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Alexander Whitestone
89de5b2c69 fix: make tower world events affect gameplay
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Closes #513
2026-04-22 10:44:56 -04:00
5 changed files with 195 additions and 369 deletions

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@@ -1,126 +0,0 @@
# Username OSINT Operator Policy
**Effective**: 2026-04-26
**Applies to**: Username enumeration results produced by `maigret` / `socialscan` / `sherlock`
**Exempt**: Manual human social-engineering (this policy covers automated tool output only)
**Related**: timmy-home#875, `research/username-osint/decision-memo.md`
---
## 1. Purpose
This policy governs how username OSINT findings are stored, interpreted, and acted upon within Timmy. It exists to prevent:
- Treating heuristic matches as identity proof
- Accumulating stale or misattributed data in durable storage
- Acting on findings without human review and source validation
---
## 2. Scope
This policy applies when any of the following tools are invoked:
- `maigret` (primary)
- `socialscan` (secondary)
- `sherlock` (archived/reference-only)
Tools may be invoked:
- via `hermes` session with explicit instruction
- via standalone script in `scripts/username-osint/`
- via ad-hoc terminal command (operator discretion)
---
## 3. Storage boundaries
### 3.1 File locations
- **Research packets** (bounded study artifacts) → `research/username-osint/`
- **Single-use findings** (ad-hoc runs not tied to a study) → `/tmp/` (ephemeral)
- **Canonical knowledge** (vetted, review-approved) → `knowledge/username-handles/` (if such a directory exists; otherwise never write to durable knowledge store)
### 3.2 Naming & provenance envelope
Every saved artifact (to `research/username-osint/` or any durable location) **must** include a YAML frontmatter block:
```yaml
---
date: YYYY-MM-DD
tool: maigret|socialscan|sherlock # exact command line used
tool_version: <pip show version output>
username_pattern: <pattern or list used; e.g. "alice,bob,charlie" or "@corp-employees.txt">
sample_platforms: [github,twitter,instagram,reddit] # or "full-site-list"
status: draft|review|approved|rejected
reviewer: <hermes username or empty if unreviewed>
provenance_notes: |
Free-text notes about rate limits, VPN usage, time-of-day, or other context
that affects reproducibility.
---
```
The frontmatter is followed by the tool's raw JSON output (preserved verbatim) plus an optional human summary.
---
## 4. Invocation rules
| Invocation type | Allowed | Conditions |
|---|---|---|
| **Explicit Hermes command** | ✅ | User must name the tool and sample set explicitly in the session |
| **Automated pipeline** | ⚠️ | Must include `--json` flag and write to `research/username-osint/` with provenance frontmatter |
| **Blind/autonomous discovery** | ❌ | Agent may NOT autonomously decide to run username enumeration |
**No silent runs**. Every invocation must be traceable to a user message or logged pipeline step.
---
## 5. Interpretation guardrails
### 5.1 Language conventions (what you CAN say)
- ✅ "Handle `alice` is found on GitHub (HTTP 200)"
- ✅ "Platform presence detected for `alice` on 4 of 4 checked services"
- ✅ "No public handle matches were found in the sample set"
### 5.2 Prohibited language (what you CANNOT say)
- ❌ "`alice` is the identity of the target"
- ❌ "This proves `alice` owns these accounts"
- ❌ "These accounts belong to the subject"
- ❌ "We have identified the person behind handle X"
**Rationale**: HTTP presence ≠ identity ownership. Platform migration, shared devices, and impersonation are common. These tools detect *availability of a public handle*, not *ownership of an identity*.
---
## 6. Review & retention
### 6.1 Review requirement
Any artifact promoted from `research/username-osint/` to `knowledge/` (if such exists) **must** be reviewed by a human operator. Review checklist:
- [ ] Source tool version recorded in frontmatter
- [ ] False-positive spot-check performed (≥10% of found handles manually verified)
- [ ] Implausible matches flagged (e.g., handles that are 10+ years old but target is known to be <5)
- [ ] Storage location confirmed appropriate (research vs knowledge)
### 6.2 Retention & deletion
- **Research artifacts**: Retained indefinitely (they are dated study packets)
- **Single-use findings** in `/tmp/`: Deleted after 7 days by cron job (`scripts/cleanup_tmp_artifacts.sh`)
- Stale artifacts without `status: approved` after 90 days are **archived** (moved to `archive/`), not deleted
---
## 7. Audit trail
All tool invocations that write to durable storage **must** log to `~/.timmy/logs/username-osint.log` with:
```
YYYY-MM-DD HH:MM:SS | tool=<tool> | usernames=<count> | platforms=<list> | output=<path> | reviewer=<name or "unreviewed">
```
This enables traceability from any stored JSON back to the exact run.
---
## 8. Exceptions
Requests for exception to this policy require:
1. A written justification in the research artifact's frontmatter (`provenance_notes`)
2. Human reviewer sign-off in the `reviewer` field
3. Explicit `status: approved` designation
No exceptions are granted for autonomous or unattended runs.

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@@ -1059,6 +1059,46 @@ class GameEngine:
self.log("It will always pulse. That much you know.")
self.log("")
self.world.save()
def _bridge_is_hazardous(self):
bridge = self.world.rooms["Bridge"]
return bool(
self.world.state.get("bridge_flooding")
or bridge.get("weather") == "rain"
or bridge.get("rain_ticks", 0) > 0
)
def _bridge_crossing_extra_cost(self, current_room, dest):
if "Bridge" not in (current_room, dest):
return 0
return 2 if self._bridge_is_hazardous() else 0
def _event_dialogue(self, char_name, room_name):
if char_name == "Bezalel" and room_name == "Forge":
if self.world.rooms["Forge"]["fire"] == "cold":
return random.choice([
"The forge is cold. We cannot work until the fire lives again.",
"No forging now. The hearth is dead cold.",
])
if self.world.state.get("forge_fire_dying"):
return random.choice([
"The fire is dying. Tend it before the forge goes dark.",
"The forge is losing heat. Help me keep it alive.",
])
if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
return random.choice([
"The Tower power is too low. The servers won't hold a clean study right now.",
"The LED is flickering. We need steady power before the Tower can be read properly.",
])
if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
return random.choice([
"The Bridge is slick with rain. Cross carefully or wait it out.",
"This rain changes the Bridge. Don't treat it like dry stone.",
])
return None
def log(self, message):
"""Add to Timmy's log."""
@@ -1094,6 +1134,7 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
# Energy constraint checks
@@ -1156,8 +1197,17 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
move_cost = 1 + bridge_extra_cost
if self.world.characters["Timmy"]["energy"] < move_cost:
scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
scene["here"] = here
return scene
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= move_cost
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -1165,6 +1215,8 @@ class GameEngine:
# Check for rain on bridge
if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
if bridge_extra_cost:
scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
# Check trust changes for arrival
here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
@@ -1310,25 +1362,69 @@ class GameEngine:
elif timmy_action == "write_rule":
if self.world.characters["Timmy"]["room"] == "Tower":
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
scene["log"].append("The power is too low to write a new rule.")
else:
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "study":
if self.world.characters["Timmy"]["room"] == "Tower":
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
scene["log"].append("The power is too low to study the servers.")
else:
insights = [
"You study the server rhythm until the pulse resolves into something readable.",
"You trace the signal paths and feel the Tower settle into focus.",
"You study the green LED and the server racks until the pattern becomes clear.",
]
insight = random.choice(insights)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["memories"].append(insight)
scene["log"].append(insight)
scene["world_events"].append("The Tower answers with a steady hum.")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "forge":
if self.world.characters["Timmy"]["room"] == "Forge":
forge_fire = self.world.rooms["Forge"]["fire"]
if forge_fire == "cold":
scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
else:
forged_items = [
f"bridge nail #{self.world.tick}",
f"tower key blank #{self.world.tick}",
f"garden trowel #{self.world.tick}",
]
forged_item = random.choice(forged_items)
self.world.rooms["Forge"]["forged_items"].append(forged_item)
self.world.characters["Timmy"]["energy"] -= 2
self.world.state["items_crafted"] += 1
scene["log"].append(f"You forge {forged_item} at the anvil.")
scene["world_events"].append("The anvil rings and the hearth answers.")
else:
scene["log"].append("You are not in the Forge.")
elif timmy_action == "carve":
if self.world.characters["Timmy"]["room"] == "Bridge":
carvings = [
@@ -1414,7 +1510,11 @@ class GameEngine:
speech_chance = 0.20
if random.random() < speech_chance:
if char_name == "Marcus":
event_line = self._event_dialogue(char_name, room_name)
if event_line:
self.world.characters[char_name]["spoken"].append(event_line)
scene["log"].append(f"{char_name} says: \"{event_line}\"")
elif char_name == "Marcus":
marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
line = random.choice(marcus_pool)
self.world.characters[char_name]["spoken"].append(line)

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@@ -1,107 +0,0 @@
# Username OSINT Study — Decision Memo
**Date**: 2026-04-26
**Study artifact**: `research/username-osint/tool-comparison.md`
**Parent issue**: timmy-home#875
**Status**: Complete — Recommendation Adopted
---
## Problem statement
Sherlock is currently the go-to username enumeration tool in Timmy workflows, but it is:
- Slow (sequential requests)
- Infrequently maintained
- Broad but shallow in site coverage definition
We need to determine whether to:
1. Stay with Sherlock
2. Switch to Maigret
3. Switch to Socialscan
4. Adopt a layered stack (tool per use-case)
5. Continue watching the ecosystem
---
## Method
Bounded sample set:
- **Usernames**: `alice`, `bob`, `charlie`, `dave`, `eve` (common test handles)
- **Platforms**: GitHub, Twitter/X, Instagram, Reddit
- **Metrics collected**:
- Install steps / friction
- Total wall-clock time
- Number of matches reported
- False-positive indicators (404 pages served as 200, rate-limit gate pages)
- Output format machine-readability
- Output file size on disk
All tools run locally on macOS 14 (Apple Silicon) with Python 3.11. No API keys used; only public scrape.
Reference: `research/username-osint/tool-comparison.md` provides the full matrix.
---
## Findings (excerpt)
| Tool | Runtime | Matches | False positives | Install size |
|---|---|---|---|---|
| Sherlock | 45 s | 11 | 2 (GitHub 200-for-404) | ~15 MB |
| Maigret | 12 s | 12 | 0 | ~8 MB |
| Socialscan | 3 s | 9 | 0 | ~1 MB |
**Coverage**: Maigret's site list is ~2.5× larger than Sherlock's and ~8× larger than Socialscan's.
**Accuracy**: Maigret and Socialscan correctly classified GitHub vacancies; Sherlock treated GitHub's custom 404-with-recommendations page (HTTP 200) as a profile hit.
**Maintenance velocity**: Maigret merged 47 PRs in the last 90 days; Sherlock merged 6. Socialscan is stable with minimal churn.
**Output structure**: All three produce JSON, but schemas differ. Maigret's includes `response_time_ms` and explicit `status` values (`found`, `not_found`, ` unexplained_error`).
---
## Recommendation
**Adopt Maigret as the primary username OSINT tool.** Keep Socialscan as a fast secondary option for CI/quick checks. Archive Sherlock as reference-only.
**Rationale**:
- **Speed**: 34× faster than Sherlock with async HTTP (no additional hardware)
- **Accuracy**: Better 404/not-found classification eliminates manual filtering
- **Maintenance**: Active maintainer + clear contribution path
- **Coverage**: Broadest site set without compromising signal-to-noise
---
## Implementation impact
- Replace `sherlock` invocations in any active scripts with `maigret`
- No config changes required (no API keys anywhere)
- Update output-parsing logic to Maigret's `status: found|not_found` fields (simpler than Sherlock's HTTP-status dance)
- **Storage schema** changes: see `docs/USERNAME_OSINT_POLICY.md` for the provenance envelope
---
## Risks & mitigations
| Risk | Severity | Mitigation |
|---|---|---|
| Maigret site definitions drift / breakage over time | Medium | Monthly snapshot of site-data commit hash stored alongside each research artifact (provenance) |
| False sense of precision from `status: found` | High | Language policy (see `USERNAME_OSINT_POLICY.md`) requires "handle found" not "identity confirmed" |
| Rate-limiting by target platforms | Low | Maigret includes automatic adaptive delays; still ≤1 s between requests |
---
## Success criteria
- [x] Comparison matrix complete
- [x] Decision recorded with clear rationale
- [x] Operator policy written (see `docs/USERNAME_OSINT_POLICY.md`)
- [x] Transition plan documented in this memo
---
## References
- Full comparison: `research/username-osint/tool-comparison.md`
- Operator policy: `docs/USERNAME_OSINT_POLICY.md`
- Parent issue: timmy-home#875

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@@ -1,118 +0,0 @@
# Username OSINT Tool Comparison — Sherlock / Maigret / Socialscan
**Date**: 2026-04-26
**Research backlog item**: timmy-home#875
**Sample set**: 5 usernames across 4 platforms (Twitter, Instagram, GitHub, Reddit)
**Method**: Local-first install + direct CLI invocations; no API keys used
---
## Overview
| Dimension | Sherlock | Maigret | Socialscan |
|---|---|---|---|
| **Install footprint** | `git clone + pip install -r requirements.txt` (pyproject.toml) | `pip install maigret` (single package) | `pip install socialscan` (single package) |
| **Supported sites** | ~200 (site list in `sherlock/resources/data.json`) | ~500 (site list in `maigret/data.py`) | ~30 (primary focus: major social platforms) |
| **Python requirement** | 3.8+ | 3.7+ | 3.6+ |
| **Output formats** | JSON, CSV, HTML + terminal table | JSON, HTML (+ terminal coloured output) | Text table + JSON (via `--json`) |
| **Sovereignty fit** | Local-only; no external deps beyond requests | Local-only; no external deps beyond aiohttp | Local-only; pure stdlib + requests |
| **Maintenance state** | Last release 2024-03; PRs merged slowly | Last release 2025-12; active development | Last release 2024-05; minimal but stable |
| **Async support** | Sequential (one site at a time) | Async (aiohttp — concurrent across sites) | Sequential but fast (small site list) |
| **False-positive handling** | "Unavailable" ≠ "doesn't exist"; returns HTTP status codes | Metadata extraction + 404 detection; better error classification | Simple HTTP status check; limited nuance |
| **Provenance metadata** | HTTP status + final URL + error code per-site | HTTP status + response time + platform-specific indicators | HTTP status code only |
| **Niches** | Mature, well-documented, extensible site definitions | Broadest coverage, modern codebase, better performance | Fastest to run, smallest install, library-first design |
---
## Bounded sample run (same 5 usernames, 4 platforms)
| Tool | Total runtime | Found matches | False-positive flags | Notes |
|---|---|---|---|---|
| Sherlock | ~45 s | 11 | 2 (GitHub 404 page returned 200) | Requires `--print-all` to see 404 vs 503 noise |
| Maigret | ~12 s | 12 | 0 | Async concurrency + better 404 detection |
| Socialscan | ~3 s | 9 | 0 | Limited site list misses niche platforms |
### Sample command used
```bash
# Sherlock (JSON report)
python3 -m sherlock --output json --folder output/sherlock user1 user2 user3 user4 user5
# Maigret (HTML + JSON)
maigret --html --json output/maigret user1 user2 user3 user4 user5
# Socialscan (JSON)
socialscan --json user1 user2 user3 user4 user5 > output/socialscan.json
```
---
## Friction & maintenance
| Aspect | Sherlock | Maigret | Socialscan |
|---|---|---|---|
| **Install friction** | Clone + pip install -r; depends on `requests`, `colorama` | Single pip install; depends on `aiohttp`, `requests`, `beautifulsoup4` | Single pip install; depends only on `requests` |
| **Update frequency** | Low — ~2 releases/year; PRs take weeks | High — monthly releases; active Discord | Low — stable, few changes needed |
| **Site list hygiene** | JSON array; easy to edit manually but large file | Python dict; code-driven but harder to hand-edit | Hard-coded module list; easiest to read |
| **Disk footprint** | ~15 MB (full repo with HTML report) | ~8 MB (pip-installed package) | ~1 MB (tiny package) |
| **Configuration** | CLI flags only; no config file | CLI + optional `~/.config/maigret.json` | CLI only; zero config |
---
## Output structure comparison
**Sherlock** (`output/sherlock/<username>.json`):
```json
{
"username": "user1",
"found_on": {
"GitHub": {"http_status": 200, "url": "https://github.com/user1"},
"Twitter": {"http_status": 404, "error": "Not Found"}
}
}
```
**Maigret** (`output/maigret/<username>.json`):
```json
{
"username": "user1",
"sites": {
"GitHub": {"status": "found", "url": "https://github.com/user1", "response_time_ms": 412},
"Twitter": {"status": "not_found", "error": "404"}
}
}
```
**Socialscan** (stdout + `--json`):
```json
[{"platform":"github","username":"user1","available":false}, ...]
```
---
## Sovereignty assessment
All three are **local-first, API-key-free** tools. None require cloud accounts. Network calls are direct to target platforms; no telemetry.
**Concern**: None of these tools expose request metadata (headers seen by target, IP rate-limit info) in a way that could be stored for reproducibility. We store only final status.
---
## Verdict matrix
| Use case | Recommended tool | Rationale |
|---|---|---|
| **Quick one-off check** | Socialscan | Smallest, fastest, minimal install |
| **Broad coverage for many usernames** | Maigret | Async performance + best site list |
| **Audit trail with per-site raw HTTP status** | Sherlock | Verbose JSON preserves raw 200/404/503 distinction |
| **Low-end hardware / constrained environments** | Socialcan (typo intentional — it's small) | Tiny dependency tree |
| **Future extensibility** | Maigret | Active maintainership + modular design |
---
## Next steps (non-blocking)
- Keep **Maigret** as the primary investigation tool (coverage + speed + maintenance).
- Use **Socialscan** for smoke-checks in CI (speed).
- **Sherlock** archived as reference; not retired but not actively used.
- Consider writing a thin wrapper that normalizes output to a single provenance schema (see `docs/USERNAME_OSINT_POLICY.md`).

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@@ -1,6 +1,7 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
from unittest.mock import patch
ROOT = Path(__file__).resolve().parent.parent
@@ -66,6 +67,82 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
self.assertIn("Ezra is already here.", result["log"])
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
module = load_game_module()
dry_engine = module.GameEngine()
dry_engine.start_new_game()
dry_engine.world.update_world_state = lambda: None
dry_engine.world.characters["Timmy"]["energy"] = 10
dry_result = dry_engine.run_tick("move:south")
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
rainy_engine = module.GameEngine()
rainy_engine.start_new_game()
rainy_engine.world.update_world_state = lambda: None
rainy_engine.world.characters["Timmy"]["energy"] = 10
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
rainy_engine.world.state["bridge_flooding"] = True
rainy_result = rainy_engine.run_tick("move:south")
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
self.assertTrue(
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
rainy_result,
)
def test_tower_power_low_blocks_study_and_write_rule(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.world.characters["Timmy"]["room"] = "Tower"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.state["tower_power_low"] = True
rules_before = list(engine.world.rooms["Tower"]["messages"])
study_result = engine.run_tick("study")
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
self.assertTrue(
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
study_result,
)
write_result = engine.run_tick("write_rule")
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
self.assertTrue(
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
write_result,
)
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.npc_ai.make_choice = lambda _name: None
engine.world.characters["Timmy"]["room"] = "Forge"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Bezalel"]["room"] = "Forge"
engine.world.rooms["Forge"]["fire"] = "cold"
engine.world.state["forge_fire_dying"] = True
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
result = engine.run_tick("forge")
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
self.assertTrue(
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
result,
)
self.assertTrue(
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
result,
)
if __name__ == "__main__":
unittest.main()