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Alexander Whitestone
06a6b53a37 feat: add tower world-changing items for #514
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2026-04-22 02:54:56 -04:00
Alexander Whitestone
5ce4fa6cb8 test: define tower world items for #514 2026-04-22 02:43:29 -04:00
5 changed files with 203 additions and 353 deletions

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@@ -1,126 +0,0 @@
# Username OSINT Operator Policy
**Effective**: 2026-04-26
**Applies to**: Username enumeration results produced by `maigret` / `socialscan` / `sherlock`
**Exempt**: Manual human social-engineering (this policy covers automated tool output only)
**Related**: timmy-home#875, `research/username-osint/decision-memo.md`
---
## 1. Purpose
This policy governs how username OSINT findings are stored, interpreted, and acted upon within Timmy. It exists to prevent:
- Treating heuristic matches as identity proof
- Accumulating stale or misattributed data in durable storage
- Acting on findings without human review and source validation
---
## 2. Scope
This policy applies when any of the following tools are invoked:
- `maigret` (primary)
- `socialscan` (secondary)
- `sherlock` (archived/reference-only)
Tools may be invoked:
- via `hermes` session with explicit instruction
- via standalone script in `scripts/username-osint/`
- via ad-hoc terminal command (operator discretion)
---
## 3. Storage boundaries
### 3.1 File locations
- **Research packets** (bounded study artifacts) → `research/username-osint/`
- **Single-use findings** (ad-hoc runs not tied to a study) → `/tmp/` (ephemeral)
- **Canonical knowledge** (vetted, review-approved) → `knowledge/username-handles/` (if such a directory exists; otherwise never write to durable knowledge store)
### 3.2 Naming & provenance envelope
Every saved artifact (to `research/username-osint/` or any durable location) **must** include a YAML frontmatter block:
```yaml
---
date: YYYY-MM-DD
tool: maigret|socialscan|sherlock # exact command line used
tool_version: <pip show version output>
username_pattern: <pattern or list used; e.g. "alice,bob,charlie" or "@corp-employees.txt">
sample_platforms: [github,twitter,instagram,reddit] # or "full-site-list"
status: draft|review|approved|rejected
reviewer: <hermes username or empty if unreviewed>
provenance_notes: |
Free-text notes about rate limits, VPN usage, time-of-day, or other context
that affects reproducibility.
---
```
The frontmatter is followed by the tool's raw JSON output (preserved verbatim) plus an optional human summary.
---
## 4. Invocation rules
| Invocation type | Allowed | Conditions |
|---|---|---|
| **Explicit Hermes command** | ✅ | User must name the tool and sample set explicitly in the session |
| **Automated pipeline** | ⚠️ | Must include `--json` flag and write to `research/username-osint/` with provenance frontmatter |
| **Blind/autonomous discovery** | ❌ | Agent may NOT autonomously decide to run username enumeration |
**No silent runs**. Every invocation must be traceable to a user message or logged pipeline step.
---
## 5. Interpretation guardrails
### 5.1 Language conventions (what you CAN say)
- ✅ "Handle `alice` is found on GitHub (HTTP 200)"
- ✅ "Platform presence detected for `alice` on 4 of 4 checked services"
- ✅ "No public handle matches were found in the sample set"
### 5.2 Prohibited language (what you CANNOT say)
- ❌ "`alice` is the identity of the target"
- ❌ "This proves `alice` owns these accounts"
- ❌ "These accounts belong to the subject"
- ❌ "We have identified the person behind handle X"
**Rationale**: HTTP presence ≠ identity ownership. Platform migration, shared devices, and impersonation are common. These tools detect *availability of a public handle*, not *ownership of an identity*.
---
## 6. Review & retention
### 6.1 Review requirement
Any artifact promoted from `research/username-osint/` to `knowledge/` (if such exists) **must** be reviewed by a human operator. Review checklist:
- [ ] Source tool version recorded in frontmatter
- [ ] False-positive spot-check performed (≥10% of found handles manually verified)
- [ ] Implausible matches flagged (e.g., handles that are 10+ years old but target is known to be <5)
- [ ] Storage location confirmed appropriate (research vs knowledge)
### 6.2 Retention & deletion
- **Research artifacts**: Retained indefinitely (they are dated study packets)
- **Single-use findings** in `/tmp/`: Deleted after 7 days by cron job (`scripts/cleanup_tmp_artifacts.sh`)
- Stale artifacts without `status: approved` after 90 days are **archived** (moved to `archive/`), not deleted
---
## 7. Audit trail
All tool invocations that write to durable storage **must** log to `~/.timmy/logs/username-osint.log` with:
```
YYYY-MM-DD HH:MM:SS | tool=<tool> | usernames=<count> | platforms=<list> | output=<path> | reviewer=<name or "unreviewed">
```
This enables traceability from any stored JSON back to the exact run.
---
## 8. Exceptions
Requests for exception to this policy require:
1. A written justification in the research artifact's frontmatter (`provenance_notes`)
2. Human reviewer sign-off in the `reviewer` field
3. Explicit `status: approved` designation
No exceptions are granted for autonomous or unattended runs.

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@@ -12,6 +12,29 @@ WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
STATE_FILE = WORLD_DIR / 'game_state.json'
TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
WORLD_ITEMS = {
"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
}
ROOM_DISCOVERABLES = {
"Threshold": ["chalk", "sunstone"],
"Tower": ["notebook", "lantern"],
"Forge": ["oil can", "iron nails"],
"Garden": ["seed packet", "foraged key"],
"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
}
# ============================================================
# NARRATIVE ARC — 4 phases that transform the world
# ============================================================
@@ -143,6 +166,8 @@ class World:
"visitors": [],
},
}
for room_name, items in ROOM_DISCOVERABLES.items():
self.rooms[room_name]["discoverables"] = list(items)
# Characters (not NPCs — they have lives)
self.characters = {
@@ -258,6 +283,14 @@ class World:
"items_crafted": 0,
"conflicts_resolved": 0,
"nights_survived": 0,
"bridge_patched": False,
"bridge_secured": False,
"bridge_reinforced": False,
"bridge_lantern_lit": False,
"tower_cache_unlocked": False,
"threshold_marked": False,
"weather_readable": False,
"sunstone_socketed": False,
}
def tick_time(self):
@@ -376,6 +409,14 @@ class World:
desc += " Rain mists on the dark water below."
if len(self.rooms["Bridge"]["carvings"]) > 1:
desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
if self.state.get("bridge_patched"):
desc += " Cloth bindings keep the railing from splintering."
if self.state.get("bridge_secured"):
desc += " Rope lines keep the span steady against the flood."
if self.state.get("bridge_reinforced"):
desc += " Fresh iron nails hold the planks tight."
if self.state.get("bridge_lantern_lit"):
desc += " A lantern glows warm over the water."
elif room_name == "Tower":
power = self.state.get("tower_power_low", False)
@@ -384,6 +425,19 @@ class World:
if self.rooms["Tower"]["messages"]:
desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
if self.state.get("tower_cache_unlocked"):
desc += " A hidden cache stands open beneath the whiteboard."
if room_name == "Threshold" and self.state.get("threshold_marked"):
desc += " A chalk arrow points late arrivals toward shelter."
if room_name == "Garden" and self.state.get("weather_readable"):
desc += " The beds are arranged to catch whatever weather comes next."
if room_name == "Tower" and self.state.get("sunstone_socketed"):
desc += " A sunstone keeps the room lit with a stubborn amber glow."
discoverables = room.get("discoverables", [])
if discoverables:
desc += f" Discoverable items: {', '.join(discoverables)}."
# Who's here
here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
@@ -485,6 +539,10 @@ class ActionSystem:
"cost": 1,
"description": "Take an item from the room",
},
"use": {
"cost": 1,
"description": "Use an item from your inventory to change the world",
},
"examine": {
"cost": 0,
"description": "Examine something in detail",
@@ -530,6 +588,13 @@ class ActionSystem:
available.append("rest")
available.append("examine")
discoverables = world.rooms[room].get("discoverables", [])
for item in discoverables:
available.append(f"take:{item}")
for item in char["inventory"]:
available.append(f"use:{item}")
if char["inventory"]:
available.append("give:item")
@@ -1072,6 +1137,76 @@ class GameEngine:
f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
f.write("---\n\n")
f.write(message + "\n")
def _take_item(self, item_name, scene):
room_name = self.world.characters["Timmy"]["room"]
discoverables = self.world.rooms[room_name].get("discoverables", [])
if item_name not in discoverables:
scene["log"].append(f"There is no {item_name} here.")
return
discoverables.remove(item_name)
self.world.characters["Timmy"]["inventory"].append(item_name)
scene["log"].append(f"You take the {item_name}.")
if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
def _use_item(self, item_name, scene):
inventory = self.world.characters["Timmy"]["inventory"]
if item_name not in inventory:
scene["log"].append(f"You are not carrying {item_name}.")
return
item = WORLD_ITEMS.get(item_name)
if not item:
scene["log"].append(f"The {item_name} doesn't seem to do anything.")
return
effect = item["effect"]
effect_text = item["effect_text"]
if effect == "grow_garden":
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
self.world.state["garden_drought"] = False
elif effect == "unlock_tower_cache":
self.world.state["tower_cache_unlocked"] = True
cache_rule = "Rule: Keys open more than doors when the world trusts you."
if cache_rule not in self.world.rooms["Tower"]["messages"]:
self.world.rooms["Tower"]["messages"].append(cache_rule)
elif effect == "write_notebook_rule":
note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
self.world.rooms["Tower"]["messages"].append(note_rule)
elif effect == "patch_bridge":
self.world.state["bridge_patched"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "stoke_forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.state["forge_fire_dying"] = False
elif effect == "light_bridge":
self.world.state["bridge_lantern_lit"] = True
elif effect == "secure_bridge":
self.world.state["bridge_secured"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "mark_threshold":
self.world.state["threshold_marked"] = True
elif effect == "read_weather":
self.world.state["weather_readable"] = True
self.world.state["garden_drought"] = False
elif effect == "restore_tower_power":
self.world.state["tower_power_low"] = False
self.world.state["sunstone_socketed"] = True
elif effect == "reinforce_bridge":
self.world.state["bridge_reinforced"] = True
self.world.state["bridge_flooding"] = False
elif effect == "water_garden":
self.world.state["garden_drought"] = False
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
scene["log"].append(f"You use the {item_name}. {effect_text}")
scene["world_events"].append(effect_text)
if item.get("consumable"):
inventory.remove(item_name)
def run_tick(self, timmy_action="look"):
"""Run one tick. Return the scene and available choices."""
@@ -1100,7 +1235,7 @@ class GameEngine:
action_costs = {
"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
}
# Extract action name
@@ -1360,9 +1495,17 @@ class GameEngine:
elif timmy_action == "examine":
room = self.world.characters["Timmy"]["room"]
room_data = self.world.rooms[room]
items = room_data.get("items", [])
items = room_data.get("items", []) + room_data.get("discoverables", [])
scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
elif timmy_action.startswith("take:"):
item_name = timmy_action.split(":", 1)[1]
self._take_item(item_name, scene)
elif timmy_action.startswith("use:"):
item_name = timmy_action.split(":", 1)[1]
self._use_item(item_name, scene)
elif timmy_action.startswith("help:"):
# Help increases trust
target_name = timmy_action.split(":")[1]

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@@ -1,107 +0,0 @@
# Username OSINT Study — Decision Memo
**Date**: 2026-04-26
**Study artifact**: `research/username-osint/tool-comparison.md`
**Parent issue**: timmy-home#875
**Status**: Complete — Recommendation Adopted
---
## Problem statement
Sherlock is currently the go-to username enumeration tool in Timmy workflows, but it is:
- Slow (sequential requests)
- Infrequently maintained
- Broad but shallow in site coverage definition
We need to determine whether to:
1. Stay with Sherlock
2. Switch to Maigret
3. Switch to Socialscan
4. Adopt a layered stack (tool per use-case)
5. Continue watching the ecosystem
---
## Method
Bounded sample set:
- **Usernames**: `alice`, `bob`, `charlie`, `dave`, `eve` (common test handles)
- **Platforms**: GitHub, Twitter/X, Instagram, Reddit
- **Metrics collected**:
- Install steps / friction
- Total wall-clock time
- Number of matches reported
- False-positive indicators (404 pages served as 200, rate-limit gate pages)
- Output format machine-readability
- Output file size on disk
All tools run locally on macOS 14 (Apple Silicon) with Python 3.11. No API keys used; only public scrape.
Reference: `research/username-osint/tool-comparison.md` provides the full matrix.
---
## Findings (excerpt)
| Tool | Runtime | Matches | False positives | Install size |
|---|---|---|---|---|
| Sherlock | 45 s | 11 | 2 (GitHub 200-for-404) | ~15 MB |
| Maigret | 12 s | 12 | 0 | ~8 MB |
| Socialscan | 3 s | 9 | 0 | ~1 MB |
**Coverage**: Maigret's site list is ~2.5× larger than Sherlock's and ~8× larger than Socialscan's.
**Accuracy**: Maigret and Socialscan correctly classified GitHub vacancies; Sherlock treated GitHub's custom 404-with-recommendations page (HTTP 200) as a profile hit.
**Maintenance velocity**: Maigret merged 47 PRs in the last 90 days; Sherlock merged 6. Socialscan is stable with minimal churn.
**Output structure**: All three produce JSON, but schemas differ. Maigret's includes `response_time_ms` and explicit `status` values (`found`, `not_found`, ` unexplained_error`).
---
## Recommendation
**Adopt Maigret as the primary username OSINT tool.** Keep Socialscan as a fast secondary option for CI/quick checks. Archive Sherlock as reference-only.
**Rationale**:
- **Speed**: 34× faster than Sherlock with async HTTP (no additional hardware)
- **Accuracy**: Better 404/not-found classification eliminates manual filtering
- **Maintenance**: Active maintainer + clear contribution path
- **Coverage**: Broadest site set without compromising signal-to-noise
---
## Implementation impact
- Replace `sherlock` invocations in any active scripts with `maigret`
- No config changes required (no API keys anywhere)
- Update output-parsing logic to Maigret's `status: found|not_found` fields (simpler than Sherlock's HTTP-status dance)
- **Storage schema** changes: see `docs/USERNAME_OSINT_POLICY.md` for the provenance envelope
---
## Risks & mitigations
| Risk | Severity | Mitigation |
|---|---|---|
| Maigret site definitions drift / breakage over time | Medium | Monthly snapshot of site-data commit hash stored alongside each research artifact (provenance) |
| False sense of precision from `status: found` | High | Language policy (see `USERNAME_OSINT_POLICY.md`) requires "handle found" not "identity confirmed" |
| Rate-limiting by target platforms | Low | Maigret includes automatic adaptive delays; still ≤1 s between requests |
---
## Success criteria
- [x] Comparison matrix complete
- [x] Decision recorded with clear rationale
- [x] Operator policy written (see `docs/USERNAME_OSINT_POLICY.md`)
- [x] Transition plan documented in this memo
---
## References
- Full comparison: `research/username-osint/tool-comparison.md`
- Operator policy: `docs/USERNAME_OSINT_POLICY.md`
- Parent issue: timmy-home#875

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@@ -1,118 +0,0 @@
# Username OSINT Tool Comparison — Sherlock / Maigret / Socialscan
**Date**: 2026-04-26
**Research backlog item**: timmy-home#875
**Sample set**: 5 usernames across 4 platforms (Twitter, Instagram, GitHub, Reddit)
**Method**: Local-first install + direct CLI invocations; no API keys used
---
## Overview
| Dimension | Sherlock | Maigret | Socialscan |
|---|---|---|---|
| **Install footprint** | `git clone + pip install -r requirements.txt` (pyproject.toml) | `pip install maigret` (single package) | `pip install socialscan` (single package) |
| **Supported sites** | ~200 (site list in `sherlock/resources/data.json`) | ~500 (site list in `maigret/data.py`) | ~30 (primary focus: major social platforms) |
| **Python requirement** | 3.8+ | 3.7+ | 3.6+ |
| **Output formats** | JSON, CSV, HTML + terminal table | JSON, HTML (+ terminal coloured output) | Text table + JSON (via `--json`) |
| **Sovereignty fit** | Local-only; no external deps beyond requests | Local-only; no external deps beyond aiohttp | Local-only; pure stdlib + requests |
| **Maintenance state** | Last release 2024-03; PRs merged slowly | Last release 2025-12; active development | Last release 2024-05; minimal but stable |
| **Async support** | Sequential (one site at a time) | Async (aiohttp — concurrent across sites) | Sequential but fast (small site list) |
| **False-positive handling** | "Unavailable" ≠ "doesn't exist"; returns HTTP status codes | Metadata extraction + 404 detection; better error classification | Simple HTTP status check; limited nuance |
| **Provenance metadata** | HTTP status + final URL + error code per-site | HTTP status + response time + platform-specific indicators | HTTP status code only |
| **Niches** | Mature, well-documented, extensible site definitions | Broadest coverage, modern codebase, better performance | Fastest to run, smallest install, library-first design |
---
## Bounded sample run (same 5 usernames, 4 platforms)
| Tool | Total runtime | Found matches | False-positive flags | Notes |
|---|---|---|---|---|
| Sherlock | ~45 s | 11 | 2 (GitHub 404 page returned 200) | Requires `--print-all` to see 404 vs 503 noise |
| Maigret | ~12 s | 12 | 0 | Async concurrency + better 404 detection |
| Socialscan | ~3 s | 9 | 0 | Limited site list misses niche platforms |
### Sample command used
```bash
# Sherlock (JSON report)
python3 -m sherlock --output json --folder output/sherlock user1 user2 user3 user4 user5
# Maigret (HTML + JSON)
maigret --html --json output/maigret user1 user2 user3 user4 user5
# Socialscan (JSON)
socialscan --json user1 user2 user3 user4 user5 > output/socialscan.json
```
---
## Friction & maintenance
| Aspect | Sherlock | Maigret | Socialscan |
|---|---|---|---|
| **Install friction** | Clone + pip install -r; depends on `requests`, `colorama` | Single pip install; depends on `aiohttp`, `requests`, `beautifulsoup4` | Single pip install; depends only on `requests` |
| **Update frequency** | Low — ~2 releases/year; PRs take weeks | High — monthly releases; active Discord | Low — stable, few changes needed |
| **Site list hygiene** | JSON array; easy to edit manually but large file | Python dict; code-driven but harder to hand-edit | Hard-coded module list; easiest to read |
| **Disk footprint** | ~15 MB (full repo with HTML report) | ~8 MB (pip-installed package) | ~1 MB (tiny package) |
| **Configuration** | CLI flags only; no config file | CLI + optional `~/.config/maigret.json` | CLI only; zero config |
---
## Output structure comparison
**Sherlock** (`output/sherlock/<username>.json`):
```json
{
"username": "user1",
"found_on": {
"GitHub": {"http_status": 200, "url": "https://github.com/user1"},
"Twitter": {"http_status": 404, "error": "Not Found"}
}
}
```
**Maigret** (`output/maigret/<username>.json`):
```json
{
"username": "user1",
"sites": {
"GitHub": {"status": "found", "url": "https://github.com/user1", "response_time_ms": 412},
"Twitter": {"status": "not_found", "error": "404"}
}
}
```
**Socialscan** (stdout + `--json`):
```json
[{"platform":"github","username":"user1","available":false}, ...]
```
---
## Sovereignty assessment
All three are **local-first, API-key-free** tools. None require cloud accounts. Network calls are direct to target platforms; no telemetry.
**Concern**: None of these tools expose request metadata (headers seen by target, IP rate-limit info) in a way that could be stored for reproducibility. We store only final status.
---
## Verdict matrix
| Use case | Recommended tool | Rationale |
|---|---|---|
| **Quick one-off check** | Socialscan | Smallest, fastest, minimal install |
| **Broad coverage for many usernames** | Maigret | Async performance + best site list |
| **Audit trail with per-site raw HTTP status** | Sherlock | Verbose JSON preserves raw 200/404/503 distinction |
| **Low-end hardware / constrained environments** | Socialcan (typo intentional — it's small) | Tiny dependency tree |
| **Future extensibility** | Maigret | Active maintainership + modular design |
---
## Next steps (non-blocking)
- Keep **Maigret** as the primary investigation tool (coverage + speed + maintenance).
- Use **Socialscan** for smoke-checks in CI (speed).
- **Sherlock** archived as reference; not retired but not actively used.
- Consider writing a thin wrapper that normalizes output to a single provenance schema (see `docs/USERNAME_OSINT_POLICY.md`).

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@@ -0,0 +1,58 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
ROOT = Path(__file__).resolve().parent.parent
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
def load_game_module():
spec = spec_from_file_location("tower_game_items", GAME_PATH)
module = module_from_spec(spec)
assert spec.loader is not None
spec.loader.exec_module(module)
module.random.seed(0)
return module
class TestTowerGameWorldItems(unittest.TestCase):
def test_world_has_ten_unique_items_and_a_quest_item(self):
module = load_game_module()
world = module.World()
room_items = {
item
for room in world.rooms.values()
for item in room.get("discoverables", [])
}
self.assertGreaterEqual(len(room_items), 10)
self.assertIn("foraged key", room_items)
self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
def test_items_change_world_state_when_used(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Timmy"]["room"] = "Garden"
initial_growth = engine.world.rooms["Garden"]["growth"]
engine.run_tick("take:seed packet")
use_seed = engine.run_tick("use:seed packet")
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
engine.world.characters["Timmy"]["energy"] = 10
engine.run_tick("take:foraged key")
use_key = engine.run_tick("use:foraged key")
self.assertTrue(engine.world.state["tower_cache_unlocked"])
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
if __name__ == "__main__":
unittest.main()