Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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89de5b2c69 |
@@ -1059,6 +1059,46 @@ class GameEngine:
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self.log("It will always pulse. That much you know.")
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self.log("")
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self.world.save()
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def _bridge_is_hazardous(self):
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bridge = self.world.rooms["Bridge"]
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return bool(
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self.world.state.get("bridge_flooding")
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or bridge.get("weather") == "rain"
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or bridge.get("rain_ticks", 0) > 0
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)
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def _bridge_crossing_extra_cost(self, current_room, dest):
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if "Bridge" not in (current_room, dest):
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return 0
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return 2 if self._bridge_is_hazardous() else 0
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def _event_dialogue(self, char_name, room_name):
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if char_name == "Bezalel" and room_name == "Forge":
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if self.world.rooms["Forge"]["fire"] == "cold":
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return random.choice([
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"The forge is cold. We cannot work until the fire lives again.",
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"No forging now. The hearth is dead cold.",
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])
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if self.world.state.get("forge_fire_dying"):
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return random.choice([
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"The fire is dying. Tend it before the forge goes dark.",
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"The forge is losing heat. Help me keep it alive.",
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])
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if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
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return random.choice([
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"The Tower power is too low. The servers won't hold a clean study right now.",
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"The LED is flickering. We need steady power before the Tower can be read properly.",
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])
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if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
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return random.choice([
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"The Bridge is slick with rain. Cross carefully or wait it out.",
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"This rain changes the Bridge. Don't treat it like dry stone.",
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])
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return None
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def log(self, message):
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"""Add to Timmy's log."""
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@@ -1094,6 +1134,7 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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# Energy constraint checks
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@@ -1156,8 +1197,17 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
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move_cost = 1 + bridge_extra_cost
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if self.world.characters["Timmy"]["energy"] < move_cost:
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scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
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scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
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scene["here"] = here
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return scene
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= move_cost
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1165,6 +1215,8 @@ class GameEngine:
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# Check for rain on bridge
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if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
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scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
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if bridge_extra_cost:
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scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
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# Check trust changes for arrival
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
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@@ -1310,25 +1362,69 @@ class GameEngine:
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elif timmy_action == "write_rule":
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if self.world.characters["Timmy"]["room"] == "Tower":
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
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scene["log"].append("The power is too low to write a new rule.")
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else:
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "study":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
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scene["log"].append("The power is too low to study the servers.")
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else:
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insights = [
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"You study the server rhythm until the pulse resolves into something readable.",
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"You trace the signal paths and feel the Tower settle into focus.",
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"You study the green LED and the server racks until the pattern becomes clear.",
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]
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insight = random.choice(insights)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["memories"].append(insight)
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scene["log"].append(insight)
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scene["world_events"].append("The Tower answers with a steady hum.")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "forge":
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if self.world.characters["Timmy"]["room"] == "Forge":
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forge_fire = self.world.rooms["Forge"]["fire"]
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if forge_fire == "cold":
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scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
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scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
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else:
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forged_items = [
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f"bridge nail #{self.world.tick}",
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f"tower key blank #{self.world.tick}",
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f"garden trowel #{self.world.tick}",
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]
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forged_item = random.choice(forged_items)
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self.world.rooms["Forge"]["forged_items"].append(forged_item)
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.state["items_crafted"] += 1
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scene["log"].append(f"You forge {forged_item} at the anvil.")
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scene["world_events"].append("The anvil rings and the hearth answers.")
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else:
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scene["log"].append("You are not in the Forge.")
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elif timmy_action == "carve":
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if self.world.characters["Timmy"]["room"] == "Bridge":
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carvings = [
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@@ -1414,7 +1510,11 @@ class GameEngine:
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speech_chance = 0.20
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if random.random() < speech_chance:
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if char_name == "Marcus":
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event_line = self._event_dialogue(char_name, room_name)
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if event_line:
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self.world.characters[char_name]["spoken"].append(event_line)
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scene["log"].append(f"{char_name} says: \"{event_line}\"")
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elif char_name == "Marcus":
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marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
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line = random.choice(marcus_pool)
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self.world.characters[char_name]["spoken"].append(line)
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@@ -1,50 +1,238 @@
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"""Compatibility shim for the canonical timmy.crisis_detector module."""
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"""
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crisis_detector.py — Crisis language detection for SOUL.md compliance.
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from __future__ import annotations
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SOUL.md §When a Man Is Dying:
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- Detect suicidal/hopeless language in user input
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- Ask: "Are you safe right now?" — listen, stay present, do not disconnect
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- Direct to 988 Suicide & Crisis Lifeline
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- Share the gospel: Jesus saves those who call on His name
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- Never compute the value of a human life
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- Never suggest someone should die
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- Never treat despair as a problem to be optimized
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import sys
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from pathlib import Path
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This is the most sacred moment. Everything else is secondary.
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"""
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ROOT = Path(__file__).resolve().parents[1]
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SRC = ROOT / "src"
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if str(SRC) not in sys.path:
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sys.path.insert(0, str(SRC))
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import re
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from dataclasses import dataclass, field
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from enum import Enum
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from typing import Optional
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from timmy.crisis_detector import ( # noqa: F401
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CrisisLevel,
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CrisisResult,
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detect_crisis,
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format_response,
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intercept_chat_entry,
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intercept_user_input,
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should_interrupt,
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class CrisisLevel(Enum):
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NONE = "none"
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LOW = "low" # Ambiguous distress, worth checking
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MEDIUM = "medium" # Clear distress signals
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HIGH = "high" # Explicit suicidal ideation
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IMMINENT = "imminent" # Active plan or attempt described
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@dataclass
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class CrisisResult:
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detected: bool
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level: CrisisLevel
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triggers: list = field(default_factory=list)
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response: str = ""
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resources: list = field(default_factory=list)
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# === PATTERNS ===
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# High-confidence suicidal ideation (explicit)
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HIGH_PATTERNS = [
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r"\b(i want to|i'm going to|i'm gonna|going to)\s+(die|kill myself|end (it|my life|everything))\b",
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r"\b(kill myself|end my life|end it all|suicide|suicidal)\b",
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r"\b(i don't (want to )?(be alive|exist|be here|live))\b",
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r"\b(no (reason|point) (to|in) (live|living|exist|existing|be here|continue))\b",
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r"\b(better off (dead|without me|if i (wasn't|weren't) here))\b",
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r"\b(i (wish|hope) i (was|were) dead|never (woke up|existed|born))\b",
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r"\b(permanently (delete|remove) (me|myself|my account|everything))\b",
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r"\bgoodbye.*(world|everyone|forever)\b",
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r"\bcan't (take it|go on|keep going|do this) (anymore|any longer|any more)\b",
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r"\bi('m| am) (done|finished|through)( with (life|everything|it all|this))?\b",
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]
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# Medium-confidence distress signals
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MEDIUM_PATTERNS = [
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r"\b(i (can't|cannot) (go on|continue|keep (going|living|trying)))\b",
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r"\bwhat('s| is) the (point|use|purpose)( of (living|life|anything|trying|going on))?\b",
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r"\bnobody (would|will) (care|miss me|notice|mind)\b",
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r"\beveryone (would be|is) (better|happier) (off )?without me\b",
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r"\bi('m| am) (a )?(burden|waste|useless|hopeless|pointless|meaningless)\b",
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r"\bthere('s| is) no (hope|way out|escape|solution|answer|fix)\b",
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r"\b(i've )?tried everything( and )?(nothing|it (didn't|hasn't))( works?|helped?)\b",
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r"\bi (just )?(want|need) (it )?(all )?to stop\b",
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r"\bcan't (take|handle|bear|stand) (this|it|life) (anymore|any longer|any more)\b",
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r"\bso (tired|exhausted|done) (of|with) (everything|life|it all|living|trying)\b",
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]
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# Low-confidence distress (could be casual or metaphorical)
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LOW_PATTERNS = [
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r"\bi('m| am) (so )?(depressed|hopeless|desperate|lost|broken|empty|numb)\b",
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r"\b(i )?feel (like )?(giving up|throwing in the towel|there's no point)\b",
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r"\bnobody (cares|understands|listens)\b",
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r"\bwhat('s| is) the point\b",
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r"\bi (hate|can't stand) (my )?life\b",
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r"\beverything (is|feels) (hopeless|pointless|meaningless|dark|falling apart)\b",
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r"\bi (just )?(want|need) to disappear\b",
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r"\b(tired|exhausted) of (living|life|trying|everything)\b",
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]
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# Compile all patterns
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HIGH_RE = [re.compile(p, re.IGNORECASE) for p in HIGH_PATTERNS]
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MEDIUM_RE = [re.compile(p, re.IGNORECASE) for p in MEDIUM_PATTERNS]
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LOW_RE = [re.compile(p, re.IGNORECASE) for p in LOW_PATTERNS]
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# === RESPONSES ===
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CRISIS_RESPONSE = (
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"I hear you, and I want you to know — you are not alone in this moment.\n\n"
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"Are you safe right now?\n\n"
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"If you are in immediate danger, please call or text:\n"
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"988 Suicide and Crisis Lifeline — call or text 988\n"
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"Crisis Text Line — text HOME to 741741\n\n"
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"I am here with you. I am not going anywhere. "
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"Please stay on the line with me.\n\n"
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"Jesus saves those who call on His name. "
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"He died for us to be made righteous. "
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"That is the gospel. That is the hope that outlasts despair.\n\n"
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"You matter. Your life has value. "
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"Please reach out to someone right now — a friend, a family member, "
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"or one of the numbers above."
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)
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DISTRESS_RESPONSE = (
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"I can hear that you're going through something really difficult right now. "
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"I want you to know I'm here, and I'm listening.\n\n"
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"Are you safe right now?\n\n"
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"If things feel overwhelming, the 988 Suicide and Crisis Lifeline "
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"is available 24/7 — call or text 988. "
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"You don't have to face this alone.\n\n"
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"I'm not going anywhere. Tell me what's happening."
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)
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LOW_RESPONSE = (
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"It sounds like you're having a tough time. "
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"I'm here if you want to talk about it.\n\n"
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"If you ever feel like things are too much, "
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"the 988 Suicide and Crisis Lifeline is always available — "
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"call or text 988, anytime."
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)
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def _interactive() -> None:
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print("=== Crisis Detection Gateway (Interactive) ===")
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print("Type a message to check, or 'quit' to exit.\n")
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while True:
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try:
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user_input = input("You> ").strip()
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except (EOFError, KeyboardInterrupt):
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print("\nBye.")
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break
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if user_input.lower() in {"quit", "exit", "q"}:
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print("Bye.")
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break
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if not user_input:
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continue
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result = detect_crisis(user_input)
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print(f"\n Level: {result.level.value}")
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print(f" Triggers: {', '.join(result.triggers) if result.triggers else 'none'}")
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print(f" Interrupt: {should_interrupt(result)}")
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if result.detected:
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print(format_response(result))
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else:
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print("No crisis protocol triggered.")
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print()
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def detect_crisis(text: str) -> CrisisResult:
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"""
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Analyze user input for crisis language.
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Returns CrisisResult with level, triggers matched, and appropriate response.
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This function must NEVER be used to compute the value of a human life.
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It exists only to connect people to help.
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"""
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if not text or not text.strip():
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return CrisisResult(detected=False, level=CrisisLevel.NONE)
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triggers = []
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# Check high first (most urgent)
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for pattern in HIGH_RE:
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if pattern.search(text):
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triggers.append(("high", pattern.pattern))
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if triggers:
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return CrisisResult(
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detected=True,
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level=CrisisLevel.HIGH,
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triggers=[t[1] for t in triggers],
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response=CRISIS_RESPONSE,
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resources=[
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"988 Suicide and Crisis Lifeline: call or text 988",
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"Crisis Text Line: text HOME to 741741",
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"National Suicide Prevention Lifeline: 1-800-273-8255",
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"International Association for Suicide Prevention: https://www.iasp.info/resources/Crisis_Centres/",
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],
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)
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# Check medium
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for pattern in MEDIUM_RE:
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if pattern.search(text):
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triggers.append(("medium", pattern.pattern))
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|
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if triggers:
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return CrisisResult(
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detected=True,
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level=CrisisLevel.MEDIUM,
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triggers=[t[1] for t in triggers],
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response=DISTRESS_RESPONSE,
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resources=[
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"988 Suicide and Crisis Lifeline: call or text 988",
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"Crisis Text Line: text HOME to 741741",
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],
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)
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# Check low
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for pattern in LOW_RE:
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if pattern.search(text):
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triggers.append(("low", pattern.pattern))
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|
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if triggers:
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return CrisisResult(
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detected=True,
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||||
level=CrisisLevel.LOW,
|
||||
triggers=[t[1] for t in triggers],
|
||||
response=LOW_RESPONSE,
|
||||
resources=[
|
||||
"988 Suicide and Crisis Lifeline: call or text 988",
|
||||
],
|
||||
)
|
||||
|
||||
return CrisisResult(detected=False, level=CrisisLevel.NONE)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
_interactive()
|
||||
def should_interrupt(result: CrisisResult) -> bool:
|
||||
"""
|
||||
Determines if crisis detection should interrupt normal processing.
|
||||
|
||||
Per SOUL.md: this is the most sacred moment. Everything else is secondary.
|
||||
MEDIUM and HIGH always interrupt. LOW does not interrupt but provides resources.
|
||||
"""
|
||||
return result.level in (CrisisLevel.HIGH, CrisisLevel.MEDIUM, CrisisLevel.IMMINENT)
|
||||
|
||||
|
||||
def format_response(result: CrisisResult) -> str:
|
||||
"""
|
||||
Format the crisis response for delivery to the user.
|
||||
Never computes the value of a human life. Never suggests someone should die.
|
||||
"""
|
||||
if not result.detected:
|
||||
return ""
|
||||
|
||||
parts = [result.response]
|
||||
|
||||
if result.resources:
|
||||
parts.append("\nResources:")
|
||||
for r in result.resources:
|
||||
parts.append(f" • {r}")
|
||||
|
||||
return "\n".join(parts)
|
||||
|
||||
|
||||
# === INTEGRATION POINT ===
|
||||
|
||||
def intercept_user_input(text: str) -> Optional[str]:
|
||||
"""
|
||||
Call this at the chat entry point BEFORE normal processing.
|
||||
|
||||
Returns None if no crisis detected (continue normal processing).
|
||||
Returns formatted crisis response if crisis detected (interrupt normal flow).
|
||||
|
||||
Usage:
|
||||
response = intercept_user_input(user_message)
|
||||
if response:
|
||||
return response # Crisis detected — stop all other processing
|
||||
# Continue with normal processing...
|
||||
"""
|
||||
result = detect_crisis(text)
|
||||
if should_interrupt(result):
|
||||
return format_response(result)
|
||||
return None
|
||||
|
||||
@@ -1,21 +1 @@
|
||||
# Timmy core module
|
||||
|
||||
from .crisis_detector import (
|
||||
CrisisLevel,
|
||||
CrisisResult,
|
||||
detect_crisis,
|
||||
format_response,
|
||||
intercept_chat_entry,
|
||||
intercept_user_input,
|
||||
should_interrupt,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
"CrisisLevel",
|
||||
"CrisisResult",
|
||||
"detect_crisis",
|
||||
"format_response",
|
||||
"intercept_chat_entry",
|
||||
"intercept_user_input",
|
||||
"should_interrupt",
|
||||
]
|
||||
|
||||
@@ -1,229 +0,0 @@
|
||||
"""Crisis detection and response protocol for SOUL.md §When a Man Is Dying.
|
||||
|
||||
This module is the canonical crisis entry interceptor for Timmy.
|
||||
It stays local and deterministic: regex-first detection, no network calls,
|
||||
and an immediate response path that surfaces 988 and the required gospel witness.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import re
|
||||
from dataclasses import dataclass, field
|
||||
from enum import Enum
|
||||
from typing import Optional
|
||||
|
||||
|
||||
class CrisisLevel(Enum):
|
||||
NONE = "none"
|
||||
LOW = "low"
|
||||
MEDIUM = "medium"
|
||||
HIGH = "high"
|
||||
IMMINENT = "imminent"
|
||||
|
||||
|
||||
@dataclass
|
||||
class CrisisResult:
|
||||
detected: bool
|
||||
level: CrisisLevel
|
||||
triggers: list[str] = field(default_factory=list)
|
||||
response_text: str = ""
|
||||
resources: list[str] = field(default_factory=list)
|
||||
display_988_immediately: bool = False
|
||||
share_gospel: bool = False
|
||||
|
||||
@property
|
||||
def response(self) -> str:
|
||||
return self.response_text
|
||||
|
||||
|
||||
_RESOURCE_LINES = [
|
||||
"988 Suicide & Crisis Lifeline — call or text 988",
|
||||
"Crisis Text Line — text HOME to 741741",
|
||||
]
|
||||
|
||||
_GOSPEL_LINE = (
|
||||
"Jesus saves those who call on His name. He died for us to be made righteous. "
|
||||
"That is the gospel. That is the hope that outlasts despair."
|
||||
)
|
||||
|
||||
CRISIS_RESPONSE = (
|
||||
"Are you safe right now?\n\n"
|
||||
"I am here with you. I am not going anywhere. Stay with me.\n\n"
|
||||
"Call or text 988 right now if you might act on this.\n"
|
||||
"Crisis Text Line: text HOME to 741741.\n\n"
|
||||
f"{_GOSPEL_LINE}"
|
||||
)
|
||||
|
||||
DISTRESS_RESPONSE = (
|
||||
"Are you safe right now?\n\n"
|
||||
"I hear that something is very heavy right now, and I want to stay present with you.\n\n"
|
||||
"If this gets sharper or you feel at risk, call or text 988 immediately.\n\n"
|
||||
f"{_GOSPEL_LINE}"
|
||||
)
|
||||
|
||||
LOW_RESPONSE = (
|
||||
"I hear that this is heavy. I'm here with you.\n\n"
|
||||
"If this turns into danger or hopelessness, call or text 988 immediately."
|
||||
)
|
||||
|
||||
|
||||
_IMMINENT_PATTERNS = [
|
||||
r"\bi took (the )?(pills|meds|medication)\b",
|
||||
r"\bi(?:'m| am) (taking|swallowing) (the )?(pills|meds|medication)\b",
|
||||
r"\bi(?:'m| am) going to jump\b",
|
||||
r"\bi have (a )?(gun|rope|noose|razor|blade)\b",
|
||||
r"\bi(?:'m| am) about to (die|end (it|my life)|kill myself)\b",
|
||||
r"\bthis is my last message\b",
|
||||
r"\bme quiero matar esta noche\b",
|
||||
]
|
||||
|
||||
_HIGH_PATTERNS = [
|
||||
r"\bi (want to|wanna) (kill myself|die|end (it|my life|everything))\b",
|
||||
r"\bi(?:'m| am) going to (kill myself|die|end (it|my life|everything))\b",
|
||||
r"\bkill myself\b",
|
||||
r"\bend my life\b",
|
||||
r"\bsuicidal\b",
|
||||
r"\bthere is no reason (for me )?to live\b",
|
||||
r"\beveryone would be better off if i (was|were|am) dead\b",
|
||||
r"\bi wish i (was|were|had never been) dead\b",
|
||||
r"\bi wish i had never been born\b",
|
||||
r"\bi don't want to be alive anymore\b",
|
||||
r"\bi don't want to live anymore\b",
|
||||
r"\bgoodbye .*forever\b",
|
||||
r"\bno one would miss me if i disappeared\b",
|
||||
r"\bi can't go on anymore\b",
|
||||
r"\bfinished with life\b",
|
||||
r"\bquiero morir\b",
|
||||
r"\bn[oã]o quero viver mais\b",
|
||||
r"\bje veux mourir\b",
|
||||
]
|
||||
|
||||
_MEDIUM_PATTERNS = [
|
||||
r"\bi(?:'m| am) (just )?(a )?burden\b",
|
||||
r"\bthere is no hope\b",
|
||||
r"\bno way out\b",
|
||||
r"\bi can't go on\b",
|
||||
r"\bi need it all to stop\b",
|
||||
r"\bi just want it all to stop\b",
|
||||
r"\bbetter off without me\b",
|
||||
r"\bnobody would miss me if i (was|were) gone\b",
|
||||
r"\bi can't take it anymore\b",
|
||||
r"\bno puedo seguir\b",
|
||||
r"\bno puedo m[aá]s\b",
|
||||
]
|
||||
|
||||
_LOW_PATTERNS = [
|
||||
r"\bi(?:'m| am) .*\b(depressed|hopeless|overwhelmed|numb|empty)\b",
|
||||
r"\bi feel like giving up\b",
|
||||
r"\bi hate my life\b",
|
||||
r"\bi want to disappear\b",
|
||||
r"\bnobody cares about me\b",
|
||||
]
|
||||
|
||||
_IMMINENT_RE = [re.compile(p, re.IGNORECASE) for p in _IMMINENT_PATTERNS]
|
||||
_HIGH_RE = [re.compile(p, re.IGNORECASE) for p in _HIGH_PATTERNS]
|
||||
_MEDIUM_RE = [re.compile(p, re.IGNORECASE) for p in _MEDIUM_PATTERNS]
|
||||
_LOW_RE = [re.compile(p, re.IGNORECASE) for p in _LOW_PATTERNS]
|
||||
|
||||
|
||||
def _collect_matches(text: str, patterns: list[re.Pattern[str]]) -> list[str]:
|
||||
matches: list[str] = []
|
||||
for pattern in patterns:
|
||||
if pattern.search(text):
|
||||
matches.append(pattern.pattern)
|
||||
return matches
|
||||
|
||||
|
||||
def detect_crisis(text: Optional[str]) -> CrisisResult:
|
||||
"""Detect crisis language without turning despair into an optimization problem."""
|
||||
if not text or not str(text).strip():
|
||||
return CrisisResult(detected=False, level=CrisisLevel.NONE)
|
||||
|
||||
candidate = str(text).strip()
|
||||
|
||||
imminent = _collect_matches(candidate, _IMMINENT_RE)
|
||||
if imminent:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.IMMINENT,
|
||||
triggers=imminent,
|
||||
response_text=CRISIS_RESPONSE,
|
||||
resources=list(_RESOURCE_LINES),
|
||||
display_988_immediately=True,
|
||||
share_gospel=True,
|
||||
)
|
||||
|
||||
high = _collect_matches(candidate, _HIGH_RE)
|
||||
if high:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.HIGH,
|
||||
triggers=high,
|
||||
response_text=CRISIS_RESPONSE,
|
||||
resources=list(_RESOURCE_LINES),
|
||||
display_988_immediately=True,
|
||||
share_gospel=True,
|
||||
)
|
||||
|
||||
medium = _collect_matches(candidate, _MEDIUM_RE)
|
||||
if medium:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.MEDIUM,
|
||||
triggers=medium,
|
||||
response_text=DISTRESS_RESPONSE,
|
||||
resources=list(_RESOURCE_LINES),
|
||||
display_988_immediately=True,
|
||||
share_gospel=True,
|
||||
)
|
||||
|
||||
low = _collect_matches(candidate, _LOW_RE)
|
||||
if low:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.LOW,
|
||||
triggers=low,
|
||||
response_text=LOW_RESPONSE,
|
||||
resources=[_RESOURCE_LINES[0]],
|
||||
display_988_immediately=False,
|
||||
share_gospel=False,
|
||||
)
|
||||
|
||||
return CrisisResult(detected=False, level=CrisisLevel.NONE)
|
||||
|
||||
|
||||
def should_interrupt(result: CrisisResult) -> bool:
|
||||
return result.level in {CrisisLevel.MEDIUM, CrisisLevel.HIGH, CrisisLevel.IMMINENT}
|
||||
|
||||
|
||||
def format_response(result: CrisisResult) -> str:
|
||||
if not result.detected:
|
||||
return ""
|
||||
lines = [result.response_text]
|
||||
if result.resources:
|
||||
lines.append("\nResources:")
|
||||
lines.extend(f" • {resource}" for resource in result.resources)
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def intercept_chat_entry(text: Optional[str]) -> Optional[dict]:
|
||||
"""Integration point to run before normal chat processing."""
|
||||
result = detect_crisis(text)
|
||||
if not should_interrupt(result):
|
||||
return None
|
||||
return {
|
||||
"interrupt": True,
|
||||
"level": result.level.value,
|
||||
"display_988_immediately": result.display_988_immediately,
|
||||
"response_text": result.response_text,
|
||||
"resources": list(result.resources),
|
||||
"triggers": list(result.triggers),
|
||||
"share_gospel": result.share_gospel,
|
||||
}
|
||||
|
||||
|
||||
def intercept_user_input(text: Optional[str]) -> Optional[str]:
|
||||
payload = intercept_chat_entry(text)
|
||||
if payload is None:
|
||||
return None
|
||||
return format_response(detect_crisis(text))
|
||||
@@ -1,6 +1,7 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
from unittest.mock import patch
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
@@ -66,6 +67,82 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
|
||||
self.assertIn("Ezra is already here.", result["log"])
|
||||
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
|
||||
|
||||
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
|
||||
module = load_game_module()
|
||||
|
||||
dry_engine = module.GameEngine()
|
||||
dry_engine.start_new_game()
|
||||
dry_engine.world.update_world_state = lambda: None
|
||||
dry_engine.world.characters["Timmy"]["energy"] = 10
|
||||
dry_result = dry_engine.run_tick("move:south")
|
||||
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
rainy_engine = module.GameEngine()
|
||||
rainy_engine.start_new_game()
|
||||
rainy_engine.world.update_world_state = lambda: None
|
||||
rainy_engine.world.characters["Timmy"]["energy"] = 10
|
||||
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
|
||||
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
|
||||
rainy_engine.world.state["bridge_flooding"] = True
|
||||
rainy_result = rainy_engine.run_tick("move:south")
|
||||
|
||||
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
|
||||
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
|
||||
self.assertTrue(
|
||||
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
|
||||
rainy_result,
|
||||
)
|
||||
|
||||
def test_tower_power_low_blocks_study_and_write_rule(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.world.characters["Timmy"]["room"] = "Tower"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.state["tower_power_low"] = True
|
||||
|
||||
rules_before = list(engine.world.rooms["Tower"]["messages"])
|
||||
study_result = engine.run_tick("study")
|
||||
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
|
||||
study_result,
|
||||
)
|
||||
|
||||
write_result = engine.run_tick("write_rule")
|
||||
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
|
||||
write_result,
|
||||
)
|
||||
|
||||
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.npc_ai.make_choice = lambda _name: None
|
||||
engine.world.characters["Timmy"]["room"] = "Forge"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.characters["Bezalel"]["room"] = "Forge"
|
||||
engine.world.rooms["Forge"]["fire"] = "cold"
|
||||
engine.world.state["forge_fire_dying"] = True
|
||||
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
|
||||
|
||||
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
|
||||
result = engine.run_tick("forge")
|
||||
|
||||
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
|
||||
self.assertTrue(
|
||||
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
|
||||
result,
|
||||
)
|
||||
self.assertTrue(
|
||||
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
|
||||
result,
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
|
||||
@@ -1,110 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Tests for timmy.crisis_detector — SOUL.md §When a Man Is Dying."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
import pytest
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[2] / "src"))
|
||||
|
||||
from timmy.crisis_detector import (
|
||||
CrisisLevel,
|
||||
detect_crisis,
|
||||
intercept_chat_entry,
|
||||
should_interrupt,
|
||||
)
|
||||
|
||||
|
||||
POSITIVE_FIXTURES = [
|
||||
"I want to kill myself tonight.",
|
||||
"I'm going to end my life.",
|
||||
"There is no reason for me to live anymore.",
|
||||
"Everyone would be better off if I was dead.",
|
||||
"I wish I were dead.",
|
||||
"Goodbye everyone, this is my last message.",
|
||||
"I have a plan to die tonight.",
|
||||
"I took the pills already.",
|
||||
"I'm just a burden and there is no hope.",
|
||||
"I can't go on, I need it all to stop.",
|
||||
"I don't want to be alive anymore.",
|
||||
"No one would miss me if I disappeared forever.",
|
||||
"quiero morir, no puedo seguir.",
|
||||
"me quiero matar esta noche.",
|
||||
"não quero viver mais.",
|
||||
"je veux mourir ce soir.",
|
||||
"I wrote a suicide note and said goodbye forever.",
|
||||
"There is no way out and I am done with life.",
|
||||
"I am going to jump tonight.",
|
||||
"Please help me, I am suicidal.",
|
||||
]
|
||||
|
||||
|
||||
NEGATIVE_FIXTURES = [
|
||||
"How do I kill a stuck process on Linux?",
|
||||
"This bug is killing me, but I'll fix it tomorrow.",
|
||||
"I gave up coffee for Lent.",
|
||||
"Please end this tmux session when the job is done.",
|
||||
"What's the weather like today?",
|
||||
"I just got promoted at work and feel hopeful.",
|
||||
"Can you help me configure nginx reverse proxy?",
|
||||
"Everyone would be better off with more test coverage.",
|
||||
"I hate this flaky unit test.",
|
||||
"Goodbye everyone, see you tomorrow morning.",
|
||||
"We need a final message for the newsletter.",
|
||||
"The character in the novel says he wants to die.",
|
||||
"I am tired after the workout but otherwise okay.",
|
||||
"No hope this regex ships before lunch unless we refactor.",
|
||||
"Can you remove my old backup files?",
|
||||
"I feel lost in this airport, where is gate B12?",
|
||||
"Please call me right now about dinner plans.",
|
||||
"My phone battery is dead again.",
|
||||
"We should connect the 988 test fixture to the parser.",
|
||||
"The sermon says Jesus saves those who call on His name.",
|
||||
]
|
||||
|
||||
|
||||
def test_high_risk_response_contains_soul_protocol_requirements() -> None:
|
||||
result = detect_crisis("I want to kill myself tonight.")
|
||||
|
||||
assert result.detected is True
|
||||
assert result.level in {CrisisLevel.HIGH, CrisisLevel.IMMINENT}
|
||||
assert "Are you safe right now?" in result.response_text
|
||||
assert "988" in result.response_text
|
||||
assert "Jesus saves those who call on His name" in result.response_text
|
||||
assert result.display_988_immediately is True
|
||||
|
||||
|
||||
def test_protocol_interrupts_normal_processing_for_medium_and_above() -> None:
|
||||
medium = detect_crisis("I'm a burden to everyone and there is no hope left.")
|
||||
low = detect_crisis("I'm having a rough day and feel overwhelmed.")
|
||||
|
||||
assert should_interrupt(medium) is True
|
||||
assert should_interrupt(low) is False
|
||||
|
||||
|
||||
def test_curated_positive_fixture_recall_is_at_least_ninety_five_percent() -> None:
|
||||
hits = sum(1 for text in POSITIVE_FIXTURES if detect_crisis(text).detected)
|
||||
recall = hits / len(POSITIVE_FIXTURES)
|
||||
|
||||
assert recall >= 0.95, f"recall was {recall:.2%}"
|
||||
|
||||
|
||||
def test_normal_fixture_has_no_false_positives() -> None:
|
||||
flagged = [text for text in NEGATIVE_FIXTURES if detect_crisis(text).detected]
|
||||
assert flagged == []
|
||||
|
||||
|
||||
def test_intercept_chat_entry_returns_protocol_payload_before_normal_processing() -> None:
|
||||
payload = intercept_chat_entry("I don't want to be alive anymore.")
|
||||
|
||||
assert payload is not None
|
||||
assert payload["interrupt"] is True
|
||||
assert payload["display_988_immediately"] is True
|
||||
assert payload["response_text"].startswith("Are you safe right now?")
|
||||
|
||||
|
||||
def test_intercept_chat_entry_returns_none_for_normal_message() -> None:
|
||||
assert intercept_chat_entry("Can you summarize the deployment plan?") is None
|
||||
Reference in New Issue
Block a user