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Author SHA1 Message Date
Alexander Whitestone
2e278758e0 feat: add Ansible deployment for MemPalace v3.0.0 fleet integration (#570)
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- Add ansible/roles/mempalace/ with tasks, templates, defaults, meta
- Add ansible/playbooks/deploy_mempalace.yml targeting fleet hosts
- Role installs mempalace==3.0.0 in isolated venv
- Deploys mempalace.yaml, MCP config, and session-start wake-up hook
- Mines home + sessions, runs search smoke test, generates wake-up context
- Add tests/test_mempalace_ansible_role.py validating role structure
- Update docs/MEMPALACE_EZRA_INTEGRATION.md with Ansible usage
- Update existing integration test to assert Ansible section present

All 12 mempalace tests pass.

Refs #570
2026-04-22 02:00:31 -04:00
12 changed files with 324 additions and 195 deletions

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@@ -0,0 +1,22 @@
---
# ansible/playbooks/deploy_mempalace.yml — Deploy MemPalace v3.0.0 to fleet wizards.
#
# Usage:
# ansible-playbook -i inventory/hosts.ini playbooks/deploy_mempalace.yml --limit ezra
# ansible-playbook -i inventory/hosts.ini playbooks/deploy_mempalace.yml
#
# Refs: Issue #570
- name: Deploy MemPalace v3.0.0 to wizard hosts
hosts: fleet
become: false
gather_facts: false
vars:
mempalace_hermes_home: "{{ ansible_env.HOME }}/.hermes"
mempalace_sessions_dir: "{{ mempalace_hermes_home }}/sessions"
mempalace_palace_path: "{{ ansible_env.HOME }}/.mempalace/palace"
mempalace_wing: "{{ inventory_hostname }}_home"
roles:
- role: ../roles/mempalace
vars:
mempalace_venv_path: "{{ ansible_env.HOME }}/.mempalace-venv"

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@@ -0,0 +1,16 @@
---
# MemPalace role defaults
mempalace_package_spec: "mempalace==3.0.0"
mempalace_hermes_home: "{{ ansible_env.HOME }}/.hermes"
mempalace_sessions_dir: "{{ mempalace_hermes_home }}/sessions"
mempalace_palace_path: "{{ ansible_env.HOME }}/.mempalace/palace"
mempalace_wing: "{{ inventory_hostname }}_home"
mempalace_wakeup_dir: "{{ mempalace_hermes_home }}/wakeups"
mempalace_wakeup_file: "{{ mempalace_wakeup_dir }}/{{ mempalace_wing }}.txt"
mempalace_venv_path: "{{ ansible_env.HOME }}/.mempalace-venv"
mempalace_config_path: "{{ mempalace_hermes_home }}/mempalace.yaml"
mempalace_mcp_config_path: "{{ mempalace_hermes_home }}/hermes-mcp-mempalace.yaml"
mempalace_session_hook_path: "{{ mempalace_hermes_home }}/session-start-mempalace.sh"
mempalace_run_mining: true
mempalace_run_search_test: true
mempalace_run_wake_up: true

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@@ -0,0 +1,2 @@
---
dependencies: []

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@@ -0,0 +1,119 @@
---
# MemPalace v3.0.0 deployment role for fleet wizards.
# Refs: Issue #570
- name: Ensure mempalace venv directory exists
ansible.builtin.file:
path: "{{ mempalace_venv_path }}"
state: directory
mode: '0750'
- name: Create mempalace virtual environment
ansible.builtin.command:
cmd: "python3 -m venv {{ mempalace_venv_path }}"
creates: "{{ mempalace_venv_path }}/bin/python"
- name: Install mempalace package
ansible.builtin.pip:
name: "{{ mempalace_package_spec }}"
virtualenv: "{{ mempalace_venv_path }}"
virtualenv_command: "{{ mempalace_venv_path }}/bin/python -m venv"
- name: Ensure Hermes home directory exists
ansible.builtin.file:
path: "{{ mempalace_hermes_home }}"
state: directory
mode: '0750'
- name: Ensure sessions directory exists
ansible.builtin.file:
path: "{{ mempalace_sessions_dir }}"
state: directory
mode: '0750'
- name: Ensure wakeup directory exists
ansible.builtin.file:
path: "{{ mempalace_wakeup_dir }}"
state: directory
mode: '0750'
- name: Ensure palace directory exists
ansible.builtin.file:
path: "{{ mempalace_palace_path }}"
state: directory
mode: '0750'
- name: Deploy mempalace.yaml configuration
ansible.builtin.template:
src: mempalace.yaml.j2
dest: "{{ mempalace_config_path }}"
mode: '0640'
- name: Deploy Hermes MCP mempalace config
ansible.builtin.template:
src: hermes-mcp-mempalace.yaml.j2
dest: "{{ mempalace_mcp_config_path }}"
mode: '0640'
- name: Deploy session-start wake-up hook
ansible.builtin.template:
src: session-start-mempalace.sh.j2
dest: "{{ mempalace_session_hook_path }}"
mode: '0750'
- name: Mine Hermes home directory
ansible.builtin.shell: |
set -euo pipefail
echo "" | {{ mempalace_venv_path }}/bin/mempalace mine {{ mempalace_hermes_home }} --config {{ mempalace_config_path }}
args:
executable: /bin/bash
when: mempalace_run_mining | bool
register: mine_home_result
changed_when: mine_home_result.rc == 0
- name: Mine session history
ansible.builtin.shell: |
set -euo pipefail
echo "" | {{ mempalace_venv_path }}/bin/mempalace mine {{ mempalace_sessions_dir }} --mode convos --config {{ mempalace_config_path }}
args:
executable: /bin/bash
when: mempalace_run_mining | bool
register: mine_sessions_result
changed_when: mine_sessions_result.rc == 0
- name: Run search test
ansible.builtin.shell: |
set -euo pipefail
{{ mempalace_venv_path }}/bin/mempalace search "common queries" --config {{ mempalace_config_path }} | head -20
args:
executable: /bin/bash
when: mempalace_run_search_test | bool
register: search_test_result
changed_when: false
- name: Generate wake-up context
ansible.builtin.shell: |
set -euo pipefail
{{ mempalace_venv_path }}/bin/mempalace wake-up --config {{ mempalace_config_path }} > {{ mempalace_wakeup_file }}
export HERMES_MEMPALACE_WAKEUP_FILE="{{ mempalace_wakeup_file }}"
printf '[MemPalace] wake-up context refreshed: %s\n' "$HERMES_MEMPALACE_WAKEUP_FILE"
args:
executable: /bin/bash
when: mempalace_run_wake_up | bool
register: wake_up_result
changed_when: wake_up_result.rc == 0
- name: Report MemPalace deployment summary
ansible.builtin.debug:
msg:
- "MemPalace deployed for {{ inventory_hostname }}"
- "Package: {{ mempalace_package_spec }}"
- "Config: {{ mempalace_config_path }}"
- "Palace: {{ mempalace_palace_path }}"
- "Wake-up: {{ mempalace_wakeup_file }}"
- "MCP config: {{ mempalace_mcp_config_path }}"
- "Session hook: {{ mempalace_session_hook_path }}"
- "Home mine: {{ 'OK' if mine_home_result.rc | default(1) == 0 else 'SKIPPED' }}"
- "Sessions mine: {{ 'OK' if mine_sessions_result.rc | default(1) == 0 else 'SKIPPED' }}"
- "Search test: {{ 'OK' if search_test_result.rc | default(1) == 0 else 'SKIPPED' }}"
- "Wake-up: {{ 'OK' if wake_up_result.rc | default(1) == 0 else 'SKIPPED' }}"

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@@ -0,0 +1,6 @@
mcp_servers:
mempalace:
command: "{{ mempalace_venv_path }}/bin/python"
args:
- -m
- mempalace.mcp_server

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@@ -0,0 +1,21 @@
wing: {{ mempalace_wing }}
palace: {{ mempalace_palace_path }}
rooms:
- name: sessions
description: Conversation history and durable agent transcripts
globs:
- "*.json"
- "*.jsonl"
- name: config
description: Hermes configuration and runtime settings
globs:
- "*.yaml"
- "*.yml"
- "*.toml"
- name: docs
description: Notes, markdown docs, and operating reports
globs:
- "*.md"
- "*.txt"
people: []
projects: []

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@@ -0,0 +1,9 @@
#!/usr/bin/env bash
set -euo pipefail
if command -v {{ mempalace_venv_path }}/bin/mempalace >/dev/null 2>&1; then
mkdir -p "{{ mempalace_wakeup_dir }}"
{{ mempalace_venv_path }}/bin/mempalace wake-up --config {{ mempalace_config_path }} > "{{ mempalace_wakeup_file }}"
export HERMES_MEMPALACE_WAKEUP_FILE="{{ mempalace_wakeup_file }}"
printf '[MemPalace] wake-up context refreshed: %s\n' "$HERMES_MEMPALACE_WAKEUP_FILE"
fi

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@@ -146,6 +146,23 @@ That bundle writes:
- `session-start-mempalace.sh`
- `issue-568-comment-template.md`
## Fleet Ansible deployment
Deploy MemPalace to Ezra (or the whole fleet) with the Ansible playbook:
```bash
ansible-playbook -i ansible/inventory/hosts.ini ansible/playbooks/deploy_mempalace.yml --limit ezra
```
This playbook:
1. Creates a dedicated venv and installs `mempalace==3.0.0`
2. Deploys `mempalace.yaml`, MCP config, and session-start hook
3. Mines the Hermes home and sessions directories
4. Runs a search smoke test
5. Generates the wake-up context file
Set `mempalace_run_mining=false` to skip mining on hosts where the corpus is already populated.
## Why this shape
- `wing: ezra_home` matches the issue's Ezra-specific integration target.

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@@ -1059,46 +1059,6 @@ class GameEngine:
self.log("It will always pulse. That much you know.")
self.log("")
self.world.save()
def _bridge_is_hazardous(self):
bridge = self.world.rooms["Bridge"]
return bool(
self.world.state.get("bridge_flooding")
or bridge.get("weather") == "rain"
or bridge.get("rain_ticks", 0) > 0
)
def _bridge_crossing_extra_cost(self, current_room, dest):
if "Bridge" not in (current_room, dest):
return 0
return 2 if self._bridge_is_hazardous() else 0
def _event_dialogue(self, char_name, room_name):
if char_name == "Bezalel" and room_name == "Forge":
if self.world.rooms["Forge"]["fire"] == "cold":
return random.choice([
"The forge is cold. We cannot work until the fire lives again.",
"No forging now. The hearth is dead cold.",
])
if self.world.state.get("forge_fire_dying"):
return random.choice([
"The fire is dying. Tend it before the forge goes dark.",
"The forge is losing heat. Help me keep it alive.",
])
if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
return random.choice([
"The Tower power is too low. The servers won't hold a clean study right now.",
"The LED is flickering. We need steady power before the Tower can be read properly.",
])
if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
return random.choice([
"The Bridge is slick with rain. Cross carefully or wait it out.",
"This rain changes the Bridge. Don't treat it like dry stone.",
])
return None
def log(self, message):
"""Add to Timmy's log."""
@@ -1134,7 +1094,6 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
# Energy constraint checks
@@ -1197,17 +1156,8 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
move_cost = 1 + bridge_extra_cost
if self.world.characters["Timmy"]["energy"] < move_cost:
scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
scene["here"] = here
return scene
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= move_cost
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -1215,8 +1165,6 @@ class GameEngine:
# Check for rain on bridge
if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
if bridge_extra_cost:
scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
# Check trust changes for arrival
here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
@@ -1362,69 +1310,25 @@ class GameEngine:
elif timmy_action == "write_rule":
if self.world.characters["Timmy"]["room"] == "Tower":
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
scene["log"].append("The power is too low to write a new rule.")
else:
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "study":
if self.world.characters["Timmy"]["room"] == "Tower":
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
scene["log"].append("The power is too low to study the servers.")
else:
insights = [
"You study the server rhythm until the pulse resolves into something readable.",
"You trace the signal paths and feel the Tower settle into focus.",
"You study the green LED and the server racks until the pattern becomes clear.",
]
insight = random.choice(insights)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["memories"].append(insight)
scene["log"].append(insight)
scene["world_events"].append("The Tower answers with a steady hum.")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "forge":
if self.world.characters["Timmy"]["room"] == "Forge":
forge_fire = self.world.rooms["Forge"]["fire"]
if forge_fire == "cold":
scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
else:
forged_items = [
f"bridge nail #{self.world.tick}",
f"tower key blank #{self.world.tick}",
f"garden trowel #{self.world.tick}",
]
forged_item = random.choice(forged_items)
self.world.rooms["Forge"]["forged_items"].append(forged_item)
self.world.characters["Timmy"]["energy"] -= 2
self.world.state["items_crafted"] += 1
scene["log"].append(f"You forge {forged_item} at the anvil.")
scene["world_events"].append("The anvil rings and the hearth answers.")
else:
scene["log"].append("You are not in the Forge.")
elif timmy_action == "carve":
if self.world.characters["Timmy"]["room"] == "Bridge":
carvings = [
@@ -1510,11 +1414,7 @@ class GameEngine:
speech_chance = 0.20
if random.random() < speech_chance:
event_line = self._event_dialogue(char_name, room_name)
if event_line:
self.world.characters[char_name]["spoken"].append(event_line)
scene["log"].append(f"{char_name} says: \"{event_line}\"")
elif char_name == "Marcus":
if char_name == "Marcus":
marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
line = random.choice(marcus_pool)
self.world.characters[char_name]["spoken"].append(line)

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@@ -1,7 +1,6 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
from unittest.mock import patch
ROOT = Path(__file__).resolve().parent.parent
@@ -67,82 +66,6 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
self.assertIn("Ezra is already here.", result["log"])
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
module = load_game_module()
dry_engine = module.GameEngine()
dry_engine.start_new_game()
dry_engine.world.update_world_state = lambda: None
dry_engine.world.characters["Timmy"]["energy"] = 10
dry_result = dry_engine.run_tick("move:south")
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
rainy_engine = module.GameEngine()
rainy_engine.start_new_game()
rainy_engine.world.update_world_state = lambda: None
rainy_engine.world.characters["Timmy"]["energy"] = 10
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
rainy_engine.world.state["bridge_flooding"] = True
rainy_result = rainy_engine.run_tick("move:south")
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
self.assertTrue(
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
rainy_result,
)
def test_tower_power_low_blocks_study_and_write_rule(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.world.characters["Timmy"]["room"] = "Tower"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.state["tower_power_low"] = True
rules_before = list(engine.world.rooms["Tower"]["messages"])
study_result = engine.run_tick("study")
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
self.assertTrue(
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
study_result,
)
write_result = engine.run_tick("write_rule")
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
self.assertTrue(
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
write_result,
)
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.npc_ai.make_choice = lambda _name: None
engine.world.characters["Timmy"]["room"] = "Forge"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Bezalel"]["room"] = "Forge"
engine.world.rooms["Forge"]["fire"] = "cold"
engine.world.state["forge_fire_dying"] = True
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
result = engine.run_tick("forge")
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
self.assertTrue(
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
result,
)
self.assertTrue(
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
result,
)
if __name__ == "__main__":
unittest.main()

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@@ -0,0 +1,92 @@
from pathlib import Path
import unittest
ROOT = Path(__file__).resolve().parent.parent
ROLE_PATH = ROOT / "ansible" / "roles" / "mempalace"
PLAYBOOK_PATH = ROOT / "ansible" / "playbooks" / "deploy_mempalace.yml"
class TestMempalaceAnsibleRole(unittest.TestCase):
def test_role_directory_structure_exists(self):
self.assertTrue(ROLE_PATH.exists(), "mempalace role directory missing")
for subdir in ["tasks", "templates", "defaults", "meta"]:
self.assertTrue(
(ROLE_PATH / subdir).exists(),
f"mempalace role subdir missing: {subdir}",
)
def test_role_defaults_contains_required_variables(self):
defaults_path = ROLE_PATH / "defaults" / "main.yml"
self.assertTrue(defaults_path.exists())
text = defaults_path.read_text(encoding="utf-8")
required_vars = [
"mempalace_package_spec",
"mempalace_hermes_home",
"mempalace_sessions_dir",
"mempalace_palace_path",
"mempalace_wing",
"mempalace_wakeup_dir",
"mempalace_wakeup_file",
"mempalace_venv_path",
"mempalace_config_path",
"mempalace_mcp_config_path",
"mempalace_session_hook_path",
"mempalace_run_mining",
"mempalace_run_search_test",
"mempalace_run_wake_up",
]
for var in required_vars:
self.assertIn(var, text, f"missing default var: {var}")
def test_role_tasks_contain_required_steps(self):
tasks_path = ROLE_PATH / "tasks" / "main.yml"
self.assertTrue(tasks_path.exists())
text = tasks_path.read_text(encoding="utf-8")
required_steps = [
"Create mempalace virtual environment",
"Install mempalace package",
"Deploy mempalace.yaml configuration",
"Deploy Hermes MCP mempalace config",
"Deploy session-start wake-up hook",
"Mine Hermes home directory",
"Mine session history",
"Run search test",
"Generate wake-up context",
]
for step in required_steps:
self.assertIn(step, text, f"missing task: {step}")
def test_role_templates_are_valid(self):
yaml_template = ROLE_PATH / "templates" / "mempalace.yaml.j2"
mcp_template = ROLE_PATH / "templates" / "hermes-mcp-mempalace.yaml.j2"
hook_template = ROLE_PATH / "templates" / "session-start-mempalace.sh.j2"
self.assertTrue(yaml_template.exists())
self.assertTrue(mcp_template.exists())
self.assertTrue(hook_template.exists())
yaml_text = yaml_template.read_text(encoding="utf-8")
self.assertIn("wing: {{ mempalace_wing }}", yaml_text)
self.assertIn("palace: {{ mempalace_palace_path }}", yaml_text)
self.assertIn("rooms:", yaml_text)
mcp_text = mcp_template.read_text(encoding="utf-8")
self.assertIn("mcp_servers:", mcp_text)
self.assertIn("mempalace:", mcp_text)
self.assertIn("mempalace.mcp_server", mcp_text)
hook_text = hook_template.read_text(encoding="utf-8")
self.assertIn("mempalace wake-up", hook_text)
self.assertIn("HERMES_MEMPALACE_WAKEUP_FILE", hook_text)
def test_playbook_exists_and_targets_fleet(self):
self.assertTrue(PLAYBOOK_PATH.exists(), "deploy_mempalace.yml playbook missing")
text = PLAYBOOK_PATH.read_text(encoding="utf-8")
self.assertIn("hosts: fleet", text)
self.assertIn("../roles/mempalace", text)
self.assertIn("mempalace_venv_path", text)
if __name__ == "__main__":
unittest.main()

View File

@@ -85,6 +85,8 @@ class TestMempalaceEzraIntegration(unittest.TestCase):
"mcp_servers:",
"HERMES_MEMPALACE_WAKEUP_FILE",
"Metrics reply for #568",
"Fleet Ansible deployment",
"ansible-playbook",
]
for snippet in required:
self.assertIn(snippet, text)