Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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e7b9ec8c50 | ||
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2f490e7087 |
@@ -1059,46 +1059,6 @@ class GameEngine:
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self.log("It will always pulse. That much you know.")
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self.log("")
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self.world.save()
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def _bridge_is_hazardous(self):
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bridge = self.world.rooms["Bridge"]
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return bool(
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self.world.state.get("bridge_flooding")
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or bridge.get("weather") == "rain"
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or bridge.get("rain_ticks", 0) > 0
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)
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def _bridge_crossing_extra_cost(self, current_room, dest):
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if "Bridge" not in (current_room, dest):
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return 0
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return 2 if self._bridge_is_hazardous() else 0
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def _event_dialogue(self, char_name, room_name):
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if char_name == "Bezalel" and room_name == "Forge":
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if self.world.rooms["Forge"]["fire"] == "cold":
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return random.choice([
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"The forge is cold. We cannot work until the fire lives again.",
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"No forging now. The hearth is dead cold.",
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])
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if self.world.state.get("forge_fire_dying"):
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return random.choice([
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"The fire is dying. Tend it before the forge goes dark.",
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"The forge is losing heat. Help me keep it alive.",
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])
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if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
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return random.choice([
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"The Tower power is too low. The servers won't hold a clean study right now.",
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"The LED is flickering. We need steady power before the Tower can be read properly.",
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])
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if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
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return random.choice([
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"The Bridge is slick with rain. Cross carefully or wait it out.",
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"This rain changes the Bridge. Don't treat it like dry stone.",
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])
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return None
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def log(self, message):
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"""Add to Timmy's log."""
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@@ -1134,7 +1094,6 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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# Energy constraint checks
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@@ -1197,17 +1156,8 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
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move_cost = 1 + bridge_extra_cost
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if self.world.characters["Timmy"]["energy"] < move_cost:
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scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
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scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
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scene["here"] = here
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return scene
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= move_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1215,8 +1165,6 @@ class GameEngine:
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# Check for rain on bridge
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if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
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scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
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if bridge_extra_cost:
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scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
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# Check trust changes for arrival
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
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@@ -1362,69 +1310,25 @@ class GameEngine:
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elif timmy_action == "write_rule":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
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scene["log"].append("The power is too low to write a new rule.")
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else:
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "study":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
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scene["log"].append("The power is too low to study the servers.")
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else:
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insights = [
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"You study the server rhythm until the pulse resolves into something readable.",
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"You trace the signal paths and feel the Tower settle into focus.",
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"You study the green LED and the server racks until the pattern becomes clear.",
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]
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insight = random.choice(insights)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["memories"].append(insight)
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scene["log"].append(insight)
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scene["world_events"].append("The Tower answers with a steady hum.")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "forge":
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if self.world.characters["Timmy"]["room"] == "Forge":
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forge_fire = self.world.rooms["Forge"]["fire"]
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if forge_fire == "cold":
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scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
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scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
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else:
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forged_items = [
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f"bridge nail #{self.world.tick}",
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f"tower key blank #{self.world.tick}",
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f"garden trowel #{self.world.tick}",
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]
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forged_item = random.choice(forged_items)
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self.world.rooms["Forge"]["forged_items"].append(forged_item)
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.state["items_crafted"] += 1
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scene["log"].append(f"You forge {forged_item} at the anvil.")
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scene["world_events"].append("The anvil rings and the hearth answers.")
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else:
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scene["log"].append("You are not in the Forge.")
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elif timmy_action == "carve":
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if self.world.characters["Timmy"]["room"] == "Bridge":
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carvings = [
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@@ -1510,11 +1414,7 @@ class GameEngine:
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speech_chance = 0.20
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if random.random() < speech_chance:
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event_line = self._event_dialogue(char_name, room_name)
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if event_line:
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self.world.characters[char_name]["spoken"].append(event_line)
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scene["log"].append(f"{char_name} says: \"{event_line}\"")
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elif char_name == "Marcus":
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if char_name == "Marcus":
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marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
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line = random.choice(marcus_pool)
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self.world.characters[char_name]["spoken"].append(line)
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245
scripts/fleet_cost_report.py
Normal file
245
scripts/fleet_cost_report.py
Normal file
@@ -0,0 +1,245 @@
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#!/usr/bin/env python3
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"""Fleet cost report generator.
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Reads Timmy's sovereignty metrics database and estimates paid API spend by
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agent/provider lane. Default output targets the local timmy-config reports
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folder so the cost report can be filed from the sidecar repo.
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"""
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from __future__ import annotations
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import argparse
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import sqlite3
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from datetime import datetime, timedelta
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from pathlib import Path
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from typing import Iterable
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DB_PATH = Path.home() / ".timmy" / "metrics" / "model_metrics.db"
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AGENT_LANES = (
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{
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"agent": "Timmy Cloud Lane",
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"provider": "OpenRouter",
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"patterns": ("openrouter/", "google/", "deepseek/", "x-ai/", "mistral/"),
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"notes": "Cloud fallback and external reasoning routed through OpenRouter-compatible lanes.",
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},
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{
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"agent": "Ezra",
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"provider": "Anthropic",
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"patterns": ("claude-", "anthropic/claude"),
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"notes": "Archivist / long-form reasoning house on Claude-family models.",
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},
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{
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"agent": "Bezalel",
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"provider": "OpenAI",
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"patterns": ("gpt-", "openai/", "codex"),
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"notes": "Forge / implementation house on Codex/OpenAI-backed execution lanes.",
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},
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{
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"agent": "Allegro",
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"provider": "Kimi / Moonshot",
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"patterns": ("kimi", "moonshot"),
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"notes": "Tempo-and-dispatch house on Kimi / Moonshot direct API lanes.",
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},
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)
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def default_report_path(report_date: str | None = None) -> Path:
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if report_date is None:
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report_date = datetime.now().strftime("%Y-%m-%d")
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return Path.home() / "code" / "timmy-config" / "reports" / "production" / f"{report_date}-fleet-cost-report.md"
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def match_lane(model: str) -> dict | None:
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lowered = (model or "").lower()
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for lane in AGENT_LANES:
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if any(pattern in lowered for pattern in lane["patterns"]):
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return lane
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return None
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def load_cost_rows(days: int = 30, db_path: Path = DB_PATH) -> list[tuple[str, int, int, int, float]]:
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if not db_path.exists():
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return []
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cutoff = (datetime.now() - timedelta(days=days)).timestamp()
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with sqlite3.connect(str(db_path)) as conn:
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rows = conn.execute(
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"""
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SELECT model, SUM(sessions), SUM(messages), SUM(tool_calls), SUM(est_cost_usd)
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FROM session_stats
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WHERE timestamp > ? AND is_local = 0
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GROUP BY model
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ORDER BY SUM(est_cost_usd) DESC, model ASC
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""",
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(cutoff,),
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).fetchall()
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return [
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(model, int(sessions or 0), int(messages or 0), int(tool_calls or 0), float(cost or 0.0))
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for model, sessions, messages, tool_calls, cost in rows
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]
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def summarize_rows(rows: Iterable[tuple[str, int, int, int, float]], days: int = 30) -> dict:
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rows = list(rows)
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agents: dict[str, dict] = {}
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providers_seen: set[str] = set()
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inventory = [
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{
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"agent": lane["agent"],
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"provider": lane["provider"],
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"notes": lane["notes"],
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}
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for lane in AGENT_LANES
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]
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for lane in AGENT_LANES:
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agents[lane["agent"]] = {
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"provider": lane["provider"],
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"models": [],
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"sessions": 0,
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"messages": 0,
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"tool_calls": 0,
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"monthly_cost_usd": 0.0,
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"daily_cost_usd": 0.0,
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"notes": lane["notes"],
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}
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unassigned = {
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"provider": "Unassigned",
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"models": [],
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"sessions": 0,
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"messages": 0,
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"tool_calls": 0,
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"monthly_cost_usd": 0.0,
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"daily_cost_usd": 0.0,
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"notes": "Observed paid-model spend not yet mapped to a named wizard house.",
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}
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for model, sessions, messages, tool_calls, monthly_cost in rows:
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lane = match_lane(model)
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if lane is None:
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bucket = unassigned
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else:
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bucket = agents[lane["agent"]]
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providers_seen.add(lane["provider"])
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bucket["models"].append(
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{
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"model": model,
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"sessions": sessions,
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"messages": messages,
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"tool_calls": tool_calls,
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"monthly_cost_usd": round(monthly_cost, 4),
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}
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)
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bucket["sessions"] += sessions
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bucket["messages"] += messages
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bucket["tool_calls"] += tool_calls
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bucket["monthly_cost_usd"] += monthly_cost
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for bucket in list(agents.values()) + [unassigned]:
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bucket["monthly_cost_usd"] = round(bucket["monthly_cost_usd"], 4)
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bucket["daily_cost_usd"] = round(bucket["monthly_cost_usd"] / max(days, 1), 4)
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if unassigned["models"]:
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agents["Unassigned"] = unassigned
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providers_seen.add("Unassigned")
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total_monthly = round(sum(item["monthly_cost_usd"] for item in agents.values()), 4)
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total_daily = round(sum(item["daily_cost_usd"] for item in agents.values()), 4)
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provider_order = sorted(providers_seen)
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if "Unassigned" in provider_order:
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provider_order = [p for p in provider_order if p != "Unassigned"] + ["Unassigned"]
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return {
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"days": days,
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"providers": provider_order,
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"inventory": inventory,
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"agents": agents,
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"total_monthly_cost_usd": total_monthly,
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"total_daily_cost_usd": total_daily,
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}
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def render_markdown(summary: dict, report_date: str | None = None) -> str:
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if report_date is None:
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report_date = datetime.now().strftime("%Y-%m-%d")
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lines = [
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f"# Fleet Cost Report — {report_date}",
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"",
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f"Window: last {summary['days']} days of paid-model session stats from `~/.timmy/metrics/model_metrics.db`.",
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"",
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"## Paid API inventory",
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"",
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"| Agent | Provider | Notes |",
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"| --- | --- | --- |",
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]
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for item in summary["inventory"]:
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lines.append(f"| {item['agent']} | {item['provider']} | {item['notes']} |")
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lines.extend(
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[
|
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"",
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||||
"## Estimated cost per agent per day",
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"",
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"| Agent | Provider | Daily cost | Monthly estimate | Sessions | Messages | Tool calls |",
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"| --- | --- | ---: | ---: | ---: | ---: | ---: |",
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]
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)
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for agent, data in summary["agents"].items():
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lines.append(
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f"| {agent} | {data['provider']} | ${data['daily_cost_usd']:.2f} | ${data['monthly_cost_usd']:.2f} | {data['sessions']} | {data['messages']} | {data['tool_calls']} |"
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)
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lines.extend(
|
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[
|
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"",
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f"Total estimated daily paid spend: ${summary['total_daily_cost_usd']:.2f}",
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f"Total estimated monthly paid spend: ${summary['total_monthly_cost_usd']:.2f}",
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"",
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"## Model evidence",
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"",
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]
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)
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for agent, data in summary["agents"].items():
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lines.append(f"### {agent}")
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if not data["models"]:
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lines.append("- No paid-model sessions observed in the selected window.")
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else:
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for model in data["models"]:
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lines.append(
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f"- `{model['model']}` — {model['sessions']} sessions / {model['messages']} messages / {model['tool_calls']} tool calls / ${model['monthly_cost_usd']:.2f} est."
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)
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lines.append("")
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lines.append("Generated by `python3 scripts/fleet_cost_report.py --days 30`. Default output path targets the local timmy-config report lane.")
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lines.append("")
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return "\n".join(lines)
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|
||||
|
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def write_report(output_path: Path, summary: dict, report_date: str | None = None) -> Path:
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output_path.parent.mkdir(parents=True, exist_ok=True)
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output_path.write_text(render_markdown(summary, report_date=report_date), encoding="utf-8")
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return output_path
|
||||
|
||||
|
||||
def main() -> int:
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parser = argparse.ArgumentParser(description="Estimate paid API spend per fleet agent")
|
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parser.add_argument("--days", type=int, default=30, help="Lookback window in days")
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parser.add_argument("--db-path", default=str(DB_PATH), help="Path to model_metrics.db")
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parser.add_argument("--output", help="Optional markdown output path")
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parser.add_argument("--date", help="Override report date (YYYY-MM-DD)")
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args = parser.parse_args()
|
||||
|
||||
rows = load_cost_rows(days=args.days, db_path=Path(args.db_path).expanduser())
|
||||
summary = summarize_rows(rows, days=args.days)
|
||||
report_date = args.date or datetime.now().strftime("%Y-%m-%d")
|
||||
output_path = Path(args.output).expanduser() if args.output else default_report_path(report_date)
|
||||
write_report(output_path, summary, report_date=report_date)
|
||||
print(output_path)
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
@@ -1,7 +1,6 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
from unittest.mock import patch
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
@@ -67,82 +66,6 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
|
||||
self.assertIn("Ezra is already here.", result["log"])
|
||||
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
|
||||
|
||||
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
|
||||
module = load_game_module()
|
||||
|
||||
dry_engine = module.GameEngine()
|
||||
dry_engine.start_new_game()
|
||||
dry_engine.world.update_world_state = lambda: None
|
||||
dry_engine.world.characters["Timmy"]["energy"] = 10
|
||||
dry_result = dry_engine.run_tick("move:south")
|
||||
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
rainy_engine = module.GameEngine()
|
||||
rainy_engine.start_new_game()
|
||||
rainy_engine.world.update_world_state = lambda: None
|
||||
rainy_engine.world.characters["Timmy"]["energy"] = 10
|
||||
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
|
||||
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
|
||||
rainy_engine.world.state["bridge_flooding"] = True
|
||||
rainy_result = rainy_engine.run_tick("move:south")
|
||||
|
||||
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
|
||||
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
|
||||
self.assertTrue(
|
||||
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
|
||||
rainy_result,
|
||||
)
|
||||
|
||||
def test_tower_power_low_blocks_study_and_write_rule(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.world.characters["Timmy"]["room"] = "Tower"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.state["tower_power_low"] = True
|
||||
|
||||
rules_before = list(engine.world.rooms["Tower"]["messages"])
|
||||
study_result = engine.run_tick("study")
|
||||
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
|
||||
study_result,
|
||||
)
|
||||
|
||||
write_result = engine.run_tick("write_rule")
|
||||
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
|
||||
write_result,
|
||||
)
|
||||
|
||||
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.npc_ai.make_choice = lambda _name: None
|
||||
engine.world.characters["Timmy"]["room"] = "Forge"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.characters["Bezalel"]["room"] = "Forge"
|
||||
engine.world.rooms["Forge"]["fire"] = "cold"
|
||||
engine.world.state["forge_fire_dying"] = True
|
||||
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
|
||||
|
||||
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
|
||||
result = engine.run_tick("forge")
|
||||
|
||||
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
|
||||
self.assertTrue(
|
||||
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
|
||||
result,
|
||||
)
|
||||
self.assertTrue(
|
||||
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
|
||||
result,
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
|
||||
77
tests/test_fleet_cost_report.py
Normal file
77
tests/test_fleet_cost_report.py
Normal file
@@ -0,0 +1,77 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import tempfile
|
||||
import unittest
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
SCRIPT_PATH = ROOT / "scripts" / "fleet_cost_report.py"
|
||||
|
||||
|
||||
def load_module():
|
||||
spec = spec_from_file_location("fleet_cost_report", SCRIPT_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
return module
|
||||
|
||||
|
||||
class TestFleetCostReport(unittest.TestCase):
|
||||
def test_default_output_targets_timmy_config_report_path(self):
|
||||
module = load_module()
|
||||
output_path = module.default_report_path("2026-04-22")
|
||||
self.assertIn("timmy-config", str(output_path))
|
||||
self.assertTrue(str(output_path).endswith("2026-04-22-fleet-cost-report.md"))
|
||||
|
||||
def test_summary_groups_paid_costs_by_agent_and_provider(self):
|
||||
module = load_module()
|
||||
rows = [
|
||||
("claude-sonnet-4-6", 12, 120, 24, 6.0),
|
||||
("gpt-5.4", 6, 60, 12, 3.0),
|
||||
("openrouter/google/gemini-2.5-pro", 4, 40, 8, 2.0),
|
||||
("kimi-k2", 2, 20, 4, 1.0),
|
||||
]
|
||||
summary = module.summarize_rows(rows, days=30)
|
||||
|
||||
self.assertEqual(summary["providers"], ["Anthropic", "Kimi / Moonshot", "OpenAI", "OpenRouter"])
|
||||
self.assertAlmostEqual(summary["agents"]["Ezra"]["monthly_cost_usd"], 6.0)
|
||||
self.assertAlmostEqual(summary["agents"]["Bezalel"]["monthly_cost_usd"], 3.0)
|
||||
self.assertAlmostEqual(summary["agents"]["Timmy Cloud Lane"]["monthly_cost_usd"], 2.0)
|
||||
self.assertAlmostEqual(summary["agents"]["Allegro"]["monthly_cost_usd"], 1.0)
|
||||
self.assertAlmostEqual(summary["agents"]["Ezra"]["daily_cost_usd"], 0.2)
|
||||
|
||||
def test_report_render_mentions_inventory_and_agent_costs(self):
|
||||
module = load_module()
|
||||
rows = [
|
||||
("claude-sonnet-4-6", 12, 120, 24, 6.0),
|
||||
("gpt-5.4", 6, 60, 12, 3.0),
|
||||
("openrouter/google/gemini-2.5-pro", 4, 40, 8, 2.0),
|
||||
]
|
||||
summary = module.summarize_rows(rows, days=30)
|
||||
report = module.render_markdown(summary, report_date="2026-04-22")
|
||||
|
||||
self.assertIn("# Fleet Cost Report — 2026-04-22", report)
|
||||
self.assertIn("## Paid API inventory", report)
|
||||
self.assertIn("Anthropic", report)
|
||||
self.assertIn("OpenRouter", report)
|
||||
self.assertIn("OpenAI", report)
|
||||
self.assertIn("## Estimated cost per agent per day", report)
|
||||
self.assertIn("Timmy Cloud Lane", report)
|
||||
self.assertIn("Ezra", report)
|
||||
self.assertIn("Bezalel", report)
|
||||
|
||||
def test_write_report_creates_markdown_file(self):
|
||||
module = load_module()
|
||||
rows = [("claude-sonnet-4-6", 1, 10, 2, 0.5)]
|
||||
summary = module.summarize_rows(rows, days=30)
|
||||
with tempfile.TemporaryDirectory() as tmpdir:
|
||||
dest = Path(tmpdir) / "fleet-cost.md"
|
||||
module.write_report(dest, summary, report_date="2026-04-22")
|
||||
self.assertTrue(dest.exists())
|
||||
text = dest.read_text()
|
||||
self.assertIn("Fleet Cost Report", text)
|
||||
self.assertIn("Ezra", text)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user