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1 Commits
fix/513
...
step35/667
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
d998477a88 |
@@ -1059,46 +1059,6 @@ class GameEngine:
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self.log("It will always pulse. That much you know.")
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self.log("")
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self.world.save()
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def _bridge_is_hazardous(self):
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bridge = self.world.rooms["Bridge"]
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return bool(
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self.world.state.get("bridge_flooding")
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or bridge.get("weather") == "rain"
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or bridge.get("rain_ticks", 0) > 0
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)
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def _bridge_crossing_extra_cost(self, current_room, dest):
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if "Bridge" not in (current_room, dest):
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return 0
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return 2 if self._bridge_is_hazardous() else 0
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def _event_dialogue(self, char_name, room_name):
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if char_name == "Bezalel" and room_name == "Forge":
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if self.world.rooms["Forge"]["fire"] == "cold":
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return random.choice([
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"The forge is cold. We cannot work until the fire lives again.",
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"No forging now. The hearth is dead cold.",
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])
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if self.world.state.get("forge_fire_dying"):
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return random.choice([
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"The fire is dying. Tend it before the forge goes dark.",
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"The forge is losing heat. Help me keep it alive.",
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])
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if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
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return random.choice([
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"The Tower power is too low. The servers won't hold a clean study right now.",
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"The LED is flickering. We need steady power before the Tower can be read properly.",
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])
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if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
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return random.choice([
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"The Bridge is slick with rain. Cross carefully or wait it out.",
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"This rain changes the Bridge. Don't treat it like dry stone.",
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])
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return None
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def log(self, message):
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"""Add to Timmy's log."""
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@@ -1134,7 +1094,6 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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# Energy constraint checks
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@@ -1197,17 +1156,8 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
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move_cost = 1 + bridge_extra_cost
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if self.world.characters["Timmy"]["energy"] < move_cost:
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scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
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scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
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scene["here"] = here
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return scene
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= move_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1215,8 +1165,6 @@ class GameEngine:
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# Check for rain on bridge
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if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
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scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
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if bridge_extra_cost:
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scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
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# Check trust changes for arrival
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
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@@ -1362,69 +1310,25 @@ class GameEngine:
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elif timmy_action == "write_rule":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
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scene["log"].append("The power is too low to write a new rule.")
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else:
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "study":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
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scene["log"].append("The power is too low to study the servers.")
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else:
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insights = [
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"You study the server rhythm until the pulse resolves into something readable.",
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"You trace the signal paths and feel the Tower settle into focus.",
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"You study the green LED and the server racks until the pattern becomes clear.",
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]
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insight = random.choice(insights)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["memories"].append(insight)
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scene["log"].append(insight)
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scene["world_events"].append("The Tower answers with a steady hum.")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "forge":
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if self.world.characters["Timmy"]["room"] == "Forge":
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forge_fire = self.world.rooms["Forge"]["fire"]
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if forge_fire == "cold":
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scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
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scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
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else:
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forged_items = [
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f"bridge nail #{self.world.tick}",
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f"tower key blank #{self.world.tick}",
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f"garden trowel #{self.world.tick}",
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]
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forged_item = random.choice(forged_items)
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self.world.rooms["Forge"]["forged_items"].append(forged_item)
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.state["items_crafted"] += 1
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scene["log"].append(f"You forge {forged_item} at the anvil.")
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scene["world_events"].append("The anvil rings and the hearth answers.")
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else:
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scene["log"].append("You are not in the Forge.")
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elif timmy_action == "carve":
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if self.world.characters["Timmy"]["room"] == "Bridge":
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carvings = [
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@@ -1510,11 +1414,7 @@ class GameEngine:
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speech_chance = 0.20
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if random.random() < speech_chance:
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event_line = self._event_dialogue(char_name, room_name)
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if event_line:
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self.world.characters[char_name]["spoken"].append(event_line)
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scene["log"].append(f"{char_name} says: \"{event_line}\"")
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elif char_name == "Marcus":
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if char_name == "Marcus":
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marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
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line = random.choice(marcus_pool)
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self.world.characters[char_name]["spoken"].append(line)
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@@ -143,66 +143,176 @@ def generate_test(gap):
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lines = []
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lines.append(f" # AUTO-GENERATED -- review before merging")
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lines.append(f" # Source: {func.module_path}:{func.lineno}")
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lines.append(f" # Function: {func.qualified_name}")
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lines.append("")
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mod_imp = func.module_path.replace("/", ".").replace("-", "_").replace(".py", "")
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# Build arguments
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call_args = []
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for a in func.args:
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if a in ("self", "cls"): continue
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if "path" in a or "file" in a or "dir" in a: call_args.append(f"{a}='/tmp/test'")
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elif "name" in a: call_args.append(f"{a}='test'")
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elif "id" in a or "key" in a: call_args.append(f"{a}='test_id'")
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elif "message" in a or "text" in a: call_args.append(f"{a}='test msg'")
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elif "count" in a or "num" in a or "size" in a: call_args.append(f"{a}=1")
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elif "flag" in a or "enabled" in a or "verbose" in a: call_args.append(f"{a}=False")
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else: call_args.append(f"{a}=None")
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if a in ("self", "cls"):
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continue
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if "path" in a or "file" in a or "dir" in a:
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call_args.append(f"{a}='/tmp/test'")
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elif "name" in a or "id" in a or "key" in a:
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call_args.append(f"{a}='test'")
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elif "message" in a or "text" in a:
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call_args.append(f"{a}='test msg'")
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elif "count" in a or "num" in a or "size" in a or "width" in a or "height" in a:
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call_args.append(f"{a}=1")
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elif "flag" in a or "enabled" in a or "verbose" in a:
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call_args.append(f"{a}=False")
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else:
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call_args.append(f"{a}=MagicMock()")
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args_str = ", ".join(call_args)
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# Test function header
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if func.is_async:
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lines.append(" @pytest.mark.asyncio")
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lines.append(f" def {func.test_name}(self):")
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lines.append(f" async def {func.test_name}(self):")
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||||
else:
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lines.append(f" def {func.test_name}(self):")
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||||
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lines.append(f' """Test {func.qualified_name} -- auto-generated."""')
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if func.class_name:
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lines.append(f" try:")
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lines.append(" try:")
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||||
lines.append(f" from {mod_imp} import {func.class_name}")
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if func.is_private:
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lines.append(f" pytest.skip('Private method')")
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lines.append(" pytest.skip('Private method')")
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elif func.is_property:
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lines.append(f" obj = {func.class_name}()")
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lines.append(f" _ = obj.{func.name}")
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||||
else:
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if func.raises:
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lines.append(f" with pytest.raises(({', '.join(func.raises)})):")
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||||
lines.append(f" {func.class_name}().{func.name}({args_str})")
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||||
if func.is_async:
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||||
lines.append(f" await {func.class_name}().{func.name}({args_str})")
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||||
else:
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||||
lines.append(f" {func.class_name}().{func.name}({args_str})")
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||||
else:
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||||
lines.append(f" obj = {func.class_name}()")
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||||
lines.append(f" result = obj.{func.name}({args_str})")
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||||
if func.has_return:
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||||
lines.append(f" assert result is not None or result is None # Placeholder")
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||||
lines.append(f" except ImportError:")
|
||||
lines.append(f" pytest.skip('Module not importable')")
|
||||
if func.is_async:
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||||
lines.append(f" _ = await obj.{func.name}({args_str})")
|
||||
else:
|
||||
lines.append(f" _ = obj.{func.name}({args_str})")
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||||
lines.append(" except ImportError:")
|
||||
lines.append(" pytest.skip('Module not importable')")
|
||||
else:
|
||||
lines.append(f" try:")
|
||||
lines.append(" try:")
|
||||
lines.append(f" from {mod_imp} import {func.name}")
|
||||
if func.is_private:
|
||||
lines.append(f" pytest.skip('Private function')")
|
||||
lines.append(" pytest.skip('Private function')")
|
||||
else:
|
||||
if func.raises:
|
||||
lines.append(f" with pytest.raises(({', '.join(func.raises)})):")
|
||||
lines.append(f" {func.name}({args_str})")
|
||||
if func.is_async:
|
||||
lines.append(f" await {func.name}({args_str})")
|
||||
else:
|
||||
lines.append(f" {func.name}({args_str})")
|
||||
else:
|
||||
lines.append(f" result = {func.name}({args_str})")
|
||||
if func.has_return:
|
||||
lines.append(f" assert result is not None or result is None # Placeholder")
|
||||
lines.append(f" except ImportError:")
|
||||
lines.append(f" pytest.skip('Module not importable')")
|
||||
if func.is_async:
|
||||
lines.append(f" _ = await {func.name}({args_str})")
|
||||
else:
|
||||
lines.append(f" _ = {func.name}({args_str})")
|
||||
lines.append(" except ImportError:")
|
||||
lines.append(" pytest.skip('Module not importable')")
|
||||
|
||||
return "\n".join(lines)
|
||||
|
||||
def generate_edge_cases(gap):
|
||||
"""Generate edge case test for a function."""
|
||||
func = gap.func
|
||||
lines = []
|
||||
lines.append(f" # AUTO-GENERATED -- edge cases -- review before merging")
|
||||
lines.append(f" # Source: {func.module_path}:{func.lineno}")
|
||||
lines.append("")
|
||||
mod_imp = func.module_path.replace("/", ".").replace("-", "_").replace(".py", "")
|
||||
test_name = f"{func.test_name}_edge_cases"
|
||||
|
||||
if func.is_async:
|
||||
lines.append(" @pytest.mark.asyncio")
|
||||
lines.append(f" async def {test_name}(self):")
|
||||
else:
|
||||
lines.append(f" def {test_name}(self):")
|
||||
|
||||
lines.append(f' """Edge cases for {func.qualified_name}."""')
|
||||
|
||||
# Edge argument values
|
||||
call_args = []
|
||||
for a in func.args:
|
||||
if a in ("self", "cls"):
|
||||
continue
|
||||
if "path" in a or "file" in a or "dir" in a:
|
||||
call_args.append(f"{a}=''")
|
||||
elif "name" in a or "id" in a or "key" in a:
|
||||
call_args.append(f"{a}=''")
|
||||
elif "message" in a or "text" in a:
|
||||
call_args.append(f"{a}=''")
|
||||
elif "count" in a or "num" in a or "size" in a or "width" in a or "height" in a:
|
||||
call_args.append(f"{a}=0")
|
||||
elif "flag" in a or "enabled" in a or "verbose" in a:
|
||||
call_args.append(f"{a}=False")
|
||||
else:
|
||||
call_args.append(f"{a}=MagicMock()")
|
||||
args_str = ", ".join(call_args)
|
||||
|
||||
if func.class_name:
|
||||
lines.append(" try:")
|
||||
lines.append(f" from {mod_imp} import {func.class_name}")
|
||||
lines.append(f" obj = {func.class_name}()")
|
||||
if func.is_async:
|
||||
lines.append(f" _ = await obj.{func.name}({args_str})")
|
||||
else:
|
||||
lines.append(f" _ = obj.{func.name}({args_str})")
|
||||
lines.append(" except ImportError:")
|
||||
lines.append(" pytest.skip('Module not importable')")
|
||||
else:
|
||||
lines.append(" try:")
|
||||
lines.append(f" from {mod_imp} import {func.name}")
|
||||
if func.is_async:
|
||||
lines.append(f" _ = await {func.name}({args_str})")
|
||||
else:
|
||||
lines.append(f" _ = {func.name}({args_str})")
|
||||
lines.append(" except ImportError:")
|
||||
lines.append(" pytest.skip('Module not importable')")
|
||||
|
||||
return "\n".join(lines)
|
||||
|
||||
def generate_test_suite(gaps, max_tests=50):
|
||||
by_module = {}
|
||||
for gap in gaps[:max_tests]:
|
||||
by_module.setdefault(gap.func.module_path, []).append(gap)
|
||||
|
||||
lines = []
|
||||
lines.append('"""Auto-generated test suite -- Codebase Genome (#667).')
|
||||
lines.append("")
|
||||
lines.append("Generated by scripts/codebase_test_generator.py")
|
||||
lines.append("Coverage gaps identified from AST analysis.")
|
||||
lines.append("")
|
||||
lines.append("These tests are starting points. Review before merging.")
|
||||
lines.append('"""')
|
||||
lines.append("")
|
||||
lines.append("import pytest")
|
||||
lines.append("from unittest.mock import MagicMock, patch")
|
||||
lines.append("")
|
||||
lines.append("")
|
||||
lines.append("# AUTO-GENERATED -- DO NOT EDIT WITHOUT REVIEW")
|
||||
|
||||
for module, mgaps in sorted(by_module.items()):
|
||||
safe = module.replace("/", "_").replace(".py", "").replace("-", "_")
|
||||
cls_name = "".join(w.title() for w in safe.split("_"))
|
||||
lines.append("")
|
||||
lines.append(f"class Test{cls_name}Generated:")
|
||||
lines.append(f' """Auto-generated tests for {module}."""')
|
||||
for gap in mgaps:
|
||||
lines.append("")
|
||||
lines.append(generate_test(gap))
|
||||
lines.append(generate_edge_cases(gap))
|
||||
lines.append("")
|
||||
|
||||
return chr(10).join(lines)
|
||||
|
||||
|
||||
def generate_test_suite(gaps, max_tests=50):
|
||||
by_module = {}
|
||||
for gap in gaps[:max_tests]:
|
||||
by_module.setdefault(gap.func.module_path, []).append(gap)
|
||||
@@ -276,7 +386,7 @@ def main():
|
||||
return
|
||||
|
||||
if gaps:
|
||||
content = generate_test_suite(gaps, max_tests=args.max-tests if hasattr(args, 'max-tests') else args.max_tests)
|
||||
content = generate_test_suite(gaps, max_tests=args.max_tests)
|
||||
out = os.path.join(source_dir, args.output)
|
||||
os.makedirs(os.path.dirname(out), exist_ok=True)
|
||||
with open(out, "w") as f:
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
from unittest.mock import patch
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
@@ -67,82 +66,6 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
|
||||
self.assertIn("Ezra is already here.", result["log"])
|
||||
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
|
||||
|
||||
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
|
||||
module = load_game_module()
|
||||
|
||||
dry_engine = module.GameEngine()
|
||||
dry_engine.start_new_game()
|
||||
dry_engine.world.update_world_state = lambda: None
|
||||
dry_engine.world.characters["Timmy"]["energy"] = 10
|
||||
dry_result = dry_engine.run_tick("move:south")
|
||||
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
rainy_engine = module.GameEngine()
|
||||
rainy_engine.start_new_game()
|
||||
rainy_engine.world.update_world_state = lambda: None
|
||||
rainy_engine.world.characters["Timmy"]["energy"] = 10
|
||||
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
|
||||
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
|
||||
rainy_engine.world.state["bridge_flooding"] = True
|
||||
rainy_result = rainy_engine.run_tick("move:south")
|
||||
|
||||
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
|
||||
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
|
||||
self.assertTrue(
|
||||
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
|
||||
rainy_result,
|
||||
)
|
||||
|
||||
def test_tower_power_low_blocks_study_and_write_rule(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.world.characters["Timmy"]["room"] = "Tower"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.state["tower_power_low"] = True
|
||||
|
||||
rules_before = list(engine.world.rooms["Tower"]["messages"])
|
||||
study_result = engine.run_tick("study")
|
||||
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
|
||||
study_result,
|
||||
)
|
||||
|
||||
write_result = engine.run_tick("write_rule")
|
||||
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
|
||||
write_result,
|
||||
)
|
||||
|
||||
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.npc_ai.make_choice = lambda _name: None
|
||||
engine.world.characters["Timmy"]["room"] = "Forge"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.characters["Bezalel"]["room"] = "Forge"
|
||||
engine.world.rooms["Forge"]["fire"] = "cold"
|
||||
engine.world.state["forge_fire_dying"] = True
|
||||
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
|
||||
|
||||
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
|
||||
result = engine.run_tick("forge")
|
||||
|
||||
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
|
||||
self.assertTrue(
|
||||
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
|
||||
result,
|
||||
)
|
||||
self.assertTrue(
|
||||
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
|
||||
result,
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user