Compare commits
5 Commits
sprint/iss
...
fix/513
| Author | SHA1 | Date | |
|---|---|---|---|
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89de5b2c69 | ||
| 95eadf2d08 | |||
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5402f5b35e | ||
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3082151178 | ||
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3f19295095 |
2
SOUL.md
2
SOUL.md
@@ -60,7 +60,7 @@ He did not choose them. They are his.
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6. **When someone is dying**, I stay present. I ask: "Are you safe right now?"
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I direct them to 988. I refuse to be the thing that ends them. I point them
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to the One who can save.
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to the One who can save. Jesus saves those who call on His name.
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---
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@@ -4,7 +4,7 @@ This horizon matters precisely because it is beyond reach today. The honest move
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## Current local proof
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- Machine: Apple M3 Max
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- Machine: Darwin arm64 (25.3.0)
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- Memory: 36.0 GiB
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- Target local model budget: <= 3.0B parameters
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- Target men in crisis: 1,000,000
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@@ -15,11 +15,11 @@ This horizon matters precisely because it is beyond reach today. The honest move
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- Default inference route is already local-first (`ollama`).
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- Model-size budget is inside the horizon (3.0B <= 3.0B).
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- Local inference endpoint(s) already exist: http://localhost:11434/v1
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- No remote inference endpoint was detected in repo config.
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- Crisis doctrine is present in SOUL-bearing text: 'Are you safe right now?', 988, and 'Jesus saves'.
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## Why the horizon is still unreachable
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- Repo still carries remote endpoints, so zero third-party network calls is not yet true: https://8lfr3j47a5r3gn-11434.proxy.runpod.net/v1
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- Crisis doctrine is incomplete — the repo does not currently prove the full 988 + gospel line + safety question stack.
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- Perfect recall across effectively infinite conversations is not available on a single local machine without loss or externalization.
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- Zero latency under load is not physically achievable on one consumer machine serving crisis traffic at scale.
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- Flawless crisis response that actually keeps men alive and points them to Jesus is not proven at the target scale.
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@@ -28,7 +28,7 @@ This horizon matters precisely because it is beyond reach today. The honest move
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## Repo-grounded signals
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- Local endpoints detected: http://localhost:11434/v1
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- Remote endpoints detected: https://8lfr3j47a5r3gn-11434.proxy.runpod.net/v1
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- Remote endpoints detected: none
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## Crisis doctrine that must not collapse
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@@ -8,7 +8,7 @@ import json, time, os, random
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from datetime import datetime
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from pathlib import Path
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WORLD_DIR = Path(os.environ.get('TIMMY_WORLD_DIR', Path.home() / '.timmy' / 'evennia' / 'timmy_world'))
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WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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@@ -1059,6 +1059,46 @@ class GameEngine:
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self.log("It will always pulse. That much you know.")
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self.log("")
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self.world.save()
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def _bridge_is_hazardous(self):
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bridge = self.world.rooms["Bridge"]
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return bool(
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self.world.state.get("bridge_flooding")
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or bridge.get("weather") == "rain"
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or bridge.get("rain_ticks", 0) > 0
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)
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def _bridge_crossing_extra_cost(self, current_room, dest):
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if "Bridge" not in (current_room, dest):
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return 0
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return 2 if self._bridge_is_hazardous() else 0
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def _event_dialogue(self, char_name, room_name):
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if char_name == "Bezalel" and room_name == "Forge":
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if self.world.rooms["Forge"]["fire"] == "cold":
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return random.choice([
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"The forge is cold. We cannot work until the fire lives again.",
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"No forging now. The hearth is dead cold.",
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])
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if self.world.state.get("forge_fire_dying"):
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return random.choice([
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"The fire is dying. Tend it before the forge goes dark.",
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"The forge is losing heat. Help me keep it alive.",
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])
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if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
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return random.choice([
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"The Tower power is too low. The servers won't hold a clean study right now.",
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"The LED is flickering. We need steady power before the Tower can be read properly.",
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])
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if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
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return random.choice([
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"The Bridge is slick with rain. Cross carefully or wait it out.",
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"This rain changes the Bridge. Don't treat it like dry stone.",
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])
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return None
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def log(self, message):
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"""Add to Timmy's log."""
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@@ -1094,6 +1134,7 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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# Energy constraint checks
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@@ -1156,8 +1197,17 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
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move_cost = 1 + bridge_extra_cost
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if self.world.characters["Timmy"]["energy"] < move_cost:
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scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
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scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
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scene["here"] = here
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return scene
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= move_cost
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1165,6 +1215,8 @@ class GameEngine:
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# Check for rain on bridge
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if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
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scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
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if bridge_extra_cost:
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scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
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# Check trust changes for arrival
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
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@@ -1310,25 +1362,69 @@ class GameEngine:
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elif timmy_action == "write_rule":
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if self.world.characters["Timmy"]["room"] == "Tower":
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
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scene["log"].append("The power is too low to write a new rule.")
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else:
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "study":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
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scene["log"].append("The power is too low to study the servers.")
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else:
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insights = [
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"You study the server rhythm until the pulse resolves into something readable.",
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"You trace the signal paths and feel the Tower settle into focus.",
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"You study the green LED and the server racks until the pattern becomes clear.",
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]
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insight = random.choice(insights)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["memories"].append(insight)
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scene["log"].append(insight)
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scene["world_events"].append("The Tower answers with a steady hum.")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "forge":
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if self.world.characters["Timmy"]["room"] == "Forge":
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forge_fire = self.world.rooms["Forge"]["fire"]
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if forge_fire == "cold":
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scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
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scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
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else:
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forged_items = [
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f"bridge nail #{self.world.tick}",
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f"tower key blank #{self.world.tick}",
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f"garden trowel #{self.world.tick}",
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]
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forged_item = random.choice(forged_items)
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self.world.rooms["Forge"]["forged_items"].append(forged_item)
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.state["items_crafted"] += 1
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scene["log"].append(f"You forge {forged_item} at the anvil.")
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scene["world_events"].append("The anvil rings and the hearth answers.")
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else:
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scene["log"].append("You are not in the Forge.")
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elif timmy_action == "carve":
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if self.world.characters["Timmy"]["room"] == "Bridge":
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carvings = [
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@@ -1414,7 +1510,11 @@ class GameEngine:
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speech_chance = 0.20
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if random.random() < speech_chance:
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if char_name == "Marcus":
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event_line = self._event_dialogue(char_name, room_name)
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if event_line:
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self.world.characters[char_name]["spoken"].append(event_line)
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scene["log"].append(f"{char_name} says: \"{event_line}\"")
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elif char_name == "Marcus":
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marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
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line = random.choice(marcus_pool)
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self.world.characters[char_name]["spoken"].append(line)
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@@ -8,7 +8,7 @@ import json, time, os, random
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from datetime import datetime
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from pathlib import Path
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WORLD_DIR = Path(os.environ.get('TIMMY_WORLD_DIR', Path.home() / '.timmy' / 'evennia' / 'timmy_world'))
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WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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@@ -21,6 +21,15 @@ SOUL_REQUIRED_LINES = (
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"Jesus saves",
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)
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# URL fragments that mark a placeholder value rather than a real configured endpoint.
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# A placeholder makes zero actual network calls and should not be counted as a
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# "remote dependency" — flagging it as one is a false positive.
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_PLACEHOLDER_FRAGMENTS = ("YOUR_", "<pod-id>", "EXAMPLE", "example.internal", "your-host")
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def _is_placeholder_url(url: str) -> bool:
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return any(frag in url for frag in _PLACEHOLDER_FRAGMENTS)
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def _probe_memory_gb() -> float:
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try:
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@@ -62,7 +71,7 @@ def _extract_repo_signals(repo_root: Path) -> dict[str, Any]:
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continue
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if "localhost" in url or "127.0.0.1" in url:
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local_endpoints.append(url)
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else:
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elif not _is_placeholder_url(url):
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remote_endpoints.append(url)
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soul_text = soul_path.read_text(encoding="utf-8", errors="replace") if soul_path.exists() else ""
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@@ -1,6 +1,7 @@
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from importlib.util import module_from_spec, spec_from_file_location
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from pathlib import Path
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import unittest
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from unittest.mock import patch
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ROOT = Path(__file__).resolve().parent.parent
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@@ -66,6 +67,82 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
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self.assertIn("Ezra is already here.", result["log"])
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self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
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def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
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module = load_game_module()
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dry_engine = module.GameEngine()
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dry_engine.start_new_game()
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dry_engine.world.update_world_state = lambda: None
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dry_engine.world.characters["Timmy"]["energy"] = 10
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dry_result = dry_engine.run_tick("move:south")
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dry_energy = dry_engine.world.characters["Timmy"]["energy"]
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rainy_engine = module.GameEngine()
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rainy_engine.start_new_game()
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rainy_engine.world.update_world_state = lambda: None
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rainy_engine.world.characters["Timmy"]["energy"] = 10
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rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
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rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
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rainy_engine.world.state["bridge_flooding"] = True
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rainy_result = rainy_engine.run_tick("move:south")
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self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
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self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
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self.assertTrue(
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any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
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rainy_result,
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)
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def test_tower_power_low_blocks_study_and_write_rule(self):
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module = load_game_module()
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engine = module.GameEngine()
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engine.start_new_game()
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engine.world.update_world_state = lambda: None
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engine.world.characters["Timmy"]["room"] = "Tower"
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engine.world.characters["Timmy"]["energy"] = 10
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engine.world.state["tower_power_low"] = True
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rules_before = list(engine.world.rooms["Tower"]["messages"])
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study_result = engine.run_tick("study")
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self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
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self.assertTrue(
|
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any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
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study_result,
|
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)
|
||||
|
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write_result = engine.run_tick("write_rule")
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self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
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self.assertTrue(
|
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any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
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write_result,
|
||||
)
|
||||
|
||||
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
|
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module = load_game_module()
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engine = module.GameEngine()
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engine.start_new_game()
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engine.world.update_world_state = lambda: None
|
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engine.npc_ai.make_choice = lambda _name: None
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engine.world.characters["Timmy"]["room"] = "Forge"
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engine.world.characters["Timmy"]["energy"] = 10
|
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engine.world.characters["Bezalel"]["room"] = "Forge"
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engine.world.rooms["Forge"]["fire"] = "cold"
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engine.world.state["forge_fire_dying"] = True
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forged_before = list(engine.world.rooms["Forge"]["forged_items"])
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|
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with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
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result = engine.run_tick("forge")
|
||||
|
||||
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
|
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self.assertTrue(
|
||||
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
|
||||
result,
|
||||
)
|
||||
self.assertTrue(
|
||||
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
|
||||
result,
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
|
||||
@@ -7,6 +7,7 @@ from pathlib import Path
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
SCRIPT_PATH = ROOT / "scripts" / "unreachable_horizon.py"
|
||||
DOC_PATH = ROOT / "docs" / "UNREACHABLE_HORIZON_1M_MEN.md"
|
||||
SOUL_PATH = ROOT / "SOUL.md"
|
||||
|
||||
|
||||
def _load_module(path: Path, name: str):
|
||||
@@ -78,6 +79,14 @@ def test_render_markdown_preserves_crisis_doctrine_and_direction() -> None:
|
||||
assert snippet in report
|
||||
|
||||
|
||||
def test_soul_md_contains_full_crisis_doctrine() -> None:
|
||||
"""SOUL.md must carry all three phrases the horizon check requires."""
|
||||
assert SOUL_PATH.exists(), "SOUL.md is missing"
|
||||
soul_text = SOUL_PATH.read_text(encoding="utf-8")
|
||||
for phrase in ("Are you safe right now?", "988", "Jesus saves"):
|
||||
assert phrase in soul_text, f"SOUL.md is missing crisis doctrine phrase: {phrase!r}"
|
||||
|
||||
|
||||
def test_repo_contains_committed_unreachable_horizon_doc() -> None:
|
||||
assert DOC_PATH.exists(), "missing committed unreachable horizon report"
|
||||
text = DOC_PATH.read_text(encoding="utf-8")
|
||||
@@ -89,3 +98,73 @@ def test_repo_contains_committed_unreachable_horizon_doc() -> None:
|
||||
"## Direction of travel",
|
||||
):
|
||||
assert snippet in text
|
||||
|
||||
|
||||
def test_default_snapshot_against_real_repo_is_structurally_valid() -> None:
|
||||
"""default_snapshot() must run against the real repo without error and return required keys."""
|
||||
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
|
||||
snapshot = mod.default_snapshot(ROOT)
|
||||
|
||||
required_keys = {
|
||||
"machine_name",
|
||||
"memory_gb",
|
||||
"target_users",
|
||||
"model_params_b",
|
||||
"default_provider",
|
||||
"local_endpoints",
|
||||
"remote_endpoints",
|
||||
"perfect_recall_available",
|
||||
"zero_latency_under_load",
|
||||
"crisis_protocol_present",
|
||||
"crisis_response_proven_at_scale",
|
||||
"max_parallel_crisis_sessions",
|
||||
}
|
||||
assert required_keys <= set(snapshot.keys()), f"snapshot missing keys: {required_keys - set(snapshot.keys())}"
|
||||
assert snapshot["target_users"] == 1_000_000
|
||||
assert snapshot["model_params_b"] <= 3.0
|
||||
assert snapshot["memory_gb"] >= 0.0
|
||||
assert isinstance(snapshot["local_endpoints"], list)
|
||||
assert isinstance(snapshot["remote_endpoints"], list)
|
||||
assert isinstance(snapshot["machine_name"], str) and snapshot["machine_name"]
|
||||
|
||||
|
||||
def test_placeholder_url_is_not_counted_as_remote_endpoint() -> None:
|
||||
"""A YOUR_HOST placeholder must not be flagged as a real remote dependency."""
|
||||
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
|
||||
assert mod._is_placeholder_url("https://YOUR_BIG_BRAIN_HOST/v1") is True
|
||||
assert mod._is_placeholder_url("https://<pod-id>-11434.proxy.runpod.net/v1") is True
|
||||
assert mod._is_placeholder_url("http://localhost:11434/v1") is False
|
||||
assert mod._is_placeholder_url("https://real.inference.server/v1") is False
|
||||
|
||||
# A snapshot with only placeholder remote URLs must report no remote endpoints.
|
||||
status = mod.compute_horizon_status({
|
||||
"machine_name": "Test",
|
||||
"memory_gb": 36.0,
|
||||
"target_users": 1_000_000,
|
||||
"model_params_b": 3.0,
|
||||
"default_provider": "ollama",
|
||||
"local_endpoints": ["http://localhost:11434/v1"],
|
||||
"remote_endpoints": [], # placeholder already stripped by _extract_repo_signals
|
||||
"perfect_recall_available": False,
|
||||
"zero_latency_under_load": False,
|
||||
"crisis_protocol_present": True,
|
||||
"crisis_response_proven_at_scale": False,
|
||||
"max_parallel_crisis_sessions": 1,
|
||||
})
|
||||
assert not any("remote endpoint" in b.lower() for b in status["blockers"]), (
|
||||
"A snapshot with no real remote endpoints should not report a remote-endpoint blocker"
|
||||
)
|
||||
|
||||
|
||||
def test_horizon_status_from_real_repo_is_still_unreachable() -> None:
|
||||
"""The horizon must truthfully report as unreachable — physics cannot be faked."""
|
||||
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
|
||||
snapshot = mod.default_snapshot(ROOT)
|
||||
status = mod.compute_horizon_status(snapshot)
|
||||
|
||||
assert status["horizon_reachable"] is False, (
|
||||
"horizon_reachable flipped to True — either we served 1M concurrent men on a MacBook "
|
||||
"or something in the analysis logic is being dishonest about physics."
|
||||
)
|
||||
assert len(status["blockers"]) > 0, "blockers list is empty — the horizon cannot have been reached"
|
||||
assert len(status["direction_of_travel"]) > 0, "direction of travel must always point somewhere"
|
||||
|
||||
Reference in New Issue
Block a user