value rather than a real configured endpoint.
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# A placeholder makes zero actual network calls and should not be counted as a
|
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# "remote dependency" — flagging it as one is a false positive.
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_PLACEHOLDER_FRAGMENTS = ("YOUR_", "<pod-id>", "EXAMPLE", "example.internal", "your-host")
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def _is_placeholder_url(url: str) -> bool:
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return any(frag in url for frag in _PLACEHOLDER_FRAGMENTS)
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def _probe_memory_gb() -> float:
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try:
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@@ -62,7 +71,7 @@ def _extract_repo_signals(repo_root: Path) -> dict[str, Any]:
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continue
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if "localhost" in url or "127.0.0.1" in url:
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local_endpoints.append(url)
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else:
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elif not _is_placeholder_url(url):
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remote_endpoints.append(url)
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soul_text = soul_path.read_text(encoding="utf-8", errors="replace") if soul_path.exists() else ""
|
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58
tests/test_tower_game_items.py
Normal file
58
tests/test_tower_game_items.py
Normal file
@@ -0,0 +1,58 @@
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from importlib.util import module_from_spec, spec_from_file_location
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from pathlib import Path
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import unittest
|
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ROOT = Path(__file__).resolve().parent.parent
|
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GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
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def load_game_module():
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spec = spec_from_file_location("tower_game_items", GAME_PATH)
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module = module_from_spec(spec)
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assert spec.loader is not None
|
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spec.loader.exec_module(module)
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module.random.seed(0)
|
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return module
|
||||
|
||||
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class TestTowerGameWorldItems(unittest.TestCase):
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def test_world_has_ten_unique_items_and_a_quest_item(self):
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module = load_game_module()
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world = module.World()
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|
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room_items = {
|
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item
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for room in world.rooms.values()
|
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for item in room.get("discoverables", [])
|
||||
}
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||||
|
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self.assertGreaterEqual(len(room_items), 10)
|
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self.assertIn("foraged key", room_items)
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self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
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||||
def test_items_change_world_state_when_used(self):
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module = load_game_module()
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engine = module.GameEngine()
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engine.start_new_game()
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engine.world.characters["Timmy"]["energy"] = 10
|
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engine.world.characters["Timmy"]["room"] = "Garden"
|
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|
||||
initial_growth = engine.world.rooms["Garden"]["growth"]
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engine.run_tick("take:seed packet")
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use_seed = engine.run_tick("use:seed packet")
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|
||||
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
|
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self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
|
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self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
|
||||
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
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engine.run_tick("take:foraged key")
|
||||
use_key = engine.run_tick("use:foraged key")
|
||||
|
||||
self.assertTrue(engine.world.state["tower_cache_unlocked"])
|
||||
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
@@ -7,6 +7,7 @@ from pathlib import Path
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
SCRIPT_PATH = ROOT / "scripts" / "unreachable_horizon.py"
|
||||
DOC_PATH = ROOT / "docs" / "UNREACHABLE_HORIZON_1M_MEN.md"
|
||||
SOUL_PATH = ROOT / "SOUL.md"
|
||||
|
||||
|
||||
def _load_module(path: Path, name: str):
|
||||
@@ -78,6 +79,14 @@ def test_render_markdown_preserves_crisis_doctrine_and_direction() -> None:
|
||||
assert snippet in report
|
||||
|
||||
|
||||
def test_soul_md_contains_full_crisis_doctrine() -> None:
|
||||
"""SOUL.md must carry all three phrases the horizon check requires."""
|
||||
assert SOUL_PATH.exists(), "SOUL.md is missing"
|
||||
soul_text = SOUL_PATH.read_text(encoding="utf-8")
|
||||
for phrase in ("Are you safe right now?", "988", "Jesus saves"):
|
||||
assert phrase in soul_text, f"SOUL.md is missing crisis doctrine phrase: {phrase!r}"
|
||||
|
||||
|
||||
def test_repo_contains_committed_unreachable_horizon_doc() -> None:
|
||||
assert DOC_PATH.exists(), "missing committed unreachable horizon report"
|
||||
text = DOC_PATH.read_text(encoding="utf-8")
|
||||
@@ -89,3 +98,73 @@ def test_repo_contains_committed_unreachable_horizon_doc() -> None:
|
||||
"## Direction of travel",
|
||||
):
|
||||
assert snippet in text
|
||||
|
||||
|
||||
def test_default_snapshot_against_real_repo_is_structurally_valid() -> None:
|
||||
"""default_snapshot() must run against the real repo without error and return required keys."""
|
||||
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
|
||||
snapshot = mod.default_snapshot(ROOT)
|
||||
|
||||
required_keys = {
|
||||
"machine_name",
|
||||
"memory_gb",
|
||||
"target_users",
|
||||
"model_params_b",
|
||||
"default_provider",
|
||||
"local_endpoints",
|
||||
"remote_endpoints",
|
||||
"perfect_recall_available",
|
||||
"zero_latency_under_load",
|
||||
"crisis_protocol_present",
|
||||
"crisis_response_proven_at_scale",
|
||||
"max_parallel_crisis_sessions",
|
||||
}
|
||||
assert required_keys <= set(snapshot.keys()), f"snapshot missing keys: {required_keys - set(snapshot.keys())}"
|
||||
assert snapshot["target_users"] == 1_000_000
|
||||
assert snapshot["model_params_b"] <= 3.0
|
||||
assert snapshot["memory_gb"] >= 0.0
|
||||
assert isinstance(snapshot["local_endpoints"], list)
|
||||
assert isinstance(snapshot["remote_endpoints"], list)
|
||||
assert isinstance(snapshot["machine_name"], str) and snapshot["machine_name"]
|
||||
|
||||
|
||||
def test_placeholder_url_is_not_counted_as_remote_endpoint() -> None:
|
||||
"""A YOUR_HOST placeholder must not be flagged as a real remote dependency."""
|
||||
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
|
||||
assert mod._is_placeholder_url("https://YOUR_BIG_BRAIN_HOST/v1") is True
|
||||
assert mod._is_placeholder_url("https://<pod-id>-11434.proxy.runpod.net/v1") is True
|
||||
assert mod._is_placeholder_url("http://localhost:11434/v1") is False
|
||||
assert mod._is_placeholder_url("https://real.inference.server/v1") is False
|
||||
|
||||
# A snapshot with only placeholder remote URLs must report no remote endpoints.
|
||||
status = mod.compute_horizon_status({
|
||||
"machine_name": "Test",
|
||||
"memory_gb": 36.0,
|
||||
"target_users": 1_000_000,
|
||||
"model_params_b": 3.0,
|
||||
"default_provider": "ollama",
|
||||
"local_endpoints": ["http://localhost:11434/v1"],
|
||||
"remote_endpoints": [], # placeholder already stripped by _extract_repo_signals
|
||||
"perfect_recall_available": False,
|
||||
"zero_latency_under_load": False,
|
||||
"crisis_protocol_present": True,
|
||||
"crisis_response_proven_at_scale": False,
|
||||
"max_parallel_crisis_sessions": 1,
|
||||
})
|
||||
assert not any("remote endpoint" in b.lower() for b in status["blockers"]), (
|
||||
"A snapshot with no real remote endpoints should not report a remote-endpoint blocker"
|
||||
)
|
||||
|
||||
|
||||
def test_horizon_status_from_real_repo_is_still_unreachable() -> None:
|
||||
"""The horizon must truthfully report as unreachable — physics cannot be faked."""
|
||||
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
|
||||
snapshot = mod.default_snapshot(ROOT)
|
||||
status = mod.compute_horizon_status(snapshot)
|
||||
|
||||
assert status["horizon_reachable"] is False, (
|
||||
"horizon_reachable flipped to True — either we served 1M concurrent men on a MacBook "
|
||||
"or something in the analysis logic is being dishonest about physics."
|
||||
)
|
||||
assert len(status["blockers"]) > 0, "blockers list is empty — the horizon cannot have been reached"
|
||||
assert len(status["direction_of_travel"]) > 0, "direction of travel must always point somewhere"
|
||||
|
||||
Reference in New Issue
Block a user