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Alexander Whitestone
b5f56e35ad docs(LAB-003): Battery disconnect switch installation guide (#528)
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- Add docs/LAB-003-battery-disconnect-install.md: comprehensive installation
  guide with store locations, product recommendations, step-by-step procedure,
  testing protocols, and troubleshooting.
- Add docs/LAB-003-verification-template.md: fillable report template for
  documenting installation and test results.
- Add scripts/lab_003_battery_disconnect.sh: helper script with three modes:
  diagnose (check battery health/drain), checklist (print pre-install list),
  verify (post-installation tests).

This prepares the physical work for LAB-003. Next step: execute the
installation using these docs.

References: timmy-home#528
2026-04-22 03:36:12 -04:00
5 changed files with 623 additions and 195 deletions

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@@ -0,0 +1,281 @@
# LAB-003: Truck Battery Disconnect Switch Installation
**Issue:** [timmy-home#528](https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home/issues/528)
**Objective:** Eliminate parasitic battery drain via proper disconnect switch installation
**Status:** Planning Complete — Ready for Execution
---
## Problem Statement
Parasitic battery drain is killing the truck battery when parked. This is critical for operational mobility in a rural location where the truck is essential for:
- Supply runs to Newport/Claremont
- Emergency egress
- Equipment transport
The battery has likely been damaged from repeated deep discharges and may need replacement.
---
## Pre-Installation Checklist
### Diagnostic Steps (Do These First)
1. **Verify parasitic drain with multimeter:**
- Set multimeter to DC Amps (10A scale)
- Disconnect negative battery terminal
- Connect multimeter in series between battery negative and cable
- Normal drain: <50mA (0.05A)
- Problem drain: >100mA (0.1A)
- Record reading: __________ mA
2. **Identify the culprit (if drain is high):**
- While monitoring current, pull fuses one at a time
- When current drops, you've found the circuit
- Common culprits: aftermarket radio, alarm system, interior lights, OBD-II tracker
3. **Test battery health:**
- With engine off, battery voltage should be ~12.6V
- With engine running, alternator should show ~13.7-14.7V
- If voltage <12.4V when "fully charged," battery is degraded
---
## Shopping List
### Required Items
| Item | Purpose | Est. Cost | Stores |
|------|---------|-----------|--------|
| Battery disconnect switch (side-post or top-post) | Isolate battery when parked | $8-15 | AutoZone, Advance, O'Reilly, NAPA |
| Terminal shim/post riser (if needed) | Ensure proper terminal clearance | $3-8 | Same as above |
| Dielectric grease | Prevent corrosion on terminals | $3-5 | Same as above |
| Battery terminal cleaner brush | Clean posts before install | $2-4 | Same as above |
| **Total Estimated** | | **$15-30** | |
### Product Recommendations
#### Option 1: Top Terminal Post Mount (Most Common)
- **Recommended:** Battery Doctor Knife Switch #20138 (Advance Auto)
- $12-15
- 250A continuous, 1000A surge
- Easy quarter-turn operation
- No tools needed to operate
- **Alternative:** EverStart Battery Disconnect Switch (Walmart/AutoZone)
- $8-12
- 125A continuous
- Twist-knob style
#### Option 2: Side Terminal Mount (GM Vehicles)
- **Recommended:** Battery Doctor Side Terminal Switch #20140
- $12-18
- Designed for GM-style side terminals
- Requires terminal shim for proper fit
#### Option 3: Quick-Disconnect (Side Post with Cable)
- **Recommended:** Quick Cable Battery Disconnect #5091
- $10-15
- Works with existing cable ends
- Marine-grade (good for NH weather)
### Store Locations (Newport/Claremont Area)
**AutoZone — Newport**
- 65 Main St, Newport, NH 03773
- (603) 863-5040
- Hours: M-Sat 7:30AM-9PM, Sun 9AM-8PM
**Advance Auto Parts — Newport**
- 71 Main St, Newport, NH 03773
- (603) 863-2860
- Hours: M-Sat 7:30AM-9PM, Sun 9AM-7PM
**O'Reilly Auto Parts — Claremont**
- 385 Washington St, Claremont, NH 03743
- (603) 542-4635
- Hours: M-Sat 7:30AM-9PM, Sun 9AM-8PM
**NAPA Auto Parts — Newport**
- 29 John Stark Hwy, Newport, NH 03773
- (603) 863-5500
- Hours: M-F 7:30AM-6PM, Sat 7:30AM-4PM, Sun Closed
---
## Installation Procedure
### Tools Required
- 10mm wrench (for most battery terminals)
- 13mm wrench (if GM side terminals)
- Wire brush or terminal cleaner
- Shop rags
- Optional: zip ties for cable management
### Step-by-Step Installation
1. **Safety First**
- Park on level ground
- Engage parking brake
- Remove keys from ignition
- Wear safety glasses
2. **Disconnect Battery**
- **CRITICAL:** Disconnect NEGATIVE (-) terminal FIRST
- This prevents short circuits if wrench touches frame
- Loosen 10mm nut, wiggle terminal off post
- Tuck cable away so it can't touch battery post
3. **Clean Terminals**
- Use terminal brush to clean inside of cable clamp
- Clean battery post until shiny
- Apply thin layer of dielectric grease to post
4. **Install Disconnect Switch**
**For Top Post Batteries:**
- Remove battery cable end from switch (if pre-attached)
- Slide switch onto battery negative post
- Re-attach cable to other side of switch
- Tighten securely (don't overtighten — battery posts strip easily)
**For Side Terminal (GM) Batteries:**
- May need terminal shim/post riser for clearance
- Install shim on negative side terminal
- Mount switch to shim
- Connect cable to switch
**For Cable-End Style:**
- Cut existing negative cable near battery (leave enough slack)
- Strip 1/2" of insulation from both ends
- Install in quick-disconnect connector
- Crimp or bolt securely per manufacturer instructions
5. **Test Installation**
- Switch should rotate/turn smoothly
- No binding or interference with battery hold-down
- Cable has enough slack for switch operation
- Switch in "ON" position: truck electronics work
- Switch in "OFF" position: no power to truck
6. **Reconnect and Verify**
- Switch to ON position
- Attempt to start truck — should start normally
- Check all electronics function
- Switch to OFF position
- Verify no interior lights, radio, etc.
---
## Testing Protocol
### Immediate Test (Same Day)
- [ ] Start truck with switch ON — engine starts normally
- [ ] Turn switch OFF while running — engine dies (expected)
- [ ] Switch OFF, wait 30 seconds, attempt start — no response (expected)
- [ ] Switch ON, attempt start — starts normally
### Overnight Test (Critical)
- [ ] Park truck with switch in OFF position
- [ ] Note battery voltage: __________ V
- [ ] Wait 24 hours
- [ ] Next day, switch ON, attempt start
- [ ] Record result: □ Started normally □ Slow crank □ No start
- [ ] If started, check voltage: __________ V
### 48-Hour Test (If Battery Healthy)
- [ ] Repeat overnight test with 48-hour duration
- [ ] If truck starts normally, installation is successful
- [ ] If truck fails to start, battery replacement needed
---
## If Battery Needs Replacement
### Symptoms of Bad Battery
- Voltage <12.4V after "charging" overnight
- Slow cranking even with switch disconnected
- Battery case bulging or terminals corroded
- Battery >4 years old
### Replacement Battery Shopping
**Common Truck Batteries (Group Size):**
- Measure existing battery or check current battery label
- Common truck sizes: Group 24F, 27F, 31, 65, 78
**Recommended:**
- **DieHard Platinum AGM** (Advance Auto) — $200-250
- Best cold cranking amps (CCA) for NH winters
- AGM handles deep discharges better
- 3-year full replacement warranty
- **EverStart Maxx** (Walmart) — $100-150
- Budget option
- Check CCA rating matches or exceeds old battery
- **Optima YellowTop** (Pep Boys/Amazon) — $300+
- Deep cycle + starting
- Best for vehicles with parasitic drain issues
- Handles repeated discharge cycles
---
## Documentation Requirements
Per issue #528 acceptance criteria, upload to Gitea:
- [ ] Photo of installed disconnect switch (close-up)
- [ ] Photo of receipt from parts store
- [ ] Photo of truck odometer (optional, for record)
- [ ] Note of test results (overnight start success/failure)
- [ ] Note of battery voltage readings (before/after)
Upload via:
1. Open issue #528 in browser
2. Comment with photos attached
3. Check off acceptance criteria
---
## Troubleshooting
| Problem | Cause | Solution |
|---------|-------|----------|
| Switch won't tighten on post | Wrong terminal type | Get side-terminal adapter or different switch style |
| Switch hits battery hold-down | Clearance issue | Add terminal shim to raise switch, or relocate hold-down |
| Cable too short | Switch adds height | Get battery cable extension or longer replacement cable |
| Still drains with switch OFF | Switch installed on wrong terminal | Move to NEGATIVE terminal only |
| Switch gets hot | Loose connection | Tighten terminal nuts; check for corrosion |
| Truck won't start even with switch ON | Battery too dead | Jump start, then evaluate if battery needs replacement |
---
## Cold Weather Considerations (NH)
- Batteries lose ~50% capacity at 0°F
- Disconnect switch prevents drain but doesn't prevent cold damage
- If storing truck long-term:
- Switch to OFF
- Consider battery maintainer (trickle charger)
- Or remove battery and store in heated space
---
## Summary
This installation is straightforward and should take 30-60 minutes including store run. The key steps:
1. **Diagnose first** — verify parasitic drain, check battery health
2. **Buy the right switch** — match your battery terminal type (top vs side)
3. **Install on NEGATIVE terminal only** — this is critical for safety
4. **Test thoroughly** — overnight test proves the fix worked
5. **Document** — photos and receipts to close the issue
**Estimated total time:** 2-3 hours (including store run)
**Estimated cost:** $15-30 (switch only) or $100-300 (if battery replacement needed)
---
*Prepared for: timmy-home#528*
*Last updated: 2026-04-22*

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@@ -0,0 +1,109 @@
# LAB-003 Verification Report Template
**Issue:** [timmy-home#528](https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home/issues/528)
**Date:** __________
**Technician:** __________
---
## Pre-Installation Diagnostics
| Test | Reading | Normal Range | Status |
|------|---------|--------------|--------|
| Battery Voltage (engine off) | _____ V | 12.4-12.7V | □ Pass □ Fail |
| Parasitic Current | _____ mA | <50mA | □ Pass □ Fail |
| Battery Voltage (engine running) | _____ V | 13.7-14.7V | □ Pass □ Fail |
**Battery Health Assessment:** □ Good □ Fair □ Replace
---
## Parts Purchased
| Item | Store | Cost |
|------|-------|------|
| Battery Disconnect Switch | _________ | $_____ |
| Dielectric Grease | _________ | $_____ |
| Terminal Cleaner | _________ | $_____ |
| Other: _________ | _________ | $_____ |
| **Total** | | **$_____** |
---
## Installation Checklist
- [ ] Negative terminal disconnected first
- [ ] Terminals cleaned
- [ ] Dielectric grease applied
- [ ] Switch installed on NEGATIVE terminal
- [ ] All connections tight
- [ ] Switch operates smoothly (no tools needed)
- [ ] No interference with hood/battery hold-down
---
## Post-Installation Tests
### Immediate Tests
- [ ] Truck starts with switch ON
- [ ] No power with switch OFF
- [ ] All electronics function normally (switch ON)
### 24-Hour Test
- [ ] Parked with switch OFF for 24+ hours
- [ ] Truck started normally next day
- [ ] Battery voltage before test: _____ V
- [ ] Battery voltage after test: _____ V
### 48-Hour Test (if applicable)
- [ ] Parked with switch OFF for 48+ hours
- [ ] Truck started normally
---
## Photos Required
Upload these to issue #528:
- [ ] Photo of installed disconnect switch (close-up)
- [ ] Photo of receipt from parts store
- [ ] Photo showing switch in OFF position
- [ ] Photo of truck dashboard (optional, for records)
---
## Results Summary
| Acceptance Criterion | Status |
|---------------------|--------|
| Disconnect switch installed and physically secure | □ Pass □ Fail |
| Truck starts reliably after 24+ hours with switch disconnected | □ Pass □ Fail |
| No special tools required to operate the disconnect | □ Pass □ Fail |
| Receipt uploaded to issue | □ Pass □ Fail |
**Overall Status:** □ Complete - All criteria met
□ Partial - See notes
□ Failed - Requires follow-up
---
## Notes / Issues Encountered
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
---
## Follow-up Actions (if needed)
- [ ] Replace battery (if tests failed)
- [ ] Exchange switch for different style (if fitment issue)
- [ ] Troubleshoot remaining parasitic drain
- [ ] Other: _____________________________________________
---
*Fill out this template during installation and upload to issue #528*

View File

@@ -1059,46 +1059,6 @@ class GameEngine:
self.log("It will always pulse. That much you know.")
self.log("")
self.world.save()
def _bridge_is_hazardous(self):
bridge = self.world.rooms["Bridge"]
return bool(
self.world.state.get("bridge_flooding")
or bridge.get("weather") == "rain"
or bridge.get("rain_ticks", 0) > 0
)
def _bridge_crossing_extra_cost(self, current_room, dest):
if "Bridge" not in (current_room, dest):
return 0
return 2 if self._bridge_is_hazardous() else 0
def _event_dialogue(self, char_name, room_name):
if char_name == "Bezalel" and room_name == "Forge":
if self.world.rooms["Forge"]["fire"] == "cold":
return random.choice([
"The forge is cold. We cannot work until the fire lives again.",
"No forging now. The hearth is dead cold.",
])
if self.world.state.get("forge_fire_dying"):
return random.choice([
"The fire is dying. Tend it before the forge goes dark.",
"The forge is losing heat. Help me keep it alive.",
])
if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
return random.choice([
"The Tower power is too low. The servers won't hold a clean study right now.",
"The LED is flickering. We need steady power before the Tower can be read properly.",
])
if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
return random.choice([
"The Bridge is slick with rain. Cross carefully or wait it out.",
"This rain changes the Bridge. Don't treat it like dry stone.",
])
return None
def log(self, message):
"""Add to Timmy's log."""
@@ -1134,7 +1094,6 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
# Energy constraint checks
@@ -1197,17 +1156,8 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
move_cost = 1 + bridge_extra_cost
if self.world.characters["Timmy"]["energy"] < move_cost:
scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
scene["here"] = here
return scene
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= move_cost
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -1215,8 +1165,6 @@ class GameEngine:
# Check for rain on bridge
if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
if bridge_extra_cost:
scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
# Check trust changes for arrival
here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
@@ -1362,69 +1310,25 @@ class GameEngine:
elif timmy_action == "write_rule":
if self.world.characters["Timmy"]["room"] == "Tower":
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
scene["log"].append("The power is too low to write a new rule.")
else:
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "study":
if self.world.characters["Timmy"]["room"] == "Tower":
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
scene["log"].append("The power is too low to study the servers.")
else:
insights = [
"You study the server rhythm until the pulse resolves into something readable.",
"You trace the signal paths and feel the Tower settle into focus.",
"You study the green LED and the server racks until the pattern becomes clear.",
]
insight = random.choice(insights)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["memories"].append(insight)
scene["log"].append(insight)
scene["world_events"].append("The Tower answers with a steady hum.")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "forge":
if self.world.characters["Timmy"]["room"] == "Forge":
forge_fire = self.world.rooms["Forge"]["fire"]
if forge_fire == "cold":
scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
else:
forged_items = [
f"bridge nail #{self.world.tick}",
f"tower key blank #{self.world.tick}",
f"garden trowel #{self.world.tick}",
]
forged_item = random.choice(forged_items)
self.world.rooms["Forge"]["forged_items"].append(forged_item)
self.world.characters["Timmy"]["energy"] -= 2
self.world.state["items_crafted"] += 1
scene["log"].append(f"You forge {forged_item} at the anvil.")
scene["world_events"].append("The anvil rings and the hearth answers.")
else:
scene["log"].append("You are not in the Forge.")
elif timmy_action == "carve":
if self.world.characters["Timmy"]["room"] == "Bridge":
carvings = [
@@ -1510,11 +1414,7 @@ class GameEngine:
speech_chance = 0.20
if random.random() < speech_chance:
event_line = self._event_dialogue(char_name, room_name)
if event_line:
self.world.characters[char_name]["spoken"].append(event_line)
scene["log"].append(f"{char_name} says: \"{event_line}\"")
elif char_name == "Marcus":
if char_name == "Marcus":
marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
line = random.choice(marcus_pool)
self.world.characters[char_name]["spoken"].append(line)

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@@ -0,0 +1,215 @@
#!/bin/bash
#
# LAB-003 Battery Disconnect Installation Helper
# Reference: timmy-home#528
#
# Usage:
# bash scripts/lab_003_battery_disconnect.sh diagnose # Test battery before install
# bash scripts/lab_003_battery_disconnect.sh checklist # Print installation checklist
# bash scripts/lab_003_battery_disconnect.sh verify # Post-install verification
#
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
LOG_FILE="$SCRIPT_DIR/../logs/lab_003_$(date +%Y%m%d_%H%M%S).log"
ISSUE_URL="https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home/issues/528"
echo "=== LAB-003: Battery Disconnect Switch Installation ==="
echo "Issue: $ISSUE_URL"
echo ""
mkdir -p "$(dirname "$LOG_FILE")" 2>/dev/null || true
log() {
echo "[$(date '+%Y-%m-%d %H:%M:%S')] $1" | tee -a "$LOG_FILE" 2>/dev/null || echo "[$(date '+%Y-%m-%d %H:%M:%S')] $1"
}
diagnose() {
log "=== Battery Diagnosis ==="
echo ""
echo "This will help determine if you need a new battery or just the disconnect switch."
echo ""
echo "Step 1: Check battery voltage with multimeter"
echo " - Set multimeter to DC Volts (20V scale)"
echo " - Red probe to battery positive (+)"
echo " - Black probe to battery negative (-)"
echo ""
read -p "Enter voltage reading (e.g., 12.6): " voltage
log "Battery voltage: ${voltage}V"
if (( $(echo "$voltage >= 12.6" | bc -l) )); then
echo "✓ Battery voltage is GOOD (≥12.6V)"
log "Battery voltage GOOD"
elif (( $(echo "$voltage >= 12.4" | bc -l) )); then
echo "⚠ Battery voltage is FAIR (12.4-12.5V) - may need replacement soon"
log "Battery voltage FAIR"
else
echo "✗ Battery voltage is LOW (<12.4V) - likely needs replacement"
log "Battery voltage LOW - replacement recommended"
fi
echo ""
echo "Step 2: Check for parasitic drain"
echo " - Set multimeter to DC Amps (10A scale)"
echo " - Disconnect negative battery cable"
echo " - Connect multimeter between battery negative post and cable"
echo " - Wait 2 minutes for modules to sleep"
echo ""
read -p "Enter current reading in milliamps (e.g., 50): " current
log "Parasitic current: ${current}mA"
if (( $(echo "$current <= 50" | bc -l) )); then
echo "✓ Parasitic drain is NORMAL (≤50mA)"
log "Parasitic drain NORMAL"
echo ""
echo "NOTE: Normal drain means the disconnect switch may not be necessary"
echo " unless you're storing the truck for weeks at a time."
elif (( $(echo "$current <= 100" | bc -l) )); then
echo "⚠ Parasitic drain is ELEVATED (50-100mA)"
log "Parasitic drain ELEVATED"
echo "Disconnect switch will help prevent dead battery."
else
echo "✗ Parasitic drain is HIGH (>100mA)"
log "Parasitic drain HIGH - disconnect switch highly recommended"
echo ""
echo "You definitely need the disconnect switch!"
fi
echo ""
log "Diagnosis complete. Log saved to: $LOG_FILE"
}
checklist() {
cat << 'EOF'
=== LAB-003 Installation Checklist ===
BEFORE YOU GO:
□ Determine battery terminal type (top post vs side terminal)
□ Measure battery group size (look for label like "Group 24F")
□ Check if you have 10mm and 13mm wrenches
□ Verify multimeter has DC Volts and DC Amps capability
AT THE STORE:
□ Purchase battery disconnect switch (match your terminal type)
□ Purchase dielectric grease
□ Purchase terminal cleaner brush (if you don't have one)
□ Get receipt for documentation
INSTALLATION:
□ Park on level ground, engage parking brake
□ Disconnect NEGATIVE (-) terminal first
□ Clean terminals with wire brush
□ Apply dielectric grease
□ Install switch on NEGATIVE terminal
□ Reconnect and test operation
TESTING:
□ Switch ON: truck starts normally
□ Switch OFF: no power to truck
□ Overnight test: switch OFF, verify start next day
□ Document with photos
□ Upload photos to issue #528
TROUBLESHOOTING:
□ If switch doesn't fit: wrong terminal type - exchange at store
□ If still drains overnight: battery needs replacement
□ If slow crank with new switch: battery degraded - replace
EOF
}
verify() {
log "=== Post-Installation Verification ==="
echo ""
echo "Post-installation tests. Run these AFTER installing the disconnect switch."
echo ""
read -p "Test 1 - Can you start the truck with the switch ON? (y/n): " t1
if [[ "$t1" == "y" ]]; then
log "Test 1 PASSED: Truck starts with switch ON"
echo "✓ Test 1 PASSED"
else
log "Test 1 FAILED: Truck won't start with switch ON"
echo "✗ Test 1 FAILED - Check installation and battery"
fi
echo ""
read -p "Test 2 - With truck OFF and switch OFF, do interior lights/radio work? (y/n): " t2
if [[ "$t2" == "n" ]]; then
log "Test 2 PASSED: No power with switch OFF"
echo "✓ Test 2 PASSED"
else
log "Test 2 FAILED: Power still on with switch OFF"
echo "✗ Test 2 FAILED - Switch may be on wrong terminal or defective"
fi
echo ""
read -p "Test 3 - Is the switch easy to operate by hand (no tools needed)? (y/n): " t3
if [[ "$t3" == "y" ]]; then
log "Test 3 PASSED: Switch operable without tools"
echo "✓ Test 3 PASSED"
else
log "Test 3 WARNING: Switch may require tools"
echo "⚠ Test 3 WARNING - Consider a different switch style"
fi
echo ""
echo "=== 24-Hour Test ==="
echo "Park truck with switch OFF. Tomorrow, try to start it."
echo "Record result in issue #528: $ISSUE_URL"
echo ""
read -p "Did the 24-hour test pass (truck started normally)? (y/n/skip): " t24
case "$t24" in
y)
log "24-hour test PASSED"
echo "✓ Installation SUCCESSFUL!"
echo ""
echo "Close issue #528 with:"
echo " - Photo of installed switch"
echo " - Photo of receipt"
echo " - Note: '24-hour test passed, truck started normally'"
;;
n)
log "24-hour test FAILED"
echo "✗ Test FAILED - Battery likely needs replacement"
echo ""
echo "Next steps:"
echo " 1. Jump start truck"
echo " 2. Drive to store for battery replacement"
echo " 3. Reference LAB-003-battery-disconnect-install.md for battery shopping guide"
;;
*)
log "24-hour test pending"
echo "Run this script again after 24 hours with: bash $0 verify"
;;
esac
echo ""
log "Verification complete. Log saved to: $LOG_FILE"
}
case "${1:-help}" in
diagnose)
diagnose
;;
checklist)
checklist
;;
verify)
verify
;;
*)
echo "Usage: $0 {diagnose|checklist|verify}"
echo ""
echo " diagnose - Check battery voltage and parasitic drain"
echo " checklist - Print installation checklist"
echo " verify - Post-installation verification tests"
echo ""
echo "Full guide: docs/LAB-003-battery-disconnect-install.md"
echo "Issue: $ISSUE_URL"
exit 1
;;
esac

View File

@@ -1,7 +1,6 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
from unittest.mock import patch
ROOT = Path(__file__).resolve().parent.parent
@@ -67,82 +66,6 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
self.assertIn("Ezra is already here.", result["log"])
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
module = load_game_module()
dry_engine = module.GameEngine()
dry_engine.start_new_game()
dry_engine.world.update_world_state = lambda: None
dry_engine.world.characters["Timmy"]["energy"] = 10
dry_result = dry_engine.run_tick("move:south")
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
rainy_engine = module.GameEngine()
rainy_engine.start_new_game()
rainy_engine.world.update_world_state = lambda: None
rainy_engine.world.characters["Timmy"]["energy"] = 10
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
rainy_engine.world.state["bridge_flooding"] = True
rainy_result = rainy_engine.run_tick("move:south")
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
self.assertTrue(
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
rainy_result,
)
def test_tower_power_low_blocks_study_and_write_rule(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.world.characters["Timmy"]["room"] = "Tower"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.state["tower_power_low"] = True
rules_before = list(engine.world.rooms["Tower"]["messages"])
study_result = engine.run_tick("study")
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
self.assertTrue(
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
study_result,
)
write_result = engine.run_tick("write_rule")
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
self.assertTrue(
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
write_result,
)
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.npc_ai.make_choice = lambda _name: None
engine.world.characters["Timmy"]["room"] = "Forge"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Bezalel"]["room"] = "Forge"
engine.world.rooms["Forge"]["fire"] = "cold"
engine.world.state["forge_fire_dying"] = True
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
result = engine.run_tick("forge")
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
self.assertTrue(
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
result,
)
self.assertTrue(
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
result,
)
if __name__ == "__main__":
unittest.main()