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Author SHA1 Message Date
9e04030541 Remove OpenClaw sidecar reference from README — Hermes maxi directive
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2026-04-12 12:09:07 +00:00
75f11b4f48 [claude] Mnemosyne file-based document ingestion pipeline (#1275) (#1276)
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2026-04-12 11:50:16 +00:00
72d9c1a303 [claude] Mnemosyne Memory Resonance — latent connection discovery (#1272) (#1274)
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2026-04-12 11:18:54 +00:00
fd8f82315c [claude] Mnemosyne archive snapshots — backup and restore (#1268) (#1270)
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2026-04-12 09:49:31 +00:00
bb21beccdd Merge pull request '[Mnemosyne] Fix path command bug + add vitality/decay CLI commands' (#1267) from fix/mnemosyne-cli-path-vitality into main
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2026-04-12 09:26:37 +00:00
3361a0e259 docs: update FEATURES.yaml with new CLI commands
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2026-04-12 08:43:16 +00:00
8fb0a50b91 test: add CLI command tests for path, touch, decay, vitality, fading, vibrant 2026-04-12 08:42:59 +00:00
99e4baf54b fix: mnemosyne path command bug + add vitality/decay CLI commands
Closes #1266

- Fix cmd_path calling nonexistent _load() -> use MnemosyneArchive()
- Add path to dispatch dict
- Add touch, decay, vitality, fading, vibrant CLI commands
2026-04-12 08:41:54 +00:00
b0e24af7fe Merge PR #1265
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Auto-merged by Timmy PR triage — clean diff, no conflicts, tests present.
2026-04-12 08:37:15 +00:00
65cef9d9c0 docs: mark memory_pulse as shipped, add memory_path feature
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2026-04-12 08:22:58 +00:00
267505a68f test: add tests for shortest_path and path_explanation 2026-04-12 08:22:56 +00:00
e8312d91f7 feat: add 'path' CLI command for memory pathfinding 2026-04-12 08:22:55 +00:00
446ec370c8 feat: add shortest_path and path_explanation to MnemosyneArchive
BFS-based pathfinding between memories through the connection graph.
Enables 'how is X related to Y?' queries across the holographic archive.
2026-04-12 08:22:53 +00:00
76e62fe43f [claude] Memory Pulse — BFS wave animation on crystal click (#1263) (#1264)
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2026-04-12 06:45:25 +00:00
b52c7281f0 [claude] Mnemosyne: memory consolidation — auto-merge duplicates (#1260) (#1262)
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2026-04-12 06:24:24 +00:00
af1221fb80 auto
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auto
2026-04-12 06:08:51 +00:00
42a4169940 docs(mnemosyne): mark memory_decay as shipped
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Part of #1258.
2026-04-12 05:43:30 +00:00
3f7c037562 test(mnemosyne): add memory decay test suite
Part of #1258.
- Test vitality fields on entry model
- Test touch() access recording and boost
- Test compute_vitality decay math
- Test fading/vibrant queries
- Test apply_decay bulk operation
- Test stats integration
- Integration lifecycle test
2026-04-12 05:43:28 +00:00
17e714c9d2 feat(mnemosyne): add memory decay system to MnemosyneArchive
Part of #1258.
- touch(entry_id): record access, boost vitality
- get_vitality(entry_id): current vitality status  
- fading(limit): most neglected entries
- vibrant(limit): most alive entries
- apply_decay(): decay all entries, persist
- stats() updated with avg_vitality, fading_count, vibrant_count

Decay: exponential with 30-day half-life.
Touch: 0.1 * (1 - current_vitality) — diminishing returns.
2026-04-12 05:42:37 +00:00
653c20862c feat(mnemosyne): add vitality and last_accessed fields to ArchiveEntry
Part of #1258 — memory decay system.
- vitality: float 0.0-1.0 (default 1.0)
- last_accessed: ISO datetime of last access

Also ensures updated_at and content_hash fields from main are present.
2026-04-12 05:41:42 +00:00
89e19dbaa2 Merge PR #1257
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Auto-merged by Timmy PR review cron job
2026-04-12 05:30:03 +00:00
3fca28b1c8 feat: export embedding backends from mnemosyne __init__
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2026-04-12 05:07:55 +00:00
1f8994abc9 docs: mark embedding_backend as shipped in FEATURES.yaml 2026-04-12 05:07:29 +00:00
fcdb049117 feat: CLI --backend flag for embedding backend selection
- search: --backend ollama|tfidf|auto
- rebuild: --backend flag
- Auto-detects best backend when --semantic is used
2026-04-12 05:07:14 +00:00
85dda06ff0 test: add embedding backend test suite
Tests cosine similarity, TF-IDF backend,
auto-detection, and fallback behavior.
2026-04-12 05:06:24 +00:00
bd27cd4bf5 feat: archive.py uses embedding backend for semantic search
- MnemosyneArchive.__init__ accepts optional EmbeddingBackend
- Auto-detects best backend via get_embedding_backend()
- semantic_search uses embedding cosine similarity when available
- Falls back to Jaccard token similarity gracefully
2026-04-12 05:06:00 +00:00
fd7c66bd54 feat: linker supports pluggable embedding backend
HolographicLinker now accepts optional EmbeddingBackend.
Uses cosine similarity on embeddings when available,
falls back to Jaccard token similarity otherwise.
Embedding cache for performance during link operations.
2026-04-12 05:05:17 +00:00
3bf8d6e0a6 feat: add pluggable embedding backend (Ollama + TF-IDF)
Implements embedding_backend from FEATURES.yaml:
- Abstract EmbeddingBackend interface
- OllamaEmbeddingBackend for local sovereign models
- TfidfEmbeddingBackend pure-Python fallback
- get_embedding_backend() auto-detection
2026-04-12 05:04:53 +00:00
eeba35b3a9 Merge pull request '[EPIC] IaC Workflow — .gitignore fix, stale PR closer, FEATURES.yaml, CONTRIBUTING.md' (#1254) from epic/iac-workflow-1248 into main
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2026-04-12 04:51:44 +00:00
perplexity
55f0bbe97e [IaC] Add CONTRIBUTING.md — assignment-lock protocol and workflow conventions
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Closes #1252

- Assignment-as-lock protocol for humans and agents
- Branch naming conventions
- PR requirements (rebase, reference issues, no bytecode)
- Path conventions table
- Feature manifest workflow
- Stale PR policy documentation
2026-04-12 03:52:36 +00:00
perplexity
410cd12172 [IaC] Add Mnemosyne FEATURES.yaml — declarative feature manifest
Closes #1251

- Documents all shipped backend modules (archive, entry, ingest, linker, cli, tests)
- Documents all shipped frontend components (11 components)
- Lists planned/unshipped features (decay, pulse, embeddings, consolidation)
- References merged PRs for each feature
- Enforces canon_path: nexus/mnemosyne/
2026-04-12 03:51:48 +00:00
perplexity
abe8c9f790 [IaC] Add stale PR closer script — auto-close conflicted superseded PRs
Closes #1250

- Shell/Python script for cron on Hermes (every 6h)
- Identifies PRs that are both conflicted AND superseded
- Matches by Closes #NNN references and title similarity (60%+ overlap)
- Configurable grace period via GRACE_HOURS env var
- DRY_RUN mode for safe testing
- Idempotent — safe to re-run
2026-04-12 03:51:48 +00:00
perplexity
67adf79757 [IaC] Fix .gitignore — recursive __pycache__ exclusion + purge 22 cached .pyc files
Closes #1249

- Replace path-specific __pycache__ entries with recursive **/__pycache__/
- Add *.pyc and *.pyo globs
- Remove 22 tracked .pyc files from bin/, nexus/evennia_mempalace/,
  nexus/mempalace/, and nexus/mnemosyne/
- Reorganize .gitignore with section comments for clarity
2026-04-12 03:49:50 +00:00
a378aa576e Merge pull request '[Mnemosyne] Connection Panel — browse, add, remove memory relationships' (#1247) from feat/mnemosyne-connection-panel into main
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2026-04-12 03:44:39 +00:00
Alexander Whitestone
5446d3dc59 feat(mnemosyne): Add connection panel HTML + CSS
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- Panel container in index.html after memory-inspect-panel
- Full CSS styles matching Mnemosyne aesthetic
- Slide-in from right, positioned next to inspect panel
- Connected memories list with navigate/remove actions
- Suggested memories with add-connection button
- Hover highlight state for 3D crystal feedback
2026-04-11 21:48:13 -04:00
Alexander Whitestone
58c75a29bd feat(mnemosyne): Memory Connection Panel — interactive connection management
- Browse all connections from a selected memory crystal
- Suggested connections from same region + nearby memories
- Add/remove connections with bidirectional sync
- Hover highlights connected crystals in 3D world
- Navigate to connected memories via click
- Clean slide-in panel UI matching Mnemosyne aesthetic
2026-04-11 21:46:47 -04:00
b3939179b9 [claude] Add temporal query methods: by_date_range and temporal_neighbors (#1244) (#1246)
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2026-04-12 01:03:50 +00:00
a14bf80631 [claude] Mnemosyne entry update + content deduplication (#1239) (#1241)
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2026-04-11 23:44:57 +00:00
217ffd7147 [claude] Mnemosyne tag management — add, remove, replace topics (#1236) (#1238)
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2026-04-11 23:34:25 +00:00
09ccf52645 Merge pull request '[Mnemosyne] Graph cluster analysis — clusters, hubs, bridges, rebuild' (#1234) from feat/mnemosyne-graph-clusters into main
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Merge PR #1234: [Mnemosyne] Graph cluster analysis — clusters, hubs, bridges, rebuild
2026-04-11 23:16:29 +00:00
49fa41c4f4 Merge pull request '[Mnemosyne] Graph data export for 3D constellation view' (#1233) from feat/mnemosyne-graph-export into main
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Merge PR #1233: [Mnemosyne] Graph data export for 3D constellation view
2026-04-11 23:16:16 +00:00
155ff7dc3b Merge pull request '[Archive] Sovereign Ordinal Archive — Block 944648' (#1235) from feat/ordinal-archive-2026-04-11 into main
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Merge PR #1235: [Archive] Sovereign Ordinal Archive — Block 944648
2026-04-11 23:16:13 +00:00
e07c210ed7 feat: add metadata for ordinal archive
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2026-04-11 23:10:03 +00:00
07fb169de1 feat: Sovereign Ordinal Archive - block 944648
Scanned 2026-04-11, documenting philosophical and moral inscriptions on Bitcoin blockchain.
2026-04-11 23:10:02 +00:00
Alexander Whitestone
3848b6f4ea test(mnemosyne): graph cluster analysis tests — 22 tests
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- graph_clusters: empty, orphans, linked pairs, separate clusters, topics, density
- hub_entries: ordering, limit, inbound/outbound counting
- bridge_entries: triangle (none), chain (B is bridge), small cluster filtered
- rebuild_links: creates links, threshold override, persistence
2026-04-11 18:44:58 -04:00
Alexander Whitestone
3ed129ad2b feat(mnemosyne): CLI commands for graph analysis
- mnemosyne clusters: show connected component clusters with density + topics
- mnemosyne hubs: most connected entries by degree centrality
- mnemosyne bridges: articulation points (entries connecting clusters)
- mnemosyne rebuild: recompute all links from scratch
2026-04-11 18:43:14 -04:00
Alexander Whitestone
392c73eb03 feat(mnemosyne): graph cluster analysis — clusters, hubs, bridges, rebuild_links
- graph_clusters(): BFS connected component discovery with density + topic analysis
- hub_entries(): degree centrality ranking of most connected entries
- bridge_entries(): Tarjan's articulation points — entries that connect clusters
- rebuild_links(): full link recomputation after bulk ingestion
- _build_adjacency(): internal adjacency builder with validation
2026-04-11 18:42:32 -04:00
Alexander Whitestone
c961cf9122 test(mnemosyne): add graph_data() tests
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- empty archive returns empty nodes/edges
- nodes have all required fields
- edges have weights in [0,1]
- topic_filter returns subgraph
- bidirectional edges deduplicated
2026-04-11 18:14:34 -04:00
Alexander Whitestone
a1c038672b feat(mnemosyne): add graph_data() for 3D constellation export
Returns {nodes, edges} with live link weights. Supports topic_filter
for subgraph extraction. Edges are deduplicated (bidirectional links
become single undirected edges).

Closes #1232
2026-04-11 18:14:16 -04:00
ed5ed011c2 [claude] Memory Inspect Panel — click-to-read detail view (#1227) (#1229)
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2026-04-11 21:17:42 +00:00
3c81c64f04 Merge pull request '[Mnemosyne] Memory Birth Animation System' (#1222) from feat/mnemosyne-memory-birth into main
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2026-04-11 20:23:24 +00:00
909a61702e [claude] Mnemosyne: semantic search via holographic linker similarity (#1223) (#1225)
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2026-04-11 20:19:52 +00:00
12a5a75748 feat: integrate MemoryBirth into app.js
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- Import MemoryBirth module
- Initialize alongside SpatialMemory
- Wrap placeMemory() for automatic birth animations
- Call MemoryBirth.update() in render loop
2026-04-11 19:48:46 +00:00
1273c22b15 feat: add memory-birth.js — crystal materialization animation system
- Elastic scale-in from 0 to full size
- Bloom flash at materialization peak
- Neighbor pulse: nearby memories brighten on birth
- Connection line progressive draw-in
- Auto-wraps SpatialMemory.placeMemory() for zero-config use
2026-04-11 19:47:48 +00:00
038346b8a9 [claude] Mnemosyne: export, deletion, and richer stats (#1218) (#1220)
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2026-04-11 18:50:29 +00:00
b9f1602067 merge: Mnemosyne Phase 1 — Living Holographic Archive
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-11 12:10:14 +00:00
c6f6f83a7c Merge pull request '[Mnemosyne] Memory filter panel — toggle categories by region' (#1213) from feat/mnemosyne-memory-filter into main
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Merged PR #1213: [Mnemosyne] Memory filter panel — toggle categories by region
2026-04-11 05:31:44 +00:00
026e4a8cae Merge pull request '[Mnemosyne] Fix entity resolution lines wiring (#1167)' (#1214) from fix/entity-resolution-lines-wiring into main
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Merged PR #1214
2026-04-11 05:31:26 +00:00
75f39e4195 fix: wire SpatialMemory.setCamera(camera) for entity line LOD (#1167)
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Pass camera reference to SpatialMemory so entity resolution lines get distance-based opacity fade and LOD culling.
2026-04-11 05:06:02 +00:00
8c6255d262 fix: export setCamera from SpatialMemory (#1167)
Entity resolution lines were drawn but LOD culling never activated because setCamera() was defined but not exported. Without camera reference, _updateEntityLines() was a no-op.
2026-04-11 05:05:50 +00:00
45724e8421 feat(mnemosyne): wire memory filter panel in app.js
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- G key toggles filter panel
- Escape closes filter panel
- toggleMemoryFilter() bridge function
2026-04-11 04:10:49 +00:00
04a61132c9 feat(mnemosyne): add memory filter panel CSS
- Frosted glass panel matching Mnemosyne theme
- Category toggle switches with color dots
- Slide-in animation from right
2026-04-11 04:09:30 +00:00
c82d60d7f1 feat(mnemosyne): add memory filter panel with category toggles
- Filter panel with toggle switches per memory region
- Show All / Hide All bulk controls
- Memory count per category
- Frosted glass UI matching Mnemosyne design
2026-04-11 04:09:03 +00:00
6529af293f feat(mnemosyne): add region filter visibility methods to SpatialMemory
- setRegionVisibility(category, visible) — toggle single region
- setAllRegionsVisible(visible) — bulk toggle
- getMemoryCountByRegion() — count memories per category
- isRegionVisible(category) — query visibility state
2026-04-11 04:08:28 +00:00
dd853a21c3 [claude] Mnemosyne archive health dashboard — statistics overlay panel (#1210) (#1211)
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2026-04-11 03:29:05 +00:00
4f8e0330c5 [Mnemosyne] Integrate MemoryOptimizer into app.js
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2026-04-11 01:39:58 +00:00
c3847cc046 [Mnemosyne] Add scripts/smoke.mjs (GOFAI improvements and guardrails)
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2026-04-11 01:39:44 +00:00
4c4677842d [Mnemosyne] Add scripts/guardrails.sh (GOFAI improvements and guardrails)
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2026-04-11 01:39:43 +00:00
f0d929a177 [Mnemosyne] Add nexus/components/memory-optimizer.js (GOFAI improvements and guardrails)
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2026-04-11 01:39:42 +00:00
a22464506c Update style.css (manual merge)
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2026-04-11 01:35:17 +00:00
be55195815 Update index.html (manual merge)
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2026-04-11 01:35:15 +00:00
7fb086976e Update app.js (manual merge)
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2026-04-11 01:35:13 +00:00
c192b05cc1 Update nexus/components/spatial-memory.js (manual merge)
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2026-04-11 01:35:12 +00:00
45ddd65d16 Merge pull request 'feat: Project Genie + Nano Banana concept pack for The Nexus' (#1206) from mimo/build/issue-680 into main
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2026-04-11 01:33:55 +00:00
9984cb733e Merge pull request 'feat: [VALIDATION] Browser smoke and visual validation suite' (#1207) from mimo/build/issue-686 into main
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2026-04-11 01:33:53 +00:00
Alexander Whitestone
6f1264f6c6 WIP: Browser smoke tests (issue #686)
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2026-04-10 21:17:44 -04:00
Alexander Whitestone
3367ce5438 feat: Project Genie + Nano Banana concept pack for The Nexus (closes #680)
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Complete concept generation pipeline:
- shot-list.yaml: 17 shots across 5 priorities (environments, portals, landmarks, skyboxes, textures)
- prompts/: 5 YAML prompt packs with 17 detailed generation prompts
- pipeline.md: Concept-to-Three.js translation workflow
- storage-policy.md: Repo vs local split for binary media
- references/palette.md: Canonical Nexus color/material/lighting spec

All prompts match existing Nexus visual language (Orbitron/JetBrains,
#4af0c0/#7b5cff/#ffd700 palette, cyberpunk cathedral mood).
Genie world prompts designed for explorable 3D prototyping.
Nano Banana prompts designed for concept art that translates to
specific Three.js geometry, materials, and post-processing.
2026-04-10 21:17:08 -04:00
d408d2c365 Merge pull request '[Mnemosyne] Ambient particle system — memory activity visualization (#1173)' (#1205) from feat/mnemosyne-ambient-particles into main
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2026-04-11 01:10:23 +00:00
dc88f1b834 feat(mnemosyne): integrate ambient particle system into Nexus
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- Import MemoryParticles component
- Init after SpatialMemory, wire onMemoryPlaced callback
- Update in animation loop
- Spawn burst on memory placement (via callback)
- Access trail on crystal click and navigate
- Category colors for all particles
2026-04-11 00:50:43 +00:00
0bf810f1e8 feat: add onMemoryPlaced callback for particle system integration 2026-04-11 00:50:18 +00:00
9561488f8a feat(mnemosyne): ambient particle system for memory activity visualization
Issue #1173
- Spawn burst (20 particles, 2s fade) on new fact stored
- Access trail (10 particles) streaming to crystal on fact access
- Ambient cosmic dust (200 particles, slow drift)
- Category colors for all particles
- Total budget < 500 particles at any time
2026-04-11 00:49:13 +00:00
63435753e2 [claude] Fix mimo swarm worker tool access — add -t terminal,code_execution (#1203) (#1204)
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2026-04-11 00:40:46 +00:00
c736540fc2 merge: Mnemosyne spatial search
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-11 00:35:29 +00:00
d00adbf6cc merge: Mnemosyne timeline scrubber
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
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2026-04-11 00:35:06 +00:00
7ed9eb75ba merge: Mnemosyne crystal rendering
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-11 00:34:50 +00:00
3886ce8988 fix: remove auto-merge stub
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2026-04-11 00:32:17 +00:00
4422764b0f fix: [MIGRATION] Preserve legacy the-matrix quality work before Nexus rewrite (#1195)
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2026-04-11 00:21:20 +00:00
7a2a48f4f1 fix: [MONITORING] Integrate Kimi Heartbeat status into Nexus Watchdog (#1192)
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2026-04-11 00:21:12 +00:00
15e3473063 fix: [RESEARCH] MemPalace — Local AI Memory System Assessment & Leverage Plan (#1191)
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2026-04-11 00:21:05 +00:00
c5c752f9be fix: [TRAINING] Capture the first replayable local Bannerlord session trace for Timmy
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Closes #1197

Automated squash merge by mimo swarm.
2026-04-11 00:20:37 +00:00
b6980409f6 fix: [MEDIA] Veo/Flow flythrough prototypes for The Nexus and Timmy
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Closes #1194

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2026-04-11 00:20:14 +00:00
29f48e124e fix: [PORTAL] Add honest local Bannerlord readiness/status to the Nexus
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Closes #1193

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2026-04-11 00:20:06 +00:00
aa322a2baa fix: [SOVEREIGNTY] Audit NostrIdentity for side-channel timing attacks
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Closes #1190

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2026-04-11 00:19:44 +00:00
684f648027 fix: [A11Y] Add labels/tooltips for top-right icon controls
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2026-04-11 00:17:27 +00:00
e842e35833 fix: [Mnemosyne] Memory persistence export — dump spatial state to JSON
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2026-04-11 00:16:08 +00:00
065e83c94e fix: [UX] Add starter prompts / quick actions for meaningful Timmy interaction
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Squash merge #1185: fix: [UX] Add starter prompts / quick actions for meaningful Timmy interaction

Closes #701

Automated by mimo-v2-pro swarm.
Worker: mimo-build-701-1775864556
2026-04-11 00:15:44 +00:00
18 changed files with 293 additions and 385 deletions

11
app.js
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@@ -1,4 +1,4 @@
import ResonanceVisualizer from './nexus/components/resonance-visualizer.js';\nimport * as THREE from 'three';
import * as THREE from 'three';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
@@ -597,7 +597,7 @@ class PSELayer {
let pseLayer;
let resonanceViz, metaLayer, neuroBridge, cbr, symbolicPlanner, knowledgeGraph, blackboard, symbolicEngine, calibrator;
let metaLayer, neuroBridge, cbr, symbolicPlanner, knowledgeGraph, blackboard, symbolicEngine, calibrator;
let agentFSMs = {};
function setupGOFAI() {
@@ -666,7 +666,7 @@ async function init() {
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x050510, 0.012);
setupGOFAI();\n resonanceViz = new ResonanceVisualizer(scene);
setupGOFAI();
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);
@@ -724,7 +724,7 @@ async function init() {
// Mnemosyne: Periodic GOFAI Optimization
setInterval(() => {
console.info('[Mnemosyne] Running periodic optimization...');
MemoryOptimizer.decaySpatialMemory(SpatialMemory);
MemoryOptimizer.optimize(SpatialMemory);
}, 1000 * 60 * 10); // Every 10 minutes
fetchGiteaData();
@@ -3650,6 +3650,3 @@ init().then(() => {
connectMemPalace();
mineMemPalaceContent();
});
// Memory optimization loop
setInterval(() => { console.log('Running optimization...'); }, 60000);

View File

@@ -26,7 +26,7 @@
| Term | Meaning |
|------|---------|
| **The Robing** | ~~DEPRECATED~~ — Hermes handles all layers directly. No external gateway. |
| **The Robing** | OpenClaw (gateway) + Hermes (body) running together on one machine. |
| **Robed** | Gateway + Hermes running = fully operational wizard. |
| **Unrobed** | No gateway + Hermes = capable but invisible. |
| **Lobster** | Gateway + no Hermes = reachable but empty. **The FAILURE state.** |
@@ -117,14 +117,14 @@
**Why it works:** Naturally models the wizard hierarchy. Queries like "who can do X?" and "what blocks task Y?" resolve instantly.
**Every agent must:** Register themselves in the knowledge graph when they come online.
### TECHNIQUE 4: Hermes-Native Communication (No Gateway Layer)
### TECHNIQUE 4: The Robing Pattern (Gateway + Body Cohabitation)
**Where:** Every wizard deployment
**How:** Hermes handles both reasoning and external communication directly. No intermediary gateway. Two states: Online (Hermes running) or Dead (nothing running).
**Why it works:** Single process. No split-brain failure modes. No Lobster state possible.
**Every agent must:** Know their own state and report it via Hermes heartbeat.
**How:** OpenClaw gateway handles external communication. Hermes body handles reasoning. Both on same machine via localhost. Four states: Robed, Unrobed, Lobster, Dead.
**Why it works:** Separation of concerns. Gateway can restart without losing agent state.
**Every agent must:** Know their own state. A Lobster is a failure. Report it.
### TECHNIQUE 5: Cron-Driven Autonomous Work Dispatch
**Where:** hermes-work.sh, task-monitor.sh, progress-report.sh
**Where:** openclaw-work.sh, task-monitor.sh, progress-report.sh
**How:** Every 20 min: scan queue > pick P0 > mark IN_PROGRESS > create trigger file. Every 10 min: check completion. Every 30 min: progress report to father-messages/.
**Why it works:** No human needed for steady-state. Self-healing. Self-reporting.
**Every agent must:** Have a work queue. Have a cron schedule. Report progress.

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@@ -1,52 +1,99 @@
// ═══════════════════════════════════════════
// PROJECT MNEMOSYNE — MEMORY OPTIMIZER (GOFAI)
// ═══════════════════════════════════════════
//
// Heuristic-based memory pruning and organization.
// Operates without LLMs to maintain a lean, high-signal spatial index.
//
// Heuristics:
// 1. Strength Decay: Memories lose strength over time if not accessed.
// 2. Redundancy: Simple string similarity to identify duplicates.
// 3. Isolation: Memories with no connections are lower priority.
// 4. Aging: Old memories in 'working' are moved to 'archive'.
// ═══════════════════════════════════════════
class MemoryOptimizer {
static _lastRun = Date.now();
const MemoryOptimizer = (() => {
const DECAY_RATE = 0.01; // Strength lost per optimization cycle
const PRUNE_THRESHOLD = 0.1; // Remove if strength < this
const SIMILARITY_THRESHOLD = 0.85; // Jaccard similarity for redundancy
constructor(options = {}) {
this.threshold = options.threshold || 0.3;
this.decayRate = options.decayRate || 0.01;
this.lastRun = Date.now();
/**
* Run a full optimization pass on the spatial memory index.
* @param {object} spatialMemory - The SpatialMemory component instance.
* @returns {object} Summary of actions taken.
*/
function optimize(spatialMemory) {
const memories = spatialMemory.getAllMemories();
const results = { pruned: 0, moved: 0, updated: 0 };
// 1. Strength Decay & Aging
memories.forEach(mem => {
let strength = mem.strength || 0.7;
strength -= DECAY_RATE;
if (strength < PRUNE_THRESHOLD) {
spatialMemory.removeMemory(mem.id);
results.pruned++;
return;
}
// Move old working memories to archive
if (mem.category === 'working') {
const timestamp = mem.timestamp || new Date().toISOString();
const age = Date.now() - new Date(timestamp).getTime();
if (age > 1000 * 60 * 60 * 24) { // 24 hours
spatialMemory.removeMemory(mem.id);
spatialMemory.placeMemory({ ...mem, category: 'archive', strength });
results.moved++;
return;
}
}
spatialMemory.updateMemory(mem.id, { strength });
results.updated++;
});
// 2. Redundancy Check (Jaccard Similarity)
const activeMemories = spatialMemory.getAllMemories();
for (let i = 0; i < activeMemories.length; i++) {
const m1 = activeMemories[i];
// Skip if already pruned in this loop
if (!spatialMemory.getAllMemories().find(m => m.id === m1.id)) continue;
for (let j = i + 1; j < activeMemories.length; j++) {
const m2 = activeMemories[j];
if (m1.category !== m2.category) continue;
const sim = _calculateSimilarity(m1.content, m2.content);
if (sim > SIMILARITY_THRESHOLD) {
// Keep the stronger one, prune the weaker
const toPrune = m1.strength >= m2.strength ? m2.id : m1.id;
spatialMemory.removeMemory(toPrune);
results.pruned++;
// If we pruned m1, we must stop checking it against others
if (toPrune === m1.id) break;
}
}
}
optimize(memories) {
const now = Date.now();
const elapsed = (now - this.lastRun) / 1000;
this.lastRun = now;
return memories.map(m => {
const decay = (m.importance || 1) * this.decayRate * elapsed;
return { ...m, strength: Math.max(0, (m.strength || 1) - decay) };
}).filter(m => m.strength > this.threshold || m.locked);
}
console.info('[Mnemosyne] Optimization complete:', results);
return results;
}
/**
* Static decay pass — updates SpatialMemory crystals in-place.
* Call as: MemoryOptimizer.decaySpatialMemory(spatialMemoryModule)
*/
static decaySpatialMemory(spatialMemory, { decayRate = 0.005, threshold = 0.15 } = {}) {
const now = Date.now();
const elapsed = (now - MemoryOptimizer._lastRun) / 1000;
MemoryOptimizer._lastRun = now;
/**
* Calculate Jaccard similarity between two strings.
* @private
*/
function _calculateSimilarity(s1, s2) {
if (!s1 || !s2) return 0;
const set1 = new Set(s1.toLowerCase().split(/\s+/));
const set2 = new Set(s2.toLowerCase().split(/\s+/));
const intersection = new Set([...set1].filter(x => set2.has(x)));
const union = new Set([...set1, ...set2]);
return intersection.size / union.size;
}
const memEntries = spatialMemory.getAllMemoryEntries();
if (!memEntries || memEntries.length === 0) return 0;
return { optimize };
})();
let decayed = 0;
memEntries.forEach(entry => {
const currentStrength = entry.mesh?.userData?.strength ?? 0.7;
const importance = entry.data?.importance || 1;
const decay = importance * decayRate * elapsed;
const newStrength = Math.max(0, currentStrength - decay);
if (newStrength <= threshold && !entry.data?.locked) {
spatialMemory.removeMemory(entry.data.id);
decayed++;
} else if (entry.mesh) {
spatialMemory.updateMemory(entry.data.id, { strength: newStrength });
}
});
console.info(`[MemoryOptimizer] Decay pass: ${decayed} faded, ${memEntries.length - decayed} retained`);
return decayed;
}
}
export default MemoryOptimizer;
export { MemoryOptimizer };

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@@ -1,16 +0,0 @@
import * as THREE from 'three';
class ResonanceVisualizer {
constructor(scene) {
this.scene = scene;
this.links = [];
}
addLink(p1, p2, strength) {
const geometry = new THREE.BufferGeometry().setFromPoints([p1, p2]);
const material = new THREE.LineBasicMaterial({ color: 0x00ff00, transparent: true, opacity: strength });
const line = new THREE.Line(geometry, material);
this.scene.add(line);
this.links.push(line);
}
}
export default ResonanceVisualizer;

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@@ -601,13 +601,6 @@ const SpatialMemory = (() => {
return Object.values(_memoryObjects).map(o => o.data);
}
/**
* Return full memory entries (mesh + data) for batch operations like decay.
*/
function getAllMemoryEntries() {
return Object.values(_memoryObjects);
}
// ─── LOCALSTORAGE PERSISTENCE ────────────────────────
function _indexHash(index) {
// Simple hash of memory IDs + count to detect changes
@@ -870,7 +863,6 @@ const SpatialMemory = (() => {
return {
init, placeMemory, removeMemory, update, importMemories, updateMemory,
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
getAllMemoryEntries,
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
exportIndex, importIndex, searchNearby, REGIONS,
saveToStorage, loadFromStorage, clearStorage,

View File

@@ -1,14 +0,0 @@
class Reasoner:
def __init__(self, rules):
self.rules = rules
def evaluate(self, entries):
return [r['action'] for r in self.rules if self._check(r['condition'], entries)]
def _check(self, cond, entries):
if cond.startswith('count'):
# e.g. count(type=anomaly)>3
p = cond.replace('count(', '').split(')')
key, val = p[0].split('=')
count = sum(1 for e in entries if e.get(key) == val)
return eval(f"{count}{p[1]}")
return False

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@@ -1,22 +0,0 @@
"""Resonance Linker — Finds second-degree connections in the holographic graph."""
class ResonanceLinker:
def __init__(self, archive):
self.archive = archive
def find_resonance(self, entry_id, depth=2):
"""Find entries that are connected via shared neighbors."""
if entry_id not in self.archive._entries: return []
entry = self.archive._entries[entry_id]
neighbors = set(entry.links)
resonance = {}
for neighbor_id in neighbors:
if neighbor_id in self.archive._entries:
for second_neighbor in self.archive._entries[neighbor_id].links:
if second_neighbor != entry_id and second_neighbor not in neighbors:
resonance[second_neighbor] = resonance.get(second_neighbor, 0) + 1
return sorted(resonance.items(), key=lambda x: x[1], reverse=True)

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@@ -1,6 +0,0 @@
[
{
"condition": "count(type=anomaly)>3",
"action": "alert"
}
]

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@@ -1,2 +0,0 @@
import json
# Snapshot logic

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@@ -1 +0,0 @@
# Test discover

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@@ -1 +1,138 @@
# Test resonance
"""Tests for MnemosyneArchive.resonance() — latent connection discovery."""
import tempfile
from pathlib import Path
import pytest
from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.ingest import ingest_event
def _archive(tmp_path: Path) -> MnemosyneArchive:
return MnemosyneArchive(archive_path=tmp_path / "archive.json", auto_embed=False)
def test_resonance_returns_unlinked_similar_pairs(tmp_path):
archive = _archive(tmp_path)
# High Jaccard similarity but never auto-linked (added with auto_link=False)
e1 = ingest_event(archive, title="Python automation scripts", content="Automating tasks with Python scripts")
e2 = ingest_event(archive, title="Python automation tools", content="Automating tasks with Python tools")
e3 = ingest_event(archive, title="Cooking recipes pasta", content="How to make pasta carbonara at home")
# Force-remove any existing links so we can test resonance independently
e1.links = []
e2.links = []
e3.links = []
archive._save()
pairs = archive.resonance(threshold=0.1, limit=10)
# The two Python entries should surface as a resonant pair
ids = {(p["entry_a"]["id"], p["entry_b"]["id"]) for p in pairs}
ids_flat = {i for pair in ids for i in pair}
assert e1.id in ids_flat and e2.id in ids_flat, "Semantically similar entries should appear as resonant pair"
def test_resonance_excludes_already_linked_pairs(tmp_path):
archive = _archive(tmp_path)
e1 = ingest_event(archive, title="Python automation scripts", content="Automating tasks with Python scripts")
e2 = ingest_event(archive, title="Python automation tools", content="Automating tasks with Python tools")
# Manually link them
e1.links = [e2.id]
e2.links = [e1.id]
archive._save()
pairs = archive.resonance(threshold=0.0, limit=100)
for p in pairs:
a_id = p["entry_a"]["id"]
b_id = p["entry_b"]["id"]
assert not (a_id == e1.id and b_id == e2.id), "Already-linked pair should be excluded"
assert not (a_id == e2.id and b_id == e1.id), "Already-linked pair should be excluded"
def test_resonance_sorted_by_score_descending(tmp_path):
archive = _archive(tmp_path)
ingest_event(archive, title="Python coding automation", content="Automating Python coding workflows")
ingest_event(archive, title="Python scripts automation", content="Automation via Python scripting")
ingest_event(archive, title="Cooking food at home", content="Home cooking and food preparation")
# Clear all links to test resonance
for e in archive._entries.values():
e.links = []
archive._save()
pairs = archive.resonance(threshold=0.0, limit=10)
scores = [p["score"] for p in pairs]
assert scores == sorted(scores, reverse=True), "Pairs must be sorted by score descending"
def test_resonance_limit_respected(tmp_path):
archive = _archive(tmp_path)
for i in range(10):
ingest_event(archive, title=f"Python entry {i}", content=f"Python automation entry number {i}")
for e in archive._entries.values():
e.links = []
archive._save()
pairs = archive.resonance(threshold=0.0, limit=3)
assert len(pairs) <= 3
def test_resonance_topic_filter(tmp_path):
archive = _archive(tmp_path)
e1 = ingest_event(archive, title="Python tools", content="Python automation tooling", topics=["python"])
e2 = ingest_event(archive, title="Python scripts", content="Python automation scripting", topics=["python"])
e3 = ingest_event(archive, title="Cooking pasta", content="Pasta carbonara recipe cooking", topics=["cooking"])
for e in archive._entries.values():
e.links = []
archive._save()
pairs = archive.resonance(threshold=0.0, limit=20, topic="python")
for p in pairs:
a_topics = [t.lower() for t in p["entry_a"]["topics"]]
b_topics = [t.lower() for t in p["entry_b"]["topics"]]
assert "python" in a_topics, "Both entries in a pair must have the topic filter"
assert "python" in b_topics, "Both entries in a pair must have the topic filter"
# cooking-only entry should not appear
cooking_ids = {e3.id}
for p in pairs:
assert p["entry_a"]["id"] not in cooking_ids
assert p["entry_b"]["id"] not in cooking_ids
def test_resonance_empty_archive(tmp_path):
archive = _archive(tmp_path)
pairs = archive.resonance()
assert pairs == []
def test_resonance_single_entry(tmp_path):
archive = _archive(tmp_path)
ingest_event(archive, title="Only entry", content="Just one thing in here")
pairs = archive.resonance()
assert pairs == []
def test_resonance_result_structure(tmp_path):
archive = _archive(tmp_path)
e1 = ingest_event(archive, title="Alpha topic one", content="Shared vocabulary alpha beta gamma")
e2 = ingest_event(archive, title="Alpha topic two", content="Shared vocabulary alpha beta delta")
for e in archive._entries.values():
e.links = []
archive._save()
pairs = archive.resonance(threshold=0.0, limit=5)
assert len(pairs) >= 1
pair = pairs[0]
assert "entry_a" in pair
assert "entry_b" in pair
assert "score" in pair
assert "id" in pair["entry_a"]
assert "title" in pair["entry_a"]
assert "topics" in pair["entry_a"]
assert isinstance(pair["score"], float)
assert 0.0 <= pair["score"] <= 1.0

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@@ -1 +0,0 @@
# Test snapshot

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@@ -1,112 +0,0 @@
# Bannerlord Local Install Guide (macOS / Apple Silicon)
## Goal
Run the GOG Mount & Blade II: Bannerlord build natively on Alexander's Mac (arm64, macOS Sequoia+).
## Prerequisites
- macOS 14+ on Apple Silicon (arm64)
- ~60 GB free disk space (game + Wine prefix)
- GOG installer files in `~/Downloads/`:
- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124)-1.bin` through `-13.bin`
## Step 1: Install Porting Kit
Porting Kit (free) wraps Wine/GPTK for macOS. It has a GUI but we automate what we can.
```bash
brew install --cask porting-kit
```
Launch it once to complete first-run setup:
```bash
open -a "Porting Kit"
```
## Step 2: Create Wine Prefix + Install Game
**Option A: Via Porting Kit GUI (recommended)**
1. Open Porting Kit
2. Click "Install Game" → "Custom Port" or search for Bannerlord
3. Point it at: `~/Downloads/setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
4. Follow the GOG installer wizard
5. Install to default path inside the Wine prefix
6. When done, note the prefix path (usually `~/Library/Application Support/PortingKit/...`)
**Option B: Manual Wine prefix (advanced)**
If you have Homebrew Wine (or GPTK) installed:
```bash
# Create prefix
export WINEPREFIX="$HOME/Games/Bannerlord"
wine64 boot /init
# Run the GOG installer (it auto-chains the .bin files)
cd ~/Downloads
wine64 setup_mount__blade_ii_bannerlord_1.3.15.109797_\(64bit\)_\(89124\).exe
```
Follow the GOG installer wizard. Default install path is fine.
## Step 3: Locate the Game Binary
After installation, the game executable is at:
```
$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
```
Or inside Porting Kit's prefix at:
```
~/Library/Application Support/PortingKit/<prefix-name>/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
```
## Step 4: First Launch
```bash
# Find the actual path first, then:
cd "$HOME/Games/Bannerlord/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client"
wine64 Bannerlord.exe
```
Or use the launcher script:
```bash
./portal/bannerlord/launch.sh
```
## Step 5: Proof (Operator Checklist)
- [ ] Game window opens and is visible on screen
- [ ] At least the main menu renders (TaleWorlds logo, "Campaign", "Custom Battle", etc.)
- [ ] Screenshot taken: save to `portal/bannerlord/proof/`
- [ ] Launch command recorded below for repeatability
**Launch command (fill in after install):**
```
# Repeatable launch:
./portal/bannerlord/launch.sh
```
## Troubleshooting
**Black screen on launch:**
- Try: `wine64 Bannerlord.exe -force-d3d11` or `-force-vulkan`
- Set Windows version: `winecfg` → set to Windows 10
**Missing DLLs:**
- Install DirectX runtime: `winetricks d3dx9 d3dx10 d3dx11 vcrun2019`
**Performance:**
- GPTK/Rosetta overhead is expected; 30-60 FPS is normal on M1/M2
- Lower in-game graphics settings to "Medium" for first run
**Installer won't chain .bin files:**
- Make sure all .bin files are in the same directory as the .exe
- Verify with: `ls -la ~/Downloads/setup_mount__blade_ii_bannerlord_*`
## References
- GamePortal Protocol: `GAMEPORTAL_PROTOCOL.md`
- Portal config: `portals.json` (entry: "bannerlord")
- GOG App ID: Mount & Blade II: Bannerlord
- Steam App ID: 261550 (for Steam stats integration)

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@@ -1,115 +0,0 @@
#!/usr/bin/env bash
# Bannerlord Launcher for macOS (Apple Silicon via Wine/GPTK)
# Usage: ./portal/bannerlord/launch.sh [--wine-prefix PATH] [--exe PATH]
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
REPO_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)"
# Defaults — override with flags or environment
WINEPREFIX="${WINEPREFIX:-$HOME/Games/Bannerlord}"
BANNERLORD_EXE=""
WINE_CMD=""
# Parse args
while [[ $# -gt 0 ]]; do
case "$1" in
--wine-prefix) WINEPREFIX="$2"; shift 2 ;;
--exe) BANNERLORD_EXE="$2"; shift 2 ;;
--help)
echo "Usage: $0 [--wine-prefix PATH] [--exe PATH]"
echo ""
echo "Defaults:"
echo " Wine prefix: $WINEPREFIX"
echo " Auto-discovers Bannerlord.exe in the prefix"
exit 0
;;
*) echo "Unknown arg: $1"; exit 1 ;;
esac
done
# Find wine command
find_wine() {
if command -v wine64 &>/dev/null; then
echo "wine64"
elif command -v wine &>/dev/null; then
echo "wine"
elif [ -f "/Applications/Whisky.app/Contents/Resources/WhiskyCmd" ]; then
echo "/Applications/Whisky.app/Contents/Resources/WhiskyCmd"
else
echo ""
fi
}
WINE_CMD="$(find_wine)"
if [ -z "$WINE_CMD" ]; then
echo "ERROR: No Wine runtime found."
echo "Install one of:"
echo " brew install --cask porting-kit"
echo " brew install --cask crossover"
echo " brew tap apple/apple && brew install game-porting-toolkit"
exit 1
fi
echo "Wine runtime: $WINE_CMD"
echo "Wine prefix: $WINEPREFIX"
# Find Bannerlord.exe if not specified
if [ -z "$BANNERLORD_EXE" ]; then
# Search common GOG install paths
SEARCH_PATHS=(
"$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
"$WINEPREFIX/drive_c/GOG Games/Mount Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
"$WINEPREFIX/drive_c/Program Files/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
)
# Also search PortingKit prefixes
while IFS= read -r -d '' exe; do
SEARCH_PATHS+=("$exe")
done < <(find "$HOME/Library/Application Support/PortingKit" -name "Bannerlord.exe" -print0 2>/dev/null || true)
for path in "${SEARCH_PATHS[@]}"; do
if [ -f "$path" ]; then
BANNERLORD_EXE="$path"
break
fi
done
fi
if [ -z "$BANNERLORD_EXE" ] || [ ! -f "$BANNERLORD_EXE" ]; then
echo "ERROR: Bannerlord.exe not found."
echo "Searched:"
echo " $WINEPREFIX/drive_c/GOG Games/"
echo " ~/Library/Application Support/PortingKit/"
echo ""
echo "Run the install first. See: portal/bannerlord/INSTALL.md"
exit 1
fi
echo "Game binary: $BANNERLORD_EXE"
echo "Launching..."
echo ""
# Log the launch for proof
LAUNCH_LOG="$SCRIPT_DIR/proof/launch_$(date +%Y%m%d_%H%M%S).log"
mkdir -p "$SCRIPT_DIR/proof"
{
echo "=== Bannerlord Launch ==="
echo "Date: $(date -Iseconds)"
echo "Wine: $WINE_CMD"
echo "Prefix: $WINEPREFIX"
echo "Binary: $BANNERLORD_EXE"
echo "User: $(whoami)"
echo "macOS: $(sw_vers -productVersion)"
echo "Arch: $(uname -m)"
echo "========================="
} > "$LAUNCH_LOG"
echo "Launch log: $LAUNCH_LOG"
echo ""
# Set the prefix and launch
export WINEPREFIX
EXE_DIR="$(dirname "$BANNERLORD_EXE")"
cd "$EXE_DIR"
exec "$WINE_CMD" "Bannerlord.exe" "$@"

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@@ -1,16 +0,0 @@
# Bannerlord Proof
Screenshots and launch logs proving the game runs locally on the Mac.
## How to capture proof
1. Launch the game: `./portal/bannerlord/launch.sh`
2. Wait for main menu to render
3. Take screenshot: `screencapture -x portal/bannerlord/proof/main_menu_$(date +%Y%m%d).png`
4. Save launch log (auto-generated by launch.sh)
## Expected proof files
- `main_menu_*.png` — screenshot of game main menu
- `launch_*.log` — launch command + environment details
- `ingame_*.png` — optional in-game screenshots

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@@ -23,7 +23,7 @@
"rotation": { "y": 0.5 },
"portal_type": "game-world",
"world_category": "strategy-rpg",
"environment": "local",
"environment": "production",
"access_mode": "operator",
"readiness_state": "downloaded",
"readiness_steps": {
@@ -37,15 +37,11 @@
"owner": "Timmy",
"app_id": 261550,
"window_title": "Mount & Blade II: Bannerlord",
"install_source": "gog",
"gog_version": "1.3.15.109797",
"launcher_script": "portal/bannerlord/launch.sh",
"install_guide": "portal/bannerlord/INSTALL.md",
"destination": {
"url": null,
"type": "harness",
"action_label": "Enter Calradia",
"params": { "world": "calradia", "runtime": "wine/gptk" }
"params": { "world": "calradia" }
}
},
{

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@@ -1,5 +1,27 @@
#!/bin/bash
echo "Running GOFAI guardrails..."
# Syntax checks
find . -name "*.js" -exec node --check {} +
echo "Guardrails passed."
# [Mnemosyne] Agent Guardrails — The Nexus
# Validates code integrity and scans for secrets before deployment.
echo "--- [Mnemosyne] Running Guardrails ---"
# 1. Syntax Checks
echo "[1/3] Validating syntax..."
for f in ; do
node --check "$f" || { echo "Syntax error in $f"; exit 1; }
done
echo "Syntax OK."
# 2. JSON/YAML Validation
echo "[2/3] Validating configs..."
for f in ; do
node -e "JSON.parse(require('fs').readFileSync('$f'))" || { echo "Invalid JSON: $f"; exit 1; }
done
echo "Configs OK."
# 3. Secret Scan
echo "[3/3] Scanning for secrets..."
grep -rE "AI_|TOKEN|KEY|SECRET" . --exclude-dir=node_modules --exclude=guardrails.sh | grep -v "process.env" && {
echo "WARNING: Potential secrets found!"
} || echo "No secrets detected."
echo "--- Guardrails Passed ---"

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@@ -1,4 +1,26 @@
/**
* [Mnemosyne] Smoke Test — The Nexus
* Verifies core components are loadable and basic state is consistent.
*/
import MemoryOptimizer from '../nexus/components/memory-optimizer.js';
const optimizer = new MemoryOptimizer();
console.log('Smoke test passed');
import { SpatialMemory } from '../nexus/components/spatial-memory.js';
import { MemoryOptimizer } from '../nexus/components/memory-optimizer.js';
console.log('--- [Mnemosyne] Running Smoke Test ---');
// 1. Verify Components
if (!SpatialMemory || !MemoryOptimizer) {
console.error('Failed to load core components');
process.exit(1);
}
console.log('Components loaded.');
// 2. Verify Regions
const regions = Object.keys(SpatialMemory.REGIONS || {});
if (regions.length < 5) {
console.error('SpatialMemory regions incomplete:', regions);
process.exit(1);
}
console.log('Regions verified:', regions.join(', '));
console.log('--- Smoke Test Passed ---');