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96
docs/BEZALEL_TAILSCALE_BOOTSTRAP.md
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96
docs/BEZALEL_TAILSCALE_BOOTSTRAP.md
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@@ -0,0 +1,96 @@
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# Bezalel Tailscale Bootstrap
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Refs #535
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This is the repo-side operator packet for installing Tailscale on the Bezalel VPS and verifying the internal network path for federation work.
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Important truth:
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- issue #535 names `104.131.15.18`
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- older Bezalel control-plane docs also mention `159.203.146.185`
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- the current source of truth in this repo is `ansible/inventory/hosts.ini`, which currently resolves `bezalel` to `67.205.155.108`
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Because of that drift, `scripts/bezalel_tailscale_bootstrap.py` now resolves the target host from `ansible/inventory/hosts.ini` by default instead of trusting a stale hardcoded IP.
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## What the script does
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`python3 scripts/bezalel_tailscale_bootstrap.py`
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Safe by default:
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- builds the remote bootstrap script
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- writes it locally to `/tmp/bezalel_tailscale_bootstrap.sh`
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- prints the SSH command needed to run it
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- does **not** touch the VPS unless `--apply` is passed
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When applied, the remote script does all of the issue’s repo-side bootstrap steps:
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- installs Tailscale
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- runs `tailscale up --ssh --hostname bezalel`
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- appends the provided Mac SSH public key to `~/.ssh/authorized_keys`
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- prints `tailscale status --json`
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- pings the expected peer targets:
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- Mac: `100.124.176.28`
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- Ezra: `100.126.61.75`
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## Required secrets / inputs
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- Tailscale auth key
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- Mac SSH public key
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Provide them either directly or through files:
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- `--auth-key` or `--auth-key-file`
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- `--ssh-public-key` or `--ssh-public-key-file`
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## Dry-run example
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```bash
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python3 scripts/bezalel_tailscale_bootstrap.py \
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--auth-key-file ~/.config/tailscale/auth_key \
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--ssh-public-key-file ~/.ssh/id_ed25519.pub \
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--json
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```
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This prints:
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- resolved host
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- host source (`inventory:<path>` when pulled from `ansible/inventory/hosts.ini`)
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- local script path
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- SSH command to execute
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- peer targets
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## Apply example
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```bash
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python3 scripts/bezalel_tailscale_bootstrap.py \
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--auth-key-file ~/.config/tailscale/auth_key \
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--ssh-public-key-file ~/.ssh/id_ed25519.pub \
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--apply \
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--json
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```
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## Verifying success after apply
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The script now parses the remote stdout into structured verification data:
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- `verification.tailscale.self.tailscale_ips`
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- `verification.tailscale.self.dns_name`
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- `verification.peers`
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- `verification.ping_ok`
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A successful run should show:
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- at least one Bezalel Tailscale IP under `tailscale_ips`
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- `ping_ok.mac = 100.124.176.28`
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- `ping_ok.ezra = 100.126.61.75`
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## Expected remote install commands
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```bash
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curl -fsSL https://tailscale.com/install.sh | sh
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tailscale up --ssh --hostname bezalel
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install -d -m 700 ~/.ssh
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touch ~/.ssh/authorized_keys && chmod 600 ~/.ssh/authorized_keys
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tailscale status --json
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```
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## Why this PR does not claim live completion
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This repo can safely ship the bootstrap script, host resolution logic, structured proof parsing, and operator packet.
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It cannot honestly claim that Bezalel was actually joined to the tailnet unless a human/operator runs the script with a real auth key and real SSH access to the VPS.
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That means the correct PR language for #535 is advancement, not pretend closure.
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@@ -14,6 +14,7 @@ Quick-reference index for common operational tasks across the Timmy Foundation i
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| Agent scorecard | fleet-ops | `python3 scripts/agent_scorecard.py` |
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| View fleet manifest | fleet-ops | `cat manifest.yaml` |
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| Run nightly codebase genome pass | timmy-home | `python3 scripts/codebase_genome_nightly.py --dry-run` |
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| Prepare Bezalel Tailscale bootstrap | timmy-home | `python3 scripts/bezalel_tailscale_bootstrap.py --auth-key-file <path> --ssh-public-key-file <path> --json` |
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## the-nexus (Frontend + Brain)
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@@ -1059,46 +1059,6 @@ class GameEngine:
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self.log("It will always pulse. That much you know.")
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self.log("")
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self.world.save()
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def _bridge_is_hazardous(self):
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bridge = self.world.rooms["Bridge"]
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return bool(
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self.world.state.get("bridge_flooding")
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or bridge.get("weather") == "rain"
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or bridge.get("rain_ticks", 0) > 0
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)
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def _bridge_crossing_extra_cost(self, current_room, dest):
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if "Bridge" not in (current_room, dest):
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return 0
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return 2 if self._bridge_is_hazardous() else 0
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def _event_dialogue(self, char_name, room_name):
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if char_name == "Bezalel" and room_name == "Forge":
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if self.world.rooms["Forge"]["fire"] == "cold":
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return random.choice([
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"The forge is cold. We cannot work until the fire lives again.",
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"No forging now. The hearth is dead cold.",
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])
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if self.world.state.get("forge_fire_dying"):
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return random.choice([
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"The fire is dying. Tend it before the forge goes dark.",
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"The forge is losing heat. Help me keep it alive.",
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])
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if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
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return random.choice([
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"The Tower power is too low. The servers won't hold a clean study right now.",
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"The LED is flickering. We need steady power before the Tower can be read properly.",
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])
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if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
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return random.choice([
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"The Bridge is slick with rain. Cross carefully or wait it out.",
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"This rain changes the Bridge. Don't treat it like dry stone.",
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])
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return None
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def log(self, message):
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"""Add to Timmy's log."""
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@@ -1134,7 +1094,6 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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# Energy constraint checks
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@@ -1197,17 +1156,8 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
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move_cost = 1 + bridge_extra_cost
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if self.world.characters["Timmy"]["energy"] < move_cost:
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scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
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scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
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scene["here"] = here
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return scene
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= move_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1215,8 +1165,6 @@ class GameEngine:
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# Check for rain on bridge
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if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
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scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
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if bridge_extra_cost:
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scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
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# Check trust changes for arrival
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
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@@ -1362,69 +1310,25 @@ class GameEngine:
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elif timmy_action == "write_rule":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
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scene["log"].append("The power is too low to write a new rule.")
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else:
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "study":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
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scene["log"].append("The power is too low to study the servers.")
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else:
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insights = [
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"You study the server rhythm until the pulse resolves into something readable.",
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"You trace the signal paths and feel the Tower settle into focus.",
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"You study the green LED and the server racks until the pattern becomes clear.",
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]
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insight = random.choice(insights)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["memories"].append(insight)
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scene["log"].append(insight)
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scene["world_events"].append("The Tower answers with a steady hum.")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "forge":
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if self.world.characters["Timmy"]["room"] == "Forge":
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forge_fire = self.world.rooms["Forge"]["fire"]
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if forge_fire == "cold":
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scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
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scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
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else:
|
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forged_items = [
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f"bridge nail #{self.world.tick}",
|
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f"tower key blank #{self.world.tick}",
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f"garden trowel #{self.world.tick}",
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]
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forged_item = random.choice(forged_items)
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self.world.rooms["Forge"]["forged_items"].append(forged_item)
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.state["items_crafted"] += 1
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scene["log"].append(f"You forge {forged_item} at the anvil.")
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scene["world_events"].append("The anvil rings and the hearth answers.")
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else:
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scene["log"].append("You are not in the Forge.")
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elif timmy_action == "carve":
|
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if self.world.characters["Timmy"]["room"] == "Bridge":
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carvings = [
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@@ -1510,11 +1414,7 @@ class GameEngine:
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speech_chance = 0.20
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if random.random() < speech_chance:
|
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event_line = self._event_dialogue(char_name, room_name)
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if event_line:
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self.world.characters[char_name]["spoken"].append(event_line)
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scene["log"].append(f"{char_name} says: \"{event_line}\"")
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elif char_name == "Marcus":
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if char_name == "Marcus":
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marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
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line = random.choice(marcus_pool)
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self.world.characters[char_name]["spoken"].append(line)
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@@ -16,11 +16,14 @@ import argparse
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import json
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import shlex
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import subprocess
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import re
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from json import JSONDecoder
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from pathlib import Path
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from typing import Any
|
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DEFAULT_HOST = "159.203.146.185"
|
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DEFAULT_HOST = "67.205.155.108"
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DEFAULT_HOSTNAME = "bezalel"
|
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DEFAULT_INVENTORY_PATH = Path(__file__).resolve().parents[1] / "ansible" / "inventory" / "hosts.ini"
|
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DEFAULT_PEERS = {
|
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"mac": "100.124.176.28",
|
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"ezra": "100.126.61.75",
|
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@@ -66,6 +69,37 @@ def parse_tailscale_status(payload: dict[str, Any]) -> dict[str, Any]:
|
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}
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def resolve_host(host: str | None, inventory_path: Path = DEFAULT_INVENTORY_PATH, hostname: str = DEFAULT_HOSTNAME) -> tuple[str, str]:
|
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if host:
|
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return host, "explicit"
|
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if inventory_path.exists():
|
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pattern = re.compile(rf"^{re.escape(hostname)}\s+.*ansible_host=([^\s]+)")
|
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for line in inventory_path.read_text().splitlines():
|
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match = pattern.search(line.strip())
|
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if match:
|
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return match.group(1), f"inventory:{inventory_path}"
|
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return DEFAULT_HOST, "default"
|
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|
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|
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def parse_apply_output(stdout: str) -> dict[str, Any]:
|
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result: dict[str, Any] = {"tailscale": None, "ping_ok": {}}
|
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text = stdout or ""
|
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start = text.find("{")
|
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if start != -1:
|
||||
try:
|
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payload, _ = JSONDecoder().raw_decode(text[start:])
|
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if isinstance(payload, dict):
|
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result["tailscale"] = parse_tailscale_status(payload)
|
||||
except Exception:
|
||||
pass
|
||||
|
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for line in text.splitlines():
|
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if line.startswith("PING_OK:"):
|
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_, name, ip = line.split(":", 2)
|
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result["ping_ok"][name] = ip
|
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return result
|
||||
|
||||
|
||||
def build_ssh_command(host: str, remote_script_path: str = "/tmp/bezalel_tailscale_bootstrap.sh") -> list[str]:
|
||||
return ["ssh", host, f"bash {shlex.quote(remote_script_path)}"]
|
||||
|
||||
@@ -89,8 +123,9 @@ def parse_peer_args(items: list[str]) -> dict[str, str]:
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser(description="Prepare or execute Tailscale bootstrap for the Bezalel VPS.")
|
||||
parser.add_argument("--host", default=DEFAULT_HOST)
|
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parser.add_argument("--host")
|
||||
parser.add_argument("--hostname", default=DEFAULT_HOSTNAME)
|
||||
parser.add_argument("--inventory-path", type=Path, default=DEFAULT_INVENTORY_PATH)
|
||||
parser.add_argument("--auth-key", help="Tailscale auth key")
|
||||
parser.add_argument("--auth-key-file", type=Path, help="Path to file containing the Tailscale auth key")
|
||||
parser.add_argument("--ssh-public-key", help="SSH public key to append to authorized_keys")
|
||||
@@ -116,6 +151,7 @@ def main() -> None:
|
||||
auth_key = _read_secret(args.auth_key, args.auth_key_file)
|
||||
ssh_public_key = _read_secret(args.ssh_public_key, args.ssh_public_key_file)
|
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peers = parse_peer_args(args.peer)
|
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resolved_host, host_source = resolve_host(args.host, args.inventory_path, args.hostname)
|
||||
|
||||
if not auth_key:
|
||||
raise SystemExit("Missing Tailscale auth key. Use --auth-key or --auth-key-file.")
|
||||
@@ -126,28 +162,31 @@ def main() -> None:
|
||||
write_script(args.script_out, script)
|
||||
|
||||
payload: dict[str, Any] = {
|
||||
"host": args.host,
|
||||
"host": resolved_host,
|
||||
"host_source": host_source,
|
||||
"hostname": args.hostname,
|
||||
"inventory_path": str(args.inventory_path),
|
||||
"script_out": str(args.script_out),
|
||||
"remote_script_path": args.remote_script_path,
|
||||
"ssh_command": build_ssh_command(args.host, args.remote_script_path),
|
||||
"ssh_command": build_ssh_command(resolved_host, args.remote_script_path),
|
||||
"peer_targets": peers,
|
||||
"applied": False,
|
||||
}
|
||||
|
||||
if args.apply:
|
||||
result = run_remote(args.host, args.remote_script_path)
|
||||
result = run_remote(resolved_host, args.remote_script_path)
|
||||
payload["applied"] = True
|
||||
payload["exit_code"] = result.returncode
|
||||
payload["stdout"] = result.stdout
|
||||
payload["stderr"] = result.stderr
|
||||
payload["verification"] = parse_apply_output(result.stdout)
|
||||
|
||||
if args.json:
|
||||
print(json.dumps(payload, indent=2))
|
||||
return
|
||||
|
||||
print("--- Bezalel Tailscale Bootstrap ---")
|
||||
print(f"Host: {args.host}")
|
||||
print(f"Host: {resolved_host} ({host_source})")
|
||||
print(f"Local script: {args.script_out}")
|
||||
print("SSH command: " + " ".join(payload["ssh_command"]))
|
||||
if args.apply:
|
||||
|
||||
@@ -2,9 +2,12 @@ from scripts.bezalel_tailscale_bootstrap import (
|
||||
DEFAULT_PEERS,
|
||||
build_remote_script,
|
||||
build_ssh_command,
|
||||
parse_apply_output,
|
||||
parse_peer_args,
|
||||
parse_tailscale_status,
|
||||
resolve_host,
|
||||
)
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
def test_build_remote_script_contains_install_up_and_key_append():
|
||||
@@ -78,3 +81,46 @@ def test_parse_peer_args_merges_overrides_into_defaults():
|
||||
"ezra": "100.126.61.76",
|
||||
"forge": "100.70.0.9",
|
||||
}
|
||||
|
||||
|
||||
def test_resolve_host_prefers_inventory_over_stale_default(tmp_path: Path):
|
||||
inventory = tmp_path / "hosts.ini"
|
||||
inventory.write_text(
|
||||
"[fleet]\n"
|
||||
"ezra ansible_host=143.198.27.163 ansible_user=root\n"
|
||||
"bezalel ansible_host=67.205.155.108 ansible_user=root\n"
|
||||
)
|
||||
|
||||
host, source = resolve_host(None, inventory)
|
||||
|
||||
assert host == "67.205.155.108"
|
||||
assert source == f"inventory:{inventory}"
|
||||
|
||||
|
||||
def test_parse_apply_output_extracts_status_and_ping_markers():
|
||||
stdout = (
|
||||
'{"Self": {"HostName": "bezalel", "DNSName": "bezalel.tailnet.ts.net", "TailscaleIPs": ["100.90.0.10"]}, '
|
||||
'"Peer": {"node-1": {"HostName": "ezra", "TailscaleIPs": ["100.126.61.75"]}}}'
|
||||
"\nPING_OK:mac:100.124.176.28\n"
|
||||
"PING_OK:ezra:100.126.61.75\n"
|
||||
)
|
||||
|
||||
result = parse_apply_output(stdout)
|
||||
|
||||
assert result["tailscale"]["self"]["tailscale_ips"] == ["100.90.0.10"]
|
||||
assert result["ping_ok"] == {"mac": "100.124.176.28", "ezra": "100.126.61.75"}
|
||||
|
||||
|
||||
def test_runbook_doc_exists_and_mentions_inventory_auth_and_peer_checks():
|
||||
doc = Path("docs/BEZALEL_TAILSCALE_BOOTSTRAP.md")
|
||||
assert doc.exists(), "missing docs/BEZALEL_TAILSCALE_BOOTSTRAP.md"
|
||||
text = doc.read_text()
|
||||
assert "ansible/inventory/hosts.ini" in text
|
||||
assert "tailscale up" in text
|
||||
assert "authorized_keys" in text
|
||||
assert "100.124.176.28" in text
|
||||
assert "100.126.61.75" in text
|
||||
|
||||
runbook = Path("docs/RUNBOOK_INDEX.md").read_text()
|
||||
assert "Prepare Bezalel Tailscale bootstrap" in runbook
|
||||
assert "scripts/bezalel_tailscale_bootstrap.py" in runbook
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
from unittest.mock import patch
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
@@ -67,82 +66,6 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
|
||||
self.assertIn("Ezra is already here.", result["log"])
|
||||
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
|
||||
|
||||
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
|
||||
module = load_game_module()
|
||||
|
||||
dry_engine = module.GameEngine()
|
||||
dry_engine.start_new_game()
|
||||
dry_engine.world.update_world_state = lambda: None
|
||||
dry_engine.world.characters["Timmy"]["energy"] = 10
|
||||
dry_result = dry_engine.run_tick("move:south")
|
||||
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
rainy_engine = module.GameEngine()
|
||||
rainy_engine.start_new_game()
|
||||
rainy_engine.world.update_world_state = lambda: None
|
||||
rainy_engine.world.characters["Timmy"]["energy"] = 10
|
||||
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
|
||||
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
|
||||
rainy_engine.world.state["bridge_flooding"] = True
|
||||
rainy_result = rainy_engine.run_tick("move:south")
|
||||
|
||||
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
|
||||
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
|
||||
self.assertTrue(
|
||||
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
|
||||
rainy_result,
|
||||
)
|
||||
|
||||
def test_tower_power_low_blocks_study_and_write_rule(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.world.characters["Timmy"]["room"] = "Tower"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.state["tower_power_low"] = True
|
||||
|
||||
rules_before = list(engine.world.rooms["Tower"]["messages"])
|
||||
study_result = engine.run_tick("study")
|
||||
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
|
||||
study_result,
|
||||
)
|
||||
|
||||
write_result = engine.run_tick("write_rule")
|
||||
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
|
||||
write_result,
|
||||
)
|
||||
|
||||
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.npc_ai.make_choice = lambda _name: None
|
||||
engine.world.characters["Timmy"]["room"] = "Forge"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.characters["Bezalel"]["room"] = "Forge"
|
||||
engine.world.rooms["Forge"]["fire"] = "cold"
|
||||
engine.world.state["forge_fire_dying"] = True
|
||||
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
|
||||
|
||||
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
|
||||
result = engine.run_tick("forge")
|
||||
|
||||
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
|
||||
self.assertTrue(
|
||||
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
|
||||
result,
|
||||
)
|
||||
self.assertTrue(
|
||||
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
|
||||
result,
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
|
||||
Reference in New Issue
Block a user