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Author SHA1 Message Date
Alexander Whitestone
89de5b2c69 fix: make tower world events affect gameplay
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Closes #513
2026-04-22 10:44:56 -04:00
5 changed files with 195 additions and 620 deletions

View File

@@ -1059,6 +1059,46 @@ class GameEngine:
self.log("It will always pulse. That much you know.")
self.log("")
self.world.save()
def _bridge_is_hazardous(self):
bridge = self.world.rooms["Bridge"]
return bool(
self.world.state.get("bridge_flooding")
or bridge.get("weather") == "rain"
or bridge.get("rain_ticks", 0) > 0
)
def _bridge_crossing_extra_cost(self, current_room, dest):
if "Bridge" not in (current_room, dest):
return 0
return 2 if self._bridge_is_hazardous() else 0
def _event_dialogue(self, char_name, room_name):
if char_name == "Bezalel" and room_name == "Forge":
if self.world.rooms["Forge"]["fire"] == "cold":
return random.choice([
"The forge is cold. We cannot work until the fire lives again.",
"No forging now. The hearth is dead cold.",
])
if self.world.state.get("forge_fire_dying"):
return random.choice([
"The fire is dying. Tend it before the forge goes dark.",
"The forge is losing heat. Help me keep it alive.",
])
if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
return random.choice([
"The Tower power is too low. The servers won't hold a clean study right now.",
"The LED is flickering. We need steady power before the Tower can be read properly.",
])
if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
return random.choice([
"The Bridge is slick with rain. Cross carefully or wait it out.",
"This rain changes the Bridge. Don't treat it like dry stone.",
])
return None
def log(self, message):
"""Add to Timmy's log."""
@@ -1094,6 +1134,7 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
# Energy constraint checks
@@ -1156,8 +1197,17 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
move_cost = 1 + bridge_extra_cost
if self.world.characters["Timmy"]["energy"] < move_cost:
scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
scene["here"] = here
return scene
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= move_cost
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -1165,6 +1215,8 @@ class GameEngine:
# Check for rain on bridge
if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
if bridge_extra_cost:
scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
# Check trust changes for arrival
here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
@@ -1310,25 +1362,69 @@ class GameEngine:
elif timmy_action == "write_rule":
if self.world.characters["Timmy"]["room"] == "Tower":
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
scene["log"].append("The power is too low to write a new rule.")
else:
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "study":
if self.world.characters["Timmy"]["room"] == "Tower":
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
scene["log"].append("The power is too low to study the servers.")
else:
insights = [
"You study the server rhythm until the pulse resolves into something readable.",
"You trace the signal paths and feel the Tower settle into focus.",
"You study the green LED and the server racks until the pattern becomes clear.",
]
insight = random.choice(insights)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["memories"].append(insight)
scene["log"].append(insight)
scene["world_events"].append("The Tower answers with a steady hum.")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "forge":
if self.world.characters["Timmy"]["room"] == "Forge":
forge_fire = self.world.rooms["Forge"]["fire"]
if forge_fire == "cold":
scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
else:
forged_items = [
f"bridge nail #{self.world.tick}",
f"tower key blank #{self.world.tick}",
f"garden trowel #{self.world.tick}",
]
forged_item = random.choice(forged_items)
self.world.rooms["Forge"]["forged_items"].append(forged_item)
self.world.characters["Timmy"]["energy"] -= 2
self.world.state["items_crafted"] += 1
scene["log"].append(f"You forge {forged_item} at the anvil.")
scene["world_events"].append("The anvil rings and the hearth answers.")
else:
scene["log"].append("You are not in the Forge.")
elif timmy_action == "carve":
if self.world.characters["Timmy"]["room"] == "Bridge":
carvings = [
@@ -1414,7 +1510,11 @@ class GameEngine:
speech_chance = 0.20
if random.random() < speech_chance:
if char_name == "Marcus":
event_line = self._event_dialogue(char_name, room_name)
if event_line:
self.world.characters[char_name]["spoken"].append(event_line)
scene["log"].append(f"{char_name} says: \"{event_line}\"")
elif char_name == "Marcus":
marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
line = random.choice(marcus_pool)
self.world.characters[char_name]["spoken"].append(line)

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@@ -1,313 +0,0 @@
#!/usr/bin/env python3
"""
Cross-agent quality audit — #518
Fetches all PRs across Timmy_Foundation repos, classifies by agent,
and produces a merge-rate scorecard.
Usage:
python scripts/cross_agent_quality_audit.py
python scripts/cross_agent_quality_audit.py --scorecard timmy-config/agent-quality-scorecard.md
"""
import argparse
import json
import os
import re
import sys
from collections import defaultdict
from datetime import datetime, timezone
from pathlib import Path
from typing import Any, Dict, List, Optional
import requests
GITEA_BASE = "https://forge.alexanderwhitestone.com/api/v1"
ORG = "Timmy_Foundation"
TOKEN = os.environ.get("GITEA_TOKEN") or (
Path.home() / ".config" / "gitea" / "token"
).read_text().strip()
HEADERS = {"Authorization": f"token {TOKEN}"}
# Repos to audit (active code repos)
DEFAULT_REPOS = [
"timmy-home",
"hermes-agent",
"the-nexus",
"the-door",
"fleet-ops",
"burn-fleet",
"the-playground",
"compounding-intelligence",
"the-beacon",
"second-son-of-timmy",
"timmy-academy",
"timmy-config",
]
class AgentClassifier:
"""Classify PRs by agent identity."""
# PR title prefixes that explicitly name an agent
AGENT_TITLE_RE = re.compile(
r"^\[(?P<agent>Claude|Ezra|Allegro|Bezalel|Timmy|Gemini|Kimi|Manus|Codex)\]",
re.IGNORECASE,
)
# Branch patterns that embed agent names
AGENT_BRANCH_RE = re.compile(
r"(?P<agent>claude|ezra|allegro|bezalel|timmy|gemini|kimi|manus|codex)",
re.IGNORECASE,
)
@classmethod
def classify(cls, pr: Dict[str, Any]) -> str:
title = pr.get("title", "")
branch = pr.get("head", {}).get("ref", "")
user = pr.get("user", {}).get("login", "")
# 1. Explicit title tag like [Claude] or [Ezra]
m = cls.AGENT_TITLE_RE.match(title)
if m:
return m.group("agent").lower()
# 2. Branch contains agent name (e.g. claude/issue-123)
m = cls.AGENT_BRANCH_RE.search(branch)
if m:
return m.group("agent").lower()
# 3. Git user mapping
if user.lower() == "claude":
return "claude"
if user.lower() == "rockachopa":
# Rockachopa is the human / orchestrator — map to "burn-loop"
return "burn-loop"
return "unknown"
def fetch_prs(repo: str, state: str = "all", per_page: int = 50) -> List[Dict[str, Any]]:
"""Paginate through all PRs for a repo."""
prs: List[Dict[str, Any]] = []
page = 1
while True:
url = f"{GITEA_BASE}/repos/{ORG}/{repo}/pulls?state={state}&limit={per_page}&page={page}"
resp = requests.get(url, headers=HEADERS, timeout=30)
resp.raise_for_status()
batch = resp.json()
if not batch:
break
prs.extend(batch)
if len(batch) < per_page:
break
page += 1
return prs
def parse_datetime(dt_str: Optional[str]) -> Optional[datetime]:
if not dt_str:
return None
try:
return datetime.fromisoformat(dt_str.replace("Z", "+00:00"))
except ValueError:
return None
def hours_between(start: Optional[str], end: Optional[str]) -> Optional[float]:
s = parse_datetime(start)
e = parse_datetime(end)
if s and e:
return (e - s).total_seconds() / 3600
return None
def audit_repos(repos: List[str]) -> Dict[str, Any]:
"""Run the audit and return aggregated stats."""
agent_stats: Dict[str, Dict[str, Any]] = defaultdict(
lambda: {
"total": 0,
"merged": 0,
"closed_unmerged": 0,
"open": 0,
"hours_to_merge": [],
"hours_to_close": [],
"repos": set(),
"prs": [],
}
)
repo_stats: Dict[str, Dict[str, Any]] = {}
for repo in repos:
print(f"Fetching PRs for {repo} ...", file=sys.stderr)
try:
prs = fetch_prs(repo)
except requests.HTTPError as exc:
print(f" SKIP {repo}: {exc}", file=sys.stderr)
continue
repo_merged = 0
repo_total = len(prs)
for pr in prs:
agent = AgentClassifier.classify(pr)
s = agent_stats[agent]
s["total"] += 1
s["repos"].add(repo)
s["prs"].append(
{
"repo": repo,
"number": pr["number"],
"title": pr["title"],
"state": pr["state"],
"merged": pr.get("merged", False),
"created_at": pr.get("created_at"),
"merged_at": pr.get("merged_at"),
"closed_at": pr.get("closed_at"),
}
)
if pr.get("merged"):
s["merged"] += 1
repo_merged += 1
h = hours_between(pr.get("created_at"), pr.get("merged_at"))
if h is not None:
s["hours_to_merge"].append(h)
elif pr["state"] == "closed":
s["closed_unmerged"] += 1
h = hours_between(pr.get("created_at"), pr.get("closed_at"))
if h is not None:
s["hours_to_close"].append(h)
else:
s["open"] += 1
repo_stats[repo] = {
"total": repo_total,
"merged": repo_merged,
"merge_rate": round(repo_merged / repo_total, 2) if repo_total else 0,
}
# Compute derived metrics
summary = {}
for agent, s in sorted(agent_stats.items(), key=lambda x: -x[1]["total"]):
total = s["total"]
merged = s["merged"]
closed = s["closed_unmerged"]
resolved = merged + closed
merge_rate = round(merged / resolved, 3) if resolved else 0
avg_merge_hours = (
round(sum(s["hours_to_merge"]) / len(s["hours_to_merge"]), 1)
if s["hours_to_merge"]
else None
)
avg_close_hours = (
round(sum(s["hours_to_close"]) / len(s["hours_to_close"]), 1)
if s["hours_to_close"]
else None
)
summary[agent] = {
"total_prs": total,
"merged": merged,
"closed_unmerged": closed,
"open": s["open"],
"merge_rate": merge_rate,
"rejection_rate": round(closed / resolved, 3) if resolved else 0,
"avg_hours_to_merge": avg_merge_hours,
"avg_hours_to_close": avg_close_hours,
"repos": sorted(s["repos"]),
}
return {
"audited_at": datetime.now(timezone.utc).isoformat(),
"repos_audited": repos,
"repo_stats": repo_stats,
"agent_summary": summary,
"raw_prs": {a: s["prs"] for a, s in agent_stats.items()},
}
def render_scorecard(data: Dict[str, Any]) -> str:
"""Render a markdown scorecard."""
lines = [
"# Cross-Agent Quality Scorecard",
"",
f"**Audited at:** {data['audited_at']}",
f"**Repos audited:** {', '.join(data['repos_audited'])}",
"",
"## Per-Agent Summary",
"",
"| Agent | Total PRs | Merged | Closed (unmerged) | Open | Merge Rate | Rejection Rate | Avg Hours to Merge | Avg Hours to Close |",
"|---|---|---:|---:|---:|---:|---:|---:|---:|",
]
for agent, s in data["agent_summary"].items():
merge_hours = f"{s['avg_hours_to_merge']:.1f}" if s["avg_hours_to_merge"] is not None else ""
close_hours = f"{s['avg_hours_to_close']:.1f}" if s["avg_hours_to_close"] is not None else ""
lines.append(
f"| {agent} | {s['total_prs']} | {s['merged']} | {s['closed_unmerged']} | "
f"{s['open']} | {s['merge_rate']:.1%} | {s['rejection_rate']:.1%} | "
f"{merge_hours} | {close_hours} |"
)
lines.extend([
"",
"## Per-Repo Merge Rate",
"",
"| Repo | Total PRs | Merged | Merge Rate |",
"|---|---|---:|---:|",
])
for repo, s in sorted(data["repo_stats"].items(), key=lambda x: -x[1]["total"]):
lines.append(
f"| {repo} | {s['total']} | {s['merged']} | {s['merge_rate']:.1%} |"
)
lines.extend([
"",
"## Methodology",
"",
"- **Agent classification** uses three signals in priority order:",
" 1. Explicit title tag (e.g. `[Claude]`, `[Ezra]`)",
" 2. Branch name containing agent name (e.g. `claude/issue-123`)",
" 3. Git user (`claude` → claude, `Rockachopa` → burn-loop)",
"- **Merge rate** = merged / (merged + closed_unmerged). Open PRs are excluded.",
"- **Rejection rate** = closed_unmerged / (merged + closed_unmerged).",
"- **Time metrics** are computed from created_at to merged_at / closed_at.",
"",
"## Raw Data",
"",
"```json",
json.dumps(data["agent_summary"], indent=2),
"```",
"",
])
return "\n".join(lines) + "\n"
def main() -> int:
parser = argparse.ArgumentParser(description="Cross-agent quality audit")
parser.add_argument("--repos", nargs="+", default=DEFAULT_REPOS, help="Repos to audit")
parser.add_argument("--scorecard", default="timmy-config/agent-quality-scorecard.md", help="Output path")
parser.add_argument("--json", default=None, help="Also write raw JSON to path")
args = parser.parse_args()
data = audit_repos(args.repos)
scorecard_path = Path(args.scorecard)
scorecard_path.parent.mkdir(parents=True, exist_ok=True)
scorecard_path.write_text(render_scorecard(data))
print(f"Scorecard written to {scorecard_path}", file=sys.stderr)
if args.json:
json_path = Path(args.json)
json_path.parent.mkdir(parents=True, exist_ok=True)
json_path.write_text(json.dumps(data, indent=2, default=str))
print(f"Raw JSON written to {json_path}", file=sys.stderr)
return 0
if __name__ == "__main__":
raise SystemExit(main())

View File

@@ -1,45 +0,0 @@
"""Tests for cross_agent_quality_audit.py — #518."""
import pytest
import sys
from pathlib import Path
sys.path.insert(0, str(Path(__file__).parent.parent / "scripts"))
from cross_agent_quality_audit import AgentClassifier, hours_between
class TestAgentClassifier:
def test_title_tag_claude(self):
pr = {"title": "[Claude] fix auth middleware", "head": {"ref": "fix/123"}, "user": {"login": "rockachopa"}}
assert AgentClassifier.classify(pr) == "claude"
def test_title_tag_ezra(self):
pr = {"title": "[Ezra] tmux fleet launcher", "head": {"ref": "burn/10"}, "user": {"login": "rockachopa"}}
assert AgentClassifier.classify(pr) == "ezra"
def test_branch_name_claude(self):
pr = {"title": "fix auth", "head": {"ref": "claude/issue-1695"}, "user": {"login": "rockachopa"}}
assert AgentClassifier.classify(pr) == "claude"
def test_user_mapping(self):
pr = {"title": "some fix", "head": {"ref": "fix/1"}, "user": {"login": "claude"}}
assert AgentClassifier.classify(pr) == "claude"
def test_rockachopa_maps_to_burn_loop(self):
pr = {"title": "some fix", "head": {"ref": "fix/1"}, "user": {"login": "Rockachopa"}}
assert AgentClassifier.classify(pr) == "burn-loop"
def test_unknown_fallback(self):
pr = {"title": "some fix", "head": {"ref": "fix/1"}, "user": {"login": "random"}}
assert AgentClassifier.classify(pr) == "unknown"
class TestHoursBetween:
def test_same_day(self):
h = hours_between("2026-04-22T10:00:00Z", "2026-04-22T12:00:00Z")
assert h == 2.0
def test_none_returns_none(self):
assert hours_between(None, "2026-04-22T12:00:00Z") is None
assert hours_between("2026-04-22T10:00:00Z", None) is None

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@@ -1,6 +1,7 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
from unittest.mock import patch
ROOT = Path(__file__).resolve().parent.parent
@@ -66,6 +67,82 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
self.assertIn("Ezra is already here.", result["log"])
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
module = load_game_module()
dry_engine = module.GameEngine()
dry_engine.start_new_game()
dry_engine.world.update_world_state = lambda: None
dry_engine.world.characters["Timmy"]["energy"] = 10
dry_result = dry_engine.run_tick("move:south")
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
rainy_engine = module.GameEngine()
rainy_engine.start_new_game()
rainy_engine.world.update_world_state = lambda: None
rainy_engine.world.characters["Timmy"]["energy"] = 10
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
rainy_engine.world.state["bridge_flooding"] = True
rainy_result = rainy_engine.run_tick("move:south")
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
self.assertTrue(
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
rainy_result,
)
def test_tower_power_low_blocks_study_and_write_rule(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.world.characters["Timmy"]["room"] = "Tower"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.state["tower_power_low"] = True
rules_before = list(engine.world.rooms["Tower"]["messages"])
study_result = engine.run_tick("study")
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
self.assertTrue(
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
study_result,
)
write_result = engine.run_tick("write_rule")
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
self.assertTrue(
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
write_result,
)
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.npc_ai.make_choice = lambda _name: None
engine.world.characters["Timmy"]["room"] = "Forge"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Bezalel"]["room"] = "Forge"
engine.world.rooms["Forge"]["fire"] = "cold"
engine.world.state["forge_fire_dying"] = True
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
result = engine.run_tick("forge")
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
self.assertTrue(
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
result,
)
self.assertTrue(
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
result,
)
if __name__ == "__main__":
unittest.main()

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@@ -1,244 +0,0 @@
# Cross-Agent Quality Scorecard
**Audited at:** 2026-04-22T06:17:43.574309+00:00
**Repos audited:** timmy-home, hermes-agent, the-nexus, the-door, fleet-ops, burn-fleet, the-playground, compounding-intelligence, the-beacon, second-son-of-timmy, timmy-academy, timmy-config
## Per-Agent Summary
| Agent | Total PRs | Merged | Closed (unmerged) | Open | Merge Rate | Rejection Rate | Avg Hours to Merge | Avg Hours to Close |
|---|---|---:|---:|---:|---:|---:|---:|---:|
| burn-loop | 1733 | 346 | 1239 | 148 | 21.8% | 78.2% | 18.9 | 20.6 |
| unknown | 843 | 598 | 214 | 31 | 73.6% | 26.4% | 2.3 | 11.3 |
| claude | 264 | 138 | 121 | 5 | 53.3% | 46.7% | 3.3 | 6.2 |
| gemini | 95 | 24 | 70 | 1 | 25.5% | 74.5% | 0.5 | 11.3 |
| timmy | 28 | 15 | 11 | 2 | 57.7% | 42.3% | 9.8 | 20.2 |
| bezalel | 21 | 11 | 9 | 1 | 55.0% | 45.0% | 2.7 | 8.0 |
| allegro | 21 | 7 | 11 | 3 | 38.9% | 61.1% | 31.1 | 20.2 |
| ezra | 8 | 2 | 3 | 3 | 40.0% | 60.0% | 4.4 | 16.8 |
| kimi | 6 | 3 | 3 | 0 | 50.0% | 50.0% | 39.5 | 0.5 |
| manus | 6 | 5 | 1 | 0 | 83.3% | 16.7% | 0.0 | 18.8 |
| codex | 2 | 2 | 0 | 0 | 100.0% | 0.0% | 2.3 | — |
## Per-Repo Merge Rate
| Repo | Total PRs | Merged | Merge Rate |
|---|---|---:|---:|
| the-nexus | 985 | 501 | 51.0% |
| hermes-agent | 519 | 128 | 25.0% |
| timmy-config | 404 | 140 | 35.0% |
| timmy-home | 270 | 104 | 39.0% |
| fleet-ops | 266 | 84 | 32.0% |
| the-beacon | 175 | 62 | 35.0% |
| the-door | 153 | 31 | 20.0% |
| second-son-of-timmy | 111 | 82 | 74.0% |
| compounding-intelligence | 50 | 9 | 18.0% |
| the-playground | 44 | 2 | 5.0% |
| burn-fleet | 38 | 2 | 5.0% |
| timmy-academy | 12 | 6 | 50.0% |
## Methodology
- **Agent classification** uses three signals in priority order:
1. Explicit title tag (e.g. `[Claude]`, `[Ezra]`)
2. Branch name containing agent name (e.g. `claude/issue-123`)
3. Git user (`claude` → claude, `Rockachopa` → burn-loop)
- **Merge rate** = merged / (merged + closed_unmerged). Open PRs are excluded.
- **Rejection rate** = closed_unmerged / (merged + closed_unmerged).
- **Time metrics** are computed from created_at to merged_at / closed_at.
## Raw Data
```json
{
"burn-loop": {
"total_prs": 1733,
"merged": 346,
"closed_unmerged": 1239,
"open": 148,
"merge_rate": 0.218,
"rejection_rate": 0.782,
"avg_hours_to_merge": 18.9,
"avg_hours_to_close": 20.6,
"repos": [
"burn-fleet",
"compounding-intelligence",
"fleet-ops",
"hermes-agent",
"second-son-of-timmy",
"the-beacon",
"the-door",
"the-nexus",
"the-playground",
"timmy-academy",
"timmy-config",
"timmy-home"
]
},
"unknown": {
"total_prs": 843,
"merged": 598,
"closed_unmerged": 214,
"open": 31,
"merge_rate": 0.736,
"rejection_rate": 0.264,
"avg_hours_to_merge": 2.3,
"avg_hours_to_close": 11.3,
"repos": [
"fleet-ops",
"hermes-agent",
"second-son-of-timmy",
"the-beacon",
"the-door",
"the-nexus",
"timmy-academy",
"timmy-config",
"timmy-home"
]
},
"claude": {
"total_prs": 264,
"merged": 138,
"closed_unmerged": 121,
"open": 5,
"merge_rate": 0.533,
"rejection_rate": 0.467,
"avg_hours_to_merge": 3.3,
"avg_hours_to_close": 6.2,
"repos": [
"hermes-agent",
"the-nexus",
"timmy-config",
"timmy-home"
]
},
"gemini": {
"total_prs": 95,
"merged": 24,
"closed_unmerged": 70,
"open": 1,
"merge_rate": 0.255,
"rejection_rate": 0.745,
"avg_hours_to_merge": 0.5,
"avg_hours_to_close": 11.3,
"repos": [
"hermes-agent",
"the-nexus",
"timmy-config",
"timmy-home"
]
},
"timmy": {
"total_prs": 28,
"merged": 15,
"closed_unmerged": 11,
"open": 2,
"merge_rate": 0.577,
"rejection_rate": 0.423,
"avg_hours_to_merge": 9.8,
"avg_hours_to_close": 20.2,
"repos": [
"burn-fleet",
"hermes-agent",
"the-nexus",
"timmy-config",
"timmy-home"
]
},
"bezalel": {
"total_prs": 21,
"merged": 11,
"closed_unmerged": 9,
"open": 1,
"merge_rate": 0.55,
"rejection_rate": 0.45,
"avg_hours_to_merge": 2.7,
"avg_hours_to_close": 8.0,
"repos": [
"burn-fleet",
"hermes-agent",
"the-beacon",
"the-nexus",
"timmy-config",
"timmy-home"
]
},
"allegro": {
"total_prs": 21,
"merged": 7,
"closed_unmerged": 11,
"open": 3,
"merge_rate": 0.389,
"rejection_rate": 0.611,
"avg_hours_to_merge": 31.1,
"avg_hours_to_close": 20.2,
"repos": [
"burn-fleet",
"hermes-agent",
"the-beacon",
"the-nexus",
"timmy-config",
"timmy-home"
]
},
"ezra": {
"total_prs": 8,
"merged": 2,
"closed_unmerged": 3,
"open": 3,
"merge_rate": 0.4,
"rejection_rate": 0.6,
"avg_hours_to_merge": 4.4,
"avg_hours_to_close": 16.8,
"repos": [
"burn-fleet",
"fleet-ops",
"timmy-config",
"timmy-home"
]
},
"kimi": {
"total_prs": 6,
"merged": 3,
"closed_unmerged": 3,
"open": 0,
"merge_rate": 0.5,
"rejection_rate": 0.5,
"avg_hours_to_merge": 39.5,
"avg_hours_to_close": 0.5,
"repos": [
"hermes-agent",
"the-nexus",
"timmy-home"
]
},
"manus": {
"total_prs": 6,
"merged": 5,
"closed_unmerged": 1,
"open": 0,
"merge_rate": 0.833,
"rejection_rate": 0.167,
"avg_hours_to_merge": 0.0,
"avg_hours_to_close": 18.8,
"repos": [
"the-nexus",
"timmy-config"
]
},
"codex": {
"total_prs": 2,
"merged": 2,
"closed_unmerged": 0,
"open": 0,
"merge_rate": 1.0,
"rejection_rate": 0.0,
"avg_hours_to_merge": 2.3,
"avg_hours_to_close": null,
"repos": [
"timmy-config",
"timmy-home"
]
}
}
```