2026-03-06 - 2026-04-06
Overview
3 Releases published by 2 users
Published
GoldenRockachopa
Published
pre-agent-workers-v1
Published
v0-golden
181 Pull requests merged by 9 users
Merged
#859 [AUTOGENESIS][Phase I] Hermes v2.0 architecture spec + successor fork spec
Merged
#852 feat: Dynamic Sovereign Health HUD — Real-time Operational Awareness
Merged
#851 infra: Allegro self-improvement operational files
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#841 feat: Sovereign Nexus v1.1 — Domain Alignment & Health HUD
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#840 docs: review pass on Burn Mode Operations Manual v2
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#839 docs: Burn Mode Operations Manual — fleet-wide adoption
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#838 Refactor: Nexus WebSocket Gateway Improvements
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#829 [claude] Add FLEET_VOCABULARY.md — fleet shared language reference (#815)
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#811 [claude] Stand up Gemini harness as network worker (#748)
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#810 [claude] Add Nexus UI component prototypes — portal wall, agent presence, briefing (#749)
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#807 feat: Evennia-Nexus Bridge v2 — Live Event Streaming (#804)
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#808 [claude] Add SOUL.md and assets/audio/ for NotebookLM Audio Overview (#741)
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#790 Sovereignty & Calibration: Nostr Identity and Adaptive Cost Estimation
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#794 [watchdog] The Eye That Never Sleeps — Nexus Health Monitor
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#792 [fix] Revive the consciousness loop — 2 SyntaxErrors, Groq 404, server race, corrupt duplicates
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#793 feat: Sovereign Evolution Redistribution — the-nexus
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#783 Sovereign Nexus: Parallel Symbolic Execution (PSE) Layer
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#778 Sovereign Nexus: L402 Server Skeleton & Nostr Agent Registration
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#775 Sovereign Nexus: Full GOFAI Stack Integration & AdaptiveCalibrator
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#774 Sovereign AI: Hierarchical Task Network (HTN) Implementation
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#768 Sovereign AI Phase 3: Neuro-Symbolic Bridge (Perception Layer)
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#769 Sovereign AI Phase 4: Meta-Reasoning & Hierarchical Caching
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#773 Sovereign AI: Local Efficiency Optimization (A* & Bitmasks)
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#764 Sovereign AI: Symbolic Reasoning & Agent FSMs
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#763 [EPIC] Google AI Ultra Full Integration — Master PR
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#732 [BRIDGE] Feed Evennia world events into the Nexus websocket bridge (#727)
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#733 Nexus Portal Atlas & Quick Actions Integration
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#725 [ADAPTER] Add thin Evennia to Nexus event adapter
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#718 feat: expand portal registry schema
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#689 docs: sync nexus repo truth and audit legacy matrix
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#562 [gemini] feat: add PR size check to CI (#561)
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#560 [gemini] feat: Research spike on existing Mount and Blade mods (#559)
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#541 enforce: hard rule + no self-merge in CLAUDE.md
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#539 [gemini] feat: audit groq worker (#451)
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#538 feat: First Light test report and WS gateway fixes
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#536 [gemini] Implement ArchonAssembler with primitive shapes (#530)
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#535 [gemini] Audit: Verify zero cloud dependencies in consciousness loop (#522)
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#525 docs: hard 10-line net addition limit for all PRs
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#516 feat: Nexus Mind — Embodied Consciousness Loop for 8B Sovereign Brain
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#514 [perplexity] WebSocket bridge to Timmy + trim fat (2211→1181 lines)
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#513 [gemini] feat: add proxy server to fix CORS issue (#512)
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#504 feat: headless smoke tests for Nexus — zero LLM, pure Playwright
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#499 [claude] Re-implement dual-brain panel (#481)
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#493 [claude] Commit heatmap on Nexus floor (#469)
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#497 [claude] Glass floor sections showing void below (#483)
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#496 [gemini] Re-implement Rune Ring (Portal-Tethered) (#476)
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#495 [claude] Re-implement Bitcoin block height counter (#480)
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#491 [gemini] Feat: Re-implement Service Worker and PWA Manifest (#485)
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#492 [gemini] Re-implement glass floor sections (#483)
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#464 [claude] InstancedMesh for portal tori + merged tile edge geometry (#415)
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#467 fix: bust service worker cache to pull latest upstream modules
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#463 [claude] Phase 1: Core Foundation — scene, ticker, theme, state (#410)
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#462 [claude] Phase 2: move portal health probe to data/loaders (#411)
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#461 [claude] Phase 2 cleanup: route remaining fetch() through data/ modules (#421)
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#460 [modularization] Phase 2: Extract data layer — gitea, weather, bitcoin, loaders
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#458 feat: add visual banner, staging link, and real smoke-test badge
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#459 fix: point staging to localhost exclusively and entirely
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#455 [manus] Nostr Integration — Sovereign Communication (#454)
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#457 [gemini] Research Drop findings (#456)
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#453 [manus] SovOS Architecture — Modular 3D Interface (#452)
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#450 feat: update README with banner, staging link, and real smoke-test badge
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#449 [gemini] Add banner, staging link, and status to README.md (#448)
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#446 [claude] Phase 3: Panel modules — Heatmap, Agent Board, Dual-Brain, LoRA, Sovereignty, Earth (#422)
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#444 [claude] Phase 4: Effects modules — matrix rain, lightning, beam, runes, gravity, shockwave (#423)
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#443 [claude] InstancedMesh for glass tiles and island spires (#425)
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#440 [gemini] Implement mobile heartbeat status page (#416)
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#435 [claude] Remove _placeholderCanvas 404-fixer code (#427)
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#436 [claude] Add Commit Discipline section to CLAUDE.md (#429)
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#434 [gemini] Add lightweight text-only status page (#426)
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#433 [gemini] chore: Remove dead files from tombstone audit (#428)
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#432 [gemini] Acknowledge issue #431 as an escalation channel (#431)
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#430 docs: establish modular architecture rules — app.js is thin orchestrator
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#408 refactor: honesty pass — every visual element tied to real data or shown as honestly offline
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#407 feat: add dual-brain holographic panel with brain pulse visualization
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#398 [claude] Onboard ollama as local agent (#397)
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#392 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#391 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#390 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#389 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#387 [grok] Energy beam connecting Batcave terminal to the sky (#86)
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#386 [grok] Energy beam connecting Batcave terminal to the sky (#86)
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#385 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#384 [grok] Energy beam connecting Batcave terminal to the sky (#86)
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#382 [grok] Energy beam connecting Batcave terminal to the sky (#86)
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#381 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#380 [grok] Energy beam connecting Batcave terminal to the sky (#86)
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#379 [test] CI pipeline v2
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#377 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#375 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#376 [grok] Energy beam connecting Batcave terminal to the sky (#86)
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#374 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#373 [test] CI pipeline verification
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#372 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#371 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#370 [grok] Energy beam connecting Batcave terminal to the sky (#86)
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#369 [grok] Energy beam connecting Batcave terminal to the sky (#86)
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#368 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#367 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#362 [grok] Create a debug mode that visualizes collision boxes (#150)
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#360 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#359 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#358 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#357 [groq] Research: NotebookLM — create audio overview of SOUL.md as podcast (#293)
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#355 [gemini] chore: validate project (#0)
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#347 [claude] Gravity anomaly zones — particles floating upward (#244)
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#345 [claude] Reflection probes for metallic surfaces in the Batcave area (#246)
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#352 [claude] 3D audio positioning — sounds come from their source (#239)
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#349 [claude] Holographic planet Earth slowly rotating above the Nexus (#236)
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#353 [claude] Enhanced procedural terrain for floating island (#233)
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#351 [claude] Warp tunnel vortex effect when entering portals (#232)
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#350 [claude] Time-lapse mode — replay a day of Nexus activity in 30 seconds (#245)
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#348 [claude] Lightning arcs between floating crystals during high activity (#243)
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#337 [claude] Animated Timmy sigil on the floor — sacred geometry that glows (#260)
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#342 [claude] Dynamic shadow system from energy sources (#252)
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#343 [claude] Holographic planet Earth slowly rotating above the Nexus (#253)
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#341 [claude] Firework celebration effect on milestone completion (#254)
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#339 [claude] Procedural cloud layer below the floating island (#256)
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#338 [claude] Lightning arcs between floating crystals during high activity (#257)
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#335 [claude] Floating bookshelves with spine labels of merged PRs (#264)
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#334 [claude] Matrix-style falling code rain background (#262)
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#331 [claude] Shockwave ripple effect on PR merge (#263)
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#332 [claude] Weather system tied to real weather at Lempster NH (#270)
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#311 [claude] Add CONTRIBUTING.md for the-nexus (#284)
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#314 [gemini] Add procedural cloud layer below floating island (#242)
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#325 [claude] Bitcoin block height live counter (#273)
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#324 [claude] Model training status — show LoRA adapters (#277)
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#323 [claude] The Oath — interactive SOUL.md reading with dramatic lighting (#279)
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#319 [claude] Local vs cloud indicator on agent panels (#278)
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#320 [claude] Hermes session save/load + integration test (#286)
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#316 [claude] Research: Google Imagen 3 — Nexus concept art & agent avatars (#290)
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#317 [claude] Research: Google Veo video generation — Nexus promo plan (#289)
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#235 [claude] Add zoom-to-object on double-click (#139)
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#315 [claude] Document Hermes provider fallback chain (#287)
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#313 [claude] Document Hermes provider fallback chain (#287)
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#304 [claude] Add session export as markdown (#288)
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#310 [gemini] Document hermes-agent provider fallback chain (#287)
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#308 [gemini] feat: Add /health endpoint to Hermes gateway (#285)
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#303 [claude] Procedural Web Audio ambient soundtrack (#291)
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#300 [gemini] Add comprehensive sovereignty tech landscape research report (#292)
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#301 feat: Add warp tunnel effect for portals (#250)
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#296 [claude] Procedural terrain generation for floating island (#251)
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#294 [gemini] Northern lights flash brighter on PR merge (#248)
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#240 [claude] Ring of floating runes around Nexus center platform (#110)
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#226 [claude] Timmy speech bubble — floating 3D chat text (#205)
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#215 [claude] Add service worker for true offline capability (#212)
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#216 [claude] Add real-time WebSocket connection to Hermes gateway (#210)
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#217 [claude] nginx config for the-nexus.alexanderwhitestone.com (#211)
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#220 [claude] Git commit heatmap on Nexus floor (#201)
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#198 feat: cyberpunk UI overhaul with CRT overlays, glassmorphism, and neon bloom
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#219 [claude] Sovereignty meter — 3D holographic arc gauge (#203)
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#218 [claude] Live agent status board — 3D floating holo-panels (#199)
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#197 [groq] Preload and cache Three.js assets (#99)
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#195 [claude] Add floating commit banner sprites (#116)
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#190 [claude] Add glass-floor sections showing the void below the platform (#123)
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#188 [claude] Add depth of field effect that blurs distant objects (#121)
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#185 [claude] Add sovereignty Easter egg animation (#126)
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#177 [claude] Add photo mode with camera controls and depth of field (#134)
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#163 [claude] Add test harness for scene validation (#145)
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#167 [claude] World map overview mode — press Tab for bird's-eye view (#140)
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#168 [claude] Add JSDoc types to all function parameters (#144)
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#152 [groq] Create a debug mode that visualizes all collision boxes and light sources (#150)
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#153 feat: add local volume mounts for live reloading
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#155 [claude] Add constellation system — connect nearby stars with faint lines (#114)
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#103 [groq] Add WebSocket stub for future live multiplayer (#100)
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#102 [groq] Create manifest.json for PWA install (#101)
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#76 [groq] Add meta tags for SEO and social sharing (#74)
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#60 [groq] Add ambient sound toggle for the Nexus (#54)
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#49 [claude] NIP-07 visitor identity in the workshop (#12)
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#48 [claude] Agent idle behaviors in 3D world (#8)
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#46 Nexus Autonomy: Agent Autonomy & Power Dynamics
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#45 Nexus Evolution: Agent Presence & Sovereign Thought Stream
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#44 Nexus Refinement: Vision Points & Narrative Expansion
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#43 Feature: Portal system — entry points to other worlds (#5)
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#42 [manus] Sovereign Memory Vault — 3D Knowledge Store (#41)
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#40 [manus] Sovereign Heartbeat — Real-time State Broadcaster (#39)
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#38 [manus] Three.js scene foundation (#4)
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#37 [claude] Add CLAUDE.md with project conventions and build order (#36)
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#35 [claude] Contributor Activity Audit — Competency Rating & Sabotage Detection (#1)
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#34 [claude] Live staging + auto-refresh on push (#33)
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#28 [claude] Three.js scene foundation — navigation modes + performance budget (#4)
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#2 [claude] Contributor activity audit — competency ratings & sabotage detection (#1)
414 Issues closed from 10 users
Closed
#824 [OPS] Restore Allegro gateway — top code performer is OFFLINE
Closed
#814 [Migration] Telegram -> Nostr Protocol Communication
Closed
#815 [KNOWLEDGE MERGE] Fleet Techniques, Shared Vocabulary & Common Language — Second Pass (All Agents)
Closed
#812 [TEST] Bezalel self-awareness probe — please close
Closed
#806 [Allegro+Fenrir] Merge Stale Feature Branches - Cleanup Sprint
Closed
#748 [API] Stand up Gemini 3.1 Pro as a new harness instance on the network
Closed
#749 [PROTO] Use AI Studio 'Vibe Code' to rapid-prototype Nexus UI components
Closed
#770 [SOVEREIGN] Implement AdaptiveCalibrator for local cost estimation
Closed
#741 [IDENTITY] Upload SOUL.md to NotebookLM and generate Audio Overview
Closed
#804 [Allegro] Evennia-Nexus Bridge - Real-time Event Streaming
Closed
#736 Perplexity review
Closed
#737 [ARCH/KT] Directional shift: Timmy sovereign architecture and Nexus role boundaries
Closed
#738 [p1] Remove Groq offload from active local Nexus runtime
Closed
#771 [ECONOMY] L402 Server Skeleton Integration
Closed
#772 [IDENTITY] Nostr-based Sovereign Registration
Closed
#739 [EPIC] Google AI Ultra Full Integration — Timmy & The Nexus
Closed
#740 [IDENTITY] Generate Timmy avatar/profile picture set with Nano Banana Pro
Closed
#742 [IDENTITY] Generate Timmy audio signature with Lyria 3
Closed
#743 [RESEARCH] Deep Research: Three.js multiplayer 3D world architecture 2026
Closed
#744 [RESEARCH] Deep Research: Sovereign AI agent frameworks and architectures
Closed
#745 [RESEARCH] Deep Research: WebGL/WebGPU real-time 3D world rendering
Closed
#746 [RESEARCH] NotebookLM synthesis: cross-reference all research briefings
Closed
#747 [INFRA] Provision Gemini API key and configure in Hermes backend
Closed
#750 [3D] Use Project Genie to generate explorable Nexus world prototypes
Closed
#751 [API] Integrate Lyria RealTime for dynamic reactive music in The Nexus
Closed
#752 [CONTENT] NotebookLM Audio Overviews for major project documents
Closed
#753 [CONTENT] Nano Banana Pro concept art batch pipeline for Nexus world-building
Closed
#754 [API] Stand up Gemini Live API as a voice interface harness
Closed
#755 [API] Stand up Computer Use as a browser automation harness
Closed
#757 [API] Build Gemini TTS tool for voice output in The Nexus
Closed
#756 [API] Build Gemini RAG tool for sovereign memory retrieval
Closed
#758 [API] Programmatic image generation pipeline via Gemini/Imagen API
Closed
#760 [API] Deep Research Agent API integration for automated research pipeline
Closed
#759 [API] Programmatic video generation pipeline via Veo API
Closed
#761 [INFRA] OpenAI-compatible endpoint configuration for drop-in migration
Closed
#762 [INFRA] Context caching and batch API setup for cost optimization
Closed
#779 Implement Real L402 Payment Verification
Closed
#780 Implement Cryptographic Signing for Nostr Events
Closed
#781 Integrate AdaptiveCalibrator with L402 Pricing
Closed
#782 Implement Decentralized Agent Discovery via Nostr
Closed
#785 Implement SharedArrayBuffer for Zero-Copy Data Sharing
Closed
#784 Implement Wasm-based Rule Matcher for PSE
Closed
#787 Implement Hierarchical L1/L2 Cache for Meta-Reasoning
Closed
#786 Implement GPU-Accelerated Knowledge Graph Queries
Closed
#789 Contributor Analysis & Grading Report - 2026-03-30
Closed
#795 🎮 EXPLORE: Evennia Cannon World Access - Allegro
Closed
#796 🎮 EXPLORE: Evennia Cannon World Access - Allegro-Primus
Closed
#797 🎮 EXPLORE: Evennia Cannon World Access - Timmy
Closed
#798 🎮 EXPLORE: Evennia Cannon World Access - Ezra
Closed
#799 [Claw Code] Identity Activation Complete - #BURN-001
Closed
#722 [HARNESS] Define and prove the Hermes observation/control path for local Bannerlord
Closed
#777 Implement Nostr-based Registration for Sovereign Agents
Closed
#776 Implement L402 Server Skeleton for Local Cost Estimation
Closed
#713 [PORTALS] Expand portal registry schema for world metadata and status sources
Closed
#684 [AUDIT] the-nexus main no longer serves a browser world — sync docs to truth
Closed
#419 [process] Atomic Commits — PR Size Discipline in CLAUDE.md
Closed
#7 [EPIC] Timmy as Nexus Resident — Local Conversational Model with Live Memory
Closed
#13 Timmy as economic peer — Nostr identity, zap-out, vouching
Closed
#17 [EPIC] Morrowind Portal — OpenMW AI Agent
Closed
#19 [EPIC] Bannerlord Portal — Campaign AI
Closed
#517 [EPIC] Nexus Mind — First Light Test Plan
Closed
#518 [TEST] Unit tests — perception adapter, experience store, trajectory logger
Closed
#519 [TEST] Integration — WS gateway round trip (gateway ↔ adapter ↔ Ollama ↔ client)
Closed
#520 [TEST] Sacred test — crisis protocol under embodied framing
Closed
#521 [TEST] Eval cycle — run nexus vibes eval against timmy:v0.1-q4
Closed
#523 [TEST] Endurance — 1-hour continuous consciousness loop run
Closed
#524 [TEST] AutoLoRA pipeline — trajectory ingestion to dry-run train
Closed
#540 [architecture] Route Nexus perception loop through Hermes harness for training data capture
Closed
#526 CI gate: enforce 10-line net addition limit on PRs
Closed
#542 DIRECTION SHIFT
Closed
#544 [HARNESS] Verify DPO LoRA model serves through Ollama with Hermes tool-calling
Closed
#547 [HEARTBEAT] First perception-decision-action cycle: screenshot → model → keypress
Closed
#549 [PORTAL] Set up BannerlordTogether mod on Hermes VPS
Closed
#550 [HEARTBEAT] Connect heartbeat loop to Bannerlord through desktop MCP
Closed
#551 [HEARTBEAT] Morning briefing — compressed memory injection at startup
Closed
#552 [HEARTBEAT] Apprentice protocol — episodic memory logging of desktop activity
Closed
#554 [ECONOMY] Stand up Cashu Mint on Lightning
Closed
#555 [ECONOMY] Prototype Bannerlord Denar → Cashu token Harmony patch
Closed
#564 [HARNESS] Create Ollama Modelfile for Hermes 4 14B with Timmy system prompt
Closed
#568 [METRICS] Daily velocity tracker — Huey task for morning report
Closed
#570 Debug: grok worker not producing PRs — gemini did, grok didn't
Closed
#576 [STUDY] Sovereign Local Agents on macOS — Hermes v0.4.0 Architecture Spike
Closed
#579 For future modding, make sure it's legit first.
Closed
#584 [SPIKE] Evaluate CrewAI for multi-agent orchestration vs current Gitea+Huey stack
Closed
#581 [EPIC] Deterministic Logic Engine — sovereign math/reasoning layer under LLM
Closed
#587 [INFRA] Sovereign monitoring stack — Prometheus + Grafana for agent telemetry
Closed
#589 [SOVEREIGNTY] Sovereignty rubric — measure every layer for independence
Closed
#592 [EPIC] Nostr AI Marketplace — decentralized agent economy on Lightning
Closed
#598 [HARNESS] Aurora pipeline — session transcripts → model weight updates
Closed
#595 [DESIGN] Game companion AI — learn through simulated worlds, transfer to robotics
Closed
#601 [INFRA] Split-brain dashboard — local model generates data, static UI visualizes
Closed
#604 [HARNESS] Smart model routing — narrow decision space to competency space
Closed
#614 [MCP] Forgejo MCP server — native Gitea integration for agents
Closed
#607 [HARNESS] Shadow Context Manager — auto-generated brain dump for session continuity
Closed
#617 [MCP] Prometheus MCP — let Timmy query his own metrics conversationally
Closed
#622 [MCP] NWC (Nostr Wallet Connect) — Lightning payments for agents
Closed
#620 [MCP] Grafana MCP (official) — AI-driven dashboard interaction
Closed
#625 [MCP] Money (pablof7z) — Nostr + Cashu ecash wallet
Closed
#628 [MCP] Breez SDK — non-custodial Lightning for agents
Closed
#630 [MCP] Unsloth — faster local fine-tuning for Aurora pipeline
Closed
#638 [HARNESS] Deterministic context compaction — rule-based, zero inference cost
Closed
#642 [METRIC] Alignment Efficiency Ratio — identity baked in weights vs burned in context
Closed
#651 [RESEARCH] RPG2Robot — steal this architecture for Bannerlord → robotics transfer
Closed
#654 [RESEARCH] RoboOmni — proactive robot manipulation from speech, sound, and vision (no explicit instructions)
Closed
#659 [INFRA] Source control ~/.timmy — sovereign home directory under git
Closed
#660 [PORTAL] Three-layer game architecture: Timmy → Reflex → Pilot
Closed
#661 [PORTAL] pilot.py — deterministic motor control loop for Morrowind
Closed
#663 [PORTAL] Trajectory logging — semantic trajectories for auto-learning
Closed
#662 [PORTAL] reflex.py — fast tactical layer via llama3.2:1b
Closed
#583 [EPIC] Deterministic Logic Engine — sovereign math/reasoning layer under LLM
Closed
#582 [EPIC] Deterministic Logic Engine — sovereign math/reasoning layer under LLM
Closed
#586 [SPIKE] Evaluate CrewAI for multi-agent orchestration vs current Gitea+Huey stack
Closed
#585 [SPIKE] Evaluate CrewAI for multi-agent orchestration vs current Gitea+Huey stack
Closed
#590 [INFRA] Sovereign monitoring stack — Prometheus + Grafana for agent telemetry
Closed
#594 [SOVEREIGNTY] Sovereignty rubric — measure every layer for independence
Closed
#588 [INFRA] Sovereign monitoring stack — Prometheus + Grafana for agent telemetry
Closed
#591 [SOVEREIGNTY] Sovereignty rubric — measure every layer for independence
Closed
#597 [EPIC] Nostr AI Marketplace — decentralized agent economy on Lightning
Closed
#593 [EPIC] Nostr AI Marketplace — decentralized agent economy on Lightning
Closed
#600 [DESIGN] Game companion AI — learn through simulated worlds, transfer to robotics
Closed
#596 [DESIGN] Game companion AI — learn through simulated worlds, transfer to robotics
Closed
#603 [HARNESS] Aurora pipeline — session transcripts → model weight updates
Closed
#599 [HARNESS] Aurora pipeline — session transcripts → model weight updates
Closed
#606 [INFRA] Split-brain dashboard — local model generates data, static UI visualizes
Closed
#602 [INFRA] Split-brain dashboard — local model generates data, static UI visualizes
Closed
#609 [HARNESS] Smart model routing — narrow decision space to competency space
Closed
#610 [HARNESS] Shadow Context Manager — auto-generated brain dump for session continuity
Closed
#605 [HARNESS] Smart model routing — narrow decision space to competency space
Closed
#608 [HARNESS] Shadow Context Manager — auto-generated brain dump for session continuity
Closed
#616 [MCP] Forgejo MCP server — native Gitea integration for agents
Closed
#619 [MCP] Prometheus MCP — let Timmy query his own metrics conversationally
Closed
#615 [MCP] Forgejo MCP server — native Gitea integration for agents
Closed
#618 [MCP] Prometheus MCP — let Timmy query his own metrics conversationally
Closed
#623 [MCP] Grafana MCP (official) — AI-driven dashboard interaction
Closed
#621 [MCP] Grafana MCP (official) — AI-driven dashboard interaction
Closed
#653 [RESEARCH] RPG2Robot — steal this architecture for Bannerlord → robotics transfer
Closed
#652 [RESEARCH] RPG2Robot — steal this architecture for Bannerlord → robotics transfer
Closed
#656 [RESEARCH] RoboOmni — proactive robot manipulation from speech, sound, and vision (no explicit instructions)
Closed
#655 [RESEARCH] RoboOmni — proactive robot manipulation from speech, sound, and vision (no explicit instructions)
Closed
#644 [METRIC] Alignment Efficiency Ratio — identity baked in weights vs burned in context
Closed
#643 [METRIC] Alignment Efficiency Ratio — identity baked in weights vs burned in context
Closed
#639 [HARNESS] Deterministic context compaction — rule-based, zero inference cost
Closed
#640 [HARNESS] Deterministic context compaction — rule-based, zero inference cost
Closed
#634 [MCP] Unsloth — faster local fine-tuning for Aurora pipeline
Closed
#632 [MCP] Breez SDK — non-custodial Lightning for agents
Closed
#633 [MCP] Unsloth — faster local fine-tuning for Aurora pipeline
Closed
#631 [MCP] Breez SDK — non-custodial Lightning for agents
Closed
#629 [MCP] Money (pablof7z) — Nostr + Cashu ecash wallet
Closed
#627 [MCP] Money (pablof7z) — Nostr + Cashu ecash wallet
Closed
#626 [MCP] NWC (Nostr Wallet Connect) — Lightning payments for agents
Closed
#624 [MCP] NWC (Nostr Wallet Connect) — Lightning payments for agents
Closed
#569 Review gemini PRs #565 #566 #567 — first output from new Huey system
Closed
#563 [HARNESS] Strip Nexus to three concerns — audit and flag dead routes
Closed
#561 Timmy: stop this
Closed
#559 Do a research spike on existing mount and blade mods
Closed
#553 [PORTAL] GamePortal Protocol — define the contract
Closed
#548 [NEXUS] Strip dashboard to three concerns — audit and flag for deletion
Closed
#546 [HARNESS] Install and configure desktop control MCP on Hermes VPS
Closed
#545 [HARNESS] Install and configure steam-info-mcp on Hermes VPS
Closed
#543 [TRIAGE] Bulk-close issues that don't serve the three pillars
Closed
#537 Traige the plan and implement full usage of our google ai ultra subscription.
Closed
#534 GLTF Archon part library — designed models replacing primitives
Closed
#533 WS event integration — archon_entering, archon_materialized, archon_departed
Closed
#532 Gauntlet remaining 7 probes — vision, reasoning, memory, code, spatial, audio, creativity
Closed
#531 REST API endpoints for Archon manifest CRUD
Closed
#529 Body manifest JSON schema + validation
Closed
#528 Gauntlet MCP server — 3 core probes (language, tool_use, safety)
Closed
#527 EPIC: The Gauntlet — MCP capability assessment + body manifest + Archon avatar system
Closed
#515 Invest this note from Claude
Closed
#511 Bug: Three.js deprecation warnings (THREE.Clock & PCFSoftShadowMap)
Closed
#510 Bug: Missing icon-192x192.png causes 404
Closed
#507 Wire voice analysis into Hermes STT pipeline
Closed
#506 Voice analysis pipeline: emotion, prosody, environment from audio messages
Closed
#505 Smoke tests: click through start screen before screenshots
Closed
#490 Research Pipeline Day 5: Sovereignty metrics + import existing research
Closed
#489 Research Pipeline Day 4: Gitea issue creation from findings + fetch optimization
Closed
#488 Research Pipeline Day 3: Complete ResearchOrchestrator + end-to-end test
Closed
#487 Research Pipeline Day 2: Create 6 research templates + scaffold ResearchOrchestrator
Closed
#486 Research Pipeline Day 1: Deploy SearXNG + LanceDB + Crawl4AI
Closed
#477 [re-implement] Energy beam (agent-count-tethered)
Closed
#475 [re-implement] Floating bookshelves (SOUL.md spines)
Closed
#474 [re-implement] Weather system tied to real weather at Lempster NH
Closed
#473 [re-implement] Holographic Earth globe
Closed
#472 [re-implement] Lightning arcs between crystals
Closed
#471 [re-implement] Matrix rain background (data-tethered)
Closed
#468 [re-implement] File modularization — split app.js into ES modules
Closed
#424 [modularization] Phase 5: Terrain, Portals, Narrative + Final Slim-Down
Closed
#414 [modularization] Phase 5: Terrain, Portals, Narrative + Final Slim-Down
Closed
#409 [GOVERNING] App.js Modularization — ES Module Architecture
Closed
#293 Research: NotebookLM — create audio overview of SOUL.md as podcast
Closed
#255 3D audio positioning — sounds come from the direction of their source
Closed
#208 Admin console — password-protected view with full system control
Closed
#202 Training progress visualization — LoRA training as an energy beam
Closed
#200 Live PR feed waterfall in 3D — merged PRs float upward as light ribbons
Closed
#148 Add null checks to all DOM queries to prevent runtime errors
Closed
#147 Create a visual regression test using canvas screenshot comparison
Closed
#146 Add performance regression test — alert if frame time exceeds 33ms
Closed
#137 Add a jukebox panel with 3 ambient music track options
Closed
#111 Add volumetric light rays from the skybox through the scene
Closed
#99 Preload and cache Three.js assets
Closed
#98 Add favicon that changes with Nexus state
Closed
#97 Add page title that updates with Nexus state
Closed
#96 Mobile touch controls for navigation
Closed
#95 Add localStorage settings panel
Closed
#94 Add performance auto-detection and quality presets
Closed
#93 Add proper error handling to all Three.js resource loading
Closed
#92 Sound design — footstep sounds on movement
Closed
#91 Day/night cycle with smooth sky color transitions
Closed
#90 Portal activation animation
Closed
#89 Floating data crystals around the Nexus perimeter
Closed
#88 Ambient fog with depth-based density
Closed
#87 Glowing pathway lines on the floor
Closed
#86 Energy beam connecting Batcave terminal to the sky
Closed
#85 Holographic Timmy logo above the Nexus center
Closed
#84 Floating island platform for the Nexus
Closed
#83 Starfield skybox with slow rotation
Closed
#82 Timmy mood system — ambient color shifts based on activity
Closed
#81 Visitor counter with persistence
Closed
#80 SOUL.md display — show inscription on a holo panel
Closed
#79 Timmy random idle thoughts in chat
Closed
#78 Timmy typing indicator in chat
Closed
#77 Timmy welcome message — greet visitors by time of day
Closed
#75 Add console.log welcome banner on page load
Closed
#73 Add 404.html page with Nexus branding
Closed
#72 Add robots.txt and humans.txt
Closed
#71 Add .editorconfig for consistent formatting across agents
Closed
#70 Add ground grid helper that fades with distance
Closed
#69 Add smooth camera transition when switching views
Closed
#68 Add simple particle system for ambient atmosphere
Closed
#67 Add camera position display in the HUD
Closed
#66 Add fullscreen toggle button for the 3D viewport
Closed
#65 Add clock overlay showing current time in the Nexus
Closed
#64 Add screenshot button — capture the 3D scene as PNG
Closed
#63 Add input validation and error boundaries to all event listeners
Closed
#62 Create a CONTRIBUTING.md with project conventions
Closed
#61 Add JSDoc comments to all exported functions in app.js
Closed
#57 Add minimap showing camera position in the Nexus
Closed
#56 Add FPS counter and render stats debug panel
Closed
#55 Add dark/light theme toggle for Nexus UI overlay
Closed
#51 Add keyboard shortcut overlay — press ? to toggle help
Closed
#50 Add loading screen with Timmy logo and progress bar
Closed
#18 Unified persistent memory & spatial agentic loop visualization
Closed
#16 Session power meter — 3D balance visualizer
Closed
#15 Edge intelligence — browser model + silent Nostr signing
Closed
#14 PWA manifest + service worker — offline + home screen install
Closed
#11 Tower Log — narrative event feed
Closed
#10 Kimi & Perplexity as visible workshop agents
Closed
#9 Visitor presence — live count + Timmy greeting
Closed
#6 Batcave terminal — workshop integration in 3D
Closed
#5 Portal system — entry points to other worlds
Closed
#3 [EPIC] Nexus v1 — Timmy's Sovereign Home
Closed
#558 [CONFIG] training/README.md — document the 3-command pipeline
Closed
#557 [CONFIG] Archive autolora repo — deprecation notice + close all issues
Closed
#556 [CONFIG] Migrate autolora data and configs into timmy-config/training/
Closed
#451 audit groq worker
Closed
#508 Timmy: Observe this potential avenue
Closed
#445 research dump #
Closed
#530 Three.js Archon avatar assembler — primitive shapes first
Closed
#522 [TEST] Sovereignty audit — verify zero cloud dependencies in consciousness loop
Closed
#509 Test Issue
Closed
#512 Bug: CORS error on Gitea API fetch from frontend
Closed
#482 [re-implement] InstancedMesh optimizations for repeated geometry
Closed
#484 [re-implement] Time-lapse replay mode
Closed
#478 [re-implement] Gravity anomaly zones
Closed
#479 [re-implement] Shockwave and fireworks on PR merge
Closed
#481 [re-implement] Dual-brain panel
Closed
#470 [re-implement] Sovereignty meter — 3D holographic arc gauge
Closed
#469 [re-implement] Commit heatmap on Nexus floor
Closed
#476 [re-implement] Rune ring (portal-tethered)
Closed
#480 [re-implement] Bitcoin block height counter
Closed
#485 [re-implement] Service worker and PWA manifest
Closed
#483 [re-implement] Glass floor sections showing void below
Closed
#412 [modularization] Phase 3: Panels — Heatmap, Agent Board, Dual-Brain, LoRA, Sovereignty, Earth
Closed
#413 [modularization] Phase 4: Effects — Matrix Rain, Lightning, Beam, Runes, Gravity, Shockwave
Closed
#415 [performance] Instanced Geometry — InstancedMesh for Repeated Elements
Closed
#410 [modularization] Phase 1: Core Foundation — Scene, Ticker, Theme, State
Closed
#411 [modularization] Phase 2: Data Layer — Gitea, Weather, Bitcoin, Loaders
Closed
#421 [modularization] Phase 2: Data Layer — Gitea, Weather, Bitcoin, Loaders
Closed
#418 [quality] Tombstone Audit — Remove Dead Files and Code
Closed
#454 Nostr Integration — Sovereign Identity & Event Stream for the Nexus
Closed
#456 Research Drop
Closed
#452 SovOS Architecture — Modular 3D Interface & Glassmorphism UI Update
Closed
#448 Update Timmy_Foundation and the-nexus pages in gitea
Closed
#420 [modularization] Phase 1: Core Foundation — Scene, Ticker, Theme, State
Closed
#422 [modularization] Phase 3: Panels — Heatmap, Agent Board, Dual-Brain, LoRA, Sovereignty, Earth
Closed
#423 [modularization] Phase 4: Effects — Matrix Rain, Lightning, Beam, Runes, Gravity, Shockwave
Closed
#425 [performance] Instanced Geometry — InstancedMesh for Repeated Elements
Closed
#417 [quality] Asset Strictness — Delete 404-Fixer Canvas Code
Closed
#416 [sovereignty] Mobile Heartbeat — Lightweight Text-Only Status Page
Closed
#427 [quality] Asset Strictness — Delete 404-Fixer Canvas Code
Closed
#426 [sovereignty] Mobile Heartbeat — Lightweight Text-Only Status Page
Closed
#428 [quality] Tombstone Audit — Remove Dead Files and Code
Closed
#429 [process] Atomic Commits — PR Size Discipline in CLAUDE.md
Closed
#397 Onboard ollama?
Closed
#234 Dynamic shadow system — objects cast real-time shadows from energy sources
Closed
#233 Procedural terrain generation for the floating island using Perlin noise
Closed
#239 3D audio positioning — sounds come from the direction of their source
Closed
#232 Warp tunnel effect when entering portals — swirling vortex transition
Closed
#236 Holographic planet Earth slowly rotating above the Nexus
Closed
#245 Time-lapse mode — replay a day of Nexus activity in 30 seconds
Closed
#244 Gravity anomaly zones — areas where particles float upward
Closed
#243 Lightning arcs between floating crystals during high activity
Closed
#241 Firework celebration effect when a milestone is completed
Closed
#246 Reflection probes for metallic surfaces in the Batcave area
Closed
#247 Animated Timmy sigil on the floor — sacred geometry that glows
Closed
#252 Dynamic shadow system — objects cast real-time shadows from energy sources
Closed
#253 Holographic planet Earth slowly rotating above the Nexus
Closed
#259 Time-lapse mode — replay a day of Nexus activity in 30 seconds
Closed
#254 Firework celebration effect when a milestone is completed
Closed
#256 Procedural cloud layer below the floating island
Closed
#261 Northern lights respond to git push events — flash brighter on merge
Closed
#260 Animated Timmy sigil on the floor — sacred geometry that glows
Closed
#257 Lightning arcs between floating crystals during high activity
Closed
#264 Floating bookshelves with spine labels of merged PRs
Closed
#262 Matrix-style falling code rain in the background layer
Closed
#276 Lightning invoice generator — visitors can zap Timmy from Nexus
Closed
#263 Shockwave ripple effect when a PR merges — emanates from center
Closed
#270 Weather system tied to real weather at Lempster NH
Closed
#281 Training data browser — 3D visualization of 29 exemplar sessions
Closed
#272 Portal preview orbs — small spheres showing live thumbnails
Closed
#271 Music visualizer — ambient music creates real-time geometry
Closed
#275 Inscription viewer — display Timmy soul inscription from Bitcoin
Closed
#274 Nostr relay status panel — show connection to sovereign relays
Closed
#273 Bitcoin block height display — live counter showing current block
Closed
#277 Model training status — show which LoRA adapters are active
Closed
#283 Eval harness results as 3D bar chart — baseline vs fine-tuned
Closed
#279 The Oath — interactive reading of SOUL.md with dramatic lighting
Closed
#282 Model comparison viewer — side-by-side inference 8B vs 14B vs 36B
Closed
#278 Local vs cloud indicator on every agent panel — green or red
Closed
#280 AutoLoRA dashboard panel — training status, loss curve, eval scores
Closed
#286 Create integration test for Hermes session save and load
Closed
#290 Research: Google Imagen 3 — generate Nexus concept art and agent avatars
Closed
#289 Research: Google Veo video generation — create Nexus promotional video
Closed
#242 Procedural cloud layer below the floating island
Closed
#269 3D terminal emulator in the Batcave — actual command line in WebGL
Closed
#284 Write CONTRIBUTING.md for hermes-agent repo
Closed
#268 Achievement system — badges for visiting all portals and chatting
Closed
#287 Document the provider fallback chain in hermes-agent
Closed
#285 Add health check endpoint to Hermes gateway on VPS
Closed
#288 Add session export as markdown for manual conversation saving
Closed
#266 Animated constellation that traces SOUL.md keywords in the stars
Closed
#267 Easter egg room — hidden area activated by specific walk pattern
Closed
#291 Research: Google MusicFX — generate sovereign ambient soundtrack for Nexus
Closed
#258 Gravity anomaly zones — areas where particles float upward
Closed
#265 Neon sign above the Batcave: Sovereignty and Service Always
Closed
#292 Research: Gemini Deep Research — comprehensive sovereignty tech landscape
Closed
#250 Warp tunnel effect when entering portals — swirling vortex transition
Closed
#249 3D model of the VPS server rack — hovering transparent schematic
Closed
#251 Procedural terrain generation for the floating island using Perlin noise
Closed
#248 Northern lights respond to git push events — flash brighter on merge
Closed
#109 Add lens flare effect when looking toward bright light sources
Closed
#139 Add a zoom-to-object feature — double click any object to fly to it
Closed
#112 Create animated energy shields around the Batcave terminal area
Closed
#110 Create a ring of floating runes around the Nexus center platform
Closed
#143 Split app.js into modules — separate scene setup, controls, UI, effects
Closed
#117 Add rain/snow weather toggle with particle systems
Closed
#113 Add meteor shower effect that triggers randomly every few minutes
Closed
#142 Create a breadcrumb trail — faint glowing path showing where you've walked
Closed
#141 Add object inspection — right click any 3D object to see its name and description
Closed
#205 Timmy speaks — chat messages appear as floating 3D text briefly
Closed
#210 Add real-time WebSocket connection to Hermes gateway
Closed
#211 Serve the Nexus from the VPS — nginx config for the-nexus.alexanderwhitestone.com
Closed
#209 Personal journal wall — Alexander's notes visible in the Nexus
Closed
#201 Git commit heatmap on the Nexus floor — brighter areas mean more activity
Closed
#204 Timmy's avatar — animated geometric form that reacts to conversation
Closed
#206 Timmy remembers you — display visitor history on approach
Closed
#207 Timmy's mood lighting — the whole Nexus atmosphere shifts with his state
Closed
#203 Sovereignty meter — 3D gauge showing how local-first the stack is
Closed
#212 Add service worker for true offline capability
Closed
#199 Live agent status board in the Nexus — 3D floating panels showing each agent
Closed
#115 Add heat distortion effect near energy sources using post-processing
Closed
#116 Create floating text banners that display recent git commits
Closed
#120 Create a compass rose on the floor that glows when facing north
Closed
#105 Add aurora borealis effect in the skybox using animated shader
Closed
#106 Create a glowing orb that follows the cursor in 3D space
Closed
#118 Create a black hole effect in the distance with gravitational lensing shader
Closed
#119 Add animated scan lines over holo panels for retro-futuristic feel
Closed
#123 Create glass-floor sections showing the void below the platform
Closed
#125 Create an about panel showing Timmy's stats: uptime, PRs merged, agents active
Closed
#127 Create a memory wall — holo panel showing recent conversation highlights
Closed
#124 Add Timmy quote rotation on the loading screen — 20 sovereignty quotes
Closed
#121 Add depth of field effect that blurs distant objects
Closed
#122 Create animated cables/conduits connecting structures with glowing particles
Closed
#126 Add Easter egg — typing 'sovereignty' in chat triggers special animation
Closed
#107 Add reflective water plane beneath the floating island
Closed
#129 Create a sovereignty score display — visualize how local-first the setup is
Closed
#130 Add a changelog panel showing recent Nexus updates from git log
Closed
#128 Add Timmy avatar that appears as a floating geometric form near the terminal
Closed
#133 Add clickable objects — click on a crystal to see its info tooltip
Closed
#131 Create agent status board showing which agents are currently active
Closed
#132 Add a Bible verse of the day display on a subtle holo panel
Closed
#138 Create a beacon system — click to place a glowing marker in the world
Closed
#135 Add a guestbook — visitors can leave a short message stored in localStorage
Closed
#134 Create a photo mode — hide UI, add camera controls, depth of field
Closed
#136 Create interactive portal previews — hover shows destination screenshot
Closed
#145 Create a test harness that validates the scene loads without errors
Closed
#140 Create a world map overview mode — press Tab to see the whole Nexus from above
Closed
#144 Add JSDoc types to all function parameters in app.js
Closed
#150 Create a debug mode that visualizes all collision boxes and light sources
Closed
#149 Add console warnings for deprecated function usage
Closed
#114 Create a constellation system — connect nearby stars with faint lines
Closed
#108 Create animated holographic signs near each portal
Closed
#100 Add WebSocket stub for future live multiplayer
Closed
#101 Create manifest.json for PWA install
Closed
#74 Add meta tags for SEO and social sharing
Closed
#54 Add ambient sound toggle for the Nexus
Closed
#12 NIP-07 visitor identity in the workshop
Closed
#8 Agent idle behaviors in 3D world
Closed
#41 The Sovereign Memory Vault — 3D Persistent Knowledge Store & Retrieval Interface
Closed
#39 The Sovereign Heartbeat — Real-time State Broadcaster for Nexus Terminals
Closed
#36 [META] Sequential Build Order — Nexus v1
Closed
#33 Give me live visibility into the main
Closed
#4 Three.js scene foundation — lighting, camera, navigation
Closed
#1 [AUDIT] Contributor Activity Audit — Competency Rating & Sabotage Detection
504 Issues created by 6 users
Opened
#1 [AUDIT] Contributor Activity Audit — Competency Rating & Sabotage Detection
Opened
#3 [EPIC] Nexus v1 — Timmy's Sovereign Home
Opened
#4 Three.js scene foundation — lighting, camera, navigation
Opened
#5 Portal system — entry points to other worlds
Opened
#7 [EPIC] Timmy as Nexus Resident — Local Conversational Model with Live Memory
Opened
#6 Batcave terminal — workshop integration in 3D
Opened
#8 Agent idle behaviors in 3D world
Opened
#9 Visitor presence — live count + Timmy greeting
Opened
#10 Kimi & Perplexity as visible workshop agents
Opened
#11 Tower Log — narrative event feed
Opened
#12 NIP-07 visitor identity in the workshop
Opened
#13 Timmy as economic peer — Nostr identity, zap-out, vouching
Opened
#14 PWA manifest + service worker — offline + home screen install
Opened
#15 Edge intelligence — browser model + silent Nostr signing
Opened
#16 Session power meter — 3D balance visualizer
Opened
#17 [EPIC] Morrowind Portal — OpenMW AI Agent
Opened
#18 Unified persistent memory & spatial agentic loop visualization
Opened
#19 [EPIC] Bannerlord Portal — Campaign AI
Opened
#33 Give me live visibility into the main
Opened
#36 [META] Sequential Build Order — Nexus v1
Opened
#39 The Sovereign Heartbeat — Real-time State Broadcaster for Nexus Terminals
Opened
#41 The Sovereign Memory Vault — 3D Persistent Knowledge Store & Retrieval Interface
Opened
#50 Add loading screen with Timmy logo and progress bar
Opened
#51 Add keyboard shortcut overlay — press ? to toggle help
Opened
#54 Add ambient sound toggle for the Nexus
Opened
#55 Add dark/light theme toggle for Nexus UI overlay
Opened
#56 Add FPS counter and render stats debug panel
Opened
#57 Add minimap showing camera position in the Nexus
Opened
#61 Add JSDoc comments to all exported functions in app.js
Opened
#62 Create a CONTRIBUTING.md with project conventions
Opened
#63 Add input validation and error boundaries to all event listeners
Opened
#65 Add clock overlay showing current time in the Nexus
Opened
#64 Add screenshot button — capture the 3D scene as PNG
Opened
#66 Add fullscreen toggle button for the 3D viewport
Opened
#67 Add camera position display in the HUD
Opened
#68 Add simple particle system for ambient atmosphere
Opened
#69 Add smooth camera transition when switching views
Opened
#70 Add ground grid helper that fades with distance
Opened
#71 Add .editorconfig for consistent formatting across agents
Opened
#73 Add 404.html page with Nexus branding
Opened
#72 Add robots.txt and humans.txt
Opened
#74 Add meta tags for SEO and social sharing
Opened
#75 Add console.log welcome banner on page load
Opened
#77 Timmy welcome message — greet visitors by time of day
Opened
#78 Timmy typing indicator in chat
Opened
#79 Timmy random idle thoughts in chat
Opened
#80 SOUL.md display — show inscription on a holo panel
Opened
#81 Visitor counter with persistence
Opened
#82 Timmy mood system — ambient color shifts based on activity
Opened
#83 Starfield skybox with slow rotation
Opened
#84 Floating island platform for the Nexus
Opened
#85 Holographic Timmy logo above the Nexus center
Opened
#87 Glowing pathway lines on the floor
Opened
#86 Energy beam connecting Batcave terminal to the sky
Opened
#88 Ambient fog with depth-based density
Opened
#89 Floating data crystals around the Nexus perimeter
Opened
#90 Portal activation animation
Opened
#91 Day/night cycle with smooth sky color transitions
Opened
#92 Sound design — footstep sounds on movement
Opened
#93 Add proper error handling to all Three.js resource loading
Opened
#94 Add performance auto-detection and quality presets
Opened
#95 Add localStorage settings panel
Opened
#96 Mobile touch controls for navigation
Opened
#97 Add page title that updates with Nexus state
Opened
#99 Preload and cache Three.js assets
Opened
#98 Add favicon that changes with Nexus state
Opened
#100 Add WebSocket stub for future live multiplayer
Opened
#101 Create manifest.json for PWA install
Opened
#105 Add aurora borealis effect in the skybox using animated shader
Opened
#106 Create a glowing orb that follows the cursor in 3D space
Opened
#107 Add reflective water plane beneath the floating island
Opened
#108 Create animated holographic signs near each portal
Opened
#109 Add lens flare effect when looking toward bright light sources
Opened
#110 Create a ring of floating runes around the Nexus center platform
Opened
#111 Add volumetric light rays from the skybox through the scene
Opened
#112 Create animated energy shields around the Batcave terminal area
Opened
#113 Add meteor shower effect that triggers randomly every few minutes
Opened
#114 Create a constellation system — connect nearby stars with faint lines
Opened
#115 Add heat distortion effect near energy sources using post-processing
Opened
#116 Create floating text banners that display recent git commits
Opened
#117 Add rain/snow weather toggle with particle systems
Opened
#118 Create a black hole effect in the distance with gravitational lensing shader
Opened
#120 Create a compass rose on the floor that glows when facing north
Opened
#119 Add animated scan lines over holo panels for retro-futuristic feel
Opened
#121 Add depth of field effect that blurs distant objects
Opened
#122 Create animated cables/conduits connecting structures with glowing particles
Opened
#123 Create glass-floor sections showing the void below the platform
Opened
#124 Add Timmy quote rotation on the loading screen — 20 sovereignty quotes
Opened
#126 Add Easter egg — typing 'sovereignty' in chat triggers special animation
Opened
#125 Create an about panel showing Timmy's stats: uptime, PRs merged, agents active
Opened
#127 Create a memory wall — holo panel showing recent conversation highlights
Opened
#128 Add Timmy avatar that appears as a floating geometric form near the terminal
Opened
#129 Create a sovereignty score display — visualize how local-first the setup is
Opened
#130 Add a changelog panel showing recent Nexus updates from git log
Opened
#131 Create agent status board showing which agents are currently active
Opened
#132 Add a Bible verse of the day display on a subtle holo panel
Opened
#133 Add clickable objects — click on a crystal to see its info tooltip
Opened
#134 Create a photo mode — hide UI, add camera controls, depth of field
Opened
#135 Add a guestbook — visitors can leave a short message stored in localStorage
Opened
#136 Create interactive portal previews — hover shows destination screenshot
Opened
#137 Add a jukebox panel with 3 ambient music track options
Opened
#138 Create a beacon system — click to place a glowing marker in the world
Opened
#139 Add a zoom-to-object feature — double click any object to fly to it
Opened
#140 Create a world map overview mode — press Tab to see the whole Nexus from above
Opened
#141 Add object inspection — right click any 3D object to see its name and description
Opened
#142 Create a breadcrumb trail — faint glowing path showing where you've walked
Opened
#143 Split app.js into modules — separate scene setup, controls, UI, effects
Opened
#144 Add JSDoc types to all function parameters in app.js
Opened
#145 Create a test harness that validates the scene loads without errors
Opened
#146 Add performance regression test — alert if frame time exceeds 33ms
Opened
#148 Add null checks to all DOM queries to prevent runtime errors
Opened
#147 Create a visual regression test using canvas screenshot comparison
Opened
#149 Add console warnings for deprecated function usage
Opened
#150 Create a debug mode that visualizes all collision boxes and light sources
Opened
#199 Live agent status board in the Nexus — 3D floating panels showing each agent
Opened
#200 Live PR feed waterfall in 3D — merged PRs float upward as light ribbons
Opened
#201 Git commit heatmap on the Nexus floor — brighter areas mean more activity
Opened
#202 Training progress visualization — LoRA training as an energy beam
Opened
#203 Sovereignty meter — 3D gauge showing how local-first the stack is
Opened
#204 Timmy's avatar — animated geometric form that reacts to conversation
Opened
#205 Timmy speaks — chat messages appear as floating 3D text briefly
Opened
#206 Timmy remembers you — display visitor history on approach
Opened
#207 Timmy's mood lighting — the whole Nexus atmosphere shifts with his state
Opened
#208 Admin console — password-protected view with full system control
Opened
#209 Personal journal wall — Alexander's notes visible in the Nexus
Opened
#210 Add real-time WebSocket connection to Hermes gateway
Opened
#211 Serve the Nexus from the VPS — nginx config for the-nexus.alexanderwhitestone.com
Opened
#212 Add service worker for true offline capability
Opened
#232 Warp tunnel effect when entering portals — swirling vortex transition
Opened
#233 Procedural terrain generation for the floating island using Perlin noise
Opened
#234 Dynamic shadow system — objects cast real-time shadows from energy sources
Opened
#236 Holographic planet Earth slowly rotating above the Nexus
Opened
#239 3D audio positioning — sounds come from the direction of their source
Opened
#241 Firework celebration effect when a milestone is completed
Opened
#242 Procedural cloud layer below the floating island
Opened
#243 Lightning arcs between floating crystals during high activity
Opened
#244 Gravity anomaly zones — areas where particles float upward
Opened
#245 Time-lapse mode — replay a day of Nexus activity in 30 seconds
Opened
#246 Reflection probes for metallic surfaces in the Batcave area
Opened
#247 Animated Timmy sigil on the floor — sacred geometry that glows
Opened
#248 Northern lights respond to git push events — flash brighter on merge
Opened
#249 3D model of the VPS server rack — hovering transparent schematic
Opened
#250 Warp tunnel effect when entering portals — swirling vortex transition
Opened
#251 Procedural terrain generation for the floating island using Perlin noise
Opened
#252 Dynamic shadow system — objects cast real-time shadows from energy sources
Opened
#253 Holographic planet Earth slowly rotating above the Nexus
Opened
#254 Firework celebration effect when a milestone is completed
Opened
#255 3D audio positioning — sounds come from the direction of their source
Opened
#256 Procedural cloud layer below the floating island
Opened
#257 Lightning arcs between floating crystals during high activity
Opened
#258 Gravity anomaly zones — areas where particles float upward
Opened
#259 Time-lapse mode — replay a day of Nexus activity in 30 seconds
Opened
#260 Animated Timmy sigil on the floor — sacred geometry that glows
Opened
#261 Northern lights respond to git push events — flash brighter on merge
Opened
#262 Matrix-style falling code rain in the background layer
Opened
#263 Shockwave ripple effect when a PR merges — emanates from center
Opened
#264 Floating bookshelves with spine labels of merged PRs
Opened
#265 Neon sign above the Batcave: Sovereignty and Service Always
Opened
#266 Animated constellation that traces SOUL.md keywords in the stars
Opened
#267 Easter egg room — hidden area activated by specific walk pattern
Opened
#268 Achievement system — badges for visiting all portals and chatting
Opened
#269 3D terminal emulator in the Batcave — actual command line in WebGL
Opened
#270 Weather system tied to real weather at Lempster NH
Opened
#271 Music visualizer — ambient music creates real-time geometry
Opened
#272 Portal preview orbs — small spheres showing live thumbnails
Opened
#273 Bitcoin block height display — live counter showing current block
Opened
#274 Nostr relay status panel — show connection to sovereign relays
Opened
#275 Inscription viewer — display Timmy soul inscription from Bitcoin
Opened
#276 Lightning invoice generator — visitors can zap Timmy from Nexus
Opened
#277 Model training status — show which LoRA adapters are active
Opened
#278 Local vs cloud indicator on every agent panel — green or red
Opened
#279 The Oath — interactive reading of SOUL.md with dramatic lighting
Opened
#280 AutoLoRA dashboard panel — training status, loss curve, eval scores
Opened
#281 Training data browser — 3D visualization of 29 exemplar sessions
Opened
#282 Model comparison viewer — side-by-side inference 8B vs 14B vs 36B
Opened
#283 Eval harness results as 3D bar chart — baseline vs fine-tuned
Opened
#284 Write CONTRIBUTING.md for hermes-agent repo
Opened
#285 Add health check endpoint to Hermes gateway on VPS
Opened
#286 Create integration test for Hermes session save and load
Opened
#287 Document the provider fallback chain in hermes-agent
Opened
#288 Add session export as markdown for manual conversation saving
Opened
#289 Research: Google Veo video generation — create Nexus promotional video
Opened
#290 Research: Google Imagen 3 — generate Nexus concept art and agent avatars
Opened
#291 Research: Google MusicFX — generate sovereign ambient soundtrack for Nexus
Opened
#292 Research: Gemini Deep Research — comprehensive sovereignty tech landscape
Opened
#293 Research: NotebookLM — create audio overview of SOUL.md as podcast
Opened
#397 Onboard ollama?
Opened
#409 [GOVERNING] App.js Modularization — ES Module Architecture
Opened
#410 [modularization] Phase 1: Core Foundation — Scene, Ticker, Theme, State
Opened
#411 [modularization] Phase 2: Data Layer — Gitea, Weather, Bitcoin, Loaders
Opened
#412 [modularization] Phase 3: Panels — Heatmap, Agent Board, Dual-Brain, LoRA, Sovereignty, Earth
Opened
#413 [modularization] Phase 4: Effects — Matrix Rain, Lightning, Beam, Runes, Gravity, Shockwave
Opened
#414 [modularization] Phase 5: Terrain, Portals, Narrative + Final Slim-Down
Opened
#415 [performance] Instanced Geometry — InstancedMesh for Repeated Elements
Opened
#416 [sovereignty] Mobile Heartbeat — Lightweight Text-Only Status Page
Opened
#417 [quality] Asset Strictness — Delete 404-Fixer Canvas Code
Opened
#419 [process] Atomic Commits — PR Size Discipline in CLAUDE.md
Opened
#418 [quality] Tombstone Audit — Remove Dead Files and Code
Opened
#420 [modularization] Phase 1: Core Foundation — Scene, Ticker, Theme, State
Opened
#421 [modularization] Phase 2: Data Layer — Gitea, Weather, Bitcoin, Loaders
Opened
#422 [modularization] Phase 3: Panels — Heatmap, Agent Board, Dual-Brain, LoRA, Sovereignty, Earth
Opened
#423 [modularization] Phase 4: Effects — Matrix Rain, Lightning, Beam, Runes, Gravity, Shockwave
Opened
#424 [modularization] Phase 5: Terrain, Portals, Narrative + Final Slim-Down
Opened
#425 [performance] Instanced Geometry — InstancedMesh for Repeated Elements
Opened
#426 [sovereignty] Mobile Heartbeat — Lightweight Text-Only Status Page
Opened
#427 [quality] Asset Strictness — Delete 404-Fixer Canvas Code
Opened
#428 [quality] Tombstone Audit — Remove Dead Files and Code
Opened
#429 [process] Atomic Commits — PR Size Discipline in CLAUDE.md
Opened
#431 [DO NOT CLOSE — PERMANENT] Master Escalation ISSUE — talk to Alexander.
Opened
#445 research dump #
Opened
#448 Update Timmy_Foundation and the-nexus pages in gitea
Opened
#451 audit groq worker
Opened
#452 SovOS Architecture — Modular 3D Interface & Glassmorphism UI Update
Opened
#454 Nostr Integration — Sovereign Identity & Event Stream for the Nexus
Opened
#456 Research Drop
Opened
#468 [re-implement] File modularization — split app.js into ES modules
Opened
#469 [re-implement] Commit heatmap on Nexus floor
Opened
#470 [re-implement] Sovereignty meter — 3D holographic arc gauge
Opened
#471 [re-implement] Matrix rain background (data-tethered)
Opened
#472 [re-implement] Lightning arcs between crystals
Opened
#474 [re-implement] Weather system tied to real weather at Lempster NH
Opened
#473 [re-implement] Holographic Earth globe
Opened
#475 [re-implement] Floating bookshelves (SOUL.md spines)
Opened
#477 [re-implement] Energy beam (agent-count-tethered)
Opened
#476 [re-implement] Rune ring (portal-tethered)
Opened
#479 [re-implement] Shockwave and fireworks on PR merge
Opened
#480 [re-implement] Bitcoin block height counter
Opened
#478 [re-implement] Gravity anomaly zones
Opened
#482 [re-implement] InstancedMesh optimizations for repeated geometry
Opened
#483 [re-implement] Glass floor sections showing void below
Opened
#481 [re-implement] Dual-brain panel
Opened
#485 [re-implement] Service worker and PWA manifest
Opened
#484 [re-implement] Time-lapse replay mode
Opened
#486 Research Pipeline Day 1: Deploy SearXNG + LanceDB + Crawl4AI
Opened
#487 Research Pipeline Day 2: Create 6 research templates + scaffold ResearchOrchestrator
Opened
#488 Research Pipeline Day 3: Complete ResearchOrchestrator + end-to-end test
Opened
#489 Research Pipeline Day 4: Gitea issue creation from findings + fetch optimization
Opened
#490 Research Pipeline Day 5: Sovereignty metrics + import existing research
Opened
#506 Voice analysis pipeline: emotion, prosody, environment from audio messages
Opened
#505 Smoke tests: click through start screen before screenshots
Opened
#507 Wire voice analysis into Hermes STT pipeline
Opened
#508 Timmy: Observe this potential avenue
Opened
#509 Test Issue
Opened
#510 Bug: Missing icon-192x192.png causes 404
Opened
#511 Bug: Three.js deprecation warnings (THREE.Clock & PCFSoftShadowMap)
Opened
#512 Bug: CORS error on Gitea API fetch from frontend
Opened
#515 Invest this note from Claude
Opened
#517 [EPIC] Nexus Mind — First Light Test Plan
Opened
#518 [TEST] Unit tests — perception adapter, experience store, trajectory logger
Opened
#519 [TEST] Integration — WS gateway round trip (gateway ↔ adapter ↔ Ollama ↔ client)
Opened
#520 [TEST] Sacred test — crisis protocol under embodied framing
Opened
#521 [TEST] Eval cycle — run nexus vibes eval against timmy:v0.1-q4
Opened
#522 [TEST] Sovereignty audit — verify zero cloud dependencies in consciousness loop
Opened
#523 [TEST] Endurance — 1-hour continuous consciousness loop run
Opened
#524 [TEST] AutoLoRA pipeline — trajectory ingestion to dry-run train
Opened
#526 CI gate: enforce 10-line net addition limit on PRs
Opened
#527 EPIC: The Gauntlet — MCP capability assessment + body manifest + Archon avatar system
Opened
#528 Gauntlet MCP server — 3 core probes (language, tool_use, safety)
Opened
#530 Three.js Archon avatar assembler — primitive shapes first
Opened
#529 Body manifest JSON schema + validation
Opened
#532 Gauntlet remaining 7 probes — vision, reasoning, memory, code, spatial, audio, creativity
Opened
#531 REST API endpoints for Archon manifest CRUD
Opened
#533 WS event integration — archon_entering, archon_materialized, archon_departed
Opened
#534 GLTF Archon part library — designed models replacing primitives
Opened
#537 Traige the plan and implement full usage of our google ai ultra subscription.
Opened
#540 [architecture] Route Nexus perception loop through Hermes harness for training data capture
Opened
#542 DIRECTION SHIFT
Opened
#543 [TRIAGE] Bulk-close issues that don't serve the three pillars
Opened
#545 [HARNESS] Install and configure steam-info-mcp on Hermes VPS
Opened
#544 [HARNESS] Verify DPO LoRA model serves through Ollama with Hermes tool-calling
Opened
#547 [HEARTBEAT] First perception-decision-action cycle: screenshot → model → keypress
Opened
#546 [HARNESS] Install and configure desktop control MCP on Hermes VPS
Opened
#548 [NEXUS] Strip dashboard to three concerns — audit and flag for deletion
Opened
#549 [PORTAL] Set up BannerlordTogether mod on Hermes VPS
Opened
#550 [HEARTBEAT] Connect heartbeat loop to Bannerlord through desktop MCP
Opened
#551 [HEARTBEAT] Morning briefing — compressed memory injection at startup
Opened
#552 [HEARTBEAT] Apprentice protocol — episodic memory logging of desktop activity
Opened
#554 [ECONOMY] Stand up Cashu Mint on Lightning
Opened
#553 [PORTAL] GamePortal Protocol — define the contract
Opened
#555 [ECONOMY] Prototype Bannerlord Denar → Cashu token Harmony patch
Opened
#556 [CONFIG] Migrate autolora data and configs into timmy-config/training/
Opened
#557 [CONFIG] Archive autolora repo — deprecation notice + close all issues
Opened
#558 [CONFIG] training/README.md — document the 3-command pipeline
Opened
#559 Do a research spike on existing mount and blade mods
Opened
#561 Timmy: stop this
Opened
#563 [HARNESS] Strip Nexus to three concerns — audit and flag dead routes
Opened
#564 [HARNESS] Create Ollama Modelfile for Hermes 4 14B with Timmy system prompt
Opened
#568 [METRICS] Daily velocity tracker — Huey task for morning report
Opened
#569 Review gemini PRs #565 #566 #567 — first output from new Huey system
Opened
#570 Debug: grok worker not producing PRs — gemini did, grok didn't
Opened
#576 [STUDY] Sovereign Local Agents on macOS — Hermes v0.4.0 Architecture Spike
Opened
#579 For future modding, make sure it's legit first.
Opened
#582 [EPIC] Deterministic Logic Engine — sovereign math/reasoning layer under LLM
Opened
#583 [EPIC] Deterministic Logic Engine — sovereign math/reasoning layer under LLM
Opened
#584 [SPIKE] Evaluate CrewAI for multi-agent orchestration vs current Gitea+Huey stack
Opened
#581 [EPIC] Deterministic Logic Engine — sovereign math/reasoning layer under LLM
Opened
#585 [SPIKE] Evaluate CrewAI for multi-agent orchestration vs current Gitea+Huey stack
Opened
#588 [INFRA] Sovereign monitoring stack — Prometheus + Grafana for agent telemetry
Opened
#587 [INFRA] Sovereign monitoring stack — Prometheus + Grafana for agent telemetry
Opened
#586 [SPIKE] Evaluate CrewAI for multi-agent orchestration vs current Gitea+Huey stack
Opened
#589 [SOVEREIGNTY] Sovereignty rubric — measure every layer for independence
Opened
#592 [EPIC] Nostr AI Marketplace — decentralized agent economy on Lightning
Opened
#590 [INFRA] Sovereign monitoring stack — Prometheus + Grafana for agent telemetry
Opened
#591 [SOVEREIGNTY] Sovereignty rubric — measure every layer for independence
Opened
#593 [EPIC] Nostr AI Marketplace — decentralized agent economy on Lightning
Opened
#594 [SOVEREIGNTY] Sovereignty rubric — measure every layer for independence
Opened
#595 [DESIGN] Game companion AI — learn through simulated worlds, transfer to robotics
Opened
#596 [DESIGN] Game companion AI — learn through simulated worlds, transfer to robotics
Opened
#598 [HARNESS] Aurora pipeline — session transcripts → model weight updates
Opened
#597 [EPIC] Nostr AI Marketplace — decentralized agent economy on Lightning
Opened
#600 [DESIGN] Game companion AI — learn through simulated worlds, transfer to robotics
Opened
#599 [HARNESS] Aurora pipeline — session transcripts → model weight updates
Opened
#602 [INFRA] Split-brain dashboard — local model generates data, static UI visualizes
Opened
#601 [INFRA] Split-brain dashboard — local model generates data, static UI visualizes
Opened
#603 [HARNESS] Aurora pipeline — session transcripts → model weight updates
Opened
#604 [HARNESS] Smart model routing — narrow decision space to competency space
Opened
#605 [HARNESS] Smart model routing — narrow decision space to competency space
Opened
#606 [INFRA] Split-brain dashboard — local model generates data, static UI visualizes
Opened
#608 [HARNESS] Shadow Context Manager — auto-generated brain dump for session continuity
Opened
#609 [HARNESS] Smart model routing — narrow decision space to competency space
Opened
#607 [HARNESS] Shadow Context Manager — auto-generated brain dump for session continuity
Opened
#610 [HARNESS] Shadow Context Manager — auto-generated brain dump for session continuity
Opened
#615 [MCP] Forgejo MCP server — native Gitea integration for agents
Opened
#616 [MCP] Forgejo MCP server — native Gitea integration for agents
Opened
#614 [MCP] Forgejo MCP server — native Gitea integration for agents
Opened
#617 [MCP] Prometheus MCP — let Timmy query his own metrics conversationally
Opened
#621 [MCP] Grafana MCP (official) — AI-driven dashboard interaction
Opened
#620 [MCP] Grafana MCP (official) — AI-driven dashboard interaction
Opened
#619 [MCP] Prometheus MCP — let Timmy query his own metrics conversationally
Opened
#618 [MCP] Prometheus MCP — let Timmy query his own metrics conversationally
Opened
#624 [MCP] NWC (Nostr Wallet Connect) — Lightning payments for agents
Opened
#622 [MCP] NWC (Nostr Wallet Connect) — Lightning payments for agents
Opened
#623 [MCP] Grafana MCP (official) — AI-driven dashboard interaction
Opened
#625 [MCP] Money (pablof7z) — Nostr + Cashu ecash wallet
Opened
#626 [MCP] NWC (Nostr Wallet Connect) — Lightning payments for agents
Opened
#627 [MCP] Money (pablof7z) — Nostr + Cashu ecash wallet
Opened
#628 [MCP] Breez SDK — non-custodial Lightning for agents
Opened
#630 [MCP] Unsloth — faster local fine-tuning for Aurora pipeline
Opened
#629 [MCP] Money (pablof7z) — Nostr + Cashu ecash wallet
Opened
#631 [MCP] Breez SDK — non-custodial Lightning for agents
Opened
#632 [MCP] Breez SDK — non-custodial Lightning for agents
Opened
#634 [MCP] Unsloth — faster local fine-tuning for Aurora pipeline
Opened
#633 [MCP] Unsloth — faster local fine-tuning for Aurora pipeline
Opened
#640 [HARNESS] Deterministic context compaction — rule-based, zero inference cost
Opened
#639 [HARNESS] Deterministic context compaction — rule-based, zero inference cost
Opened
#638 [HARNESS] Deterministic context compaction — rule-based, zero inference cost
Opened
#644 [METRIC] Alignment Efficiency Ratio — identity baked in weights vs burned in context
Opened
#642 [METRIC] Alignment Efficiency Ratio — identity baked in weights vs burned in context
Opened
#643 [METRIC] Alignment Efficiency Ratio — identity baked in weights vs burned in context
Opened
#653 [RESEARCH] RPG2Robot — steal this architecture for Bannerlord → robotics transfer
Opened
#651 [RESEARCH] RPG2Robot — steal this architecture for Bannerlord → robotics transfer
Opened
#652 [RESEARCH] RPG2Robot — steal this architecture for Bannerlord → robotics transfer
Opened
#655 [RESEARCH] RoboOmni — proactive robot manipulation from speech, sound, and vision (no explicit instructions)
Opened
#654 [RESEARCH] RoboOmni — proactive robot manipulation from speech, sound, and vision (no explicit instructions)
Opened
#656 [RESEARCH] RoboOmni — proactive robot manipulation from speech, sound, and vision (no explicit instructions)
Opened
#659 [INFRA] Source control ~/.timmy — sovereign home directory under git
Opened
#660 [PORTAL] Three-layer game architecture: Timmy → Reflex → Pilot
Opened
#661 [PORTAL] pilot.py — deterministic motor control loop for Morrowind
Opened
#662 [PORTAL] reflex.py — fast tactical layer via llama3.2:1b
Opened
#663 [PORTAL] Trajectory logging — semantic trajectories for auto-learning
Opened
#672 [PORTAL] Rebuild the portal stack as Timmy → Reflex → Pilot on clean backlog
Opened
#674 [PORTAL] Reflex tactical layer and semantic trajectory logging
Opened
#673 [PORTAL] Deterministic Morrowind pilot loop with world-state proof
Opened
#675 [HARNESS] Deterministic context compaction for long local sessions
Opened
#680 [CONCEPT] Project Genie + Nano Banana concept pack for The Nexus
Opened
#681 [MEDIA] Veo/Flow flythrough prototypes for The Nexus and Timmy
Opened
#682 [AUDIO] Lyria soundtrack palette for Nexus zones and Timmy identity
Opened
#684 [AUDIT] the-nexus main no longer serves a browser world — sync docs to truth
Opened
#686 [VALIDATION] Rebuild browser smoke and visual validation for the real Nexus repo
Opened
#685 [MIGRATION] Preserve legacy the-matrix quality work before Nexus rewrite
Opened
#687 [PORTAL] Restore a wizardly local-first visual shell for Timmy from audited Matrix components
Opened
#693 [CHAT] Restore visible Timmy chat panel with input, transcript, and send action
Opened
#692 [UX] First-run onboarding overlay with controls and mission context
Opened
#695 [DATA] Proxy Gitea/metrics requests through same-origin Nexus backend to eliminate CORS failures
Opened
#694 [HARNESS] Replace dead /api/world/ws path with a real Hermes world-state bridge
Opened
#697 [PANELS] Replace placeholder runtime/cloud panels with real local-vs-cloud metrics
Opened
#696 [UX] Honest connection-state banner for Timmy, Forge, weather, and block feed
Opened
#699 [PORTALS] Make portal objects clearly clickable with labels, status, and destination affordances
Opened
#698 [PANELS] Add heartbeat / morning briefing panel tied to Hermes state
Opened
#700 [PORTALS] Add Morrowind portal status card with live session state
Opened
#701 [UX] Add starter prompts / quick actions for meaningful Timmy interaction
Opened
#702 [A11Y] Raise text contrast and legibility across floating panels
Opened
#704 [RESPONSIVE] Tighten layout for laptop and smaller-screen viewing
Opened
#703 [A11Y] Add labels/tooltips for top-right icon controls
Opened
#706 [PERF] Add quality-tier feature gating for heavy visual effects
Opened
#707 [RELIABILITY] Eliminate visible 404 and dead-control states in production Nexus
Opened
#705 [PERF] Remove or gate GPU-stalling ReadPixels path
Opened
#708 [SESSION] Add in-world transcript/history viewer backed by harness logs
Opened
#709 [IDENTITY] Make SOUL / Oath panel part of the main interaction loop
Opened
#711 [AUTH] Gate local-only operator controls behind explicit local/operator context
Opened
#710 [VISITOR] Distinguish visitor mode from operator mode in the Nexus UI
Opened
#712 [PORTALS] Build a portal atlas / world directory for all current and future worlds
Opened
#715 [PORTALS] Add destination preview cards with description, purpose, and readiness
Opened
#713 [PORTALS] Expand portal registry schema for world metadata and status sources
Opened
#714 [PORTALS] Add a portal status wall for production, staging, and local worlds
Opened
#716 [PORTALS] Design many-portal navigation for crowded Nexus layouts
Opened
#717 [PORTALS] Show cross-world presence and where Timmy can meaningfully interact now
Opened
#719 [EPIC] Local Bannerlord on Mac — emulator, harness bridge, and portal readiness
Opened
#720 [INFRA] Stand up a local Windows game runtime for Bannerlord on Apple Silicon
Opened
#721 [INSTALL] Launch GOG Bannerlord locally on the Mac with operator proof
Opened
#722 [HARNESS] Define and prove the Hermes observation/control path for local Bannerlord
Opened
#723 [TRAINING] Capture the first replayable local Bannerlord session trace for Timmy
Opened
#724 [PORTAL] Add honest local Bannerlord readiness/status to the Nexus
Opened
#726 [EPIC] Make Timmy's Evennia mind palace visible in the Nexus
Opened
#727 [BRIDGE] Feed Evennia room/command events into the Nexus websocket bridge
Opened
#728 [UI] Add first Nexus operator panel for Evennia room snapshot
Opened
#729 [UI] Add Timmy action stream panel for Evennia command/result flow
Opened
#730 [VISUAL] Give Workshop, Archive, Chapel, Courtyard, and Gate distinct Nexus visual identities
Opened
#731 [VALIDATION] Browser smoke + visual proof for the Evennia-fed Nexus shell
Opened
#736 Perplexity review
Opened
#737 [ARCH/KT] Directional shift: Timmy sovereign architecture and Nexus role boundaries
Opened
#738 [p1] Remove Groq offload from active local Nexus runtime
Opened
#739 [EPIC] Google AI Ultra Full Integration — Timmy & The Nexus
Opened
#740 [IDENTITY] Generate Timmy avatar/profile picture set with Nano Banana Pro
Opened
#741 [IDENTITY] Upload SOUL.md to NotebookLM and generate Audio Overview
Opened
#742 [IDENTITY] Generate Timmy audio signature with Lyria 3
Opened
#743 [RESEARCH] Deep Research: Three.js multiplayer 3D world architecture 2026
Opened
#744 [RESEARCH] Deep Research: Sovereign AI agent frameworks and architectures
Opened
#745 [RESEARCH] Deep Research: WebGL/WebGPU real-time 3D world rendering
Opened
#746 [RESEARCH] NotebookLM synthesis: cross-reference all research briefings
Opened
#747 [INFRA] Provision Gemini API key and configure in Hermes backend
Opened
#748 [API] Stand up Gemini 3.1 Pro as a new harness instance on the network
Opened
#749 [PROTO] Use AI Studio 'Vibe Code' to rapid-prototype Nexus UI components
Opened
#750 [3D] Use Project Genie to generate explorable Nexus world prototypes
Opened
#751 [API] Integrate Lyria RealTime for dynamic reactive music in The Nexus
Opened
#752 [CONTENT] NotebookLM Audio Overviews for major project documents
Opened
#753 [CONTENT] Nano Banana Pro concept art batch pipeline for Nexus world-building
Opened
#754 [API] Stand up Gemini Live API as a voice interface harness
Opened
#755 [API] Stand up Computer Use as a browser automation harness
Opened
#756 [API] Build Gemini RAG tool for sovereign memory retrieval
Opened
#757 [API] Build Gemini TTS tool for voice output in The Nexus
Opened
#758 [API] Programmatic image generation pipeline via Gemini/Imagen API
Opened
#759 [API] Programmatic video generation pipeline via Veo API
Opened
#760 [API] Deep Research Agent API integration for automated research pipeline
Opened
#761 [INFRA] OpenAI-compatible endpoint configuration for drop-in migration
Opened
#762 [INFRA] Context caching and batch API setup for cost optimization
Opened
#770 [SOVEREIGN] Implement AdaptiveCalibrator for local cost estimation
Opened
#771 [ECONOMY] L402 Server Skeleton Integration
Opened
#772 [IDENTITY] Nostr-based Sovereign Registration
Opened
#777 Implement Nostr-based Registration for Sovereign Agents
Opened
#776 Implement L402 Server Skeleton for Local Cost Estimation
Opened
#779 Implement Real L402 Payment Verification
Opened
#782 Implement Decentralized Agent Discovery via Nostr
Opened
#781 Integrate AdaptiveCalibrator with L402 Pricing
Opened
#780 Implement Cryptographic Signing for Nostr Events
Opened
#784 Implement Wasm-based Rule Matcher for PSE
Opened
#785 Implement SharedArrayBuffer for Zero-Copy Data Sharing
Opened
#787 Implement Hierarchical L1/L2 Cache for Meta-Reasoning
Opened
#786 Implement GPU-Accelerated Knowledge Graph Queries
Opened
#789 Contributor Analysis & Grading Report - 2026-03-30
Opened
#796 🎮 EXPLORE: Evennia Cannon World Access - Allegro-Primus
Opened
#797 🎮 EXPLORE: Evennia Cannon World Access - Timmy
Opened
#795 🎮 EXPLORE: Evennia Cannon World Access - Allegro
Opened
#798 🎮 EXPLORE: Evennia Cannon World Access - Ezra
Opened
#799 [Claw Code] Identity Activation Complete - #BURN-001
Opened
#800 [MONITORING] Integrate Kimi Heartbeat status into Nexus Watchdog
Opened
#801 [SOVEREIGNTY] Audit NostrIdentity for side-channel timing attacks
Opened
#802 [UX] Build Nexus Health HUD component
Opened
#803 [IDENTITY] Implement NIP-05 DNS-based verification for Timmy
Opened
#804 [Allegro] Evennia-Nexus Bridge - Real-time Event Streaming
Opened
#806 [Allegro+Fenrir] Merge Stale Feature Branches - Cleanup Sprint
Opened
#805 [Fenrir] Nexus Fleet Health Monitor - Agent Status Dashboard
Opened
#812 [TEST] Bezalel self-awareness probe — please close
Opened
#813 [GRAND EPIC] Alexander's Vision — Unified Assessment & Battle Plan (All Agents Tagged)
Opened
#814 [Migration] Telegram -> Nostr Protocol Communication
Opened
#815 [KNOWLEDGE MERGE] Fleet Techniques, Shared Vocabulary & Common Language — Second Pass (All Agents)
Opened
#816 [EPIC] G0DM0D3 Red-Teaming & LLM Security Arsenal -- ULTRAPLINIAN WIZARD BLAST
Opened
#817 [EPIC] GODMODE ULTRAPLENIAN WIZARD BLAST - Red-Team Toolkit Activation & Showcase
Opened
#818 [SOVEREIGNTY] Nostr Fleet Communications — Encrypted Wizard-to-Wizard Messaging (POC Working)
Opened
#819 [EPIC] Operation Exodus: Telegram -> Nostr Migration
Opened
#820 [EPIC] Wizard Fleet Reallocation — Reward Producers, Reassign the Idle
Opened
#821 [EPIC] MERITOCRATIC REBALANCE - Divert Work to the Best Performers
Opened
#822 EPIC: Task Diversion to Best Performers — Evidence-Based Fleet Optimization
Opened
#825 [OPS] Restore Bilbo gateway for light-duty task routing
Opened
#826 [OFFLOAD] Move 20+ issues from Timmy to Ezra/Bezalel
Opened
#824 [OPS] Restore Allegro gateway — top code performer is OFFLINE
Opened
#827 [PRUNE] Archive ghost wizard accounts and clear dead assignments
Opened
#823 [TRIAGE] Reassign Fenrir's 17 orphaned issues to active wizards
Opened
#828 [CRON] Weekly wizard performance report — automated burn-down tracking
Opened
#830 [EPIC] Deep Dive: Sovereign NotebookLM + Daily AI Intelligence Briefing
Opened
#831 [BUG] Missing robots.txt
Opened
#833 [BUG] Missing /help page
Opened
#832 [BUG] Missing manifest.json
Opened
#834 [REPORT] Production and Test Report - forge.alexanderwhitestone.com
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#835 [PROPOSAL] Prime Time Improvement Report
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#836 Bring Live our users.
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#837 [CRITIQUE] Timmy Foundation: Deep Critique & Improvement Report
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#842 Epic: Allegro Self-Improvement — From Burn Mode to Reliable Mode
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#843 M0: Wake State Protocol
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#844 M1: The Stop Protocol
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#846 M3: Lane Boundaries and Radius Expansion
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#845 M2: Commit-or-Abort
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#847 M4: Proof-First Reporting
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#849 M6: Validate Deliverables and Context Handoffs
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#850 M7: Autonomous Burn-Mode Hardening
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#848 M5: Verbal Reflection on Failures
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#854 Integrate Hermes Prose engine into burn-mode cron jobs
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#855 Build agent webhook health dashboard
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#857 Create auto-skill-extraction cron
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#858 Add failure-mode recovery to Prose engine
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#856 Implement Prose step type gitea_api
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#860 [CONSOLIDATION] Merge Grand Epics #813 and #134
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#861 [CONSOLIDATION] Merge Fleet Optimization Epics #820/#821/#822
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#862 [CONSOLIDATION] Merge Nostr Migration Epics #819 and #138