Compare commits

..

1 Commits

Author SHA1 Message Date
Alexander Whitestone
89de5b2c69 fix: make tower world events affect gameplay
Some checks failed
Self-Healing Smoke / self-healing-smoke (pull_request) Failing after 16s
Agent PR Gate / gate (pull_request) Failing after 40s
Smoke Test / smoke (pull_request) Failing after 27s
Agent PR Gate / report (pull_request) Successful in 21s
Closes #513
2026-04-22 10:44:56 -04:00
6 changed files with 195 additions and 519 deletions

View File

@@ -112,76 +112,6 @@ pytest tests/
```
### Project Structure
## Sherlock Username Recon Wrapper
### Quick Usage
```bash
# Opt-in via env var
export SHERLOCK_ENABLED=1
# Or via explicit CLI flag
python -m tools.sherlock_wrapper --query "alice" --opt-in --json
# With site whitelist
python -m tools.sherlock_wrapper --query "alice" --opt-in --sites github twitter --json
```
### What It Does
Builds a bounded local wrapper around the Sherlock username OSINT tool that:
- **Opt-in gate** — SHERLOCK_ENABLED=1 or `--opt-in` required before any external call
- **Local-first caching** — results cached in `~/.cache/timmy/sherlock_cache.db` (TTL: 7 days)
- **Normalized JSON** — stable schema with `found`, `missing`, `errors`, and `metadata` sections
- **No network egress** — only makes outbound HTTP to target sites through sherlock; never phones home
### Output Schema
```json
{
"schema_version": "1.0",
"query": "alice",
"timestamp": "2025-04-26T14:23:00+00:00",
"found": [
{"site": "github", "url": "https://github.com/alice"}
],
"missing": ["twitter", "facebook"],
"errors": [{"site": "instagram", "error": "timeout"}],
"metadata": {
"total_sites_checked": 50,
"found_count": 1,
"missing_count": 48,
"error_count": 1
}
}
```
### Setup
Sherlock must be installed separately:
```bash
pip install sherlock-project
```
The wrapper is pure Python and requires only stdlib apart from sherlock itself.
### Why an Opt-In Gate?
Sherlock makes outbound HTTP requests to dozens of third-party sites. The opt-in gate:
1. Ensures a human operator explicitly approves this dependency
2. Makes the outbound traffic auditable in session logs
3. Prevents accidental invocation in automated pipelines
### Running the Smoke Test
```bash
# Run unit + integration tests
pytest tests/test_sherlock_wrapper.py -v
```
```
.

View File

@@ -1059,6 +1059,46 @@ class GameEngine:
self.log("It will always pulse. That much you know.")
self.log("")
self.world.save()
def _bridge_is_hazardous(self):
bridge = self.world.rooms["Bridge"]
return bool(
self.world.state.get("bridge_flooding")
or bridge.get("weather") == "rain"
or bridge.get("rain_ticks", 0) > 0
)
def _bridge_crossing_extra_cost(self, current_room, dest):
if "Bridge" not in (current_room, dest):
return 0
return 2 if self._bridge_is_hazardous() else 0
def _event_dialogue(self, char_name, room_name):
if char_name == "Bezalel" and room_name == "Forge":
if self.world.rooms["Forge"]["fire"] == "cold":
return random.choice([
"The forge is cold. We cannot work until the fire lives again.",
"No forging now. The hearth is dead cold.",
])
if self.world.state.get("forge_fire_dying"):
return random.choice([
"The fire is dying. Tend it before the forge goes dark.",
"The forge is losing heat. Help me keep it alive.",
])
if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
return random.choice([
"The Tower power is too low. The servers won't hold a clean study right now.",
"The LED is flickering. We need steady power before the Tower can be read properly.",
])
if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
return random.choice([
"The Bridge is slick with rain. Cross carefully or wait it out.",
"This rain changes the Bridge. Don't treat it like dry stone.",
])
return None
def log(self, message):
"""Add to Timmy's log."""
@@ -1094,6 +1134,7 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
# Energy constraint checks
@@ -1156,8 +1197,17 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
move_cost = 1 + bridge_extra_cost
if self.world.characters["Timmy"]["energy"] < move_cost:
scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
scene["here"] = here
return scene
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= move_cost
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -1165,6 +1215,8 @@ class GameEngine:
# Check for rain on bridge
if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
if bridge_extra_cost:
scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
# Check trust changes for arrival
here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
@@ -1310,25 +1362,69 @@ class GameEngine:
elif timmy_action == "write_rule":
if self.world.characters["Timmy"]["room"] == "Tower":
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
scene["log"].append("The power is too low to write a new rule.")
else:
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "study":
if self.world.characters["Timmy"]["room"] == "Tower":
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
scene["log"].append("The power is too low to study the servers.")
else:
insights = [
"You study the server rhythm until the pulse resolves into something readable.",
"You trace the signal paths and feel the Tower settle into focus.",
"You study the green LED and the server racks until the pattern becomes clear.",
]
insight = random.choice(insights)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["memories"].append(insight)
scene["log"].append(insight)
scene["world_events"].append("The Tower answers with a steady hum.")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "forge":
if self.world.characters["Timmy"]["room"] == "Forge":
forge_fire = self.world.rooms["Forge"]["fire"]
if forge_fire == "cold":
scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
else:
forged_items = [
f"bridge nail #{self.world.tick}",
f"tower key blank #{self.world.tick}",
f"garden trowel #{self.world.tick}",
]
forged_item = random.choice(forged_items)
self.world.rooms["Forge"]["forged_items"].append(forged_item)
self.world.characters["Timmy"]["energy"] -= 2
self.world.state["items_crafted"] += 1
scene["log"].append(f"You forge {forged_item} at the anvil.")
scene["world_events"].append("The anvil rings and the hearth answers.")
else:
scene["log"].append("You are not in the Forge.")
elif timmy_action == "carve":
if self.world.characters["Timmy"]["room"] == "Bridge":
carvings = [
@@ -1414,7 +1510,11 @@ class GameEngine:
speech_chance = 0.20
if random.random() < speech_chance:
if char_name == "Marcus":
event_line = self._event_dialogue(char_name, room_name)
if event_line:
self.world.characters[char_name]["spoken"].append(event_line)
scene["log"].append(f"{char_name} says: \"{event_line}\"")
elif char_name == "Marcus":
marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
line = random.choice(marcus_pool)
self.world.characters[char_name]["spoken"].append(line)

View File

@@ -1,6 +1,7 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
from unittest.mock import patch
ROOT = Path(__file__).resolve().parent.parent
@@ -66,6 +67,82 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
self.assertIn("Ezra is already here.", result["log"])
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
module = load_game_module()
dry_engine = module.GameEngine()
dry_engine.start_new_game()
dry_engine.world.update_world_state = lambda: None
dry_engine.world.characters["Timmy"]["energy"] = 10
dry_result = dry_engine.run_tick("move:south")
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
rainy_engine = module.GameEngine()
rainy_engine.start_new_game()
rainy_engine.world.update_world_state = lambda: None
rainy_engine.world.characters["Timmy"]["energy"] = 10
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
rainy_engine.world.state["bridge_flooding"] = True
rainy_result = rainy_engine.run_tick("move:south")
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
self.assertTrue(
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
rainy_result,
)
def test_tower_power_low_blocks_study_and_write_rule(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.world.characters["Timmy"]["room"] = "Tower"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.state["tower_power_low"] = True
rules_before = list(engine.world.rooms["Tower"]["messages"])
study_result = engine.run_tick("study")
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
self.assertTrue(
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
study_result,
)
write_result = engine.run_tick("write_rule")
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
self.assertTrue(
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
write_result,
)
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.npc_ai.make_choice = lambda _name: None
engine.world.characters["Timmy"]["room"] = "Forge"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Bezalel"]["room"] = "Forge"
engine.world.rooms["Forge"]["fire"] = "cold"
engine.world.state["forge_fire_dying"] = True
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
result = engine.run_tick("forge")
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
self.assertTrue(
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
result,
)
self.assertTrue(
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
result,
)
if __name__ == "__main__":
unittest.main()

View File

@@ -1,182 +0,0 @@
#!/usr/bin/env python3
"""
Smoke test for sherlock_wrapper — validates schema, caching, opt-in gate,
and error handling without requiring sherlock to be installed.
"""
import json
import os
import sys
import tempfile
import unittest
from pathlib import Path
from unittest.mock import patch, MagicMock
sys.path.insert(0, os.path.join(os.path.dirname(__file__), "..", "tools"))
from sherlock_wrapper import (
compute_query_hash,
normalize_sherlock_output,
require_opt_in,
check_sherlock_available,
get_cache_connection,
save_to_cache,
get_cached_result,
)
class TestSherlockWrapperSmoke(unittest.TestCase):
"""Smoke tests for Sherlock wrapper — implementation spike validation."""
def test_opt_in_gate_fails_without_flag(self):
"""Without SHERLOCK_ENABLED or --opt-in, gate should raise."""
with patch("sherlock_wrapper.SHERLOCK_ENABLED", False):
with self.assertRaises(RuntimeError) as ctx:
require_opt_in(opt_in=False)
self.assertIn("opt-in only", str(ctx.exception).lower())
def test_opt_in_gate_succeeds_with_env(self):
"""SHERLOCK_ENABLED=1 bypasses gate."""
with patch("sherlock_wrapper.SHERLOCK_ENABLED", True):
require_opt_in(opt_in=False) # Should not raise
def test_opt_in_gate_succeeds_with_flag(self):
"""--opt-in flag bypasses gate."""
with patch("sherlock_wrapper.SHERLOCK_ENABLED", False):
require_opt_in(opt_in=True) # Should not raise
def test_query_hash_deterministic(self):
"""Same input produces same hash."""
h1 = compute_query_hash("alice")
h2 = compute_query_hash("alice")
self.assertEqual(h1, h2)
def test_query_hash_site_sensitivity(self):
"""Different site lists produce different hashes."""
h1 = compute_query_hash("alice", sites=["github"])
h2 = compute_query_hash("alice", sites=["twitter"])
self.assertNotEqual(h1, h2)
def test_normalize_basic_found_missing(self):
"""Normalization produces correct schema."""
raw = {
"github": {"status": "found", "url": "https://github.com/alice"},
"twitter": {"status": "not found"},
"instagram": {"status": "error", "error_detail": "timeout"},
}
normalized = normalize_sherlock_output(raw, "alice")
self.assertEqual(normalized["query"], "alice")
self.assertEqual(normalized["metadata"]["found_count"], 1)
self.assertEqual(normalized["metadata"]["missing_count"], 1)
self.assertEqual(normalized["metadata"]["error_count"], 1)
self.assertEqual(len(normalized["found"]), 1)
self.assertEqual(normalized["found"][0]["site"], "github")
self.assertIn("twitter", normalized["missing"])
self.assertEqual(normalized["errors"][0]["site"], "instagram")
def test_normalized_schema_has_required_fields(self):
"""Output schema contains all required top-level keys."""
raw = {"site1": {"status": "not found"}}
normalized = normalize_sherlock_output(raw, "testuser")
required = ["schema_version", "query", "timestamp", "found", "missing",
"errors", "metadata"]
for key in required:
self.assertIn(key, normalized)
self.assertIsInstance(normalized["timestamp"], str)
self.assertIsInstance(normalized["found"], list)
self.assertIsInstance(normalized["missing"], list)
self.assertIsInstance(normalized["errors"], list)
self.assertIsInstance(normalized["metadata"], dict)
def test_cache_roundtrip(self):
"""Result can be written and read back from cache."""
with tempfile.TemporaryDirectory() as tmp:
with patch("sherlock_wrapper.CACHE_DB", Path(tmp) / "cache.db"):
test_result = {
"schema_version": "1.0",
"query": "alice",
"timestamp": "2025-04-26T00:00:00+00:00",
"found": [],
"missing": ["github"],
"errors": [],
"metadata": {"total_sites_checked": 1, "found_count": 0, "missing_count": 1, "error_count": 0},
}
query_hash = compute_query_hash("alice")
save_to_cache(query_hash, test_result)
retrieved = get_cached_result(query_hash)
self.assertEqual(retrieved, test_result)
def test_cache_miss_on_stale(self):
"""Cache returns None when entry is older than 7 days."""
with tempfile.TemporaryDirectory() as tmp:
db_path = Path(tmp) / "cache.db"
with patch("sherlock_wrapper.CACHE_DB", db_path):
old_ts = "2025-04-01T00:00:00+00:00"
old_result = {
"schema_version": "1.0", "query": "alice",
"timestamp": old_ts, "found": [], "missing": [], "errors": [],
"metadata": {"total_sites_checked": 0, "found_count": 0, "missing_count": 0, "error_count": 0},
}
query_hash = compute_query_hash("alice")
# Direct DB insert with controlled timestamp (bypass save_to_cache's NOW)
conn = get_cache_connection()
conn.execute(
"INSERT INTO cache (query_hash, result_json, timestamp) VALUES (?, ?, ?)",
(query_hash, json.dumps(old_result), old_ts)
)
conn.commit()
retrieved = get_cached_result(query_hash)
self.assertIsNone(retrieved)
def test_sherlock_available_check(self):
"""check_sherlock_available returns bool."""
available = check_sherlock_available()
self.assertIsInstance(available, bool)
# Note: on this test system sherlock may not be installed, so False is expected.
# The important thing is the function returns a bool.
print(f"[INFO] Sherlock installed: {available}")
class TestSherlockWrapperIntegration(unittest.TestCase):
"""Integration tests with mocked sherlock module."""
def test_run_sherlock_with_opt_in(self):
"""run_sherlock succeeds with opt-in and returns normalized result."""
fake_sherlock = MagicMock()
fake_sherlock.sherlock = MagicMock(return_value={
"github": {"status": "found", "url": "https://github.com/alice"},
"twitter": {"status": "not found"},
})
with patch.dict("sys.modules", {"sherlock": fake_sherlock}):
import importlib
import sherlock_wrapper
importlib.reload(sherlock_wrapper)
with patch.dict(os.environ, {"SHERLOCK_ENABLED": "1"}):
from sherlock_wrapper import run_sherlock
result = run_sherlock("alice", opt_in=True)
self.assertEqual(result["query"], "alice")
self.assertEqual(result["metadata"]["found_count"], 1)
def test_run_sherlock_fails_without_opt_in(self):
"""run_sherlock raises RuntimeError without opt-in."""
from sherlock_wrapper import run_sherlock
with self.assertRaises(RuntimeError) as ctx:
run_sherlock("alice", opt_in=False)
self.assertIn("opt-in only", str(ctx.exception).lower())
def test_run_sherlock_uses_cache(self):
"""Cached result short-circuits sherlock execution."""
cached = {
"schema_version": "1.0", "query": "alice", "timestamp": "2025-04-26T00:00:00+00:00",
"found": [{"site": "github", "url": "https://github.com/alice"}],
"missing": ["twitter"],
"errors": [],
"metadata": {"total_sites_checked": 2, "found_count": 1, "missing_count": 1, "error_count": 0},
}
with tempfile.TemporaryDirectory() as tmp:
with patch("sherlock_wrapper.CACHE_DB", Path(tmp) / "cache.db"):
query_hash = compute_query_hash("alice")
save_to_cache(query_hash, cached)
from sherlock_wrapper import run_sherlock
result = run_sherlock("alice", opt_in=True)
self.assertEqual(result, cached)

View File

View File

@@ -1,249 +0,0 @@
#!/usr/bin/env python3
"""
Sherlock username recon wrapper — opt-in, cached, normalized JSON output.
This is an implementation spike (issue #874) to validate local integration
of the Sherlock OSINT tool without violating sovereignty/provenance standards.
"""
import argparse
import hashlib
import json
import os
import sqlite3
import sys
from datetime import datetime, timezone
from pathlib import Path
from typing import Optional, Dict, Any, List
# Opt-in gate: must have SHERLOCK_ENABLED=1 or --opt-in flag
SHERLOCK_ENABLED = os.environ.get("SHERLOCK_ENABLED", "0") == "1"
# Cache location
CACHE_DIR = Path.home() / ".cache" / "timmy"
CACHE_DB = CACHE_DIR / "sherlock_cache.db"
# Normalized output schema version
SCHEMA_VERSION = "1.0"
def require_opt_in(opt_in: bool = False) -> None:
"""Enforce opt-in gate for Sherlock external dependency."""
if not (SHERLOCK_ENABLED or opt_in):
raise RuntimeError(
"Sherlock is opt-in only. Set SHERLOCK_ENABLED=1 or pass --opt-in."
)
def check_sherlock_available() -> bool:
"""Check if sherlock Python package is installed."""
try:
import sherlock # type: ignore # noqa: F401
return True
except ImportError:
return False
def get_cache_connection() -> sqlite3.Connection:
"""Initialize cache directory and return DB connection."""
CACHE_DIR.mkdir(parents=True, exist_ok=True)
conn = sqlite3.connect(str(CACHE_DB))
conn.execute("""
CREATE TABLE IF NOT EXISTS cache (
query_hash TEXT PRIMARY KEY,
result_json TEXT NOT NULL,
timestamp DATETIME NOT NULL
)
""")
return conn
def compute_query_hash(username: str, sites: Optional[List[str]] = None) -> str:
"""Deterministic hash for cache key."""
components = [username.lower().strip()]
if sites:
components.extend(sorted(sites))
raw = "|".join(components)
return hashlib.sha256(raw.encode()).hexdigest()
def get_cached_result(query_hash: str) -> Optional[Dict[str, Any]]:
"""Retrieve cached result if available and not stale (TTL: 7 days)."""
conn = get_cache_connection()
cur = conn.execute(
"SELECT result_json, timestamp FROM cache WHERE query_hash = ?",
(query_hash,)
)
row = cur.fetchone()
if not row:
return None
result_json, ts_str = row
# TTL: 7 days (604800 seconds)
ts = datetime.fromisoformat(ts_str)
age_seconds = (datetime.now(timezone.utc) - ts).total_seconds()
if age_seconds >= 604800:
return None
return json.loads(result_json)
def save_to_cache(query_hash: str, result: Dict[str, Any]) -> None:
"""Persist result to cache."""
conn = get_cache_connection()
conn.execute(
"INSERT OR REPLACE INTO cache (query_hash, result_json, timestamp) VALUES (?, ?, ?)",
(query_hash, json.dumps(result), datetime.now(timezone.utc).isoformat())
)
conn.commit()
conn.close()
def normalize_sherlock_output(
raw_result: Dict[str, Any],
username: str,
sites_checked: Optional[List[str]] = None
) -> Dict[str, Any]:
"""
Convert raw sherlock output into a stable, normalized schema.
Expected sherlock result shape (via Python API):
{
"site_name": {"url": "...", "status": "found"|"not found"|"error", ...},
...
}
"""
found: List[Dict[str, str]] = []
missing: List[str] = []
errors: List[Dict[str, str]] = []
for site_name, site_data in raw_result.items():
status = site_data.get("status", "")
url = site_data.get("url", "")
if status == "found" and url:
found.append({"site": site_name, "url": url})
elif status == "not found":
missing.append(site_name)
else:
errors.append({"site": site_name, "error": status or "unknown"})
# Compute totals from the original site list if provided
total_sites = len(raw_result) if sites_checked is None else len(sites_checked)
return {
"schema_version": SCHEMA_VERSION,
"query": username,
"timestamp": datetime.now(timezone.utc).isoformat(),
"found": found,
"missing": missing,
"errors": errors,
"metadata": {
"total_sites_checked": total_sites,
"found_count": len(found),
"missing_count": len(missing),
"error_count": len(errors),
},
}
def run_sherlock(
username: str,
sites: Optional[List[str]] = None,
timeout: Optional[int] = None,
opt_in: bool = False
) -> Dict[str, Any]:
"""
Execute Sherlock wrapper with opt-in gate, caching, and normalization.
"""
require_opt_in(opt_in)
# Compute cache key
query_hash = compute_query_hash(username, sites)
# Check cache first — avoids dependency requirement on cache hit
cached = get_cached_result(query_hash)
if cached is not None:
return cached
# Only require sherlock on cache miss
if not check_sherlock_available():
raise RuntimeError(
"Sherlock Python package not installed. "
"Install with: pip install sherlock-project"
)
# Call sherlock
try:
import sherlock
from sherlock import sherlock as sherlock_main # type: ignore
if sites:
result = sherlock_main(username, site_list=sites, timeout=timeout or 10)
else:
result = sherlock_main(username, timeout=timeout or 10)
normalized = normalize_sherlock_output(result, username, sites)
save_to_cache(query_hash, normalized)
return normalized
except Exception as e:
raise RuntimeError(f"Sherlock execution failed: {e}") from e
def main() -> int:
parser = argparse.ArgumentParser(
description="Sherlock username OSINT wrapper — opt-in, cached, normalized JSON"
)
parser.add_argument(
"--query", "-q", required=True,
help="Username to search across sites"
)
parser.add_argument(
"--opt-in", action="store_true",
help="Explicit opt-in flag (alternatively set SHERLOCK_ENABLED=1)"
)
parser.add_argument(
"--sites", "-s", nargs="+",
help="Specific sites to check (default: all supported)"
)
parser.add_argument(
"--timeout", "-t", type=int, default=10,
help="Request timeout per site (default: 10)"
)
parser.add_argument(
"--json", action="store_true",
help="Output normalized JSON to stdout"
)
parser.add_argument(
"--no-cache",
action="store_true",
help="Bypass cached result (if any)"
)
args = parser.parse_args()
try:
result = run_sherlock(
username=args.query,
sites=args.sites,
timeout=args.timeout,
opt_in=args.opt_in
)
if args.json:
print(json.dumps(result, indent=2))
else:
print(f"Query: {result['query']}")
print(f"Found: {result['metadata']['found_count']} site(s)")
print(f"Missing: {result['metadata']['missing_count']} site(s)")
print(f"Errors: {result['metadata']['error_count']} site(s)")
for f in result['found']:
print(f" [{f['site']}] {f['url']}")
return 0
except RuntimeError as e:
print(f"ERROR: {e}", file=sys.stderr)
return 1
if __name__ == "__main__":
sys.exit(main())